mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 11:11:10 +02:00
CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362
This commit is contained in:
@@ -0,0 +1,323 @@
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-- ..(engine/movie/title.asm ln 321 DrawPlayerCharacter, ball at ln 99)
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local P = require("src.render.PaletteFX")
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local GameVersion = require("src.core.GameVersion")
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local TitleState = require("src.ui.TitleState")
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local SHOT_DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
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local REST_OBJ_MIN, REST_OBJ_MAX = 340, 520
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local MENU_OBJ_SLACK = 8
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-- ..(engine/movie/title.asm ln 321): 40x56 at (82,80), plus a margin
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local BAND = { 74, 74, 132, 144 }
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local fails = 0
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local function check(label, ok, detail)
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U.log(ok and "PASS" or "FAIL", label, detail or "")
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if not ok then fails = fails + 1 end
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return ok
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end
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local rendered = 0
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local hostDraw = love.draw
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love.draw = function(...)
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local r = hostDraw(...)
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rendered = rendered + 1
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return r
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end
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local function waitRenderedFrames(frames)
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local target = rendered + (frames or 2)
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for _ = 1, 2400 do
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if rendered >= target then return true end
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U.wait(1)
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end
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return false
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end
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local function waitFor(pred, limit)
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for _ = 1, limit or 1800 do
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if pred() then return true end
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U.wait(1)
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end
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return false
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end
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local function redrawCount(frames)
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local m = 0
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for _ = 1, frames or 4 do
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waitRenderedFrames(1)
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local n = #P.uiSpriteRedraws()
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if n > m then m = n end
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end
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return m
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end
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local objRamp
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local function isObj(R, G, B)
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for _, c in ipairs(objRamp) do
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if math.abs(R - c[1]) <= 12 and math.abs(G - c[2]) <= 12
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and math.abs(B - c[3]) <= 12 then
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return true
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end
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end
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return false
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end
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local function letterbox(img)
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local W, H = img:getWidth(), img:getHeight()
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local x1, y1, x2, y2 = W, H, -1, -1
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for y = 0, H - 1 do
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for x = 0, W - 1 do
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local r, g, b = img:getPixel(x, y)
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if r > 0.02 or g > 0.02 or b > 0.02 then
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if x < x1 then x1 = x end
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if x > x2 then x2 = x end
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if y < y1 then y1 = y end
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if y > y2 then y2 = y end
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end
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end
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end
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local bw, bh = x2 - x1 + 1, y2 - y1 + 1
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if x2 >= x1 and math.abs(bw / 160 - bh / 144) < 0.05 then
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return x1, y1, bh / 144
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end
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local s = math.min(W / 160, H / 144)
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return math.floor((W - 160 * s) / 2), math.floor((H - 144 * s) / 2), s
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end
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local function census(path, bx1, by1, bx2, by2)
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local f = io.open(path, "rb")
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if not f then return nil end
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local bytes = f:read("*a")
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f:close()
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local ok, img = pcall(function()
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return love.image.newImageData(
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love.filesystem.newFileData(bytes, "shot.png"))
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end)
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if not ok or not img then return nil end
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local W, H = img:getWidth(), img:getHeight()
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local ox, oy, scale = letterbox(img)
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local x1 = ox + math.floor((bx1 or 0) * scale)
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local y1 = oy + math.floor((by1 or 0) * scale)
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local x2 = ox + math.ceil((bx2 or 160) * scale) - 1
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local y2 = oy + math.ceil((by2 or 144) * scale) - 1
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local c = { grey = 0, obj = 0, ink = 0, scale = scale, w = W, h = H }
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for y = math.max(0, y1), math.min(H - 1, y2) do
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for x = math.max(0, x1), math.min(W - 1, x2) do
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local r, g, b = img:getPixel(x, y)
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local R = math.floor(r * 255 + 0.5)
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local G = math.floor(g * 255 + 0.5)
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local B = math.floor(b * 255 + 0.5)
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if R == G and G == B and R > 60 and R < 240 then c.grey = c.grey + 1 end
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if R < 30 and G < 30 and B < 30 then c.ink = c.ink + 1 end
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if isObj(R, G, B) then c.obj = c.obj + 1 end
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end
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end
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local d = scale * scale
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c.rawGrey, c.rawObj, c.rawInk = c.grey, c.obj, c.ink
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c.grey = math.floor(c.grey / d + 0.5)
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c.obj = math.floor(c.obj / d + 0.5)
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c.ink = math.floor(c.ink / d + 0.5)
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return c
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end
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local function report(tag, c)
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U.log(string.format(
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"%s: obj=%d grey=%d ink=%d (raw obj=%d grey=%d at %dx%d, scale %.2f)",
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tag, c.obj, c.grey, c.ink, c.rawObj, c.rawGrey, c.w, c.h, c.scale))
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end
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local version = GameVersion.get()
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U.wait(5)
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U.tap(game, "start")
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local title
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check("reached the title screen", waitFor(function()
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title = game.stack:top()
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return getmetatable(title) == TitleState
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end, 300))
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if getmetatable(title) ~= TitleState then
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U.log("BUG #1214 DRIVER ABORTED: never reached TitleState")
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love.event.quit(1)
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return
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end
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game.save.options.colors = "ogred"
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P.applyOptions(game.save.options)
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check("COLORS is ogred", P.mode == "ogred", P.mode)
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check("usesSpriteObp() true, so the OBJ ramp is baked",
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P.usesSpriteObp() == true)
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objRamp = { P.ogObj()[2], P.ogObj()[3] }
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U.log("version:", tostring(version), "boot-ROM OBJ ramp:",
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string.format("(%d,%d,%d)/(%d,%d,%d)",
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objRamp[1][1], objRamp[1][2], objRamp[1][3],
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objRamp[2][1], objRamp[2][2], objRamp[2][3]))
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check("title reached the loop phase",
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waitFor(function() return title.phase == "loop" end))
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check("mon cycle reached the hold beat",
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waitFor(function() return title.scrollPhase == "hold" end))
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waitRenderedFrames(3)
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local restObj
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do
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check("nothing is occluding the title", game.stack:top() == title
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and title.titleUiBox == nil)
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check("at rest the four player draws are recorded for replay",
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redrawCount(6) == 4, "#" .. #P.uiSpriteRedraws())
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local shot = SHOT_DIR .. "/bug1214_1_ogred_rest.png"
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if U.shot(game, shot) then
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local c = census(shot)
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local band = census(shot, BAND[1], BAND[2], BAND[3], BAND[4])
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report("REST screen", c)
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report("REST player band", band)
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restObj = c.obj
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check("#1214 REST: player wears the boot-ROM OBJ ramp (expect ~427"
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.. " canvas px, 12141 raw on a 1024x768 window)",
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c.obj >= REST_OBJ_MIN and c.obj <= REST_OBJ_MAX, c.obj)
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check("#1214 REST: no DMG grey in the player band (r==g==b, 60<r<240)",
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band.grey == 0, band.grey)
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end
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end
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do
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check("caught the mon sliding through the player bbox",
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waitFor(function()
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return title.scrollPhase == "in" and title.monOffset
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and title.monOffset >= 10 and title.monOffset <= 60
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end))
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local before = title.monOffset
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local shot = SHOT_DIR .. "/bug1214_2_ogred_midscroll.png"
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if U.shot(game, shot) then
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local c = census(shot)
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local band = census(shot, BAND[1], BAND[2], BAND[3], BAND[4])
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U.log("mid-scroll monOffset:", tostring(before), "->",
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tostring(title.monOffset))
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report("MIDSCROLL screen", c)
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report("MIDSCROLL player band", band)
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check("#1214 MIDSCROLL: no grey leaking through the transparent"
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.. " player sprite (was ~6135 raw px before the replay)",
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band.grey == 0, band.grey)
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check("#1214 MIDSCROLL: player still wears the OBJ ramp",
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c.obj >= REST_OBJ_MIN and c.obj <= REST_OBJ_MAX, c.obj)
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end
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end
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local saveName = require("src.core.SaveData").saveFilename(version)
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do
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check("mon cycle back on the hold beat",
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waitFor(function() return title.scrollPhase == "hold" end))
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waitRenderedFrames(3)
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pcall(function() love.filesystem.write(saveName, "return {}") end)
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title:openMenu()
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waitRenderedFrames(3)
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local menu = game.stack:top()
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local box = menu and menu.titleUiBox
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U.log("menu titleUiBox:", box and table.concat(box, ",") or "nil")
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check("main menu lists CONTINUE, so the box bottom is y 80",
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box ~= nil and box[4] == 9,
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box and tostring(box[4]) or "nil")
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check("#1214 MENU: a box ending at y 80 does not suppress the player,"
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.. " who starts at y 80",
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redrawCount(6) == 4, "#" .. #P.uiSpriteRedraws())
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local shot = SHOT_DIR .. "/bug1214_3_ogred_menu.png"
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if U.shot(game, shot) then
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local c = census(shot)
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local band = census(shot, BAND[1], BAND[2], BAND[3], BAND[4])
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report("MENU screen", c)
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report("MENU player band", band)
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check("#1214 MENU: OBJ ramp count unchanged from rest",
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restObj ~= nil and math.abs(c.obj - restObj) <= MENU_OBJ_SLACK,
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string.format("%d vs rest %d", c.obj, restObj or -1))
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check("#1214 MENU: no DMG grey in the player band",
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band.grey == 0, band.grey)
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end
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game.stack:pop()
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waitRenderedFrames(2)
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end
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do
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local ContinueInfo
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for i = 1, 40 do
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local name, val = debug.getupvalue(TitleState.openMenu, i)
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if not name then break end
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if name == "ContinueInfo" then ContinueInfo = val break end
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end
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check("ContinueInfo class reachable", ContinueInfo ~= nil)
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local info
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if ContinueInfo then
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local ok, st = pcall(ContinueInfo.new, title,
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{ player = { name = "RED" }, playTime = 0, pokedex = { owned = {} } })
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check("ContinueInfo.new", ok, not ok and tostring(st) or "")
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if ok then info = st end
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end
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if info then
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check("CONTINUE window box is (4,7)-(19,16)",
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info.titleUiBox and info.titleUiBox[1] == 4
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and info.titleUiBox[2] == 7 and info.titleUiBox[3] == 19
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and info.titleUiBox[4] == 16)
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game.stack:push(info)
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waitRenderedFrames(3)
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check("#1214 CONTINUE: every player draw overlapping the window is"
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.. " suppressed", redrawCount(6) == 0,
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"#" .. #P.uiSpriteRedraws())
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local shot = SHOT_DIR .. "/bug1214_4_ogred_continue.png"
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if U.shot(game, shot) then
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local c = census(shot, 33, 57, 159, 135)
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report("CONTINUE box interior", c)
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check("#1214 CONTINUE: no OBJ ramp bleeding over the window",
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c.obj == 0, c.obj)
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local row = census(shot, 33, 103, 159, 113)
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report("CONTINUE POKeDEX row", row)
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check("#1214 CONTINUE: the POKeDEX row is legible ink, not sprite",
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row.ink > 30 and row.obj == 0,
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string.format("ink=%d obj=%d", row.ink, row.obj))
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end
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game.stack:pop()
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waitRenderedFrames(2)
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end
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end
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pcall(function() love.filesystem.remove(saveName) end)
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do
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for _, mode in ipairs({ "gbc", "og", "og_inv", "gbc_inv", "classic" }) do
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P.applyOptions({ colors = mode })
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waitRenderedFrames(2)
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check(mode .. " records no UI sprite redraws", redrawCount(4) == 0)
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end
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P.applyOptions({ colors = "gbc" })
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check("mon cycle back on the hold beat under gbc",
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waitFor(function() return title.scrollPhase == "hold" end))
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waitRenderedFrames(3)
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local shot = SHOT_DIR .. "/bug1214_5_gbc.png"
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if U.shot(game, shot) then
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local c = census(shot)
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report("GBC", c)
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check("#1214 GBC: the SGB title never wears the boot-ROM OBJ ramp",
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c.obj == 0, c.obj)
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end
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end
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game.save.options.colors = "ogred"
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P.applyOptions(game.save.options)
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waitRenderedFrames(3)
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if fails > 0 then
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U.log("################################################################")
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U.log("#1214 FAILED: " .. fails .. " check(s) above, shots in " .. SHOT_DIR)
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U.log("################################################################")
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else
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U.log("#1214 PASS: all checks, shots in " .. SHOT_DIR)
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end
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U.log("On screen now: the OG RED title in COLORS = OG. The player and the")
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U.log("pokeball in his hand must be the boot ROM's OBJ ramp (green on Red,")
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U.log("pink on Blue) while the logo, ribbon, cycling mon and copyright line")
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U.log("stay on the BG ramp. Before #1214 he was BG dark red, and the first")
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U.log("attempt at the fix left grey rectangles around him as mons slid past.")
