Commit Graph

538 Commits

Author SHA1 Message Date
sanjinpepic 70b9def0b0 Make Mon.syncIdentity's shiny recompute monotonic
syncIdentity unconditionally recomputed mon.shiny from the mon's DVs,
overwriting whatever was there. It is wired into refreshStats, which
SummaryMenu.new calls on every menu open, so a forced shiny -- Mon.new's
opts.shiny path, DVs that do not themselves read as shiny -- got
un-shinied the moment the summary screen opened, even though opts.shiny
already wins over shiny.roll at construction for exactly this case (a
scripted shiny is the cart overriding the roll, not a roll to be
hooked).

mon.shiny now only ever gets PROMOTED by the DV check, never demoted:
`mon.shiny or Mon.isShiny(...)`. A naturally shiny mon and a plain one
are unaffected -- the DV check still runs and still decides the first
time -- and a mon whose DVs are edited to justify shininess later still
promotes normally; only an already-true shiny stops being able to flip
back to false on a later refresh.
2026-08-16 22:48:34 +02:00
sanjinpepic d03d2af5f8 Pass data through to ItemEffects.partyAction for Gen 2 pack items
Both call sites -- Game2:usePartyItem (the field pack) and
BattleState:useItem (the battle pack) -- asked ItemEffects.partyAction
for an item's family with no `data` argument, even though every other
call in the same functions (useOnMon, usePpItem, applyPartyItem) passed
it through correctly. partyAction resolves through recordFor, which
reads data.gen2ItemEffects when given a dataset and falls back to the
module's own built-in RECORDS table when not -- so with no data, a
mod's own item_effects record was invisible and every mod-defined Gen 2
field or battle item resolved to a nil action, falling straight through
to "isn't going to help here" / "isn't going to help here" without ever
opening the party picker.

Both now pass the live dataset (self.data on Game2, self.game.data on
the battle screen) the same way their sibling calls already did.
2026-08-16 22:48:34 +02:00
sanjinpepic c23f85cba9 Bind gen2Constants in the save editor's Gold bootstrap
bindGoldData points gen2Palettes, gen2Icons, gen2Pokedex, gen2Landmarks,
gen2Roofs and gen2Sprites at the extractor's own Gold tables through
loadGen, but never gen2Constants -- despite Schemas.GEN2 routing
`constants` to that same namespaced-and-differently-shaped category
palettes and icons are in. A save editor boot left data.gen2Constants
unset, so mod.content.constants:get(...) read an empty table instead
of the cart's ordered name lists, misreading the generation and
rejecting every record a mod shaped off it.

data.gen2Constants now goes through the same loadGen("constants") path
the other five already use, falling back the same way they do when no
ROM cache is active.
2026-08-16 22:48:33 +02:00
sanjinpepic 455ff21aff Validate a map object's pokemon field against the pokemon registry
R.maps.objects was f.opt(f.list(f.any)): a static wild encounter's
species (OverworldController.lua's d.pokemon, handed straight to
BattleState.newWild) went completely unchecked at load time, unlike an
encounter slot's species. A typo'd or removed id sat in a loaded mod
and only surfaced as a crash the moment a player reached that object.

Objects share one array across every kind -- NPCs, signs, warps and
static encounters all coexist with no field the loader could use to
tell them apart ahead of time -- so a strict f.rec covering the whole
shape would reject every kind this schema does not enumerate. Added
f.partial, an open counterpart to f.rec: it type-checks (and, through
collectRefs, cross-reference-checks) only the fields it is given and
leaves everything else on the value alone, the same extensibility
f.rec already grants at a record's top level but nowhere further in.
R.maps.objects now types just `pokemon` through it, so a bad species
id is a load-time "unresolved reference" error instead of a runtime
crash, while an NPC object's sprite/movement/range/... fields -- never
named in this schema -- still pass through untouched.
2026-08-16 22:48:33 +02:00
sanjinpepic 2da2168dac Refuse a TM/HM on a species with no tmhm list instead of crashing
ItemEffects.use walked speciesDef.tmhm with a bare ipairs() to check
whether the species could learn the machine's move. A record with no
tmhm field at all -- a mod species that never set one, or any record
missing it for whatever reason -- hit ipairs(nil) and took the whole
game down on the first TM/HM use, rather than reaching the ordinary
"can't learn that move" refusal a species whose list simply omits the
move already gets.

An absent list now reads the same as an empty one: nothing to learn,
same refusal, same sound, same text.
2026-08-16 22:48:33 +02:00
sanjinpepic f62b1268c8 Add an item.use hook around BagMenu's item-use dispatch
useOn was a plain Lua local: every result ItemEffects.use returned fell
through to one unconditional showMessages with no seam a mod could
reach, unlike menu.lua/boxmark.lua/formview.lua's screens, which wrap
their own default behavior as a table field or a Runtime hook. A mod
could not suppress a message, delay it behind a screen of its own, or
substitute a different outcome for one item id -- exactly the gap noted
against Ultra Burst's item-driven fusion, which had nowhere left to
attach a bespoke animation once TextBox.new turned out to be the only
other reachable seam.

