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Merge pull request #1286 from MaxTomahawk/adaptive-trainers/battle-party-scope
feat(mod-api): add trainer battle party scope
This commit is contained in:
@@ -0,0 +1,131 @@
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-- Trainer battles may use a battle-local view of save-party records without
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-- mutating, reordering, or hiding those records in the authoritative save.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = love or require("tests.love_stub")
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local T = require("tests.harness").suite("trainer battle party scope")
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local BattleState = require("src.battle.BattleState")
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local BagMenu = require("src.ui.BagMenu")
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local Fixtures = require("tests.modkit").fixtures
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local PartyMenu = require("src.ui.PartyMenu")
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local Pokemon = require("src.pokemon.Pokemon")
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local SaveData = require("src.core.SaveData")
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local Bag = require("src.inventory.Bag")
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local Data = Fixtures.fresh()
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Data.items.POTION = { id = "POTION", index = 99, name = "POTION",
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price = 300, tossable = true }
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local function makeGame()
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local save = SaveData.newGame()
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save.party = {
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Pokemon.new(Data, "FIXMON_A", 10),
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Pokemon.new(Data, "FIXMON_B", 11),
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Pokemon.new(Data, "FIXMON_C", 12),
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}
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local stack = { states = {} }
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function stack:push(value) self.states[#self.states + 1] = value end
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function stack:pop() return table.remove(self.states) end
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function stack:top() return self.states[#self.states] end
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return { data = Data, save = save, stack = stack }
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end
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local game = makeGame()
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local originalParty = game.save.party
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local first, second, third = unpack(originalParty)
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local battle = BattleState.newTrainer(game, "OPP_FIX_YOUNGSTER", 1, {
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playerPartyIndices = { 2, 3 },
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})
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T.check(game.save.party == originalParty,
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"scoping never replaces the authoritative save-party table")
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T.check(game.save.party[1] == first and game.save.party[2] == second
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and game.save.party[3] == third,
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"scoping never reorders authoritative save-party records")
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T.same(battle.playerPartyIndices, { 2, 3 },
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"the battle records normalized save-party indices")
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T.check(battle.playerParty[1] == second and battle.playerParty[2] == third,
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"the local party view contains the same selected Pokemon records")
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T.check(battle.player.mon == second,
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"initial send chooses the first healthy scoped member")
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local menu = PartyMenu.new(game, { battle = battle })
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T.check(menu.party == battle.playerParty,
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"battle party menus traverse only the local eligible view")
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Bag.add(game.save, "POTION", 1)
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local bag = BagMenu.new(game, { battle = battle })
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local potion
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for _, row in ipairs(bag.items) do
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if row.value == "POTION" then potion = row; break end
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end
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T.check(potion ~= nil, "the fixture potion is available for target selection")
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bag.onChoose(potion, bag)
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local targetPicker = game.stack:top()
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T.check(targetPicker and targetPicker.party == battle.playerParty,
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"in-battle item target selection traverses only eligible members")
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second.hp = 0
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battle.player.mon.hp = 0
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battle:playerMonFainted()
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T.eq(battle.result, nil,
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"a healthy scoped replacement prevents premature exhaustion")
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third.hp = 0