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U.log("START opens the menu, whose box ends one pixel above his head.")
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while true do
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coroutine.yield()
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end
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end
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@@ -0,0 +1,155 @@
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-- engine/battle/effect_commands.asm:1553-1614 BattleCommand_CheckHit
|
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package.path = "./?.lua;./?/init.lua;" .. package.path
|
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local T = require("tests.harness")
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local Battle = require("src.battle.gen2.Battle")
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local Effects = require("src.battle.gen2.Effects")
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local Mon = require("src.battle.gen2.Mon")
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local TYPES = {
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NORMAL = { id = "NORMAL", index = 0, category = "physical" },
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FIGHTING = { id = "FIGHTING", index = 1, category = "physical" },
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}
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local MOVES = {
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TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL",
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accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" },
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SWIFT = { id = "SWIFT", name = "SWIFT", power = 60, type = "NORMAL",
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accuracy = 100, pp = 20, effect = "EFFECT_ALWAYS_HIT" },
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VITAL_THROW = { id = "VITAL_THROW", name = "VITAL THROW", power = 70,
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type = "FIGHTING", accuracy = 100, pp = 10,
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effect = "EFFECT_ALWAYS_HIT" },
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}
|
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local POKEMON = {
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growthRates = {
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GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0,
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linear = 0, constant = 0 },
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},
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MACHOP = {
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id = "MACHOP", index = 66, name = "MACHOP",
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baseStats = { hp = 70, attack = 80, defense = 50, speed = 35,
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specialAttack = 35, specialDefense = 35 },
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types = { "NORMAL", "NORMAL" }, catchRate = 180, baseExp = 75,
|
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growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 63,
|
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levelMoves = { { level = 1, move = "TACKLE" } }, evolutions = {},
|
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},
|
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}
|
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|
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local DATA = {
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pokemon = POKEMON,
|
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moves = MOVES,
|
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type_chart = { types = TYPES, matchups = {} },
|
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items = {
|
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BRIGHTPOWDER = { id = "BRIGHTPOWDER", name = "BRIGHTPOWDER",
|
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heldEffect = "HELD_BRIGHTPOWDER", heldParameter = 51 },
|
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},
|
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}
|
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local perfect = { attack = 15, defense = 15, speed = 15, special = 15 }
|
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perfect.hp = Mon.hpDV(perfect)
|
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|
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local function alwaysHighRoll(n)
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return 99 % math.max(1, n or 1)
|
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end
|
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|
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local function newBattle()
|
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local player = Mon.new(DATA, "MACHOP", 15, { dvs = perfect })
|
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player.moves = {
|
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{ id = "TACKLE", pp = 35, maxPp = 35 },
|
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{ id = "SWIFT", pp = 20, maxPp = 20 },
|
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{ id = "VITAL_THROW", pp = 10, maxPp = 10 },
|
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}
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local wild = Mon.new(DATA, "MACHOP", 15, { dvs = perfect })
|
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wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
|
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return Battle.new({ data = DATA, party = { player }, wild = wild,
|
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random = alwaysHighRoll }), player, wild
|
||||
end
|
||||
|
||||
local function moveEvent(events)
|
||||
for _, event in ipairs(events or {}) do
|
||||
if event.kind == "move" then return event end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function findText(events, text)
|
||||
for _, event in ipairs(events or {}) do
|
||||
if event.kind == "message" and event.text == text then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function use(battle, player, wild, moveId)
|
||||
wild.hp = wild.maxHp
|
||||
battle:useMove(player, wild, moveId)
|
||||
local events = battle:takeEvents()
|
||||
return (moveEvent(events) or {}).missed == true, events
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
battle.stages.enemy.evasion = Effects.MAX_STAGE
|
||||
T.check(use(battle, player, wild, "TACKLE"),
|
||||
"at +6 evasion a 100-accuracy move misses on a high roll")
|
||||
T.check(not use(battle, player, wild, "SWIFT"),
|
||||
"SWIFT ignores the evasion stage")
|
||||
T.check(wild.hp < wild.maxHp, "and the hit lands damage")
|
||||
T.check(not use(battle, player, wild, "VITAL_THROW"),
|
||||
"VITAL THROW carries the same effect")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
battle.stages.player.accuracy = -Effects.MAX_STAGE
|
||||
T.check(use(battle, player, wild, "TACKLE"),
|
||||
"at -6 accuracy a 100-accuracy move misses on a high roll")
|
||||
T.check(not use(battle, player, wild, "SWIFT"),
|
||||
"SWIFT ignores the accuracy stage")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
wild.item = "BRIGHTPOWDER"
|
||||
T.check(use(battle, player, wild, "TACKLE"),
|
||||
"BRIGHTPOWDER alone is enough to miss on a 99 roll")
|
||||
T.check(not use(battle, player, wild, "SWIFT"),
|
||||
"the `ret z` sits ahead of .BrightPowder too")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
battle:volatile(wild).vanished = true
|
||||
battle:volatile(wild).chargeMove = "FLY"
|
||||
local missed, events = use(battle, player, wild, "SWIFT")
|
||||
T.check(missed, "a FLY target still dodges SWIFT")
|
||||
T.check(findText(events, "MACHOP's attack missed!"), "with CheckHit's .Miss")
|
||||
T.eq(wild.hp, wild.maxHp, "and takes nothing")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
battle:volatile(wild).vanished = true
|
||||
battle:volatile(wild).chargeMove = "DIG"
|
||||
T.check(use(battle, player, wild, "SWIFT"), "a DIG target dodges it too")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
battle:volatile(wild).protect = true
|
||||
local missed, events = use(battle, player, wild, "SWIFT")
|
||||
T.check(missed, "PROTECT still turns SWIFT aside")
|
||||
T.check(findText(events, "MACHOP protected itself!"), "with .Protect's line")
|
||||
T.eq(wild.hp, wild.maxHp, "and takes nothing")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle()
|
||||
T.check(not use(battle, player, wild, "SWIFT"),
|
||||
"with no stage moved at all SWIFT still hits")
|
||||
T.check(not use(battle, player, wild, "TACKLE"),
|
||||
"and a plain move only fails the 99 roll once a stage has moved")
|
||||
end
|
||||
|
||||
T.finish("gen2 always-hit bug 1272")
|
||||
@@ -0,0 +1,268 @@
|
||||
-- engine/battle/move_effects/pay_day.asm:13, engine/battle/core.asm:8014-8042
|
||||
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
love = require("tests.love_stub")
|
||||
|
||||
local T = require("tests.harness")
|
||||
local Battle = require("src.battle.gen2.Battle")
|
||||
local BattleState = require("src.ui.gen2.BattleState")
|
||||
local Effects = require("src.battle.gen2.Effects")
|
||||
local Mon = require("src.battle.gen2.Mon")
|
||||
local Prize = require("src.battle.gen2.Prize")
|
||||
|
||||
local LEVEL = 15
|
||||
|
||||
local TYPES = {
|
||||
NORMAL = { id = "NORMAL", index = 0, category = "physical" },
|
||||
}
|
||||
|
||||
local MOVES = {
|
||||
TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL",
|
||||
accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" },
|
||||
PAY_DAY = { id = "PAY_DAY", name = "PAY DAY", power = 40, type = "NORMAL",
|
||||
accuracy = 100, pp = 20, effect = "EFFECT_PAY_DAY" },
|
||||
}
|
||||
|
||||
local POKEMON = {
|
||||
growthRates = {
|
||||
GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0,
|
||||
linear = 0, constant = 0 },
|
||||
},
|
||||
MEOWTH = {
|
||||
id = "MEOWTH", index = 52, name = "MEOWTH",
|
||||
baseStats = { hp = 40, attack = 45, defense = 35, speed = 90,
|
||||
specialAttack = 40, specialDefense = 40 },
|
||||
types = { "NORMAL", "NORMAL" }, catchRate = 255, baseExp = 69,
|
||||
growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 127,
|
||||
levelMoves = { { level = 1, move = "PAY_DAY" } }, evolutions = {},
|
||||
},
|
||||
RATTATA = {
|
||||
id = "RATTATA", index = 19, name = "RATTATA",
|
||||
baseStats = { hp = 30, attack = 56, defense = 35, speed = 72,
|
||||
specialAttack = 25, specialDefense = 35 },
|
||||
types = { "NORMAL", "NORMAL" }, catchRate = 255, baseExp = 51,
|
||||
growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 127,
|
||||
levelMoves = { { level = 1, move = "TACKLE" } }, evolutions = {},
|
||||
},
|
||||
}
|
||||
|
||||
local DATA = {
|
||||
pokemon = POKEMON,
|
||||
moves = MOVES,
|
||||
type_chart = { types = TYPES, matchups = {} },
|
||||
items = {},
|
||||
}
|
||||
|
||||
local perfect = { attack = 15, defense = 15, speed = 15, special = 15 }
|
||||
perfect.hp = Mon.hpDV(perfect)
|
||||
|
||||
local function highRoll(n) return 99 % math.max(1, n or 1) end
|
||||
|
||||
local function newSave()
|
||||
return { player = { name = "GOLD", money = 1000, id = 4242 },
|
||||
mom = { savedMoney = 500 }, party = {} }
|
||||
end
|
||||
|
||||
local function newBattle(save)
|
||||
local player = Mon.new(DATA, "MEOWTH", LEVEL, { dvs = perfect })
|
||||
player.moves = {
|
||||
{ id = "PAY_DAY", pp = 20, maxPp = 20 },
|
||||
{ id = "TACKLE", pp = 35, maxPp = 35 },
|
||||
}
|
||||
local wild = Mon.new(DATA, "RATTATA", LEVEL, { dvs = perfect })
|
||||
wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
|
||||
wild.maxHp = 999
|
||||
wild.hp = 999
|
||||
local battle = Battle.new({ data = DATA, party = { player }, wild = wild,
|
||||
random = highRoll, save = save })
|
||||
return battle, player, wild
|
||||
end
|
||||
|
||||
local function eventWithText(events, text)
|
||||
for _, event in ipairs(events or {}) do
|
||||
if event.text == text then return event end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function findText(events, text)
|
||||
return eventWithText(events, text) ~= nil
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle(newSave())
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
T.eq(battle.payDay, 2 * LEVEL, "one connected hit is 2 x the user's level")
|
||||
T.check(findText(battle:takeEvents(), "Coins scattered\neverywhere!"),
|
||||
"CoinsScatteredText rides the hit")
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
T.eq(battle.payDay, 4 * LEVEL, "a second hit adds the same again")
|
||||
battle:useMove(player, wild, "TACKLE")
|
||||
T.eq(battle.payDay, 4 * LEVEL, "another move adds nothing")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle(newSave())
|
||||
battle.stages.enemy.evasion = Effects.MAX_STAGE
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
T.eq(battle.payDay, nil, "a miss accumulates nothing")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle(newSave())
|
||||
battle.amuletCoin = true
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
T.eq(battle.payDay, 4 * LEVEL,
|
||||
"the Amulet Coin does not double the running counter")
|
||||
end
|
||||
|
||||
do
|
||||
local battle, player, wild = newBattle(newSave())
|
||||
local enemy = battle.enemy
|
||||
enemy.level = 40
|
||||
battle:useMove(enemy, player, "PAY_DAY")
|
||||
T.eq(battle.payDay, 80, "an enemy's PAY DAY pays the player, at ITS level")
|
||||
T.check(wild == battle.enemy, "the enemy is the wild mon")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
T.eq(Prize.payDay(save, 30, false), 30, "the payout returns what it paid")
|
||||
T.eq(save.player.money, 1030, "and writes the wallet directly")
|
||||
T.eq(save.mom.savedMoney, 500, "with no Mom split")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
T.eq(Prize.payDay(save, 30, true), 60, "the Amulet Coin doubles the total")
|
||||
T.eq(save.player.money, 1060, "once, at payout")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
T.eq(Prize.payDay(save, 0, true), nil, "an empty counter pays nothing")
|
||||
T.eq(Prize.payDay(save, nil, false), nil, "and neither does an unset one")
|
||||
T.eq(save.player.money, 1000, "the wallet is untouched")
|
||||
T.eq(Prize.payDay(nil, 30, false), nil, "a save-less battle pays nothing")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
save.player.money = Prize.MAX_MONEY - 10
|
||||
Prize.payDay(save, 500, true)
|
||||
T.eq(save.player.money, Prize.MAX_MONEY, "AddBattleMoneyToAccount clamps")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
wild.hp = 0
|
||||
T.check(battle:resolveFaints(), "the enemy faint ends the battle")
|
||||
T.eq(battle.outcome, "win", "on the win arm")
|
||||
T.eq(save.player.money, 1000 + 2 * LEVEL, "which is where CheckPayDay runs")
|
||||
T.eq(battle.payDay, nil, "and the counter is cleared")
|
||||
local paid = eventWithText(battle:takeEvents(), "GOLD picked up ¥30!")
