mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 00:10:56 +02:00
feat(mods): signal verified checkpoint restores
This commit is contained in:
@@ -194,6 +194,34 @@ effects; verifies a recapture; and rolls back runtime plus RNG in memory if
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reconstruction fails. Callers that need crash recovery should durably capture
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their own recovery checkpoint before restore.
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Checkpoint ownership follows the persistence model rather than mod identity:
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- canonical `game.save` progress, including every mod's `save.modData` /
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`mod.save` bucket and data-only fields added to saved Pokémon, rewinds;
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- global and per-mod options remain at their current values;
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- independently written `mod.storage` records do not rewind; and
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- mod-owned runtime objects, references, and caches are never serialized.
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Successful restore emits `checkpoint.restored` only after reconstruction and
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differential recapture have committed. Mods that cache rewound progress or hold
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references to reconstructed runtime objects can re-read their own public state
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and rebuild at that point:
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```lua
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mod.events:on("checkpoint.restored", function(ev)
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-- ev.kind is "overworld" or "battle"; ev.game is fully reconstructed.
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cachedQuestStage = mod.save:get("quest_stage", 0)
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rebuildRuntimeFor(ev.game, ev.kind)
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end)
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```
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The event is not emitted for validation failure, failed reconstruction, or a
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successful rollback. Its payload contains no checkpoint data or other mod's
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private state. A mod that deliberately stores progress-coupled truth in
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`mod.storage` must version and reconcile that relationship itself; the engine
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cannot distinguish it safely from independent history, configuration, or cache
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data.
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See RFC 0003, RFC 0004, and RFC 0005 for exact contracts and error codes.
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## Developer console
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@@ -97,7 +97,9 @@ events, `onEnter` scripts, forced-movement/current checks, and last-map rewrites
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it does not emit normal `save.loading`/`save.loaded` lifecycle events. After
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reconstruction, the engine recaptures and byte-compares normalized data. A failed
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apply rolls back and returns `restore_failed`; failure of that rollback returns
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`rollback_failed`.
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`rollback_failed`. Only after a successful comparison does the engine emit
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`checkpoint.restored` with `{ game = game, kind = "overworld" }`. Validation
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failure, failed apply, and successful rollback emit nothing.
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Durable recovery remains a caller responsibility: in-memory rollback handles a
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runtime exception, not process termination.
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@@ -112,9 +114,11 @@ support implied here.
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## Migration note for existing mods
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**Nothing.** No existing hook, event, save, controller, or world action changes
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**Nothing required.** No existing hook, save, controller, or world action changes
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when `mod.checkpoints` is unused. The reconstruction path is called only by a
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successful public restore after validation.
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successful public restore after validation. Mods whose runtime caches derive from
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rewound `game.save` or `mod.save` state may optionally subscribe to
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`checkpoint.restored` and rebuild from their own public state.
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## Parity tests
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@@ -124,7 +128,9 @@ successful public restore after validation.
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unsafe refusal, detached data-only capture, exact map/tile/facing/surf sync,
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`A -> mutate B -> restore A -> recapture A2` equality across representative
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progress, settings preservation, compatibility rejection without mutation,
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map-side-effect suppression, and injected reconstruction rollback.
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map-side-effect suppression, injected reconstruction rollback, mod-owned
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metadata and `mod.save` rewind, independent `mod.storage`/options preservation,
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and success-only runtime-cache reconciliation through `checkpoint.restored`.
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## Deprecation etiquette
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@@ -90,11 +90,14 @@ mutation. The engine then:
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4. binds an engine-owned wild/trainer completion continuation;
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5. installs the battle directly at the settled menu without replaying its intro;
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6. restores the RNG after reconstruction has finished; and
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7. recaptures and compares the complete checkpoint.
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7. recaptures and compares the complete checkpoint; and
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8. emits `checkpoint.restored` with `{ game = game, kind = "battle" }` after the
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comparison succeeds.
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The pre-operation checkpoint is the transaction rollback. A failed post-install
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RNG restore is covered: both battle runtime and RNG are reconstructed back to
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their original values.
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their original values. Validation failure, failed reconstruction, and successful
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rollback emit no checkpoint lifecycle event.
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## Continuation decision
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@@ -112,9 +115,10 @@ contract until a separate semantic ScriptRunner checkpoint RFC exists.
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## Migration note
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**Existing mods require no changes.** The facade and format number are unchanged;
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the new kind and RNG field are additive. Overworld-only callers may continue to
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filter `capability.kind`. No-mod behavior is unchanged when checkpoints are
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unused.
