AverageConsumer
2b6473ae03
feat(mods): extend contextual field actions
2026-08-15 02:01:20 +02:00
bryanthaboi
fb738fa1ce
path read
2026-08-14 17:51:55 -04:00
bryanthaboi
052dd26b3e
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-14 17:07:08 -04:00
bryanthaboi
c8f6c7241b
i did it for greg
2026-08-14 17:07:06 -04:00
bryanthaboi
b3928388ef
Merge pull request #1304 from ShaneMcGovernIE/agent/mod-storage-opaque-bytes
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Add opaque byte storage to mod API
2026-08-14 16:59:06 -04:00
Shane McGovern
9fab992d42
Add opaque byte storage to mod API
2026-08-14 21:42:45 +01:00
AverageConsumer
dcc388a942
feat(mods): expose contextual field items
2026-08-14 21:39:18 +02:00
bryanthaboi
97a9c0f58f
Merge pull request #1286 from MaxTomahawk/adaptive-trainers/battle-party-scope
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feat(mod-api): add trainer battle party scope
2026-08-14 15:14:31 -04:00
MaxTomahawk
407f649e9d
fix(mod-api): harden deferred trainer preparation
2026-08-14 17:57:59 +02:00
bryanthaboi
4395792226
CLOSES #1283
2026-08-14 11:41:54 -04:00
MaxTomahawk
a77210799f
feat(mod-api): add trainer battle party scope
2026-08-14 17:33:17 +02:00
bryanthaboi
a94fecfec8
Closes #919 , closes #982 , closes #1003 , closes #1012 , closes #1022 , closes #1028 , closes #1033
2026-08-14 10:05:51 -04:00
bryanthaboi
e90dff6764
Merge branch 'grandmas-kitchen' into dev
2026-08-14 07:13:00 -04:00
bryanthaboi
f4658b89ae
Merge pull request #1246 from 1Jamie/fix/gen2-battle-rng-static-damage
2026-08-14 05:57:51 -04:00
bryanthaboi
da63163216
Merge pull request #1242 from AverageConsumer/codex/final-frame-output-hooks
2026-08-14 05:55:26 -04:00
bryanthaboi
fceaa2b54c
Merge pull request #1240 from AverageConsumer/codex/gen2-battle-ui-visibility
2026-08-14 05:54:22 -04:00
1jamie
dfeacc36b0
- adding ability to specify gen specific deps in manifest system.
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- fixed issue with wayland users drag and drop causing CTD
2026-08-13 18:18:59 -05:00
ShaneMcGovernIE
1586aec9f6
fix(gen2): sell TMs at Poké Marts instead of opening the teach party
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Selecting a TM in the mart's SELL pack (and the item PC's DEPOSIT pack) opened the teach-party screen: PackMenu:useSelected taught any item carrying `teaches`, even when the pack was built as a chooser (DepositSellPack, world = {}). On the cart that chooser's jumptable is four ScrollingMenus and never reaches tmhm.asm, so the row must hand back to the caller instead.
Gate the teach and field-NOUSE branches behind world.useFieldItem so only the real field PACK teaches; choosers now hand TMs to onChoose. Selling then prices a TM at half its ItemAttributes price -- exactly half of what the Goldenrod/Celadon TM shelves charge, and half of the hidden price for the rest, the way SelectQuantityToSell -> GetItemPrice -> Sell_HalvePrice does on the cart.
Closes #1243
2026-08-13 23:55:31 +01:00
1jamie
35d44efb8b
fixes to the failing test systems
2026-08-13 17:44:45 -05:00
1jamie
500d8c2c07
feat(mods): enhance mod management with profile controls and dependency checks
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- Added dedicated profile control in the MODS panel for easier profile management.
- Implemented dependency checking during mod installation and updates to ensure compatibility.
- Improved manifest parsing to support GitHub repository hints for dependencies.
- Enhanced UI interactions for saving and renaming profiles.
- Updated tests to cover new functionality and ensure stability.
2026-08-13 17:33:29 -05:00
AverageConsumer
09204daa28
feat(mods): expose opt-in final-frame output hooks
2026-08-13 23:04:46 +02:00
AverageConsumer
7b8cb127a8
feat(gen2): share battle UI visibility hooks
2026-08-13 22:41:26 +02:00
AverageConsumer
c5192eaea4
feat(mods): expose map overviews in Gold
2026-08-13 22:08:00 +02:00
bryanthaboi
941181d31c
check bonxes
2026-08-13 13:22:18 -04:00
bryanthaboi
9ceb1a8940
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-13 13:07:22 -04:00
bryanthaboi
37051a26b5
CLOSES #1206 , CLOSES #1189 , CLOSES #1175 , CLOSES #1129 , CLOSES #1119 , CLOSES #1089 , CLOSES #1073 , CLOSES #1069 , CLOSES #1065 , CLOSES #1010 , CLOSES #990 , CLOSES #989 , CLOSES #988 , CLOSES #978 , CLOSES #944 , CLOSES #936 , CLOSES #1221 , CLOSES #1220 , CLOSES #1193 , CLOSES #1101 , CLOSES #1066 , CLOSES #1056 , CLOSES #1041 , CLOSES #984 , CLOSES #1225 , CLOSES #1214 , CLOSES #1011 , CLOSES #1035 , CLOSES #1219 , CLOSES #1048 , CLOSES #1047 , CLOSES #964 , CLOSES #949 , CLOSES #1149 , CLOSES #1007 , CLOSES #914 , CLOSES #1115 , CLOSES #1146 , CLOSES #999 , CLOSES #1207 , CLOSES #1029 , CLOSES #1120 , CLOSES #987 , CLOSES #983
2026-08-13 13:07:20 -04:00
Myles Resnick
bde606f966
Permission-gated step bridge for sandboxed mods
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The sandbox blocks love.system and love.filesystem, which orphans the
native step bridge (#452 , #489 ): its one consumer can no longer call
syncHealthSteps or read steps_pending.json (#1186 ).