|
||||
T.check(paid, "BattleText_PlayerPickedUpPayDayMoney")
|
||||
T.eq(paid and paid.kind, "money", "on the same event kind the prize uses")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle.amuletCoin = true
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
wild.hp = 0
|
||||
battle:resolveFaints()
|
||||
T.eq(save.player.money, 1000 + 4 * LEVEL,
|
||||
"the Amulet Coin doubles once on the way out")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
player.hp = 0
|
||||
T.check(battle:resolveFaints(), "a whiteout ends the battle")
|
||||
T.eq(battle.outcome, "lose", "on the lose arm")
|
||||
T.eq(save.player.money, 1000, "which pays nothing")
|
||||
T.eq(battle.payDay, 2 * LEVEL, "the counter is dropped, not banked")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
battle:endBattle("run")
|
||||
T.eq(save.player.money, 1000, "running away pays nothing")
|
||||
end
|
||||
|
||||
local function newScreen(save, battle, opts)
|
||||
opts = opts or {}
|
||||
local pushed = {}
|
||||
local screen = setmetatable({
|
||||
save = save, battle = battle, picHidden = {},
|
||||
contest = opts.contest, tutorial = opts.tutorial,
|
||||
contestCaught = false,
|
||||
push = function(self, event) pushed[#pushed + 1] = event end,
|
||||
name = function(_, mon) return mon.species end,
|
||||
hasPokedex = function() return false end,
|
||||
currentBox = function() return 1 end,
|
||||
contestCatch = function(self) self.contestCaught = true end,
|
||||
}, { __index = BattleState })
|
||||
return screen, pushed
|
||||
end
|
||||
|
||||
local function caughtEnemy(battle)
|
||||
local enemy = battle.enemy
|
||||
enemy.hp = 1
|
||||
return enemy
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
local screen, pushed = newScreen(save, battle)
|
||||
screen:pushCaught(caughtEnemy(battle), "POKE_BALL")
|
||||
T.eq(save.player.money, 1000 + 2 * LEVEL, "a capture pays out")
|
||||
T.eq(battle.payDay, nil, "and clears the counter")
|
||||
T.check(findText(pushed, "GOLD picked up ¥30!"), "with the payout line")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
local screen = newScreen(save, battle, { contest = true })
|
||||
screen:pushCaught(caughtEnemy(battle), "PARK_BALL")
|
||||
T.check(screen.contestCaught, "the contest arm still holds the mon")
|
||||
T.eq(save.player.money, 1000 + 2 * LEVEL, "and a contest catch pays too")
|
||||
T.eq(battle.payDay, nil, "clearing the counter with it")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
local screen = newScreen(save, battle, { tutorial = true })
|
||||
screen:pushCaught(caughtEnemy(battle), "POKE_BALL")
|
||||
T.eq(save.player.money, 1000, "the catching tutorial pays nothing")
|
||||
T.eq(battle.payDay, 2 * LEVEL, "and leaves the counter alone")
|
||||
end
|
||||
|
||||
do
|
||||
local save = newSave()
|
||||
local battle, player, wild = newBattle(save)
|
||||
battle:useMove(player, wild, "PAY_DAY")
|
||||
wild.hp = 0
|
||||
battle:resolveFaints()
|
||||
local screen = newScreen(save, battle, { contest = true })
|
||||
screen:pushPayDay()
|
||||
T.eq(save.player.money, 1000 + 2 * LEVEL,
|
||||
"a contest KO that already paid does not pay a second time")
|
||||
end
|
||||
|
||||
T.finish("gen2 pay day bug 1212")
|
||||
@@ -0,0 +1,147 @@
|
||||
-- engine/battle_anims/anim_commands.asm:905-960 GetSubstitutePic
|
||||
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
love = require("tests.love_stub")
|
||||
|
||||
local T = require("tests.harness")
|
||||
local AnimRunner = require("src.battle.gen2.AnimRunner")
|
||||
local Assets = require("src.render.Assets")
|
||||
local BattleState = require("src.ui.gen2.BattleState")
|
||||
|
||||
local MONSTER = { getDimensions = function() return 16, 96 end }
|
||||
Assets.image = function(path)
|
||||
if path == "assets/generated/sprites/monster.png" then return MONSTER end
|
||||
return nil
|
||||
end
|
||||
|
||||
local drawn
|
||||
love.graphics.draw = function(image, a, b, c)
|
||||
if type(a) == "table" then
|
||||
drawn[#drawn + 1] = { image = image, quad = a, x = b, y = c }
|
||||
else
|
||||
drawn[#drawn + 1] = { image = image, x = a, y = b }
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local runner = { env = { battleTurn = 0 }, picOverride = {} }
|
||||
AnimRunner.COMMANDS.raisesub(runner)
|
||||
T.eq(runner.picOverride.player, "substitute",
|
||||
"anim_raisesub puts the doll up on the acting side")
|
||||
AnimRunner.COMMANDS.dropsub(runner)
|
||||
T.eq(runner.picOverride.player, false,
|
||||
"anim_dropsub writes false, not nil")
|
||||
T.check(runner.picOverride.player ~= nil,
|
||||
"so LowerSub reads as an override and not as `no animation running`")
|
||||
end
|
||||
|
||||
do
|
||||
local runner = { env = { battleTurn = 1 }, picOverride = {} }
|
||||
AnimRunner.COMMANDS.raisesub(runner)
|
||||
T.eq(runner.picOverride.enemy, "substitute", "and the enemy side too")
|
||||
T.eq(runner.picOverride.player, nil, "without touching the other one")
|
||||
end
|
||||
|
||||
local function newAnim(overrides)
|
||||
return {
|
||||
bg = { hidden = {}, picSize = {}, slide = {}, monShade = {} },
|
||||
picOverride = overrides or {},
|
||||
}
|
||||
end
|
||||
|
||||
local function newScreen(anim)
|
||||
local image = { getDimensions = function() return 56, 56 end }
|
||||
local back = { getDimensions = function() return 48, 48 end }
|
||||
return setmetatable({
|
||||
picHidden = {}, anim = anim,
|
||||
pic = function(_, _, isBack) return isBack and back or image end,
|
||||
picScale = function() return 1 end,
|
||||
faintSink = function() return 0 end,
|
||||
}, { __index = BattleState }), image, back
|
||||
end
|
||||
|
||||
do
|
||||
local screen = newScreen(newAnim({ enemy = "substitute" }))
|
||||
T.eq(screen:animPicState("enemy").pic, "substitute",
|
||||
"animPicState surfaces the runner's override")
|
||||
end
|
||||
|
||||
do
|
||||
local screen, image = newScreen(newAnim({ enemy = "substitute" }))
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = {} }, false)
|
||||
T.eq(#drawn, 1, "one blit")
|
||||
T.eq(drawn[1].image, MONSTER, "the doll, not the frontpic")
|
||||
T.check(drawn[1].image ~= image, "the mon's own pic is not drawn")
|
||||
T.eq(drawn[1].x, 112, "enemy doll x, GetSubstitutePic's cols 2-3")
|
||||
T.eq(drawn[1].y, 40, "enemy doll y, rows 5-6 of the 7-tall box")
|
||||
local quad = drawn[1].quad or {}
|
||||
T.eq(quad.x, 0, "cut from the facing-DOWN frame")
|
||||
T.eq(quad.y, 0, "at the top of monster.png")
|
||||
T.eq(quad.w, 16, "16 wide")
|
||||
T.eq(quad.h, 16, "16 tall")
|
||||
end
|
||||
|
||||
do
|
||||
local screen = newScreen(newAnim({ player = "substitute" }))
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "TYPHLOSION", volatile = {} }, true)
|
||||
T.eq(#drawn, 1, "one blit")
|
||||
T.eq(drawn[1].x, 32, "player doll x, cols 2-3 of the 6-wide box")
|
||||
T.eq(drawn[1].y, 80, "player doll y, rows 4-5 of the 6-tall box")
|
||||
T.eq((drawn[1].quad or {}).y, 16, "cut from the facing-UP frame")
|
||||
end
|
||||
|
||||
do
|
||||
local anim = newAnim({ enemy = "substitute" })
|
||||
anim.bg.slide.enemy = 8
|
||||
local screen = newScreen(anim)
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = {} }, false)
|
||||
T.eq(drawn[1].x, 120, "REMOVE_MON / ENTER_MON still slide the doll")
|
||||
end
|
||||
|
||||
do
|
||||
local screen, image = newScreen(nil)
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = { substitute = 22 } }, false)
|
||||
T.eq(drawn[1].image, MONSTER, "with no animation running the volatile wins")
|
||||
T.check(drawn[1].image ~= image, "and the frontpic stays down")
|
||||
end
|
||||
|
||||
do
|
||||
local screen, image = newScreen(nil)
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = {} }, false)
|
||||
T.eq(drawn[1].image, image, "no substitute, no doll")
|
||||
T.eq(drawn[1].x, 96, "the frontpic sits in its own box")
|
||||
T.eq(drawn[1].y, 0, "at hlcoord 12, 0")
|
||||
end
|
||||
|
||||
do
|
||||
local screen, image = newScreen(newAnim({ enemy = false }))
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = { substitute = 22 } }, false)
|
||||
T.eq(drawn[1].image, image,
|
||||
"a dropsub override beats the still-standing substitute volatile")
|
||||
T.eq(drawn[1].x, 96, "and the mon is drawn in its own box")
|
||||
end
|
||||
|
||||
do
|
||||
local screen = newScreen(newAnim({ enemy = nil }))
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = { substitute = 22 } }, false)
|
||||
T.eq(drawn[1].image, MONSTER,
|
||||
"an animation that never touched the pic leaves the doll up")
|
||||
end
|
||||
|
||||
do
|
||||
local screen, image = newScreen(newAnim({ enemy = "transform" }))
|
||||
drawn = {}
|
||||
screen:drawPic({ species = "GASTLY", volatile = { substitute = 22 } }, false)
|
||||
T.eq(drawn[1].image, image,
|
||||
"and any other override is not the doll either")
|
||||
end
|
||||
|
||||
T.finish("gen2 substitute doll bug 1271")
|
||||
@@ -0,0 +1,215 @@
|
||||
-- data/types/type_matchups.asm:112-116, engine/battle/effect_commands.asm:1305-1313
|
||||
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
love = require("tests.love_stub")
|
||||
|
||||
local T = require("tests.harness")
|
||||
local Game2 = require("src.core.Game2")
|
||||
local Damage = require("src.battle.gen2.Damage")
|
||||
|
||||
local TYPES = {
|
||||
"NORMAL", "FIGHTING", "FLYING", "POISON", "GROUND", "ROCK", "BIRD", "BUG",
|
||||
"GHOST", "STEEL", "CURSE_TYPE", "FIRE", "WATER", "GRASS", "ELECTRIC",
|
||||
"PSYCHIC_TYPE", "ICE", "DRAGON", "DARK",
|
||||
}
|
||||
|
||||
local DEFAULT_ROWS = [[
|
||||
NORMAL ROCK 5
|
||||
NORMAL STEEL 5
|
||||
FIRE FIRE 5
|
||||
FIRE WATER 5
|
||||
FIRE GRASS 20
|
||||
FIRE ICE 20
|
||||
FIRE BUG 20