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the new kind, RNG field, and success-only lifecycle event are additive.
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Overworld-only callers may continue to filter `capability.kind`. Mods with derived
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runtime caches may rebuild them from restored public state when the event fires.
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No-mod behavior is unchanged when checkpoints are unused.
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## Verification
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@@ -129,5 +133,8 @@ unused.
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raw RNG result after reload;
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- corrupt content/continuation rejection before mutation;
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- injected post-install failure with full runtime and RNG rollback;
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- mod-added Pokémon metadata and `mod.save` rewind while independent
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`mod.storage` and options remain current;
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- exactly one post-verification `checkpoint.restored` event and none on failure;
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- legacy overworld checkpoint compatibility;
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- complete ROM-free engine and public mod-API suites.
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+10
-1
@@ -6,6 +6,7 @@ local SaveData = require("src.core.SaveData")
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local Version = require("src.core.Version")
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local BattleState = require("src.battle.BattleState")
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local BattleCheckpoint = require("src.core.BattleCheckpoint")
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local ModRuntime = require("src.mods.Runtime")
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local Checkpoint = {}
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@@ -398,7 +399,15 @@ function Checkpoint.restore(game, checkpoint)
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if ok then
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local restored, verifyCode = Checkpoint.capture(game)
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if restored and validated.rng == nil then restored.rng = nil end
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if restored and equalData(restored, validated) then return true end
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if restored and equalData(restored, validated) then
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if ModRuntime.wants("checkpoint.restored") then
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ModRuntime.emit("checkpoint.restored", {
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game = game,
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kind = validated.kind,
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})
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end
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return true
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end
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err = restored and ("restored state differed at "
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.. tostring(firstDifference(validated, restored) or "canonical encoding"))
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or ("restored state could not be captured: " .. tostring(verifyCode))
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@@ -0,0 +1,342 @@
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-- Cross-mod checkpoint ownership and lifecycle contract through public API only.
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-- The Pokemon metadata case models masterwebx/SHINY_POKEMON 1.0.8 at 2141b2e:
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-- shiny identity is data on the plain Pokemon record (`dvs` plus `shiny`).
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = love or require("tests.love_stub")
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local T = require("tests.harness").suite("checkpoint cross-mod compatibility")
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local BattleState = require("src.battle.BattleState")
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local Fixtures = require("tests.modkit").fixtures
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local GameMethods = require("src.core.Game")
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local Loader = require("src.mods.Loader")
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local Pokemon = require("src.pokemon.Pokemon")
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local Runtime = require("src.mods.Runtime")
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local SaveData = require("src.core.SaveData")
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local StateStack = require("src.core.StateStack")
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local Stats = require("src.pokemon.Stats")
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local savedEvents, savedHooks = Runtime.events, Runtime.hooks
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local oldGetRandomState = love.math.getRandomState
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local oldSetRandomState = love.math.setRandomState
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local rngState = "cross-mod-rng-A"
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love.math.getRandomState = function() return rngState end
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love.math.setRandomState = function(state) rngState = state end
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local function memfs(files)
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return {
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read = function(path) return files[path] end,
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write = function(path, body) files[path] = body return true end,
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remove = function(path) files[path] = nil return true end,
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createDirectory = function() return true end,
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getInfo = function(path)
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if files[path] then return { type = "file" } end
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local prefix = path .. "/"
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for key in pairs(files) do
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if key:sub(1, #prefix) == prefix then return { type = "directory" } end
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end
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return nil
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end,
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load = function(path)
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if not files[path] then return nil, "no file: " .. path end
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return load(files[path], path)
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end,
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getDirectoryItems = function(path)
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local prefix, seen, out = path .. "/", {}, {}
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for key in pairs(files) do
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if key:sub(1, #prefix) == prefix then
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local child = key:sub(#prefix + 1):match("^[^/]+")
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if child and not seen[child] then
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seen[child] = true
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out[#out + 1] = child
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end
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end
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end
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table.sort(out)
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return out
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end,
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}
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end
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local function shinyDvs()
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return { attack = 2, defense = 10, speed = 10, special = 10, hp = 0 }
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end
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local function ordinaryDvs()
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return { attack = 1, defense = 1, speed = 1, special = 1, hp = 15 }
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end
