Merge pull request #1080 from MaxTomahawk/feat/device-date-time

feat(mods): add shared local date and time formatting
This commit is contained in:
bryanthaboi
2026-08-11 21:21:51 -04:00
committed by GitHub
8 changed files with 265 additions and 1 deletions
+20
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@@ -449,3 +449,23 @@ platform-bridge mod bundled only with that build's launcher, for example).
Neither hook needs a `Runtime.wantsHook` guard before calling it: `Hooks:call`
already falls straight through to the vanilla function when no mod has
wrapped the name, at negligible cost.
## Shared date and time presentation
The global Options menu owns `DATE FORMAT` (`DEVICE`, `DD-MM-YYYY`,
`MM-DD-YYYY`, `YYYY-MM-DD`) and `TIME FORMAT` (`DEVICE`, `24 HOUR`, `12 HOUR`).
These preferences live in `options.lua`, so checkpoint restore never rewinds
them. `DEVICE` uses the process time locale when the platform provides one;
the portable fallback is `DD-MM-YYYY` plus 24-hour time.
Mods format captured timestamps through the read-only public facade:
```lua
local date = mod.datetime:date(game, createdAt)
local time = mod.datetime:time(game, createdAt)
local both = mod.datetime:dateTime(game, createdAt)
```
The live `game` supplies only the current option context. Formatting never
mutates the save, options, or timestamp, and invalid timestamps return
`"----"`.
+90
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@@ -0,0 +1,90 @@
-- Shared local date/time presentation for engine UI and mods. Preferences
-- live in options.lua, never checkpoint progress. "device" uses the process
-- time locale when the platform supplies one and otherwise falls back to the
-- deterministic DD-MM-YYYY / 24-hour convention.
local DateTime = {}
local DATE_FORMATS = {
dmy = "%d-%m-%Y",
mdy = "%m-%d-%Y",
ymd = "%Y-%m-%d",
}
local TIME_FORMATS = {
["24h"] = "%H:%M",
["12h"] = "%I:%M %p",
}
local function validTimestamp(value)
return type(value) == "number" and value == value and value >= 0
and value ~= math.huge and value ~= -math.huge
end
local function render(timestamp, pattern)
local ok, value = pcall(os.date, pattern, math.floor(timestamp))
if not ok or type(value) ~= "string" or value == "" then return nil end
return value
end
local function currentLocale()
if not os.setlocale then return nil end
local ok, value = pcall(os.setlocale, nil, "time")
if not ok or type(value) ~= "string" then return nil end
return value
end
local function deviceAvailable(localeName)
return type(localeName) == "string" and localeName ~= ""
and localeName ~= "C" and localeName ~= "POSIX"
end
function DateTime.formatWithLocale(timestamp, datePreference, timePreference, localeName)
if not validTimestamp(timestamp) then return { date = "----", time = "----" } end
local datePattern = DATE_FORMATS[datePreference]
local timePattern = TIME_FORMATS[timePreference]
if not datePattern then
datePattern = deviceAvailable(localeName) and "%x" or DATE_FORMATS.dmy
end
if not timePattern then
if deviceAvailable(localeName) then
local sample = render(timestamp, "%X") or ""
local marker = render(timestamp, "%p") or ""
timePattern = marker ~= "" and sample:find(marker, 1, true)
and TIME_FORMATS["12h"] or TIME_FORMATS["24h"]
else
timePattern = TIME_FORMATS["24h"]
end
end
return {
date = render(timestamp, datePattern) or "----",
time = render(timestamp, timePattern) or "----",
}
end
local function preferences(game)
local options = game and game.save and game.save.options
options = type(options) == "table" and options or {}
return options.dateFormat or "device", options.timeFormat or "device"
end
function DateTime.date(game, timestamp)
local datePreference, timePreference = preferences(game)
return DateTime.formatWithLocale(timestamp, datePreference, timePreference,
currentLocale()).date
end
function DateTime.time(game, timestamp)
local datePreference, timePreference = preferences(game)
return DateTime.formatWithLocale(timestamp, datePreference, timePreference,
currentLocale()).time
end
function DateTime.dateTime(game, timestamp)
local datePreference, timePreference = preferences(game)
local value = DateTime.formatWithLocale(timestamp, datePreference, timePreference,
currentLocale())
if value.date == "----" or value.time == "----" then return "----" end
return value.date .. " " .. value.time
end
return DateTime
+6
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@@ -341,6 +341,12 @@ function SaveData.defaultOptions()
-- gets the tick without going looking for the row. Inert wherever the
-- overlay never appears (desktop) or LOVE has no vibrator.