Adds a "steps" manifest permission (shown to the player like the
others) gating a mod.steps facade: available() probes the bridge
quietly, sync() forwards the async refresh, poll() hands the mod its
copy of a delivery. The engine owns the pending file -- mods never name
a path and receive only { steps, from, to }. Without the permission the
acting calls name it, following the network gate. No new events, hooks
or registries; nothing removed.
RFC 0009. Tests: tests/modkit/cases/steps_bridge.lua (no-mod cold
bridge, permissioned sync/poll, per-mod copies, contract-field
filtering, malformed-delivery drop, unpermissioned refusal, bridgeless
build).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-08-13 11:19:06 -04:00
1jamie
a722d24759
fix merge conflicts with dev
2026-08-13 07:39:11 -05:00
bryanthaboi
9b6365c9cc
Merge pull request #1202 from HimioneGranger/upstream-android-host-extension
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Android: add optional native host lifecycle hooks
2026-08-13 06:06:24 -04:00
bryanthaboi
285a98533a
Merge pull request #1201 from HimioneGranger/upstream-payload-host-contract
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feat(update): gate payloads by native host family
2026-08-13 06:06:18 -04:00
bryanthaboi
f952edf77a
Merge pull request #1200 from HimioneGranger/upstream-host-display-api
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feat(host): add optional display lifecycle backend
2026-08-13 06:06:12 -04:00
bryanthaboi
ae8360b2ae
Merge pull request #1199 from HimioneGranger/upstream-quest-focus-api
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fix(launcher): route focus input through mod dialogs
2026-08-13 06:06:05 -04:00
bryanthaboi
52e36ad7e4
fix testsZ
2026-08-13 06:05:27 -04:00
bryanthaboi
62b9f04191
Merge pull request #1209 from MaxTomahawk/fix/checkpoint-engine-version-restore
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fix(mods): allow checkpoint restore across engine versions
2026-08-13 05:35:05 -04:00
bryanthaboi
6864173f35
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-13 05:30:35 -04:00
bryanthaboi
e9d431b3ff
CLOSES #1091 , CLOSES #1097 , CLOSES #1100 , CLOSES #1104 , CLOSES #1135 , CLOSES #1155 , CLOSES #1157 , CLOSES #1158 , CLOSES #1159 , CLOSES #1160 , CLOSES #1167 , CLOSES #1208
2026-08-13 05:30:33 -04:00
Max
a68c47e7e1
fix(mods): allow checkpoint restore across engine versions
2026-08-13 02:28:57 +02:00
1jamie
6ff7dd0c38
refactor(battle): enhance RNG handling and fixed damage mechanics
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- Always supply Gen 2 battle random (BattleRandom) and Gen 1 / love-style rng.
- Add EFFECT_STATIC_DAMAGE for Sonic Boom and Dragon Rage (move power; Ghost
immunity via resettypematchup for static damage only).
- Keep Magnitude rolling via BattleRandom instead of collapsing to Magnitude 4.
- Cover RNG, static damage, and Magnitude in gen2 battle tests.
2026-08-12 17:52:02 -05:00
Codex Agent
ee00728e9e
android: add optional native host lifecycle hooks
2026-08-12 17:41:26 -05:00
Codex Agent
0aab11b690
feat(update): gate payloads by native host family
2026-08-12 17:23:25 -05:00
Codex Agent
c2d9af693d
feat(host): add optional display lifecycle backend
2026-08-12 17:07:32 -05:00
Codex Agent
1642113d1f
fix(launcher): route focus input through mod dialogs
2026-08-12 16:48:29 -05:00
bryanthaboi
517170f1c8
Merge pull request #1068 from anxiousintrovert/agent/fix-disabled-battle-ui-background
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Fix hidden battle UI overlay backgrounds
2026-08-12 16:56:46 -04:00
bryanthaboi
e5bebea437
Merge pull request #1077 from MaxTomahawk/feat/battle-menu-auxiliary
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feat(mods): add battle menu auxiliary action
2026-08-12 16:56:04 -04:00
bryanthaboi
3320eacc26
Merge pull request #1079 from MaxTomahawk/feat/mod-pokemon-icon
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feat(mods): expose canonical Pokémon icon presentation
2026-08-12 16:55:55 -04:00
bryanthaboi
b40ff167e7
Merge pull request #1170 from thibautbus/fix/resume-boot-music
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Fix lingering title music after Resume Game
2026-08-12 16:55:32 -04:00
bryanthaboi
f394f56395
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-08-12 16:51:29 -04:00
bryanthaboi
6731937841
Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements ( #1161 , #1130 , #1112 , #1100 ) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing ( #1121 / #1126 ) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185 : the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180 : the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939 , in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107 , CLOSES #1145 , CLOSES #1150 , CLOSES #1151 , CLOSES #1152 , CLOSES #1162 , CLOSES #1164 , CLOSES #1165 , CLOSES #1166 , CLOSES #1168 , CLOSES #1169 , CLOSES #1172 , CLOSES #1173 , CLOSES #1177 , CLOSES #1178 , CLOSES #1180 , CLOSES #1184 , CLOSES #1185 , CLOSES #1188 , CLOSES #1190 , CLOSES #1192
2026-08-12 16:51:27 -04:00
AverageConsumer
e44769a48a
Expose read-only device power info to mods
2026-08-12 22:13:32 +02:00
AverageConsumer
52fac8ced6
Honor hidden screen states in Gold rendering
2026-08-12 20:59:35 +02:00