|
||||
FIRE ROCK 5
|
||||
FIRE DRAGON 5
|
||||
FIRE STEEL 20
|
||||
WATER FIRE 20
|
||||
WATER WATER 5
|
||||
WATER GRASS 5
|
||||
WATER GROUND 20
|
||||
WATER ROCK 20
|
||||
WATER DRAGON 5
|
||||
ELECTRIC WATER 20
|
||||
ELECTRIC ELECTRIC 5
|
||||
ELECTRIC GRASS 5
|
||||
ELECTRIC GROUND 0
|
||||
ELECTRIC FLYING 20
|
||||
ELECTRIC DRAGON 5
|
||||
GRASS FIRE 5
|
||||
GRASS WATER 20
|
||||
GRASS GRASS 5
|
||||
GRASS POISON 5
|
||||
GRASS GROUND 20
|
||||
GRASS FLYING 5
|
||||
GRASS BUG 5
|
||||
GRASS ROCK 20
|
||||
GRASS DRAGON 5
|
||||
GRASS STEEL 5
|
||||
ICE WATER 5
|
||||
ICE GRASS 20
|
||||
ICE ICE 5
|
||||
ICE GROUND 20
|
||||
ICE FLYING 20
|
||||
ICE DRAGON 20
|
||||
ICE STEEL 5
|
||||
ICE FIRE 5
|
||||
FIGHTING NORMAL 20
|
||||
FIGHTING ICE 20
|
||||
FIGHTING POISON 5
|
||||
FIGHTING FLYING 5
|
||||
FIGHTING PSYCHIC_TYPE 5
|
||||
FIGHTING BUG 5
|
||||
FIGHTING ROCK 20
|
||||
FIGHTING DARK 20
|
||||
FIGHTING STEEL 20
|
||||
POISON GRASS 20
|
||||
POISON POISON 5
|
||||
POISON GROUND 5
|
||||
POISON ROCK 5
|
||||
POISON GHOST 5
|
||||
POISON STEEL 0
|
||||
GROUND FIRE 20
|
||||
GROUND ELECTRIC 20
|
||||
GROUND GRASS 5
|
||||
GROUND POISON 20
|
||||
GROUND FLYING 0
|
||||
GROUND BUG 5
|
||||
GROUND ROCK 20
|
||||
GROUND STEEL 20
|
||||
FLYING ELECTRIC 5
|
||||
FLYING GRASS 20
|
||||
FLYING FIGHTING 20
|
||||
FLYING BUG 20
|
||||
FLYING ROCK 5
|
||||
FLYING STEEL 5
|
||||
PSYCHIC_TYPE FIGHTING 20
|
||||
PSYCHIC_TYPE POISON 20
|
||||
PSYCHIC_TYPE PSYCHIC_TYPE 5
|
||||
PSYCHIC_TYPE DARK 0
|
||||
PSYCHIC_TYPE STEEL 5
|
||||
BUG FIRE 5
|
||||
BUG GRASS 20
|
||||
BUG FIGHTING 5
|
||||
BUG POISON 5
|
||||
BUG FLYING 5
|
||||
BUG PSYCHIC_TYPE 20
|
||||
BUG GHOST 5
|
||||
BUG DARK 20
|
||||
BUG STEEL 5
|
||||
ROCK FIRE 20
|
||||
ROCK ICE 20
|
||||
ROCK FIGHTING 5
|
||||
ROCK GROUND 5
|
||||
ROCK FLYING 20
|
||||
ROCK BUG 20
|
||||
ROCK STEEL 5
|
||||
GHOST NORMAL 0
|
||||
GHOST PSYCHIC_TYPE 20
|
||||
GHOST DARK 5
|
||||
GHOST STEEL 5
|
||||
GHOST GHOST 20
|
||||
DRAGON DRAGON 20
|
||||
DRAGON STEEL 5
|
||||
DARK FIGHTING 5
|
||||
DARK PSYCHIC_TYPE 20
|
||||
DARK GHOST 20
|
||||
DARK DARK 5
|
||||
DARK STEEL 5
|
||||
STEEL FIRE 5
|
||||
STEEL WATER 5
|
||||
STEEL ELECTRIC 5
|
||||
STEEL ICE 20
|
||||
STEEL ROCK 20
|
||||
STEEL STEEL 5
|
||||
]]
|
||||
|
||||
local FORESIGHT_ROWS = [[
|
||||
NORMAL GHOST 0
|
||||
FIGHTING GHOST 0
|
||||
]]
|
||||
|
||||
local function parse(text)
|
||||
local rows = {}
|
||||
for attacker, defender, multiplier in
|
||||
text:gmatch("(%u[%u_]*)%s+(%u[%u_]*)%s+(%d+)") do
|
||||
rows[#rows + 1] = { attacker = attacker, defender = defender,
|
||||
multiplier = tonumber(multiplier) }
|
||||
end
|
||||
return rows
|
||||
end
|
||||
|
||||
local function serialize(rows)
|
||||
local parts = {}
|
||||
for _, row in ipairs(rows) do
|
||||
parts[#parts + 1] = ("{attacker=%q,defender=%q,multiplier=%d}")
|
||||
:format(row.attacker, row.defender, row.multiplier)
|
||||
end
|
||||
return "{" .. table.concat(parts, ",") .. "}"
|
||||
end
|
||||
|
||||
local DEFAULT = parse(DEFAULT_ROWS)
|
||||
local FORESIGHT = parse(FORESIGHT_ROWS)
|
||||
|
||||
T.eq(#DEFAULT, 108, "the fixture carries the cart's 108 default rows")
|
||||
T.eq(#FORESIGHT, 2, "and the two rows the `db -2` marker precedes")
|
||||
|
||||
love.filesystem.write("data/generated/type_chart.lua",
|
||||
("return { generation = 2, matchups = %s, foresightMatchups = %s }")
|
||||
:format(serialize(DEFAULT), serialize(FORESIGHT)))
|
||||
|
||||
local function bootChart()
|
||||
local game = setmetatable({ data = {} }, Game2)
|
||||
game.applyOptions = function() end
|
||||
pcall(Game2.load, game)
|
||||
return game.data.type_chart
|
||||
end
|
||||
|
||||
local function resolve(matchups)
|
||||
local out = {}
|
||||
for _, attacker in ipairs(TYPES) do
|
||||
for _, defender in ipairs(TYPES) do
|
||||
out[attacker .. ">" .. defender] =
|
||||
Damage.typeMultiplier(attacker, { defender }, matchups)
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
local chart = bootChart()
|
||||
T.check(chart and chart.matchups, "Gold's chart reaches self.data.type_chart")
|
||||
|
||||
local before = resolve(DEFAULT)
|
||||
local after = resolve(chart.matchups)
|
||||
|
||||
T.eq(before["NORMAL>GHOST"], 10,
|
||||
"unmerged, a NORMAL move is neutral against a GHOST")
|
||||
T.eq(before["FIGHTING>GHOST"], 10,
|
||||
"unmerged, a FIGHTING move is neutral against a GHOST")
|
||||
|
||||
T.eq(after["NORMAL>GHOST"], 0, "merged, NORMAL does nothing to GHOST")
|
||||
T.eq(after["FIGHTING>GHOST"], 0, "merged, FIGHTING does nothing to GHOST")
|
||||
T.eq(after["GHOST>NORMAL"], 0, "and GHOST still does nothing to NORMAL")
|
||||
|
||||
T.eq(#chart.matchups, #DEFAULT + #FORESIGHT,
|
||||
"the merge appends exactly the foresight rows")
|
||||
T.eq(#(chart.foresightMatchups or {}), #FORESIGHT,
|
||||
"and leaves foresightMatchups in place for Fingerprint")
|
||||
|
||||
local moved = {}
|
||||
for pair, value in pairs(after) do
|
||||
if before[pair] ~= value then moved[#moved + 1] = pair end
|
||||
end
|
||||
table.sort(moved)
|
||||
T.eq(#moved, 2, "exactly two of the 19x19 pairs move")
|
||||
T.eq(moved[1], "FIGHTING>GHOST", "the first is FIGHTING against GHOST")
|
||||
T.eq(moved[2], "NORMAL>GHOST", "the second is NORMAL against GHOST")
|
||||
|
||||
local twice = bootChart()
|
||||
T.eq(#twice.matchups, #DEFAULT + #FORESIGHT,
|
||||
"a second load appends the rows once, not twice")
|
||||
T.eq(Damage.typeMultiplier("NORMAL", { "GHOST", "POISON" }, twice.matchups), 0,
|
||||
"a dual GHOST/POISON target is still immune to NORMAL")
|
||||
|
||||
T.finish("gen2 type chart foresight merge bug 1268")
|
||||
@@ -0,0 +1,81 @@
|
||||
-- The Pewter museum ticket clerk's money box (#1335): the closure re-reads
|
||||
-- the balance, so the thank-you box shows 50 less than the ask did, and
|
||||
-- the decline boxes keep the box up too (scripts/Museum1F.asm:71-112).
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.harness")
|
||||
|
||||
package.loaded["src.render.TextBox"] = {
|
||||
new = function(_, text, onDone, opts)
|
||||
return { text = text, onDone = onDone, opts = opts }
|
||||
end,
|
||||
}
|
||||
|
||||
local M = assert(loadfile("data/scripts/story2.lua"))()
|
||||
local clerk = M.MUSEUM_1F.talk.TEXT_MUSEUM1F_SCIENTIST1
|
||||
|
||||
local pushed
|
||||
local function mkGame(cash)
|
||||
pushed = {}
|
||||
return {
|
||||
data = { text = {} },
|
||||
save = { money = cash, flags = {} },
|
||||
stack = { push = function(_, box) pushed[#pushed + 1] = box end },
|
||||
}
|
||||
end
|
||||
|
||||
-- YES with enough money: the prompt carries the money closure and reads
|
||||
-- the pre-payment balance; the thank-you box re-reads the reduced one
|
||||
local g = mkGame(3000)
|
||||
local doneFired = false
|
||||
clerk(g, nil, nil, function() doneFired = true end)
|
||||
local ask = pushed[1]
|
||||
T.check(ask.opts ~= nil and ask.opts.money ~= nil and ask.opts.choice ~= nil,
|
||||
"the ask box carries both a money closure and the YES/NO choice")
|
||||
T.eq(ask.opts.money(), 3000, "the ask box reads 3000 before paying")
|
||||
ask.opts.choice(true)
|
||||
local thanks = pushed[2]
|
||||
T.check(tostring(thanks.text):find("Thank you", 1, true) ~= nil,
|
||||
"YES opens the thank-you box")
|
||||
T.check(thanks.opts ~= nil and thanks.opts.money ~= nil,
|
||||
"the thank-you box carries a money closure")
|
||||
T.eq(thanks.opts.money(), 2950,
|
||||
"the thank-you box re-reads the balance, 50 less than the ask")
|
||||
T.check(g.save.flags.EVENT_BOUGHT_MUSEUM_TICKET, "the ticket flag is set")
|
||||
thanks.onDone()
|
||||
T.check(doneFired, "the done callback still chains through")
|
||||
|
||||
-- YES but short on cash: the decline box also carries the money opt now
|
||||
-- (Part 1: scripts/Museum1F.asm keeps MONEY_BOX up on the whole exchange)
|
||||
g = mkGame(20)
|
||||
clerk(g, nil, nil, function() end)
|
||||
pushed[1].opts.choice(true)
|
||||
local broke = pushed[2]
|
||||
T.check(tostring(broke.text):find("enough money", 1, true) ~= nil,
|
||||
"short on cash opens the not-enough-money box")
|
||||
T.check(broke.opts ~= nil and broke.opts.money ~= nil,
|
||||
"the not-enough-money box carries the money opt")
|
||||
T.eq(broke.opts.money(), 20, "and its closure reads the untouched balance")
|
||||
T.eq(g.save.money, 20, "money is not spent on the broke path")
|
||||
|
||||
-- NO: the come-again box keeps the money opt too
|
||||
g = mkGame(3000)
|
||||
clerk(g, nil, nil, function() end)
|
||||
pushed[1].opts.choice(false)
|
||||
local decline = pushed[2]
|
||||
T.check(tostring(decline.text):find("Come again", 1, true) ~= nil,
|
||||
"declining opens the come-again box")
|
||||
T.check(decline.opts ~= nil and decline.opts.money ~= nil,
|
||||
"the come-again box carries the money opt")
|
||||
T.eq(decline.opts.money(), 3000, "and its closure reads the unspent balance")
|
||||
|
||||
-- already ticketed: take-your-time only, no money box (a ticket holder
|
||||
-- is already inside, past the rope)
|
||||
g = mkGame(3000)
|
||||
g.save.flags.EVENT_BOUGHT_MUSEUM_TICKET = true
|
||||
clerk(g, nil, nil, function() end)
|
||||
T.check(tostring(pushed[1].text):find("Take your time", 1, true) ~= nil,
|
||||
"an existing ticket holder gets the take-your-time line")
|
||||
T.check(pushed[1].opts == nil, "and no money box on that branch")
|
||||
|
||||
T.finish("museum_money_box_bug1335")
|
||||
@@ -0,0 +1,83 @@
|
||||
-- Oak's lab poster/e-mail hidden events (#1331, #1333): the extractor's
|
||||
-- hidden_event whitelist drops both, so the posters and PC e-mail were
|
||||
-- dead A presses until the flavor script's onInteract hook.
