1jamie
dfeacc36b0
- adding ability to specify gen specific deps in manifest system.
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- fixed issue with wayland users drag and drop causing CTD
2026-08-13 18:18:59 -05:00
AverageConsumer
c5192eaea4
feat(mods): expose map overviews in Gold
2026-08-13 22:08:00 +02:00
bryanthaboi
941181d31c
check bonxes
2026-08-13 13:22:18 -04:00
bryanthaboi
df35193ad3
Merge pull request #1204 from castdrian/ios-improvements
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feat(ios): improve branding and fix haptic feedback
2026-08-13 06:06:31 -04:00
Adrian Castro
d648990a81
feat(ios): brand app and tune haptic feedback
2026-08-13 02:19:45 +02:00
Codex Agent
0aab11b690
feat(update): gate payloads by native host family
2026-08-12 17:23:25 -05:00
bryanthaboi
c3136bf8f7
Merge pull request #1034 from ShaneMcGovernIE/find-mods-release-stats
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Add generic Linux ARM SBC PortMaster build
2026-08-12 16:57:46 -04:00
bryanthaboi
517170f1c8
Merge pull request #1068 from anxiousintrovert/agent/fix-disabled-battle-ui-background
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Fix hidden battle UI overlay backgrounds
2026-08-12 16:56:46 -04:00
bryanthaboi
e5bebea437
Merge pull request #1077 from MaxTomahawk/feat/battle-menu-auxiliary
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feat(mods): add battle menu auxiliary action
2026-08-12 16:56:04 -04:00
bryanthaboi
3320eacc26
Merge pull request #1079 from MaxTomahawk/feat/mod-pokemon-icon
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feat(mods): expose canonical Pokémon icon presentation
2026-08-12 16:55:55 -04:00
bryanthaboi
6731937841
Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements ( #1161 , #1130 , #1112 , #1100 ) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing ( #1121 / #1126 ) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185 : the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180 : the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939 , in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107 , CLOSES #1145 , CLOSES #1150 , CLOSES #1151 , CLOSES #1152 , CLOSES #1162 , CLOSES #1164 , CLOSES #1165 , CLOSES #1166 , CLOSES #1168 , CLOSES #1169 , CLOSES #1172 , CLOSES #1173 , CLOSES #1177 , CLOSES #1178 , CLOSES #1180 , CLOSES #1184 , CLOSES #1185 , CLOSES #1188 , CLOSES #1190 , CLOSES #1192
2026-08-12 16:51:27 -04:00
MaxTomahawk
29a2b9a123
Merge remote-tracking branch 'origin/dev' into feat/mod-pokemon-icon
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# Conflicts:
# docs/modding.md
2026-08-12 09:46:44 +02:00
MaxTomahawk
238af263d6
Merge remote-tracking branch 'origin/dev' into feat/battle-menu-auxiliary
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# Conflicts:
# src/core/Checkpoint.lua
2026-08-12 09:46:00 +02:00
bryanthaboi
cd7985e4ac
Merge pull request #1072 from dlloa/gen1recomp-issue-28
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Export versioned mod option schemas for native launchers
2026-08-11 21:24:57 -04:00
bryanthaboi
cd02cd6f33
Merge pull request #1061 from AverageConsumer/codex/mod-world-party-reorder
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Mod API: expose safe overworld party reordering
2026-08-11 21:23:43 -04:00
bryanthaboi
3aaaf9936e
Merge pull request #1076 from MaxTomahawk/feat/mod-title-checkpoint-resume
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feat(mods): resume selected checkpoints from title
2026-08-11 21:23:08 -04:00
bryanthaboi
af33c6e810
Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
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feat(mods): checkpoint scripted battle decisions
2026-08-11 21:22:40 -04:00
bryanthaboi
e8eccfd4df
Merge pull request #1080 from MaxTomahawk/feat/device-date-time
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feat(mods): add shared local date and time formatting
2026-08-11 21:21:51 -04:00
bryanthaboi
ae6cac89e1
G2 support
2026-08-11 11:53:30 -04:00
Shane McGovern
a0279f5be2
Merge branch 'dev' into find-mods-release-stats
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Resolve conflicts with the dev rewrite:
- LauncherView.lua / RomImporter.lua / ModUpdate.lua /
docs/new-features.md: dev already carries the Find Mods stats &
sort work (in evolved async form), so take dev's versions. The
auto-merge's duplicate blocking _findStats is dropped.
- release.yml: keep dev's split version/love-payload/linux-arm64/
xbox-uwp job structure and re-wire the Linux ARM SBC PortMaster
step to needs.version.outputs.version (steps.ver no longer exists).