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battle:playerMonFainted()
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T.eq(battle.result, "lose",
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"an excluded healthy save-party member cannot prevent scoped exhaustion")
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T.check(first.hp > 0, "the excluded save-party member remains untouched")
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local expGame = makeGame()
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expGame.save.inventory.EXP_ALL = 1
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local expBattle = BattleState.newTrainer(expGame,
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"OPP_FIX_YOUNGSTER", 1, { playerPartyIndices = { 2, 3 } })
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local excludedExp = expGame.save.party[1].exp
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local participantExp = expGame.save.party[2].exp
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local sharedExp = expGame.save.party[3].exp
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expBattle.participants = { [expGame.save.party[2]] = true }
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expBattle:awardExp()
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T.eq(expGame.save.party[1].exp, excludedExp,
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"EXP.ALL cannot award an excluded save-party member")
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T.check(expGame.save.party[2].exp > participantExp,
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"a scoped participant receives battle experience")
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T.check(expGame.save.party[3].exp > sharedExp,
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"EXP.ALL traverses other eligible scoped members")
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local fallbackGame = makeGame()
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local fallback = BattleState.newTrainer(fallbackGame,
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"OPP_FIX_YOUNGSTER", 1, { playerPartyIndices = { 0, 99, 1.5, 0 } })
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T.eq(fallback.playerParty, nil,
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"a malformed or empty scope degrades to the vanilla full-party path")
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T.eq(fallback.player.mon, fallbackGame.save.party[1],
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"invalid scope fallback preserves vanilla initial send")
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local partialGame = makeGame()
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local partial = BattleState.newTrainer(partialGame,
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"OPP_FIX_YOUNGSTER", 1, { playerPartyIndices = { 2, 99 } })
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T.eq(partial.playerParty, nil,
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"one invalid member makes the entire scope fall back")
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local duplicateGame = makeGame()
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local duplicate = BattleState.newTrainer(duplicateGame,
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"OPP_FIX_YOUNGSTER", 1, { playerPartyIndices = { 2, 2 } })
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T.eq(duplicate.playerParty, nil,
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"duplicate members make the entire scope fall back")
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local malformedOptionsGame = makeGame()
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local malformedOptions = BattleState.newTrainer(malformedOptionsGame,
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"OPP_FIX_YOUNGSTER", 1, 7)
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T.eq(malformedOptions.playerParty, nil,
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"a malformed options value degrades to the vanilla full-party path")
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local linkGame = makeGame()
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local linkBattle = BattleState.newTrainer(linkGame,
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"OPP_FIX_YOUNGSTER", 1, { playerPartyIndices = { 2, 3 } })
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linkBattle.kind = "link"
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linkBattle.result = "guestWin"
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linkGame.save.party[2].hp, linkGame.save.party[3].hp = 0, 0
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linkBattle:finish()
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T.eq(linkBattle.result, "guestWin",
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"link spectator outcomes are not rewritten by trainer eligibility scope")
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T.finish()
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@@ -13,6 +13,8 @@ package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local OW = require("src.world.OverworldController")
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local Hooks = require("src.mods.Hooks")
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local Runtime = require("src.mods.Runtime")
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local function setUpvalue(fn, name, val)
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local i = 1
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@@ -96,6 +98,89 @@ T.eq(rivalCount, 0, "rival classes play no encounter sting here")
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local _, seenCount = stingFor("OPP_LASS", true)
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T.eq(seenCount, 0, "self.engaging suppresses a second sting")
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-- A deferred preparation may cancel instead of constructing a battle. For a
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-- sight trainer, that must leave a one-position latch: otherwise the still
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-- undefeated adjacent trainer sees the stationary player again next frame and
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-- immediately reopens the preparation screen.