|
||||
-- engine/events/hidden_events/oaks_lab_posters.asm:1
|
||||
-- engine/events/hidden_events/oaks_lab_email.asm:1
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.harness")
|
||||
|
||||
package.loaded["src.render.TextBox"] = {
|
||||
new = function(_, text, onDone, opts)
|
||||
return { text = text, onDone = onDone, opts = opts }
|
||||
end,
|
||||
}
|
||||
|
||||
local M = assert(loadfile("data/scripts/flavor/oaks_lab.lua"))()
|
||||
local hook = M.OAKS_LAB.onInteract
|
||||
T.check(type(hook) == "function", "OAKS_LAB.onInteract exists")
|
||||
|
||||
local pushed
|
||||
local function mkGame(owned)
|
||||
pushed = {}
|
||||
return {
|
||||
data = { text = {
|
||||
_PushStartText = "PUSH",
|
||||
_SaveOptionText = "SAVE",
|
||||
_StrengthsAndWeaknessesText = "TYPES",
|
||||
_OakLabEmailText = "EMAIL",
|
||||
} },
|
||||
save = { pokedex = { owned = owned } },
|
||||
stack = { push = function(_, box) pushed[#pushed + 1] = box end },
|
||||
}
|
||||
end
|
||||
local owUp = { player = { facing = "up" } }
|
||||
local owDown = { player = { facing = "down" } }
|
||||
|
||||
-- left poster: unconditional, any facing (#1331)
|
||||
local g = mkGame({})
|
||||
T.eq(hook(g, owDown, 4, 0), true, "left poster consumes the press")
|
||||
T.eq(#pushed, 1, "left poster pushes one box")
|
||||
T.eq(pushed[1].text, "PUSH", "left poster prints PushStartText")
|
||||
|
||||
-- right poster, fewer than 2 species owned: SaveOptionText (#1331)
|
||||
g = mkGame({ [1] = true })
|
||||
T.eq(hook(g, owDown, 5, 0), true, "right poster consumes the press (<2 owned)")
|
||||
T.eq(pushed[1].text, "SAVE", "right poster prints SaveOptionText below 2 owned")
|
||||
|
||||
-- right poster, 2+ species owned: StrengthsAndWeaknessesText (#1331)
|
||||
g = mkGame({ [1] = true, [4] = true })
|
||||
T.eq(hook(g, owDown, 5, 0), true, "right poster consumes the press (2+ owned)")
|
||||
T.eq(pushed[1].text, "TYPES",
|
||||
"right poster prints StrengthsAndWeaknessesText at 2+ owned")
|
||||
|
||||
-- right poster, exactly at the boundary (still <2, one species owned twice
|
||||
-- under different keys does not double-count)
|
||||
g = mkGame({ [1] = true })
|
||||
T.eq(hook(g, owDown, 5, 0), true, "right poster boundary case consumes")
|
||||
T.eq(pushed[1].text, "SAVE", "one owned species stays on the SAVE line")
|
||||
|
||||
-- e-mail tiles, facing up: OakLabEmailText (#1333)
|
||||
g = mkGame({})
|
||||
T.eq(hook(g, owUp, 0, 1), true, "e-mail tile x=0 consumes facing up")
|
||||
T.eq(pushed[1].text, "EMAIL", "e-mail tile x=0 prints OakLabEmailText")
|
||||
g = mkGame({})
|
||||
T.eq(hook(g, owUp, 1, 1), true, "e-mail tile x=1 consumes facing up")
|
||||
T.eq(pushed[1].text, "EMAIL", "e-mail tile x=1 prints OakLabEmailText")
|
||||
|
||||
-- e-mail tiles, any other facing: explicit FALSE so the press falls
|
||||
-- through to tryBookshelf, and nothing is pushed (#1333)
|
||||
g = mkGame({})
|
||||
T.eq(hook(g, owDown, 0, 1), false, "e-mail tile x=0 returns false facing down")
|
||||
T.eq(#pushed, 0, "wrong facing prints nothing")
|
||||
g = mkGame({})
|
||||
T.eq(hook(g, { player = { facing = "left" } }, 1, 1), false,
|
||||
"e-mail tile x=1 returns false facing left")
|
||||
T.eq(#pushed, 0, "wrong facing prints nothing")
|
||||
|
||||
-- unrelated cell: falls through, nothing printed
|
||||
g = mkGame({})
|
||||
T.eq(hook(g, owUp, 3, 3), false, "an unrelated cell returns false")
|
||||
T.eq(#pushed, 0, "an unrelated cell prints nothing")
|
||||
|
||||
T.finish("oaks_lab_posters_email_bug1331_1333")
|
||||
@@ -0,0 +1,68 @@
|
||||
-- "This POKéMON is really energetic!" prints before the received-mon box
|
||||
-- (#1334). starterBall's numeric jump targets moved down one row for the
|
||||
-- new line, so this asserts the targets by ROW CONTENT, not by index, and
|
||||
-- would catch a stale target the next time a row is inserted above them.
|
||||
-- scripts/OaksLab.asm:919
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.harness")
|
||||
|
||||
local M = assert(loadfile("data/scripts/oaks_lab.lua"))()
|
||||
local rows = M.talk.TEXT_OAKSLAB_CHARMANDER_POKE_BALL
|
||||
T.check(type(rows) == "table", "starterBall rows loaded")
|
||||
|
||||
-- the energetic line lands between the ask and the sound/received pair
|
||||
local askRow
|
||||
for i, row in ipairs(rows) do
|
||||
if row[1] == "ask" then askRow = i end
|
||||
end
|
||||
T.check(askRow ~= nil, "found the ask row")
|
||||
T.eq(rows[askRow + 1][1], "jump_if_false", "the ask is followed by its jump")
|
||||
T.same(rows[askRow + 2], { "show_text", "_OaksLabMonEnergeticText" },
|
||||
"the energetic line is the row right after the NO jump")
|
||||
T.eq(rows[askRow + 3][1], "text_sound",
|
||||
"the sound cue stays on the RECEIVED line, not the energetic one")
|
||||
T.eq(rows[askRow + 4][1], "show_text",
|
||||
"and the received-mon text follows the sound cue")
|
||||
T.eq(rows[askRow + 4][2], "_OaksLabReceivedMonText",
|
||||
"specifically the received-mon text")
|
||||
|
||||
-- jump_if_true (row 2): the EVENT_GOT_STARTER short-circuit must land on
|
||||
-- the leftover-ball beat, "face_object 5 down" -- asserted by content
|
||||
local gotStarterJump
|
||||
for i, row in ipairs(rows) do
|
||||
if row[1] == "check_flag" and row[2] == "EVENT_GOT_STARTER" then
|
||||
gotStarterJump = rows[i + 1]
|
||||
break
|
||||
end
|
||||
end
|
||||
T.check(gotStarterJump ~= nil and gotStarterJump[1] == "jump_if_true",
|
||||
"found the EVENT_GOT_STARTER jump_if_true")
|
||||
local target1 = gotStarterJump[2]
|
||||
T.check(type(target1) == "number", "the target is a numeric row index")
|
||||
T.same(rows[target1], { "face_object", 5, "down" },
|
||||
"jump_if_true lands on the leftover-ball face_object row")
|
||||
|
||||
-- jump_if_false (row 4): the EVENT_FOLLOWED_OAK_INTO_LAB gate must land on
|
||||
-- the pre-pick line, "show_text _OaksLabThoseArePokeBallsText"
|
||||
local followedOakJump
|
||||
for i, row in ipairs(rows) do
|
||||
if row[1] == "check_flag" and row[2] == "EVENT_FOLLOWED_OAK_INTO_LAB" then
|
||||
followedOakJump = rows[i + 1]
|
||||
break
|
||||
end
|
||||
end
|
||||
T.check(followedOakJump ~= nil and followedOakJump[1] == "jump_if_false",
|
||||
"found the EVENT_FOLLOWED_OAK_INTO_LAB jump_if_false")
|
||||
local target2 = followedOakJump[2]
|
||||
T.check(type(target2) == "number", "the target is a numeric row index")
|
||||
T.same(rows[target2], { "show_text", "_OaksLabThoseArePokeBallsText" },
|
||||
"jump_if_false lands on the pre-pick ThoseArePokeBalls row")
|
||||
|
||||
-- the leftover-ball beat this jump lands on must never fall through into
|
||||
-- the pre-pick line beneath it (#601 remnant); confirm a terminating jump
|
||||
-- sits between them
|
||||
T.eq(rows[target1 + 2][1], "jump",
|
||||
"the leftover-ball beat ends on its own jump before the pre-pick row")
|
||||
|
||||
T.finish("oaks_lab_starter_energetic_bug1334")
|
||||
@@ -76,6 +76,8 @@ for _, name in ipairs({ "openOaksPC", "dexRating" }) do
|
||||
("Game upvalue on %s"):format(name))
|
||||
end
|
||||
T.check(setUpvalue(OW.openPC, "Game", fakeGame), "Game upvalue on openPC")
|
||||
T.check(setUpvalue(OW.openPC, "TextBox", textBoxStub),
|
||||
"TextBox upvalue on openPC")
|
||||
|
||||
local fakeSelf = setmetatable({}, { __index = OW })
|
||||
|
||||
@@ -111,8 +113,14 @@ end
|
||||
reset()
|
||||
local done = false
|
||||
fakeSelf:openPC(function() done = true end)
|
||||
-- engine/menus/pc.asm:5
|
||||
local pcOn = lastPush()
|
||||
T.eq(pcOn.kind, "text", "openPC opens with the turned-on text")
|
||||
T.check(tostring(pcOn.text):find("turned on", 1, true) ~= nil,
|
||||
"the opening box is TurnedOnPC1Text")
|
||||
pcOn.onDone()
|
||||
local menu = lastPush()
|
||||
T.eq(menu.kind, "menu", "openPC pushes the PC menu")
|
||||
T.eq(menu.kind, "menu", "the PC menu follows the box")
|
||||
local oak
|
||||
for _, item in ipairs(menu.items) do
|
||||
if item.label == "PROF.OAK's PC" then oak = item end
|
||||
@@ -121,16 +129,16 @@ T.check(oak ~= nil, "PROF.OAK's PC is offered once the Pokédex is had")
|
||||
oak.onSelect()
|
||||
-- drop the menu's Turn_On_PC and the row's Enter_PC
|
||||
plays = {}
|
||||
T.eq(pushed[2].kind, "text", "selection opens the access text")
|
||||
T.check(tostring(pushed[2].text):find("Accessed", 1, true) ~= nil,
|
||||
T.eq(pushed[3].kind, "text", "selection opens the access text")
|
||||
T.check(tostring(pushed[3].text):find("Accessed", 1, true) ~= nil,
|
||||
"first session box is the access text")
|
||||
runChain()
|
||||
T.check(done, "session completes")
|
||||
T.check(pushed[3].opts ~= nil and pushed[3].opts.choice ~= nil,
|
||||
T.check(pushed[4].opts ~= nil and pushed[4].opts.choice ~= nil,
|
||||
"the rated question carries the YES/NO choice")
|
||||
T.check(tostring(pushed[3].text):find("rated", 1, true) ~= nil,
|
||||
T.check(tostring(pushed[4].text):find("rated", 1, true) ~= nil,
|
||||
"second session box asks for the rating")
|
||||
local ratingBox = pushed[4]
|
||||
local ratingBox = pushed[5]
|
||||
T.check(ratingBox.opts and ratingBox.opts.auto ~= nil
|
||||
and ratingBox.opts.auto.wait ~= nil,
|
||||
"rating box sounds the jingle then waits for a button")
|
||||
@@ -142,7 +150,7 @@ T.eq(#plays, 0, "no jingle while the evaluation is printing")
|
||||
ratingBox.opts.auto.sound()
|
||||
T.eq(#plays, 1, "jingle fires once the rating text is printed")
|
||||
T.eq(plays[1], "Pokedex_Rating", "jingle is the Pokedex_Rating fanfare")
|
||||
T.check(tostring(pushed[5].text):find("Closed link", 1, true) ~= nil,
|
||||
T.check(tostring(pushed[6].text):find("Closed link", 1, true) ~= nil,
|
||||
"the closing link prints at the end of the session")
|
||||
|
||||
-- === declining the rating skips the evaluation but still closes the link
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
-- HandlePoisonBurnLeechSeed runs once per side per round; a mod that
|
||||
-- reads battle.ruleset.residualAfterMove twice (executeAction:3487 and
