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Merge pull request #925 from Bortlesboat/multiplayer-session-foundation
Add a reusable multiplayer session layer
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# RFC 0003 — Add a reusable multiplayer session layer
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## Status
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Proposed. Engine: `Session.lua`, `Net.lua`, `LinkState.lua`,
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`Tournament.lua`. Tests: `link_session.lua`.
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## Motivation
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Link play and tournaments currently own transport lifecycle details and
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temporarily remove and reinsert packets in `Net.inbox` when a handshake or
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battle starts. That makes packet ownership fragile and gives a future
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shared-world mode no stable host/guest-aware boundary to reuse.
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The engine needs one small layer that preserves today's wire protocol while
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owning received-packet order and terminal cleanup. Pokémon, battle, tournament,
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save, and overworld rules remain outside that layer.
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## The decision it extends
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Extends the existing split between `Net` (backend setup, framing, and relay
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controls), `Handshake`/`Protocol` (mode payloads), and the states that
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interpret those payloads. It does not replace any of those components.
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## The exact API delta
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Backward-compatible and internal-only.
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### `Session.new(transport, options)`
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Wraps one successfully configured Net-compatible transport. `options.role`
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is exactly `"host"` or `"guest"`; `options.kind` is a non-empty
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local label such as `"link"` or `"tournament"`. Role and kind are
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immutable session metadata selected locally and are never inferred from peer
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packets.
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The facade forwards the narrow fields current consumers need:
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`paired`, `code`, `address`, `target`,
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`error`, and `closed`.
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It forwards valid outbound tables unchanged through `send(message)`.
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### Receive and lifecycle methods
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- `update()` pumps the transport, validates decoded inbound values, and
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appends accepted messages to a private FIFO.
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- `pollOne()` removes the oldest queued message.
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- `poll()` removes every queued message in order.
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- `take(type)` removes the first queued message with that type without
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disturbing any other message.
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- `hasPending()` reports whether the FIFO is non-empty.
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- `getRole()`, `getKind()`, `getStatus()`, and
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`getFailure()` expose local metadata and lifecycle.
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- `close()` closes the underlying transport once and is safe to repeat.
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Statuses are `connecting`, `paired`, `draining`, `closed`,
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and `failed`. A transport close or failure becomes `draining` while
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accepted packets remain queued. The terminal `closed`/`error`
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compatibility projection appears only after that FIFO drains, so a last packet
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travelling with a disconnect remains observable.
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An inbound value is structurally valid only when it is a table with a string
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`type`. Invalid decoded values end the session with a protocol failure.
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Unknown but structurally valid types remain queued for the owning mode; the
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session does not contain a packet allowlist.
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## Authority direction
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A later `WorldSession` may compose this facade. In that mode the host
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will own the world snapshot, map state, NPC state, event results, and shared
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progression. A guest will bring a trainer identity plus their Pokémon party,
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inventory, and other explicitly selected profile snapshot.
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Guest profile data and commands will be untrusted input. The host must validate
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them and must authorize every world mutation before rebroadcasting the result.
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The concrete snapshot schema, command vocabulary, conflict rules, and
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persistence policy require a separate RFC and are not introduced here.
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## Compatibility and security
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No packet envelope, message name, payload shape, framing rule, relay protocol,
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save schema, or engine protocol version changes. Existing valid outbound
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messages encode exactly as before, and existing link and tournament screens
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keep their current player-facing behavior.
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The layer does not authenticate players or encrypt traffic. Existing LAN and
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relay access assumptions remain unchanged; knowledge of a join address or code
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still grants the same access it grants today. Authentication, reconnect
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identity, rate limits, and abuse controls remain future protocol decisions.
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## Migration note for players, mods, and peers
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**Nothing.** `LinkState` and `Tournament` adopt the facade
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internally. Existing peers receive the same messages, mods gain no new API, and
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players do not migrate saves or settings.
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## Parity tests
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- **ROM-free facade:** constructor validation, immutable role/kind, unchanged
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send shape, FIFO ordering, typed retrieval, unknown typed packets, draining,
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terminal failure latching, protected transport calls, and decoded-value
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rejection.
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- **Existing modes:** source guards prohibit direct inbox mutation; headless
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module loads and the complete engine tier cover both migrated states.
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- **ROM-backed link play:** run the existing link driver when generated ROM
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data is available; the normal quick suite remains the required baseline.
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## Deprecation etiquette and non-goals
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Nothing deprecated. This RFC adds an internal facade and removes no transport
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method.
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It does not add shared-world packets, co-op screens, a remote actor, save
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transfer, server persistence, matchmaking, reconnect, or a protocol-version
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bump. Those changes require the world-specific layer and its own review.
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