Merge pull request #1062 from AverageConsumer/codex/mod-caught-marker-visibility

Mod API: allow opt-in caught markers in wild battle HUDs
This commit is contained in:
bryanthaboi
2026-08-11 21:23:31 -04:00
committed by GitHub
2 changed files with 52 additions and 4 deletions
+32 -4
View File
@@ -145,6 +145,17 @@ function BattleState:statusHUDVisible()
self) ~= false
end
function BattleState:caughtMarkerVisible()
local dex = self.game and self.game.save and self.game.save.pokedex
if not self.enemy or (self.kind ~= "wild" and self.kind ~= "safari")
or not (dex and dex.owned and dex.owned[self.enemy.mon.species]) then
return false
end
if not Runtime.wantsHook("battle.caught_marker_visible") then return false end
return Runtime.call("battle.caught_marker_visible",
function() return false end, self) == true
end
function BattleState:moveGridNavigation()
if self:wideLayout() then return true end
if not Runtime.wantsHook("battle.move_grid_navigation") then return false end
@@ -4793,7 +4804,7 @@ end
-- Party pokeball row (SetupPokeballs tiles: ball / status ball /
-- fainted ball / empty), 6 slots stepping dx from (x,y).
local ballQuads
function BattleState:drawBallRow(party, x, y, dx)
local function balls()
if ballQuads == nil then
local ok, img = pcall(love.graphics.newImage, "assets/generated/battle/balls.png")
if ok then
@@ -4805,11 +4816,23 @@ function BattleState:drawBallRow(party, x, y, dx)
ballQuads = false
end
end
if not ballQuads then return end
return ballQuads or nil
end
function BattleState:drawCaughtBall(x, y)
local quads = balls()
if not quads then return end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(quads.img, quads[0], x, y)
end
function BattleState:drawBallRow(party, x, y, dx)
local quads = balls()
if not quads then return end
for i = 1, 6 do
local mon = party[i]
local tile = not mon and 3 or mon.hp <= 0 and 2 or mon.status and 1 or 0
love.graphics.draw(ballQuads.img, ballQuads[tile], x + (i - 1) * dx, y)
love.graphics.draw(quads.img, quads[tile], x + (i - 1) * dx, y)
end
end
@@ -5525,7 +5548,12 @@ function BattleState:drawHUDs(slide)
love.graphics.translate(hudShake, 0)
end
love.graphics.setColor(0, 0, 0, 1)
Font.draw(self.enemy.name, nameX(1, self.enemy.name), 0)
local enemyNameX = nameX(1, self.enemy.name)
local enemyNameWidth = Font.draw(self.enemy.name, enemyNameX, 0)
if self:caughtMarkerVisible() then
self:drawCaughtBall(enemyNameX + enemyNameWidth, 0)
love.graphics.setColor(0, 0, 0, 1)
end
if self.enemy.shownStatus then
Font.draw(self:statusLabel({ status = self.enemy.shownStatus }), 40, 8)
else
+20
View File
@@ -193,6 +193,26 @@ do
"battle status HUD returns when the hook is removed")
end
-- ------- battle.caught_marker_visible (caught wild marker)
do
local BattleState = require("src.battle.BattleState")
local state = { kind = "wild", enemy = { mon = { species = "RATTATA" } },
game = { save = { pokedex = { owned = { RATTATA = true } } } } }
check(not BattleState.caughtMarkerVisible(state),
"caught marker is opt-in")
local unsub = wrap("battle.caught_marker_visible", function() return true end)
check(BattleState.caughtMarkerVisible(state),
"a mod can show a caught wild marker")
state.kind = "trainer"
check(not BattleState.caughtMarkerVisible(state),
"trainer battles never show a caught marker")
state.kind, state.game.save.pokedex.owned.RATTATA = "wild", false
check(not BattleState.caughtMarkerVisible(state),
"uncaught wild Pokemon have no marker")
unsub()
end
-- ------- grid navigation ownership (alternate menu renderers)
do