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local oldEvents, oldHooks, oldErrors = Runtime.events, Runtime.hooks,
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Runtime.errors
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local cancelHooks = Hooks.new()
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Runtime.install(oldEvents, cancelHooks, oldErrors)
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cancelHooks:wrap("trainer.before_battle", function(_, _, _, continue)
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continue({ cancel = true })
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return true
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end, 0, "cancel_probe")
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local cancelNpc = { id = "npc#cancel", cellX = 0, cellY = -1,
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facing = "down", moving = false, def = { trainerClass = "OPP_LASS",
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trainerParty = 1, index = 1 } }
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fakeSelf.player = { cellX = 0, cellY = 0, moving = false }
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fakeSelf.map.id = "FIX_ROUTE"
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fakeSelf.engaging = false
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pushed, plays = {}, {}
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local completed = 0
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fakeSelf:engageTrainer(cancelNpc, function() completed = completed + 1 end)
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pushed[1].onDone()
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T.eq(completed, 1, "cancel completes the deferred encounter without a battle")
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T.same(fakeSelf.cancelledTrainerSight, {
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npcId = "npc#cancel", playerX = 0, playerY = 0,
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}, "cancel suppresses immediate sight re-entry at the current player cell")
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local approaches = 0
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fakeSelf.npcs = { cancelNpc }
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fakeSelf.trainerDefeated = function() return false end
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fakeSelf.startTrainerApproach = function() approaches = approaches + 1 end
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fakeGame.stack.top = function() return fakeSelf end
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fakeGame.data.trainerHeader = function() return { range = 2 } end
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T.check(setUpvalue(OW.checkTrainerSight, "mapScripts", {
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talkScript = function() return nil end,
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}), "mapScripts upvalue on checkTrainerSight")
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fakeSelf:checkTrainerSight()
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T.eq(approaches, 0,
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"a cancelled adjacent trainer cannot reacquire the stationary player")
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fakeSelf.player.cellX = 1
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fakeSelf:checkTrainerSight()
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T.eq(fakeSelf.cancelledTrainerSight, nil,
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"moving one cell releases the cancelled sight latch")
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fakeSelf.player.cellX = 0
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fakeSelf:checkTrainerSight()
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T.eq(approaches, 1,
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"returning to the sight line permits a fresh trainer challenge")
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Runtime.install(oldEvents, oldHooks, oldErrors)
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-- OverworldState is a singleton reused by StateStack. A title/load cycle must
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-- clear this volatile latch too, or CONTINUE at the same map and cell inherits
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-- the cancelled sight suppression from the previous session.
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local Camera = require("src.render.Camera")
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local Collision = require("src.world.Collision")
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local Encounter = require("src.world.Encounter")
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local ScriptRunner = require("src.script.ScriptRunner")
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local oldCameraNew, oldCollisionLoad = Camera.new, Collision.load
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local oldEncounterLoad, oldRunnerNew = Encounter.load, ScriptRunner.new
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local oldGameModule = package.loaded["src.core.Game"]
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local oldScriptsModule = package.loaded["data.scripts.init"]
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Camera.new = function() return {} end
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Collision.load = function() end
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Encounter.load = function() end
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ScriptRunner.new = function() return {} end
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package.loaded["src.core.Game"] = {
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data = {}, save = { lastOutdoor = "FIX_ROUTE" },
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}
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package.loaded["data.scripts.init"] = {}
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local lifecycle = setmetatable({
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cancelledTrainerSight = {
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npcId = "FIX_ROUTE_obj_1", playerX = 0, playerY = 0,
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},
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setMap = function() end,
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refreshStandingOnWarp = function() end,
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}, { __index = OW })
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lifecycle:enter("FIX_ROUTE", 0, 0, "down", { via = "boot" })
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T.eq(lifecycle.cancelledTrainerSight, nil,
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"fresh overworld entry clears a cancelled trainer sight latch")
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Camera.new, Collision.load = oldCameraNew, oldCollisionLoad
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Encounter.load, ScriptRunner.new = oldEncounterLoad, oldRunnerNew
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package.loaded["src.core.Game"] = oldGameModule
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package.loaded["data.scripts.init"] = oldScriptsModule
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if realMusic ~= nil then package.loaded["src.core.Music"] = realMusic
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else package.loaded["src.core.Music"] = nil end
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if realBattle ~= nil then package.loaded["src.battle.BattleState"] = realBattle
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@@ -358,11 +358,13 @@ T.same(checkpoints:capture(game), beforeFailure,
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-- The same public facade must carry a real battle checkpoint end to end. The
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-- engine-side fixture is deliberately constructed outside the probe mod; the
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-- mod sees and calls only mod.checkpoints.