haptics = "light",
-- Shared UI/mod timestamp presentation. DEVICE follows the process time
-- locale where the platform exposes one; otherwise DateTime falls back to
-- DD-MM-YYYY and 24-hour time. Kept in options.lua so checkpoints never
-- rewind presentation preferences.
dateFormat = "device", -- device | dmy | mdy | ymd
timeFormat = "device", -- device | 24h | 12h
}
end
+11
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@@ -6,6 +6,7 @@ local GameVersion = require("src.core.GameVersion")
local Version = require("src.core.Version")
local Assets = require("src.render.Assets")
local ModUI = require("src.ui.ModUI")
local DateTime = require("src.core.DateTime")
local AssetTransform = require("src.mods.AssetTransform")
local Manifest = require("src.mods.Manifest")
local Merge = require("src.mods.Merge")
@@ -917,6 +918,16 @@ function Loader:_api(mod)
-- the widget toolkit facade (12 4.5) is one shared surface, not
-- per-mod state; each widget inside it loads on first touch
ui = ModUI,
-- Read-only shared timestamp presentation using current options.lua
-- preferences. The live game supplies only the current option context;
-- checkpoint/save data never changes as a side effect.
datetime = {
date = function(_, game, timestamp) return DateTime.date(game, timestamp) end,
time = function(_, game, timestamp) return DateTime.time(game, timestamp) end,
dateTime = function(_, game, timestamp)
return DateTime.dateTime(game, timestamp)
end,
},
-- namespaced per mod; M11 backs these with save.modData /
-- options.modOptions, the shape mods compile against is already final
save = {
+42
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@@ -49,6 +49,30 @@ local Rulesets = {
modern_clean = require("src.battle.rulesets.modern_clean"),
}
local FILTERS = { "OFF", "1X", "2X", "3X" }
local DATE_FORMATS = {
{ "device", "DEVICE" }, { "dmy", "DD-MM-YYYY" },
{ "mdy", "MM-DD-YYYY" }, { "ymd", "YYYY-MM-DD" },
}
local TIME_FORMATS = {
{ "device", "DEVICE" }, { "24h", "24 HOUR" }, { "12h", "12 HOUR" },
}
local function preferenceIndex(rows, value)
for index, row in ipairs(rows) do
if row[1] == value then return index end
end
return 1
end
local function preferenceStep(rows, value, direction)
local index = preferenceIndex(rows, value)
direction = direction and direction < 0 and -1 or 1
return rows[((index - 1 + direction) % #rows) + 1][1]
end
local function preferenceLabel(rows, value)
return rows[preferenceIndex(rows, value)][2]
end
local function speedIndex(game)
-- default matches InitOptions' TEXT_DELAY_MEDIUM in wOptions
@@ -439,6 +463,24 @@ local function buildRows(game)
activate = function(g)
require("src.ui.Screens").push(g, "BindingsMenu")
end },
{ id = "dateFormat", label = Strings("DATE FORMAT"),
value = function(g)
return Strings(preferenceLabel(DATE_FORMATS, g.save.options.dateFormat))
end,
step = function(g, dir)
g.save.options.dateFormat = preferenceStep(
DATE_FORMATS, g.save.options.dateFormat, dir)
return true
end },
{ id = "timeFormat", label = Strings("TIME FORMAT"),
value = function(g)
return Strings(preferenceLabel(TIME_FORMATS, g.save.options.timeFormat))
end,
step = function(g, dir)
g.save.options.timeFormat = preferenceStep(
TIME_FORMATS, g.save.options.timeFormat, dir)
return true
end },
-- permanent on-screen pad toggle (#327); layout editing stays in the
-- launcher. Hidden where the overlay never appears (desktop without
-- POKEPORT_TOUCH), so the row costs a non-mobile install nothing.