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local function setPokemonIdentity(data, mon, shiny)
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mon.dvs = shiny and shinyDvs() or ordinaryDvs()
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mon.shiny = shiny and true or false
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mon.stats = Stats.calc(data.pokemon[mon.species], mon.level, mon.dvs, mon.statExp)
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mon.hp = math.min(mon.hp or mon.stats.hp, mon.stats.hp)
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end
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local function setBattlerIdentity(data, battler, shiny)
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setPokemonIdentity(data, battler.mon, shiny)
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battler.curStats = battler.mon.stats
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battler.shownHP = battler.mon.hp
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battler.shownStatus = battler.mon.status
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end
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local function makeGame()
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local data = Fixtures.fresh()
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local save = SaveData.newGame()
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save.meta.playthroughId = "cross-mod-playthrough"
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save.party = { Pokemon.new(data, "FIXMON_A", 20) }
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SaveData.validate(save, data)
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save.player.map, save.player.x, save.player.y = "FIX_TOWN", 2, 3
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save.player.facing, save.player.surfing = "left", false
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save.options.modOptions = {}
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local stack = setmetatable({ states = {} }, { __index = StateStack })
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local game
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local ow = {
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map = { id = "FIX_TOWN" },
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player = { cellX = 2, cellY = 3, facing = "left", surfing = false },
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runner = { isRunning = function() return false end },
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parallelRunners = {}, pendingScripts = {}, parallelQueue = {}, scriptMoves = {},
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}
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function ow:captureSave(target)
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target.player.map = self.map.id
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target.player.x, target.player.y = self.player.cellX, self.player.cellY
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target.player.facing = self.player.facing
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target.player.surfing = self.player.surfing and true or false
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end
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function ow:enter(mapId, x, y, facing, opts)
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if game.failNextEnter then
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game.failNextEnter = false
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error("injected cross-mod reconstruction failure")
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end
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self.map = { id = mapId }
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self.player = {
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cellX = x, cellY = y, facing = facing,
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surfing = game.save.player.surfing and true or false,
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}
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self.runner = { isRunning = function() return false end }
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self.parallelRunners, self.pendingScripts = {}, {}
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self.parallelQueue, self.scriptMoves = {}, {}
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game.lastCheckpointEnter = opts
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end
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function ow:restoreBattleContinuation(battle, origin)
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if origin.kind ~= "wild_encounter" or origin.map ~= self.map.id then
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return false
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end
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battle.onFinish = function() end
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return true
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end
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game = setmetatable({
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data = data, save = save, stack = stack, overworld = ow,
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}, { __index = GameMethods })
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stack.states[1] = ow
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return game, ow
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end
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local function manifest(id)
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return ('{"id":"%s","name":"%s","version":"1.0.0",')
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:format(id, id) .. '"entry":"main.lua","api":2,"profile":"content"}'
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end
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local files = {
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["mods/cooperator/manifest.json"] = manifest("cooperator"),
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["mods/cooperator/main.lua"] = [[
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return function(mod)
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local cachedStage = mod.save:get("stage", "unset")
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local restoreCount = 0
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mod.options:define({
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{ key = "mode", type = "choice", default = "default",
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choices = { { "A", "A" }, { "B", "B" }, { "C", "C" } } },
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})
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mod.exports.checkpoints = mod.checkpoints
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mod.exports.storage = mod.storage
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mod.exports.setStage = function(stage)
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mod.save:set("stage", stage)
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cachedStage = stage
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end
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mod.exports.stage = function() return mod.save:get("stage", "unset") end
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mod.exports.cachedStage = function() return cachedStage end
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mod.exports.restoreCount = function() return restoreCount end
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mod.events:on("checkpoint.restored", function(ev)
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restoreCount = restoreCount + 1
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cachedStage = mod.save:get("stage", "unset")
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mod.exports.lastRestore = {
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game = ev.game,
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kind = ev.kind,
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top = ev.game.stack:top(),
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}
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end)
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end
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]],
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["mods/passive/manifest.json"] = manifest("passive"),
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["mods/passive/main.lua"] = [[
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return function(mod)
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local cachedStage = mod.save:get("stage", "unset")
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mod.exports.setStage = function(stage)
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mod.save:set("stage", stage)
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cachedStage = stage
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end