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local function makeBattleGame()
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local function makeBattleGame(kind)
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local data = Fixtures.fresh()
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local save = SaveData.newGame()
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save.meta.playthroughId = "public-battle-playthrough"
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save.party = { Pokemon.new(data, "FIXMON_A", 20) }
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save.party = { Pokemon.new(data, "FIXMON_A", 20),
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Pokemon.new(data, "FIXMON_B", 19),
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Pokemon.new(data, "FIXMON_C", 18) }
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-- The tiny fixture registry intentionally omits several full-game defaults.
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-- Normalize those once, then place the save on its fixture map.
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SaveData.validate(save, data)
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@@ -387,7 +389,8 @@ local function makeBattleGame()
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self.player = { cellX = x, cellY = y, facing = facing, surfing = false }
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end
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function battleOw:restoreBattleContinuation(restoredBattle, origin)
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if origin.kind ~= "wild_encounter" or origin.map ~= self.map.id then
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local expected = kind == "trainer" and "trainer_encounter" or "wild_encounter"
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if origin.kind ~= expected or origin.map ~= self.map.id then
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return false
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end
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restoredBattle.onFinish = function() end
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@@ -397,9 +400,19 @@ local function makeBattleGame()
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data = data, save = save, stack = stack, overworld = battleOw,
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}, { __index = GameMethods })
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stack.states[1] = battleOw
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local battle = BattleState.newWild(battleGame, "FIXMON_B", 12)
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local battle
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if kind == "trainer" then
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battle = BattleState.newTrainer(battleGame, "OPP_FIX_YOUNGSTER", 1, {
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playerPartyIndices = { 2, 3 },
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})
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else
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battle = BattleState.newWild(battleGame, "FIXMON_B", 12)
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end
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battle.phase, battle.queue = "menu", {}
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battle.checkpointOrigin = { kind = "wild_encounter", map = "FIX_TOWN" }
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battle.checkpointOrigin = kind == "trainer"
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and { kind = "trainer_encounter", map = "FIX_TOWN", npcId = "TRAINER_1",
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trainerClass = "OPP_FIX_YOUNGSTER", partyIndex = 1 }
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or { kind = "wild_encounter", map = "FIX_TOWN" }
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battle.musicKind = battle:computeMusicKind()
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battle.onFinish = function() end
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stack.states[2] = battle
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@@ -437,6 +450,62 @@ if battleSnapshot then
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"public battle capture/restore/capture is a normalized differential roundtrip")
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end
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checkpointRngState = "scoped-trainer-rng-A"
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local scopedGame, scopedBattle = makeBattleGame("trainer")
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local scopedSnapshot, scopedCaptureCode = checkpoints:capture(scopedGame)
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T.check(scopedSnapshot ~= nil,
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"public checkpoints capture a scoped trainer battle: "
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.. tostring(scopedCaptureCode))
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if scopedSnapshot then
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T.same(scopedSnapshot.runtime.battle.playerPartyIndices, { 2, 3 },
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"capture stores the battle-local save-party index scope")
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local restored, code, message = checkpoints:restore(scopedGame, scopedSnapshot)
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T.check(restored == true,
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"public checkpoints restore a scoped trainer battle: "
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.. tostring(code) .. " / " .. tostring(message))
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local scopedRestored = scopedGame.stack:top()
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T.same(scopedRestored.playerPartyIndices, { 2, 3 },
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"restore reconstructs the same ordered party scope")
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T.check(scopedRestored.playerParty[1] == scopedGame.save.party[2]
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and scopedRestored.playerParty[2] == scopedGame.save.party[3],
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"restored scope points at authoritative save-party records")
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scopedSnapshot.runtime.battle.playerPartyIndices = nil
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local oldRestored, oldCode = checkpoints:restore(scopedGame, scopedSnapshot)
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T.check(oldRestored == true,
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"an old checkpoint without party scope remains compatible: "
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.. tostring(oldCode))
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T.eq(scopedGame.stack:top().playerParty, nil,