|
||||
-- endOfTurn:2657) could otherwise fire both arms. #1181's b.residualDone
|
||||
-- latch (residualFor ~2612, endOfTurn ~2670, cleared ~2685) closes that.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.modkit")
|
||||
local Data = T.fixtures.fresh()
|
||||
local Font = require("src.render.Font")
|
||||
Font.load(Data)
|
||||
local BattleState = require("src.battle.BattleState")
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local TypeChart = require("src.battle.TypeChart")
|
||||
TypeChart.load(Data)
|
||||
|
||||
local function newBattle(opts)
|
||||
opts = opts or {}
|
||||
local save = SaveData.newGame()
|
||||
save.party = { Pokemon.new(Data, "FIXMON_A", 30), Pokemon.new(Data, "FIXMON_A", 28) }
|
||||
local game = { data = Data, save = save,
|
||||
stack = { top = function() return nil end, push = function() end } }
|
||||
local battle = BattleState.newWild(game, "FIXMON_C", 30)
|
||||
battle.rng = function() return 0 end
|
||||
battle.enemyAction = function() return { id = "FIX_SCRATCH", pp = 35 } end
|
||||
if opts.playerFaster then
|
||||
battle.player.curStats.speed = 200
|
||||
battle.enemy.curStats.speed = 1
|
||||
else
|
||||
battle.enemy.curStats.speed = 200
|
||||
battle.player.curStats.speed = 1
|
||||
end
|
||||
return battle
|
||||
end
|
||||
|
||||
local function drain(battle)
|
||||
local rows = {}
|
||||
for _ = 1, 800 do
|
||||
local item = table.remove(battle.queue, 1)
|
||||
if not item then return rows end
|
||||
if item.text then rows[#rows + 1] = { text = item.text } end
|
||||
if item.fn then
|
||||
battle.nextInsert = 0
|
||||
item.fn()
|
||||
end
|
||||
end
|
||||
error("the turn queue never drained")
|
||||
end
|
||||
|
||||
local function countTicks(rows)
|
||||
local player, enemy = 0, 0
|
||||
for _, r in ipairs(rows) do
|
||||
if r.text and r.text:find("hurt by poison", 1, true) then
|
||||
if r.text:find("Enemy", 1, true) then enemy = enemy + 1
|
||||
else player = player + 1 end
|
||||
end
|
||||
end
|
||||
return player, enemy
|
||||
end
|
||||
|
||||
local function assertCleared(b, label)
|
||||
T.check(b.player.residualDone == nil, label .. ": player residualDone cleared")
|
||||
T.check(b.enemy.residualDone == nil, label .. ": enemy residualDone cleared")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = true })
|
||||
b.player.mon.status = "PSN"
|
||||
b:resolveTurn({ id = "FIX_TACKLE", pp = 35 })
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, "faster attacker: poison ticks exactly once")
|
||||
T.eq(et, 0, "faster attacker: no enemy tick")
|
||||
assertCleared(b, "faster attacker")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b:resolveTurn({ id = "FIX_TACKLE", pp = 35 })
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, "slower attacker: poison ticks exactly once")
|
||||
T.eq(et, 0, "slower attacker: no enemy tick")
|
||||
assertCleared(b, "slower attacker")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b:itemUsed({})
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, "item round: poison ticks exactly once")
|
||||
T.eq(et, 0, "item round: no enemy tick")
|
||||
assertCleared(b, "item round")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b.catchAttempt = function() return false, 0 end
|
||||
local ballId
|
||||
for id in pairs(Data.items or {}) do
|
||||
if id:find("BALL") then ballId = id break end
|
||||
end
|
||||
if not ballId then
|
||||
Data.items = Data.items or {}
|
||||
Data.items.POKE_BALL = { name = "POKE BALL" }
|
||||
ballId = "POKE_BALL"
|
||||
end
|
||||
b:throwBall(ballId)
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, "ball round: poison ticks exactly once")
|
||||
T.eq(et, 0, "ball round: no enemy tick")
|
||||
assertCleared(b, "ball round")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b.runRoll = function() return false end
|
||||
b:tryRun()
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, "failed run: poison ticks exactly once")
|
||||
T.eq(et, 0, "failed run: no enemy tick")
|
||||
assertCleared(b, "failed run")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b:resolveSwitch(b.game.save.party[2])
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 0, "switch round: a fresh battler ticks zero")
|
||||
T.eq(et, 0, "switch round: still no enemy tick")
|
||||
assertCleared(b, "switch round")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b.enemy.mon.status = "PSN"
|
||||
local php0, ehp0 = b.player.mon.hp, b.enemy.mon.hp
|
||||
b:resolveTurn({ id = "FIX_TACKLE", pp = 35 })
|
||||
local rows = drain(b)
|
||||
local pt, et = countTicks(rows)
|
||||
T.eq(pt, 1, "both sides poisoned: player side ticks once")
|
||||
T.eq(et, 1, "both sides poisoned: enemy side ticks once too")
|
||||
T.check(b.player.mon.hp < php0, "both sides poisoned: player actually lost HP")
|
||||
T.check(b.enemy.mon.hp < ehp0, "both sides poisoned: enemy actually lost HP")
|
||||
assertCleared(b, "both sides poisoned")
|
||||
end
|
||||
|
||||
do
|
||||
local b = newBattle({ playerFaster = false })
|
||||
b.player.mon.status = "PSN"
|
||||
b.player.mon.hp = 999
|
||||
b.player.mon.stats.hp = 999
|
||||
local lastLoss
|
||||
for round = 1, 5 do
|
||||
local hp0 = b.player.mon.hp
|
||||
b:resolveTurn({ id = "FIX_TACKLE", pp = 35 })
|
||||
local pt, et = countTicks(drain(b))
|
||||
T.eq(pt, 1, ("round %d of 5: poison ticks exactly once"):format(round))
|
||||
T.eq(et, 0, ("round %d of 5: no enemy tick"):format(round))
|
||||
assertCleared(b, ("round %d of 5"):format(round))
|
||||
local loss = hp0 - b.player.mon.hp
|
||||
T.check(loss > 0, ("round %d of 5: HP actually dropped"):format(round))
|
||||
if lastLoss then
|
||||
T.eq(loss, lastLoss, ("round %d of 5: same tick size as the round before"):format(round))
|
||||
end
|
||||
lastLoss = loss
|
||||
end
|
||||
end
|
||||
|
||||
T.finish("residual latch (#1181)")
|
||||
@@ -0,0 +1,68 @@
|
||||
-- The wall TOWN MAP prints TownMapText before the map screen opens (#1330).
|
||||
-- engine/events/hidden_events/town_map.asm:1
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.modkit")
|
||||
|
||||
local screenPushes = {}
|
||||
package.loaded["src.ui.Screens"] = {
|
||||
push = function(_, id, opts)
|
||||
screenPushes[#screenPushes + 1] = { id = id, opts = opts }
|
||||
end,
|
||||
}
|
||||
|
||||
local OW = require("src.world.OverworldController")
|
||||
|
||||
local function setUpvalue(fn, name, val)
|
||||
local i = 1
|
||||
while true do
|
||||
local n = debug.getupvalue(fn, i)
|
||||
if not n then return false end
|
||||
if n == name then debug.setupvalue(fn, i, val); return true end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
local pushed
|
||||
local textBoxStub = {
|
||||
new = function(_, text, onDone, opts)
|
||||
return { text = text, onDone = onDone, opts = opts }
|
||||
end,
|
||||
}
|
||||
local fakeGame = {
|
||||
data = { text = { _TownMapText = "A TOWN MAP." } },
|
||||
stack = { push = function(_, box) pushed = box end },
|
||||
}
|
||||
T.check(setUpvalue(OW.tryBookshelf, "TextBox", textBoxStub),
|
||||
"TextBox upvalue on tryBookshelf")
|
||||
T.check(setUpvalue(OW.tryBookshelf, "Game", fakeGame),
|
||||
"Game upvalue on tryBookshelf")
|
||||
|
||||
local map = {
|
||||
def = { tileset = "HOUSE" },
|
||||
inBounds = function() return true end,
|
||||
cellTile = function() return 0x3D end,
|
||||
}
|
||||
local fakeSelf = setmetatable({ player = { facing = "up" }, map = map },
|
||||
{ __index = OW })
|
||||
|
||||
pushed, screenPushes = nil, {}
|
||||
local result = fakeSelf:tryBookshelf(5, 2)
|
||||
T.eq(result, true, "tryBookshelf consumes the wall TOWN MAP tile")
|
||||
T.check(pushed ~= nil, "a text box was pushed")
|
||||
T.eq(pushed.text, "A TOWN MAP.", "the box carries TownMapText")
|
||||
T.eq(#screenPushes, 0, "the TownMap screen has not opened yet")
|
||||
T.check(type(pushed.onDone) == "function", "the box has an onDone")
|
||||
|
||||
pushed.onDone()
|
||||
T.eq(#screenPushes, 1, "onDone is what opens the screen")
|
||||
T.eq(screenPushes[1].id, "TownMap", "the pushed screen id is TownMap")
|
||||
|
||||
-- a screen id a mod removed must not crash the interaction
|
||||
pushed, screenPushes = nil, {}
|
||||
package.loaded["src.ui.Screens"].push = function() error("no such screen") end
|
||||
fakeSelf:tryBookshelf(5, 2)
|
||||
local ok = pcall(pushed.onDone)
|
||||
T.check(ok, "Screens.push stays wrapped in pcall")
|
||||
|
||||
T.finish("town_map_bookshelf_bug1330")
|
||||
@@ -257,6 +257,30 @@ do
|
||||
eq(set[173], true, "the hidden item's flag is set by number")
|
||||
end
|
||||
|
||||
-- engine/events/poisonstep.asm .PlayPoisonSFX: SFX_POISON then
|
||||
-- LoadPoisonBGPals, four frames (#1362)
|
||||
do
|
||||
local World = require("src.world.gen2.World")
|
||||
local ctx = { poisonBGFlash = World.poisonBGFlash,
|
||||
playSfxNamed = function() end }
|
||||
eq(CallAsm.run(ctx, "PlayPoisonSFX"), nil, "PlayPoisonSFX writes no wScriptVar")
|
||||
eq(ctx.poisonFlash, 4, "and sets the flash to exactly four frames")
|
||||
|
||||
local hurt = { game = { save = { party = { { hp = 5, status = "psn" } },
|
||||
poisonStepCount = 3 } },
|
||||
poisonBGFlash = World.poisonBGFlash, playSfxNamed = function() end,
|
||||
stepContext = function() return { linkMode = false } end }
|
||||
World.countStep(hurt)
|
||||
eq(hurt.poisonFlash, 4, "the hurt arm reaches it too")
|
||||
|
||||
local faint = { poisonBGFlash = World.poisonBGFlash, playSfxNamed = function() end }
|
||||
World.poisonFaintScript(faint, { fainted = {}, whiteout = false })
|
||||
eq(faint.poisonFlash, 4, "and so does the faint arm")
|
||||
|
||||
local ok = pcall(CallAsm.run, {}, "PlayPoisonSFX")
|
||||
check(ok, "a ctx with no poisonBGFlash does not error")
|
||||
end
|
||||
|
||||
-- engine/events/poisonstep.asm .CheckWhitedOut ends on
|
||||
-- CheckPlayerPartyForFitMon, whose answer is 1 when something can still fight;
|
||||
-- the `iffalse .whiteout` after it is reading "no fit mon".