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mod.exports.stage = function() return mod.save:get("stage", "unset") end
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mod.exports.cachedStage = function() return cachedStage end
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end
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]],
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}
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local game, ow = makeGame()
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local loader = Loader.new({ fs = memfs(files) })
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loader.game, game.mods = game, loader
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T.check(loader:load({}) == true, "cooperating fixture mods load")
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local cooperator = loader.exports.cooperator
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local passive = loader.exports.passive
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T.check(type(cooperator) == "table" and type(passive) == "table",
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"fixture exposes only public mod exports")
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if type(cooperator) ~= "table" or type(passive) ~= "table" then
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Runtime.events, Runtime.hooks = savedEvents, savedHooks
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love.math.getRandomState = oldGetRandomState
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love.math.setRandomState = oldSetRandomState
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T.finish()
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end
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cooperator.setStage("A")
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passive.setStage("A")
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game:adoptSave(game.save, true)
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local optionBucket = { mode = "A" }
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game.save.options.modOptions.cooperator = optionBucket
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loader.modOptions.cooperator = optionBucket
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setPokemonIdentity(game.data, game.save.party[1], true)
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T.check(Stats.isShiny(game.save.party[1].dvs),
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"condition A uses the real Gen 2 DV shiny predicate")
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T.check(cooperator.storage:write(game, "history", { generation = "A" }),
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"independent history condition A writes through mod.storage")
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local overworldA, captureCode = cooperator.checkpoints:capture(game)
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T.check(overworldA ~= nil, "condition A overworld captures: " .. tostring(captureCode))
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-- Mutate canonical progress, both mod.save buckets, independent storage,
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-- options, and runtime caches to condition B.
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game.save.money = 999999
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setPokemonIdentity(game.data, game.save.party[1], false)
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cooperator.setStage("B")
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passive.setStage("B")
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optionBucket.mode = "B"
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rngState = "cross-mod-rng-B"
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T.check(cooperator.storage:write(game, "history", { generation = "B" }),
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"independent history advances to condition B")
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local bad = cooperator.checkpoints:capture(game)
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bad.format = 99
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local rejected, rejectCode = cooperator.checkpoints:restore(game, bad)
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T.check(rejected == false and rejectCode == "unsupported_format",
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"failed checkpoint validation is reported")
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T.eq(cooperator.restoreCount(), 0, "failed restore emits no lifecycle event")
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T.eq(cooperator.cachedStage(), "B", "failed restore leaves runtime cache at B")
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T.eq(cooperator.stage(), "B", "failed restore leaves mod.save at B")
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local failedTarget = cooperator.checkpoints:capture(game)
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game.failNextEnter = true
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local failed, failedCode = cooperator.checkpoints:restore(game, failedTarget)
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T.check(failed == false and failedCode == "restore_failed",
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"failed reconstruction rolls back without committing")
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T.eq(cooperator.restoreCount(), 0,
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"failed reconstruction and successful rollback emit no lifecycle event")
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T.eq(cooperator.cachedStage(), "B",
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"failed reconstruction leaves cooperating runtime cache at B")
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T.eq(cooperator.stage(), "B",
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"failed reconstruction rollback leaves mod.save at B")
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local restored, restoreCode, restoreMessage =
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cooperator.checkpoints:restore(game, overworldA)
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T.check(restored == true,
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"condition A overworld restores: " .. tostring(restoreCode or restoreMessage))
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T.eq(game.save.money, overworldA.save.money, "core game progress rewinds to A")
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T.eq(game.save.party[1].shiny, true,
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"shiny marker rewinds with its Pokemon record")
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T.check(Stats.isShiny(game.save.party[1].dvs),
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"authoritative shiny DVs rewind with the Pokemon record")
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T.eq(cooperator.stage(), "A", "cooperating mod.save progress rewinds to A")
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T.eq(passive.stage(), "A", "all mods' mod.save progress rewinds generically")
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T.eq(passive.cachedStage(), "B",
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"runtime-only state is not serialized for a non-cooperating mod")
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T.eq(cooperator.cachedStage(), "A",
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"checkpoint lifecycle lets a cooperating mod rebuild its runtime cache")
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T.same(cooperator.storage:read(game, "history"), { generation = "B" },
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"independent mod.storage history does not rewind")
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T.eq(cooperator.restoreCount(), 1, "successful overworld restore emits once")
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local overworldEvent = cooperator.lastRestore or {}
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T.eq(overworldEvent.game, game, "restore event carries the final live game")
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T.eq(overworldEvent.kind, "overworld", "restore event identifies overworld")
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T.eq(overworldEvent.top, ow,
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"restore event runs after the reconstructed overworld is installed")
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T.eq(loader.modOptions.cooperator.mode, "B",
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||||
"per-mod global options stay at condition B")
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T.eq(game.save.options.modOptions.cooperator.mode, "B",
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||||
"checkpoint reattaches the current global options table")
|
||||
|
||||
-- Repeat the same ownership rules at a supported ordinary wild battle safe point.