This wraps the whole dispatch in a Runtime.call("item.use", ...) hook,
the same mechanism "battle.overlay", "ui.party.submenu" and the rest of
src/ui already use, rather than exporting BagMenu.useOn as a table
field. A hook is the smaller commitment: it is additive (a fresh
Runtime.call site needs no schema or manifest change and costs nothing
unsubscribed -- see tests/engine/gate_hooks.lua's null-object case) and
a mod can still run the vanilla flow unchanged by calling the handed-in
vanilla function, whereas a table field would fix useOn's exact
signature as public API the moment it shipped. If the maintainer would
rather match the sibling screens' convention directly, exporting
BagMenu.useOn is the alternative and does not conflict with this hook
existing alongside it.

vanillaUseOn keeps the original function body; useOn is now the thin
wrapper mods observe through, and every internal caller in this file
still goes through useOn so the hook fires on every path into it.
2026-08-16 22:48:33 +02:00
sanjinpepic 2b5229e73f Deny require("jit.util") in the mod sandbox
DENIED_PREFIX blocked love.* and ffi.* submodule requires but had no
entry for jit, so require("jit.util") walked straight through to the
real module.  jit.util is LuaJIT's own equivalent of the debug library
this file already denies by name: funcbc, funck and the rest read the
bytecode and constants of any function a chunk can reach, which is
enough to recover upvalues -- the real _G, love, io -- that the sandbox
exists to keep out of a mod's hands.

Adding "jit" to DENIED_PREFIX blocks jit.* submodule requires the same
way love.* and ffi.* already are, while leaving the bare jit global
(env.jit, handed over directly for jit.on/off/flush) and a bare
require("jit") untouched -- jit.util is not a field of that table
without its own require, so neither route was ever a way to reach it.
2026-08-16 22:48:33 +02:00
sanjinpepic 881670db91 Clear drainHold once the HP-bar drain actually finishes
stepHPDrain counts drainHold down to 0 as the last step of every phase
(pixel slide, HP-number step, closing frames) but never let go of the
field afterward, so it sat at 0 -- not nil -- for the rest of the
battle.  BattleSafety.inspect uses drainHold ~= nil as its
settled-presentation gate for checkpoint capture, so the very first HP
change in a battle permanently refused every checkpoint after it with
battle_phase_busy, even once the bar had long since caught up.

Only nil the field when the whole drain is actually over (bar pixel,
HP number and the closing-frame hold all settled), not on every
mid-sequence 0 -- a fresh HP change still needs drainHold to read as
busy so BattleSafety keeps refusing captures until that one settles
too.
2026-08-16 22:48:33 +02:00
AverageConsumer 99d9908017 render: add cross-platform desktop companion display 2026-08-16 22:24:12 +02:00
bryanthaboi fdffb12571 Merge pull request #1399 from AverageConsumer/codex/mod-battle-special-intents 2026-08-16 12:09:03 -04:00
bryanthaboi 0c941cecd4 Merge pull request #1402 from AverageConsumer/codex/mod-field-advanced-actions 2026-08-16 12:08:47 -04:00
bryanthaboi dd59175c71 Merge pull request #1405 from AverageConsumer/codex/mod-render-viewport 2026-08-16 12:08:03 -04:00
bryanthaboi a910b65434 CLOSES #1231, CLOSES #1269, CLOSES #1301 2026-08-16 10:04:54 -04:00
AverageConsumer 1f3d13adaf mods: add OS-independent game viewport composition 2026-08-16 15:17:35 +02:00
AverageConsumer a3a20a07e1 feat(mods): expose Fly and Softboiled field actions 2026-08-16 14:57:46 +02:00
bryanthaboi 1151c188a7 CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391 2026-08-16 08:55:40 -04:00
AverageConsumer b39e11b7cd feat(mods): add special battle intents 2026-08-16 14:43:08 +02:00
bryanthaboi fc841f7525 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-16 06:41:58 -04:00
bryanthaboi 12fdfa1e88 CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362 2026-08-16 06:41:56 -04:00
bryanthaboi 9469e39926 Merge pull request #1379 from AverageConsumer/codex/mod-battle-intents
mods: add validated battle menu intents
2026-08-15 23:11:21 -04:00
bryanthaboi 179048a58e Merge pull request #1380 from AverageConsumer/codex/android-secondary-hotplug
android: rebind secondary displays after hotplug
2026-08-15 23:11:13 -04:00
Shane McGovern 4b7a4daf2c HostShell: stage postLog bodies via OS temp env, not tmpnam
tmpnam() on the Windows CRT returns a bare, CWD-relative name (e.g. \sb4c.2), and io.open on it fails with Permission denied when the game's working directory is not writable -- a Program Files (or otherwise protected) install. postLog then dies before curl runs: the mod reports a send failure and no bytes leave the machine (confirmed on a Windows install: "could not create request body: \sb4c.2: Permission denied").