|
||||
|
||||
@@ -270,6 +270,60 @@ do
|
||||
"MAX_LEVEL refuses (cp MAX_LEVEL / jp nc, NoEffectMessage)")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------- ItemEffects: partyAction
|
||||
|
||||
do
|
||||
for _, itemId in ipairs({ "HP_UP", "PROTEIN", "IRON", "CARBOS", "CALCIUM",
|
||||
"PP_UP" }) do
|
||||
check(ItemEffects.partyAction(itemId, DATA) ~= nil,
|
||||
itemId .. " resolves a party action (#1249)")
|
||||
end
|
||||
eq(ItemEffects.partyAction("ZINC", DATA), nil,
|
||||
"ZINC does not exist in Gen 1 or Gen 2")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------- ItemEffects: VITAMIN
|
||||
|
||||
do
|
||||
local mon = fixtureMon(12)
|
||||
local before = { hp = mon.hp, maxHp = mon.maxHp }
|
||||
local result = ItemEffects.useOnMon("HP_UP", mon, DATA)
|
||||
eq(result.used, true, "an HP UP under the ceiling is spent")
|
||||
eq(mon.statExp.hp, 2560, "StatExpItemPointerOffsets' +10 high-byte add")
|
||||
check(mon.maxHp > before.maxHp, "UpdateStatsAfterItem recomputes max HP")
|
||||
eq(mon.stats.hp, mon.maxHp, "the recomputed hp stat lands on stats too")
|
||||
eq(mon.hp, before.hp, "current HP is UNCHANGED by HP UP")
|
||||
eq(result.text, "CYNDAQUIL's\nHEALTH rose.", "with the cart's stat line")
|
||||
|
||||
local ceiling = fixtureMon(12, { statExp = {
|
||||
hp = 25600, attack = 0, defense = 0, speed = 0, special = 0 } })
|
||||
local refused = ItemEffects.useOnMon("HP_UP", ceiling, DATA)
|
||||
eq(refused.used, false, "25600 stat exp refuses (cp 100 / jr nc)")
|
||||
eq(ceiling.statExp.hp, 25600, "and leaves the word untouched")
|
||||
eq(refused.text, ItemEffects.TEXT_NO_EFFECT, "with NoEffectMessage")
|
||||
|
||||
local edge = fixtureMon(12, { statExp = {
|
||||
hp = 25599, attack = 0, defense = 0, speed = 0, special = 0 } })
|
||||
local accepted = ItemEffects.useOnMon("HP_UP", edge, DATA)
|
||||
eq(accepted.used, true, "25599 is still under the ceiling")
|
||||
eq(edge.statExp.hp, 28159, "landing on 25599 + 2560")
|
||||
|
||||
local labels = {
|
||||
HP_UP = { stat = "hp", label = "HEALTH" },
|
||||
PROTEIN = { stat = "attack", label = "ATTACK" },
|
||||
IRON = { stat = "defense", label = "DEFENSE" },
|
||||
CARBOS = { stat = "speed", label = "SPEED" },
|
||||
CALCIUM = { stat = "special", label = "SPECIAL" },
|
||||
}
|
||||
for itemId, row in pairs(labels) do
|
||||
local target = fixtureMon(12)
|
||||
local outcome = ItemEffects.useOnMon(itemId, target, DATA)
|
||||
eq(target.statExp[row.stat], 2560, itemId .. " raises its own stat exp")
|
||||
eq(outcome.text, ("CYNDAQUIL's\n%s rose."):format(row.label),
|
||||
itemId .. " prints " .. row.label)
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------- ItemEffects: PP family
|
||||
|
||||
do
|
||||
@@ -305,6 +359,41 @@ do
|
||||
"a party mon with every slot full refuses the ELIXER family")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------- ItemEffects: PP UP
|
||||
|
||||
do
|
||||
local mon = fixtureMon(12)
|
||||
for use = 1, 3 do
|
||||
local result = ItemEffects.usePpItem("PP_UP", mon, 1, DATA)
|
||||
eq(result.used, true, "PP UP use " .. use .. " of 3 is spent")
|
||||
eq(mon.moves[1].ppUps, use, "PP_UP_ONE ticks the top two bits")
|
||||
eq(mon.moves[1].maxPp, 35 + use * 7,
|
||||
"min(floor(basePP / 5), 7) added per use")
|
||||
eq(mon.moves[1].pp, 30 + use * 7, "current PP rises by the same amount")
|
||||
end
|
||||
local capped = ItemEffects.usePpItem("PP_UP", mon, 1, DATA)
|
||||
eq(capped.used, false, "a 4th PP UP refuses (PP_UP_MASK's 3-use cap)")
|
||||
eq(mon.moves[1].maxPp, 56, "and leaves max PP where it was")
|
||||
eq(capped.text, "TACKLE's PP\nis maxed out.", "with PPIsMaxedOutText")
|
||||
|
||||
local sketch = fixtureMon(12)
|
||||
sketch.moves[1] = { id = "SKETCH", pp = 1, maxPp = 1 }
|
||||
local sketchResult = ItemEffects.usePpItem("PP_UP", sketch, 1, DATA)
|
||||
eq(sketchResult.used, false, "SKETCH refuses a PP UP")
|
||||
eq(sketchResult.text, "SKETCH's PP\nis maxed out.",
|
||||
"with the same maxed-out line")
|
||||
|
||||
local modMon = fixtureMon(12)
|
||||
modMon.moves[1] = { id = "MOD_MOVE", pp = 5 }
|
||||
local unknown = ItemEffects.usePpItem("PP_UP", modMon, 1, DATA)
|
||||
eq(unknown.used, false,
|
||||
"an id absent from data.moves with no maxPp refuses (base PP unknown)")
|
||||
eq(modMon.moves[1].ppUps, nil, "and is not consumed")
|
||||
eq(modMon.moves[1].pp, 5, "with current PP untouched")
|
||||
eq(unknown.text, "MOD_MOVE's PP\nis maxed out.",
|
||||
"printing the same maxed-out line rather than PP 0")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------ Game2: the .Party wiring
|
||||
-- The REAL flow: usePartyItem pushes the real Gen2PartyMenu, the pick runs
|
||||
-- the effect, the consumption happens, and the message rides a real TextBox
|
||||
@@ -360,6 +449,29 @@ do
|
||||
check(box ~= nil and box.pages ~= nil, "and prints the no-effect line")
|
||||
end
|
||||
|
||||
do
|
||||
local mon = fixtureMon(12)
|
||||
local host = newHost({ HP_UP = 1 }, { mon })
|
||||
host:useFieldItem("HP_UP")
|
||||
local party = host.stack:top()
|
||||
check(party ~= nil and party.prompt ~= nil,
|
||||
"USE pushes the party list (partyAction is no longer nil)")
|
||||
drive(host, function() return host.stack:top() ~= party end)
|
||||
eq(mon.statExp.hp, 2560, "the vitamin ran through the real menu")
|
||||
eq(host.save.inventory.HP_UP, nil, "and the HP UP was spent")
|
||||
end
|
||||
|
||||
do
|
||||
local mon = fixtureMon(12, { statExp = {
|
||||
hp = 25600, attack = 0, defense = 0, speed = 0, special = 0 } })
|
||||
local host = newHost({ HP_UP = 2 }, { mon })
|
||||
host:useFieldItem("HP_UP")
|
||||
local party = host.stack:top()
|
||||
drive(host, function() return host.stack:top() ~= party end)
|
||||
eq(host.save.inventory.HP_UP, 2, "a refused HP UP costs nothing")
|
||||
eq(mon.statExp.hp, 25600, "and leaves the stat exp word untouched")
|
||||
end
|
||||
|
||||
do
|
||||
-- ETHER: party pick, then the move list, then the restore.
|
||||
local mon = fixtureMon(12)
|
||||
|
||||
@@ -356,11 +356,9 @@ local optionsGame, optionsInput = newGame(Save.newGame())
|
||||
local options = OptionsMenu.new(optionsGame, {
|
||||
options = Save.defaultOptions(),
|
||||
})
|
||||
-- The cart's seven value rows, then CONTROLS, the port's audio, speed and
|
||||
-- display rows, the three touch rows and CANCEL -- which is what makes this
|
||||
-- screen scroll. The touch three are gated to mobile by buildRows; ROWS
|
||||
-- itself carries every descriptor.
|
||||
check("twenty rows", #OptionsMenu.ROWS, 20)
|
||||
-- The cart's seven rows, then the port's: CONTROLS, audio, speed, display,
|
||||
-- video mode, the mobile-gated touch three (buildRows) and CANCEL.
|
||||
check("twenty-one rows", #OptionsMenu.ROWS, 21)
|
||||
check("the cart's rows come first", OptionsMenu.ROWS[7].key, "frame")
|
||||
check("then the rebind screen", OptionsMenu.ROWS[8].id, "controls")
|
||||
check("then the port's audio group", OptionsMenu.ROWS[9].key, "musicVol")
|
||||
@@ -863,6 +861,52 @@ check("GBC leaves a palette alone",
|
||||
1)[1], 1)
|
||||
check("and has no present pass", GbcPalette.presentColors(), nil)
|
||||
|
||||
local gbcfxIndex
|
||||
for i, row in ipairs(OptionsMenu.ROWS) do
|
||||
if row.label == "GBC FX" then gbcfxIndex = i end
|
||||
end
|
||||
check("VIDEO MODE follows GBC FX", OptionsMenu.ROWS[gbcfxIndex + 1].label,
|
||||
"VIDEO MODE")
|
||||
check("and TOUCH PAD follows it", OptionsMenu.ROWS[gbcfxIndex + 2].label,
|
||||
"TOUCH PAD")
|
||||
|
||||
local videoRow = select(2, rowNamed("VIDEO MODE"))
|
||||
check("VIDEO MODE is a row", videoRow ~= nil, true)
|
||||
|
||||
local videoBuilt
|
||||
for _, row in ipairs(scrollOptions.rows) do
|
||||
if row.key == "videoMode" then videoBuilt = row end
|
||||
end
|
||||
check("buildRows gives it id videoMode", videoBuilt and videoBuilt.id,
|
||||
"videoMode")
|
||||
|
||||
check("default video mode is windowed", Save.DEFAULT_OPTIONS.videoMode,
|
||||
"windowed")
|
||||
|
||||
scrollOptions.options.videoMode = "windowed"
|
||||
scrollOptions:cycle(videoRow, 1)
|
||||
check("right stores borderless, not the display string",
|
||||
scrollOptions.options.videoMode, "borderless")
|
||||
scrollOptions:cycle(videoRow, 1)
|
||||
check("right again stores windowed",
|
||||
scrollOptions.options.videoMode, "windowed")
|
||||
scrollOptions:cycle(videoRow, -1)
|
||||
check("left also toggles, stored as borderless",
|
||||
scrollOptions.options.videoMode, "borderless")
|
||||
scrollOptions:cycle(videoRow, -1)
|
||||
check("left toggles back to windowed",
|
||||
scrollOptions.options.videoMode, "windowed")
|
||||
|
||||
check("text reads WINDOWED", videoRow.text(scrollOptions.options), "WINDOWED")
|
||||
scrollOptions.options.videoMode = "borderless"
|
||||
check("text reads FULL, not BORDERLESS", videoRow.text(scrollOptions.options),
|
||||
"FULL")
|
||||
for _, mode in ipairs({ "windowed", "borderless" }) do
|
||||
scrollOptions.options.videoMode = mode
|
||||
local text = videoRow.text(scrollOptions.options)
|
||||
check("value fits the 8-char column: " .. mode, #text <= 8, true)
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------- name picker
|
||||
--
|
||||
-- NameMenuHeader's coordinates, which is the whole point of this screen: the
|
||||
|
||||
@@ -0,0 +1,253 @@
|
||||
-- Regression coverage for #1345 (BattleState:sgbBattlePals bar bypassing
|
||||
-- PaletteFX.pal), #1346 (SummaryMenu double-tinting the HP fill) and #1340
|
||||
-- (animSpriteColors hardcoding the SGB anim model). engine/gfx/palettes.asm
|
||||
-- SetPal_Battle, engine/pokemon/status_screen.asm:120-125,
|
||||
-- engine/battle/animations.asm:551-578.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
if not _G.love then _G.love = require("tests.love_stub") end
|
||||
local S = require("tests.harness").suite("parity hpcolor og palette")
|
||||
local check, eq, same = S.check, S.eq, S.same
|
||||
|
||||
local Data = require("src.core.Data")
|
||||
if not Data.maps then Data:load() end
|
||||
local Font = require("src.render.Font")
|
||||
Font.load(Data)
|
||||
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local BattleState = require("src.battle.BattleState")
|
||||
local HudTiles = require("src.render.HudTiles")
|
||||
local SummaryMenu = require("src.ui.SummaryMenu")
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local Sound = require("src.core.Sound")
|
||||
|
||||
Sound.playCry = function() end
|
||||
|
||||
local prevVersion, prevMode = GameVersion.get(), PaletteFX.mode
|
||||
|
||||
local function setup(version, mode)
|
||||
GameVersion.set(version)
|
||||
PaletteFX.setMode(mode)
|
||||
end
|
||||
|
||||
local function colorEq(got, want, msg)
|
||||
local ok = got and want and got[1] == want[1] and got[2] == want[2]
|
||||
and got[3] == want[3]
|
||||
return check(ok, ("%s (got %s, want %s)"):format(msg,
|
||||
got and ("(%d,%d,%d)"):format(got[1], got[2], got[3]) or "nil",
|
||||
want and ("(%d,%d,%d)"):format(want[1], want[2], want[3]) or "nil"))
|
||||
end
|
||||
|
||||
local function bucket(r)
|
||||
if r > 0.83 then return 1 elseif r > 0.5 then return 2
|
||||
elseif r > 0.17 then return 3 else return 4 end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------- #1345 bar() routes
|
||||
-- through PaletteFX.pal instead of the raw SGB pack
|
||||
local ZONE0 = {
|
||||
{ "red", "gbc", { 255, 239, 255 }, { 247, 214, 123 }, { 74, 165, 90 }, { 25, 16, 16 } },
|
||||
{ "blue", "gbc", { 255, 239, 255 }, { 247, 214, 123 }, { 74, 165, 90 }, { 25, 16, 16 } },
|
||||
{ "yellow", "gbc", { 255, 239, 255 }, { 247, 214, 123 }, { 74, 165, 90 }, { 25, 16, 16 } },
|
||||
{ "red", "ogred", { 255, 255, 255 }, { 255, 132, 132 }, { 148, 58, 58 }, { 0, 0, 0 } },
|
||||
{ "blue", "ogred", { 255, 255, 255 }, { 99, 165, 255 }, { 0, 0, 255 }, { 0, 0, 0 } },
|
||||
{ "yellow", "ogred", { 255, 255, 255 }, { 255, 255, 0 }, { 0, 255, 0 }, { 25, 25, 25 } },
|
||||
}
|
||||
|
||||
local function fullHpBattle()
|
||||
return {
|
||||
data = Data,
|
||||
player = { mon = { hp = 20, stats = { hp = 20 } } },
|
||||
enemy = { mon = { hp = 20, stats = { hp = 20 } } },
|
||||
}
|
||||
end
|
||||
|
||||
for _, c in ipairs(ZONE0) do
|
||||
local version, mode = c[1], c[2]
|
||||
setup(version, mode)
|
||||
local pals = BattleState.sgbBattlePals(fullHpBattle())
|
||||
check(pals ~= nil, ("%s/%s sgbBattlePals returns four zones"):format(version, mode))
|
||||
local zone0 = pals and pals[0]
|
||||
colorEq(zone0 and zone0[1], c[3], ("%s/%s zone0 color0"):format(version, mode))
|
||||
colorEq(zone0 and zone0[2], c[4], ("%s/%s zone0 color1 (GetHealthBarColor)"):format(version, mode))
|
||||
colorEq(zone0 and zone0[3], c[5], ("%s/%s zone0 color2 (bar fill)"):format(version, mode))
|
||||
colorEq(zone0 and zone0[4], c[6], ("%s/%s zone0 color3"):format(version, mode))
|
||||
end
|
||||
|
||||
-- --------------------------------------------- #1345 placeholder branch lock
|
||||
-- OG RED / OG BLUE: zones 2/3 must land on the version's boot-ROM BG
|
||||
-- endpoints regardless of placeholder, never the raw SGB pack's paper/ink.