|
||||
cooperator.setStage("battle-A")
|
||||
passive.setStage("battle-A")
|
||||
setPokemonIdentity(game.data, game.save.party[1], true)
|
||||
local battle = BattleState.newWild(game, "FIXMON_B", 12)
|
||||
battle.phase, battle.queue = "menu", {}
|
||||
battle.checkpointOrigin = { kind = "wild_encounter", map = "FIX_TOWN" }
|
||||
battle.musicKind = battle:computeMusicKind()
|
||||
battle.onFinish = function() end
|
||||
setBattlerIdentity(game.data, battle.enemy, true)
|
||||
game.stack.states[2] = battle
|
||||
rngState = "cross-mod-battle-rng-A"
|
||||
|
||||
local battleA, battleCaptureCode = cooperator.checkpoints:capture(game)
|
||||
T.check(battleA and battleA.kind == "battle",
|
||||
"condition A battle captures: " .. tostring(battleCaptureCode))
|
||||
if battleA then
|
||||
setBattlerIdentity(game.data, battle.player, false)
|
||||
setBattlerIdentity(game.data, battle.enemy, false)
|
||||
cooperator.setStage("battle-B")
|
||||
passive.setStage("battle-B")
|
||||
optionBucket.mode = "C"
|
||||
rngState = "cross-mod-battle-rng-B"
|
||||
T.check(cooperator.storage:write(game, "history", { generation = "battle-B" }),
|
||||
"independent history advances during battle")
|
||||
|
||||
local battleRestored, battleRestoreCode, battleRestoreMessage =
|
||||
cooperator.checkpoints:restore(game, battleA)
|
||||
T.check(battleRestored == true,
|
||||
"condition A battle restores: "
|
||||
.. tostring(battleRestoreCode or battleRestoreMessage))
|
||||
local restoredBattle = game.stack:top()
|
||||
T.eq(restoredBattle.player.mon, game.save.party[1],
|
||||
"restored player battler rebinds to canonical party Pokemon")
|
||||
T.eq(restoredBattle.player.mon.shiny, true,
|
||||
"player shiny metadata rewinds through battle reconstruction")
|
||||
T.check(Stats.isShiny(restoredBattle.player.mon.dvs),
|
||||
"player shiny DVs rewind through battle reconstruction")
|
||||
T.eq(restoredBattle.enemy.mon.shiny, true,
|
||||
"enemy shiny metadata rewinds with copied battle Pokemon")
|
||||
T.check(Stats.isShiny(restoredBattle.enemy.mon.dvs),
|
||||
"enemy shiny DVs rewind through battle reconstruction")
|
||||
T.eq(cooperator.stage(), "battle-A", "battle restore rewinds mod.save progress")
|
||||
T.eq(cooperator.cachedStage(), "battle-A",
|
||||
"battle restore event rebuilds cooperating runtime cache")
|
||||
T.eq(passive.cachedStage(), "battle-B",
|
||||
"battle restore still does not serialize arbitrary mod runtime")
|
||||
T.same(cooperator.storage:read(game, "history"), { generation = "battle-B" },
|
||||
"battle restore leaves independent history current")
|
||||
T.eq(loader.modOptions.cooperator.mode, "C",
|
||||
"battle restore leaves per-mod global options current")
|
||||
T.eq(cooperator.restoreCount(), 2, "successful battle restore emits once")
|
||||
local battleEvent = cooperator.lastRestore or {}
|
||||
T.eq(battleEvent.kind, "battle", "restore event identifies battle")
|
||||
T.eq(battleEvent.top, restoredBattle,
|
||||
"battle restore event runs after final battle installation")
|
||||
T.same(cooperator.checkpoints:capture(game), battleA,
|
||||
"combined battle and mod progress is a differential roundtrip")
|
||||
end
|
||||
|
||||
Runtime.events, Runtime.hooks = savedEvents, savedHooks
|
||||
Runtime.currentMod = nil
|
||||
love.math.getRandomState = oldGetRandomState
|
||||
love.math.setRandomState = oldSetRandomState
|
||||
_G.CROSS_MOD_CHECKPOINT = nil
|
||||
|
||||
T.finish()
|
||||
Reference in New Issue
Block a user