Stage the request body under the OS temp contract instead: TEMP/TMP on Windows (always set, always per-user writable), TMPDIR with a /tmp fallback on POSIX. The transport stays on plain io/os -- no love.filesystem dependency.

Tests updated to mock os.getenv and assert the staged path sits under the temp dir; 10/10 checks pass.
2026-08-16 03:29:33 +01:00
AverageConsumer e1d233d026 fix(android): rebind secondary displays after hotplug 2026-08-16 03:07:54 +02:00
AverageConsumer c22888a7fd feat(mods): add validated battle menu intents 2026-08-16 02:56:03 +02:00
bryanthaboi 3588a5f3fe Merge pull request #1369 from AverageConsumer/codex/mod-option-conditional-rows 2026-08-15 20:20:26 -04:00
bryanthaboi 992dc80aa7 Merge pull request #1370 from AverageConsumer/codex/mod-field-action-busy 2026-08-15 20:20:12 -04:00
bryanthaboi 000e691966 Merge pull request #1374 from AverageConsumer/codex/mod-battle-snapshot 2026-08-15 20:19:45 -04:00
Shane McGovern 3e3566d1b4 Fix desktop postLog transport 2026-08-16 01:04:01 +01:00
AverageConsumer fcb5d1d348 feat(mods): expose read-only battle snapshots 2026-08-16 01:32:23 +02:00
AverageConsumer d99072b44e feat(mods): report field action availability state 2026-08-16 01:01:16 +02:00
AverageConsumer 0ac55b0f9e feat(mods): support conditional option rows 2026-08-16 00:54:52 +02:00
bryanthaboi d87f6b8ad1 Merge pull request #1357 from anxiousintrovert/agent/fix-launcher-versioned-conflicts
Fix versioned mod conflicts in launcher
2026-08-15 16:51:52 -04:00
Shane McGovern cf335f67de feat(mods): add mod.postLog one-way log reporting to a manifest-declared URL 2026-08-15 21:03:24 +01:00
anxiousintrovert b8ec4fe6b5 Fix versioned mod conflicts in launcher 2026-08-15 13:17:04 -05:00
1jamie e24410f0fb fix: improve Gen2 data loading and error handling to prevent crashes when cache modules are missing on android 2026-08-15 12:48:36 -05:00
bryanthaboi e6ccdd57eb Merge pull request #1353 from anxiousintrovert/fix/required-import-platform-pickers 2026-08-15 13:37:51 -04:00
anxiousintrovert 9bf15c33fd Cover required imports across platforms 2026-08-15 12:20:21 -05:00
anxiousintrovert 52efdabf61 Harden required import picker for Android 13 2026-08-15 12:20:21 -05:00
Solidus Snake 18d61779eb Hang gen1tls on love.system and forward tls* through LegacyCompat.
We already ship the DLL, but mods can't ffi-load it under the sandbox, and
the compat love.system shim wasn't passing tls* through either. So wss://
still died on stock builds. Engine loads the dialer at boot; compat forwards
those keys; clipboard/openURL stay stubbed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-15 12:32:37 -04:00
bryanthaboi 5198b35945 bazinga 2026-08-15 10:44:20 -04:00
bryanthaboi 43cbc554c3 legcompat 2026-08-15 06:04:04 -04:00
1jamie 673d8b3ad8 fix(tests): make launcher_patch_notes resilient to release note wording changes 2026-08-14 22:36:24 -05:00
1jamie 8dfbd1daae fix(save/gen2): auto-recover orphaned save slots and fix PartyMenu field moves
- Auto-recover save slots: Scan saves/<version>/ on boot to re-index orphaned slot files if options.lua is reset or loses its slot registry.
- Fix Gen 2 field moves: Make PartyMenu field actions (Strength, Surf, Cut, Flash) generation-aware so they execute safely in Gold.
- Fortify platform stability: Guard native controller/hidapi init against Android 14 receiver exceptions and ensure safe Windows file replacement.
- Add unit test coverage for slot auto-recovery in save_editor_gen2_tests.lua.
2026-08-14 22:16:17 -05:00
bryanthaboi 72f126ae26 Merge pull request #1312 from AverageConsumer/feat/contextual-field-moves 2026-08-14 21:42:22 -04:00
anxiousintrovert c48fc578ca Address required import review feedback 2026-08-14 20:34:14 -05:00
anxiousintrovert 542856c83d Add manifest-driven required mod imports 2026-08-14 20:34:14 -05:00
AverageConsumer 2b6473ae03 feat(mods): extend contextual field actions 2026-08-15 02:01:20 +02:00
1jamie df0be1cba6 Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
2026-08-14 18:48:06 -05:00
bryanthaboi fb738fa1ce path read 2026-08-14 17:51:55 -04:00
bryanthaboi 052dd26b3e Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-14 17:07:08 -04:00