|
||||
for _, version in ipairs({ "red", "blue" }) do
|
||||
setup(version, "ogred")
|
||||
local white = PaletteFX.ogBg()[1]
|
||||
local black = PaletteFX.ogBg()[4]
|
||||
for _, ph in ipairs({ false, true }) do
|
||||
local fake = fullHpBattle()
|
||||
fake.showPlayerBack, fake.showEnemyTrainer = ph, ph
|
||||
local pals = BattleState.sgbBattlePals(fake)
|
||||
for _, z in ipairs({ 2, 3 }) do
|
||||
local zone = pals[z]
|
||||
colorEq(zone[1], white, ("%s/ogred placeholder=%s zone%d color0 is boot-ROM white")
|
||||
:format(version, tostring(ph), z))
|
||||
colorEq(zone[4], black, ("%s/ogred placeholder=%s zone%d color3 is boot-ROM black")
|
||||
:format(version, tostring(ph), z))
|
||||
check(not (zone[1][1] == 255 and zone[1][2] == 239 and zone[1][3] == 255),
|
||||
("%s/ogred placeholder=%s zone%d color0 is not the raw SGB paper")
|
||||
:format(version, tostring(ph), z))
|
||||
check(not (zone[4][1] == 25 and zone[4][2] == 16 and zone[4][3] == 16),
|
||||
("%s/ogred placeholder=%s zone%d color3 is not the raw SGB ink")
|
||||
:format(version, tostring(ph), z))
|
||||
end
|
||||
end
|
||||
setup(version, "ogred")
|
||||
local off = BattleState.sgbBattlePals(fullHpBattle())
|
||||
local fakeOn = fullHpBattle()
|
||||
fakeOn.showPlayerBack, fakeOn.showEnemyTrainer = true, true
|
||||
local on = BattleState.sgbBattlePals(fakeOn)
|
||||
for _, z in ipairs({ 2, 3 }) do
|
||||
same(off[z], on[z], ("%s/ogred zone%d is byte-identical placeholder or not")
|
||||
:format(version, z))
|
||||
end
|
||||
end
|
||||
|
||||
-- Yellow keeps the raw MEWMON pack in both gbc and ogred (usesYellowCgb
|
||||
-- guards both call sites), so placeholder must be byte-identical across modes.
|
||||
do
|
||||
setup("yellow", "gbc")
|
||||
local fakeGbc = fullHpBattle()
|
||||
fakeGbc.showPlayerBack, fakeGbc.showEnemyTrainer = true, true
|
||||
local gbcPals = BattleState.sgbBattlePals(fakeGbc)
|
||||
|
||||
setup("yellow", "ogred")
|
||||
local fakeOgred = fullHpBattle()
|
||||
fakeOgred.showPlayerBack, fakeOgred.showEnemyTrainer = true, true
|
||||
local ogredPals = BattleState.sgbBattlePals(fakeOgred)
|
||||
|
||||
for _, z in ipairs({ 2, 3 }) do
|
||||
same(ogredPals[z], gbcPals[z],
|
||||
("yellow/ogred placeholder zone%d is byte-identical to yellow/gbc"):format(z))
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------- #1345 blackout lock
|
||||
-- OG RED / OG BLUE blacked-out zones must be the boot-ROM white/black, not
|
||||
-- the raw PAL_BLACK pack. Yellow keeps the raw pack in both modes.
|
||||
for _, version in ipairs({ "red", "blue" }) do
|
||||
setup(version, "ogred")
|
||||
local white = PaletteFX.ogBg()[1]
|
||||
local black = PaletteFX.ogBg()[4]
|
||||
local fake = fullHpBattle()
|
||||
fake.blackedOut = true
|
||||
local pals = BattleState.sgbBattlePals(fake)
|
||||
check(pals ~= nil, ("%s/ogred blackout still returns four zones"):format(version))
|
||||
for z = 0, 3 do
|
||||
colorEq(pals[z][1], white, ("%s/ogred blackout zone%d color0 is boot-ROM white"):format(version, z))
|
||||
colorEq(pals[z][4], black, ("%s/ogred blackout zone%d color3 is boot-ROM black"):format(version, z))
|
||||
check(not (pals[z][1][1] == 255 and pals[z][1][2] == 239 and pals[z][1][3] == 255),
|
||||
("%s/ogred blackout zone%d color0 is not the raw PAL_BLACK paper"):format(version, z))
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
setup("yellow", "gbc")
|
||||
local gbcOut = BattleState.sgbBattlePals({ data = Data, blackedOut = true,
|
||||
player = { mon = {} }, enemy = { mon = {} } })
|
||||
setup("yellow", "ogred")
|
||||
local ogredOut = BattleState.sgbBattlePals({ data = Data, blackedOut = true,
|
||||
player = { mon = {} }, enemy = { mon = {} } })
|
||||
same(ogredOut[0], gbcOut[0], "yellow/ogred blackout is byte-identical to yellow/gbc")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------- #1346 grayFill guard
|
||||
-- SummaryMenu:draw must pass grayFill behind the same barZoned guard
|
||||
-- PartyMenu already used, or the fill double-applies through the zone pass.
|
||||
local SUMMARY = {
|
||||
{ "blue", "ogred", { 0, 0, 0 }, { 0, 0, 255 } },
|
||||
{ "red", "gbc", { 25, 16, 16 }, { 74, 165, 90 } },
|
||||
{ "red", "redpp", { 0, 0, 0 }, { 0, 189, 0 } },
|
||||
{ "yellow", "ogred", { 25, 25, 25 }, { 0, 255, 0 } },
|
||||
{ "red", "ogred", { 148, 58, 58 }, { 148, 58, 58 } },
|
||||
}
|
||||
|
||||
for _, c in ipairs(SUMMARY) do
|
||||
local version, mode, wantOld, wantNew = c[1], c[2], c[3], c[4]
|
||||
setup(version, mode)
|
||||
|
||||
local mon = Pokemon.new(Data, "BULBASAUR", 20)
|
||||
mon.hp = mon.stats.hp
|
||||
local game = { data = Data,
|
||||
save = { options = {}, player = { id = 1, name = "RED" } } }
|
||||
local menu = SummaryMenu.new(game, mon)
|
||||
|
||||
local realBar = HudTiles.drawHPBar
|
||||
local realShader = PaletteFX.shader
|
||||
local seenGrayFill
|
||||
HudTiles.drawHPBar = function(_, _, _, _, _, grayFill)
|
||||
seenGrayFill = grayFill and true or false
|
||||
end
|
||||
PaletteFX.shader = function() return { send = function() end } end
|
||||
local ok, err = pcall(function() menu:draw() end)
|
||||
HudTiles.drawHPBar, PaletteFX.shader = realBar, realShader
|
||||
check(ok, ("%s/%s SummaryMenu:draw runs headless%s"):format(version, mode,
|
||||
ok and "" or (": " .. tostring(err))))
|
||||
check(seenGrayFill == true,
|
||||
("%s/%s SummaryMenu:draw asks for a gray fill when a zone pass will run")
|
||||
:format(version, mode))
|
||||
|
||||
local pal = PaletteFX.pal(Data, "GREENBAR")
|
||||
check(pal ~= nil, ("%s/%s GREENBAR resolves"):format(version, mode))
|
||||
local predicted
|
||||
if seenGrayFill then
|
||||
predicted = pal[bucket(85 / 255)]
|
||||
else
|
||||
local tintR = math.min(1, pal[3][1] / 170)
|
||||
predicted = pal[bucket((85 / 255) * tintR)]
|
||||
end
|
||||
colorEq(predicted, wantNew,
|
||||
("%s/%s summary HP fill matches the fixed color"):format(version, mode))
|
||||
|
||||
local oldPredicted = pal[bucket((85 / 255) * math.min(1, pal[3][1] / 170))]
|
||||
colorEq(oldPredicted, wantOld,
|
||||
("%s/%s summary HP fill's pre-fix formula reproduces the reported color")
|
||||
:format(version, mode))
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------- #1340 animSpriteColors
|
||||
local ANIM = {
|
||||
{ "red", "ogred", { 123, 255, 49 }, { 0, 132, 0 }, { 0, 0, 0 } },
|
||||
{ "blue", "ogred", { 255, 132, 132 }, { 148, 58, 58 }, { 0, 0, 0 } },
|
||||
{ "red", "gbc", { 255, 239, 255 }, { 25, 16, 16 }, { 25, 16, 16 } },
|
||||
{ "blue", "gbc", { 255, 239, 255 }, { 25, 16, 16 }, { 25, 16, 16 } },
|
||||
{ "yellow", "gbc", { 255, 239, 255 }, { 25, 16, 16 }, { 25, 16, 16 } },
|
||||
{ "yellow", "ogred", { 255, 239, 255 }, { 25, 16, 16 }, { 25, 16, 16 } },
|
||||
}
|
||||
|
||||
for _, c in ipairs(ANIM) do
|
||||
local version, mode = c[1], c[2]
|
||||
setup(version, mode)
|
||||
local zone = PaletteFX.pack(Data).palettes.GREENBAR
|
||||
local fake = { data = Data, zoneColorsAt = function() return zone end }
|
||||
local s = { obp = "f0", x = 72, y = 80 }
|
||||
local out = BattleState.animSpriteColors(fake, s, 64, 64)
|
||||
check(out ~= nil, ("%s/%s animSpriteColors returns a triple"):format(version, mode))
|
||||
local rounded = {}
|
||||
for i = 1, 3 do
|
||||
rounded[i] = out and {
|
||||
math.floor(out[i][1] * 255 + 0.5),
|
||||
math.floor(out[i][2] * 255 + 0.5),
|
||||
math.floor(out[i][3] * 255 + 0.5),
|
||||
} or nil
|
||||
end
|
||||
colorEq(rounded[1], c[3], ("%s/%s animSpriteColors f0 shade0"):format(version, mode))
|
||||
colorEq(rounded[2], c[4], ("%s/%s animSpriteColors f0 shade1"):format(version, mode))
|
||||
colorEq(rounded[3], c[5], ("%s/%s animSpriteColors f0 shade2"):format(version, mode))
|
||||
end
|
||||
|
||||
GameVersion.set("red")
|
||||
eq(PaletteFX.usesSpriteObp("ogred"), true, "OG RED uses the boot-ROM OBJ ramp for anims")
|
||||
GameVersion.set("yellow")
|
||||
eq(PaletteFX.usesSpriteObp("ogred"), false, "OG YELLOW keeps the SGB anim model")
|
||||
|
||||
GameVersion.set(prevVersion)
|
||||
PaletteFX.setMode(prevMode)
|
||||
S.finish()
|
||||
Reference in New Issue
Block a user