+41
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@@ -0,0 +1,41 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local DateTime = require("src.core.DateTime")
local SaveData = require("src.core.SaveData")
local stamp = os.time({ year = 2026, month = 8, day = 11, hour = 17, min = 5, sec = 0 })
local defaults = SaveData.defaultOptions()
T.eq(defaults.dateFormat, "device", "date format defaults to device locale")
T.eq(defaults.timeFormat, "device", "time format defaults to device locale")
local game = { save = { options = { dateFormat = "dmy", timeFormat = "24h" } } }
T.eq(DateTime.date(game, stamp), os.date("%d-%m-%Y", stamp),
"explicit DMY uses day-month-year")
T.eq(DateTime.time(game, stamp), os.date("%H:%M", stamp),
"explicit 24-hour time omits seconds")
T.eq(DateTime.dateTime(game, stamp),
os.date("%d-%m-%Y %H:%M", stamp),
"combined formatter composes exact date and time preferences")
game.save.options.dateFormat = "mdy"
T.eq(DateTime.date(game, stamp), os.date("%m-%d-%Y", stamp),
"explicit MDY is available")
game.save.options.dateFormat = "ymd"
T.eq(DateTime.date(game, stamp), os.date("%Y-%m-%d", stamp),
"explicit YMD is available")
game.save.options.timeFormat = "12h"
T.eq(DateTime.time(game, stamp), os.date("%I:%M %p", stamp),
"explicit 12-hour time is available")
local fallback = DateTime.formatWithLocale(stamp, "device", "device", "C")
T.eq(fallback.date, os.date("%d-%m-%Y", stamp),
"missing device locale falls back to requested DMY")
T.eq(fallback.time, os.date("%H:%M", stamp),
"missing device locale falls back to requested 24-hour time")
local invalid = DateTime.date({}, -1)
T.eq(invalid, "----", "invalid timestamps fail closed")
T.finish("date_time")
+18 -1
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@@ -288,7 +288,7 @@ local WANT_IDS = { "textSpeed", "animations", "battleStyle", "battleLayout",
"tilt", "gbcfx", "zoom", "voidFill", "videoMode",
"faithfulRes", "fpsCap",
"speedOverworld", "speedBattle", "speedMenu",
"mods", "controls" }
"mods", "controls", "dateFormat", "timeFormat" }
check(#om.rows == #WANT_IDS, "vanilla options row count (plus MODS/CONTROLS)")
for i, id in ipairs(WANT_IDS) do
check(om.rows[i].id == id, "options row order: " .. id)
@@ -408,6 +408,23 @@ check(bm.items[1].label == "UP" and bm.items[1].right == "UP/D-UP"
"with no rebind the rows mirror the fixed map, key and pad both (#589)")
check(cbGame.save.options.bindings == nil,
"opening the screen alone writes nothing")
-- shared date/time presentation stays in options.lua and is available to
-- engine UI and mods without becoming checkpoint progress
om.game.save.options.dateFormat = "device"
om.game.save.options.timeFormat = "device"
check(om.rows[26].value(om.game) == "DEVICE",
"DATE FORMAT defaults to device locale")
om.rows[26].step(om.game, 1)
check(om.game.save.options.dateFormat == "dmy"
and om.rows[26].value(om.game) == "DD-MM-YYYY",
"DATE FORMAT exposes deterministic DMY override")
check(om.rows[27].value(om.game) == "DEVICE",
"TIME FORMAT defaults to device locale")
om.rows[27].step(om.game, 1)
check(om.game.save.options.timeFormat == "24h"
and om.rows[27].value(om.game) == "24 HOUR",
"TIME FORMAT exposes deterministic 24-hour override")
check(bm.onKeyPressed == nil and bm.onGamepadPressed == nil,
"no raw-input claim until a capture is armed")
press(bm, "a")
+37
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@@ -0,0 +1,37 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local FIXTURE = {
["mods/date_probe/manifest.json"] = [[{
"id": "date_probe",
"name": "Date Probe",
"version": "1.0.0",
"entry": "main.lua",
"api": 2
}]],
["mods/date_probe/main.lua"] = [[
local mod = ...
mod.exports.datetime = mod.datetime
]],
}
local run = T.sdk.loadMods({ "mods/date_probe" }, { fs = T.sdk.memfs(FIXTURE) })
T.eq(#run.errors, 0, "fixture mod loads cleanly")
local datetime = run.loader.exports.date_probe.datetime
T.eq(type(datetime), "table", "mod object exposes datetime formatting")
T.eq(type(datetime.date), "function", "public formatter exposes date")
T.eq(type(datetime.time), "function", "public formatter exposes time")
T.eq(type(datetime.dateTime), "function", "public formatter exposes date-time")
local stamp = os.time({ year = 2026, month = 8, day = 11, hour = 17, min = 5, sec = 0 })
local game = { save = { options = { dateFormat = "dmy", timeFormat = "24h" } } }
T.eq(datetime:date(game, stamp), os.date("%d-%m-%Y", stamp),
"mod date follows current global engine preference")
T.eq(datetime:time(game, stamp), os.date("%H:%M", stamp),
"mod time follows current global engine preference")
T.eq(datetime:dateTime(game, stamp), os.date("%d-%m-%Y %H:%M", stamp),
"mod date-time composes the same preference")
run.release()
T.finish("date_time")