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
2026-08-11 11:30:15 +01:00
MaxTomahawk
2c8c800584
feat: add shared date and time formatting
2026-08-11 11:17:32 +02:00
MaxTomahawk
ccb5358aad
feat: expose public Pokemon icon presentation
2026-08-11 11:16:58 +02:00
MaxTomahawk
4db97164bb
feat: anchor first checkpoint for cold restart
2026-08-11 08:59:47 +02:00
MaxTomahawk
882763cfe1
feat: checkpoint scripted battle decisions
2026-08-11 08:58:33 +02:00
david
798f3c25c0
Export legacy mod option schemas
2026-08-10 20:23:01 -07:00
anxiousintrovert
d21a0edffc
Fix hidden battle UI overlay backgrounds
2026-08-10 20:03:33 -05:00
david
02024fef58
Export versioned mod option schemas
2026-08-10 17:34:08 -07:00
MaxTomahawk
59725c0ead
feat(mods): add battle menu auxiliary action
2026-08-10 23:32:38 +02:00
MaxTomahawk
67491e2dac
feat(mods): expose selected save chronology
2026-08-10 23:32:35 +02:00
MaxTomahawk
b8138ef850
feat(mods): resume selected checkpoints from title
2026-08-10 23:32:35 +02:00
AverageConsumer
e3fc8380cf
feat(mods): expose safe overworld party reordering
2026-08-10 23:25:54 +02:00
bryanthaboi
ee891fb8fa
Merge pull request #993 from MaxTomahawk/feat/checkpoint-restore-event
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feat(mods): signal verified checkpoint restores
2026-08-10 14:31:45 -04:00
bryanthaboi
9234f12ed0
Merge remote-tracking branch 'origin/dev' into fix1038
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# Conflicts:
# docs/modding.md
2026-08-10 14:14:39 -04:00
bryanthaboi
26e0bd227e
Merge pull request #1037 from dlloa/upstream-pr/platform-lifecycle-hooks
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Add core.update / core.quit_to_launcher platform lifecycle hooks
2026-08-10 14:14:17 -04:00
bryanthaboi
9302bbcbf3
Merge branch 'fix1037' into fix1038
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# Conflicts:
# docs/modding.md
2026-08-10 14:12:21 -04:00
bryanthaboi
1855f838ef
Merge remote-tracking branch 'origin/dev' into fix1037
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# Conflicts:
# docs/modding.md
2026-08-10 14:11:45 -04:00
bryanthaboi
11af06a752
Merge remote-tracking branch 'origin/dev' into fix1023
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# Conflicts:
# docs/modding.md
2026-08-10 14:10:52 -04:00
bryanthaboi
d3af63e013
Merge pull request #1020 from ArmstrongThomas/agent/variable-size-overworld-sprites
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Support variable-size anchored overworld sprites
2026-08-10 14:09:13 -04:00
bryanthaboi
b52d183dba
Merge pull request #1024 from AverageConsumer/feature/semantic-pc-list-kinds
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Mod API: expose semantic PC list kinds
2026-08-10 14:09:01 -04:00
david
3c71afb9fa
Per-category GAME SPEED: overworld/battle/menu + core.logic_speed hook (RFC 0007)
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GameSpeed is a single fast-forward multiplier applied uniformly to the
whole logic clock -- overworld walking, menu navigation and battle turns
all scale together. A player who wants 4X battles but 1X overworld (so a
cutscene or NPC dialogue doesn't blur past) has no way to get both.
Splits save.options.speed into speedOverworld/speedBattle/speedMenu, each
cycling independently, with an automatic migration so an existing save's
speed choice carries over. Game.speedCategoryInStack resolves which
category is active by walking the state stack (the same idiom
wideBattleInStack/fillScaleInStack already use), so a menu opened mid-
battle inherits battle speed rather than resetting to whatever "menu"
defaults to. Adds a new core.logic_speed hook so a mod can read or
override the resolved multiplier for the current frame regardless of
which category produced it, sitting after the link-play and run-argument
overrides so neither is a seam a mod can defeat.
RFC 0007 status: Proposed.
2026-08-09 20:13:21 -07:00
david
e79107c644
Add core.update/core.quit_to_launcher platform lifecycle hooks (RFC 0006)
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A platform-specific launcher wrapper (a native shell embedding this engine,
owning its own UI around the game window) needs to pause the simulation
while its own UI is on top, live-reload options it wrote outside any Lua
UI, and veto main.lua's "closing the window returns to the Lua launcher"
behavior when it owns that job itself. Implementing this by hand-patching
main.lua's love.update/love.quit directly ties every such integration to
editing the one file every other engine change also touches, guaranteeing
merge conflicts. No existing hook covers "should the per-frame simulation
step run" or "should closing the window return to the Lua launcher."
Adds two generic, additive hooks (src/core/PlatformHooks.lua): core.update
and core.quit_to_launcher, replacing what would otherwise be inline
main.lua special-casing. Also adds Manifest.force_enable_env, letting a
mod that cannot function disabled on the one build where its env var is
set (a platform-bridge mod bundled only with that build) re-enable itself
regardless of a saved disable.
RFC 0006 status: Proposed.
2026-08-09 20:05:06 -07:00
Shane McGovern
9f54734f62
Add generic Linux ARM SBC PortMaster build
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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
2026-08-10 00:19:52 +01:00
AverageConsumer
d881997acd
feat(mods): add detailed map overview POIs
2026-08-09 15:57:17 +02:00
AverageConsumer
8906133b93
feat(ui): expose semantic PC list kinds
2026-08-09 15:49:28 +02:00
AverageConsumer
b9e3c4a689
feat(mods): expose battle UI visibility hooks
2026-08-09 15:46:33 +02:00
Thomas Armstrong
81f18e244d
Support variable-size anchored overworld sprites
2026-08-09 04:10:39 -04:00
MaxTomahawk
aa3b2a18ec
feat(mods): signal verified checkpoint restores
2026-08-08 13:28:56 +02:00
bryanthaboi
983bea61aa
Merge pull request #986 from MaxTomahawk/feat/mod-battle-checkpoints
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feat: add persistent battle safe-point checkpoints
2026-08-08 05:46:34 -04:00
bryanthaboi
653b72d86a
Merge pull request #925 from Bortlesboat/multiplayer-session-foundation
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Add a reusable multiplayer session layer
2026-08-08 05:42:23 -04:00
MaxTomahawk
5bffc89a2f
docs: specify battle checkpoint extension
2026-08-08 09:53:41 +02:00