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"an old checkpoint restores the vanilla full-party view")
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end
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local function scopedCheckpoint()
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local freshGame = makeBattleGame("trainer")
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local snapshot = assert(checkpoints:capture(freshGame))
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return freshGame, snapshot
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end
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local excludedGame, excludedSnapshot = scopedCheckpoint()
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excludedSnapshot.runtime.battle.player.index = 1
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local excludedRestored, excludedCode = checkpoints:restore(excludedGame,
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excludedSnapshot)
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T.check(excludedRestored == false and excludedCode == "invalid_checkpoint",
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"a scoped checkpoint rejects an active battler outside the eligible view")
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local malformedGame, malformedSnapshot = scopedCheckpoint()
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malformedSnapshot.runtime.battle.playerPartyIndices.extra = 3
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local malformedRestored, malformedCode = checkpoints:restore(malformedGame,
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malformedSnapshot)
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T.check(malformedRestored == false and malformedCode == "invalid_checkpoint",
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"a scoped checkpoint rejects non-array scope members instead of failing open")
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local participantGame, participantSnapshot = scopedCheckpoint()
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participantSnapshot.runtime.battle.participants = { 1 }
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local participantRestored, participantCode = checkpoints:restore(
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participantGame, participantSnapshot)
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T.check(participantRestored == false and participantCode == "invalid_checkpoint",
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"a scoped checkpoint rejects excluded participant references")
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-- The mod receives the normal public hook facade, never BattleState. START
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-- at the restored safe decision reaches its semantic auxiliary action without
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-- selecting a native command.
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@@ -0,0 +1,92 @@
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-- A sandboxed mod can defer an ordinary trainer engagement and later resume
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-- it with a battle-local player-party scope, using only public mod surfaces.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = love or require("tests.love_stub")
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local T = require("tests.modkit")
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local OW = require("src.world.OverworldController")
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local FIXTURE = {
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["mods/scope_probe/manifest.json"] = [[{
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"id": "scope_probe",
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"name": "Scope Probe",
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"version": "1.0.0",
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"entry": "main.lua",
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"api": 2
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}]],
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["mods/scope_probe/main.lua"] = [[
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local mod = ...
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mod.hooks:wrap("trainer.before_battle", function(next, game, context, continue)
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mod.exports.game = game
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mod.exports.context = context
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mod.exports.continue = continue
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return true
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end)
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]],
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}
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local vanilla = T.sdk.loadNone({})
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local vanillaCalls, vanillaOptions = 0
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OW.prepareTrainerBattle({ id = "game" }, {
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trainerClass = "OPP_FIX_YOUNGSTER", partyIndex = 1,
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mapId = "FIX_ROUTE", npcId = "TRAINER_1",
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}, function(options)
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vanillaCalls, vanillaOptions = vanillaCalls + 1, options
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end)
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T.eq(vanillaCalls, 1, "no mod starts the trainer battle exactly once")
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T.eq(vanillaOptions, nil, "no mod supplies no battle-local party scope")
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vanilla.release()
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local run = T.sdk.loadMods({ "mods/scope_probe" }, {
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fs = T.sdk.memfs(FIXTURE),
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})
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T.eq(#run.errors, 0,
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"the public preparation probe loads clean (" .. tostring(run.errors[1]) .. ")")
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local game = { id = "live-game" }
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local calls, options = 0
|
||||
OW.prepareTrainerBattle(game, {
|
||||
trainerClass = "OPP_FIX_YOUNGSTER", partyIndex = 2,
|
||||
mapId = "FIX_ROUTE", npcId = "TRAINER_7",
|
||||
}, function(value)
|
||||
calls, options = calls + 1, value
|
||||
end)
|
||||
T.eq(calls, 0, "a claiming public hook defers battle construction")
|
||||
local out = run.loader.exports.scope_probe or {}
|
||||
T.check(out.game == game, "the hook receives the live game")
|
||||
T.same(out.context, {
|
||||
trainerClass = "OPP_FIX_YOUNGSTER", partyIndex = 2,
|
||||
mapId = "FIX_ROUTE", npcId = "TRAINER_7",
|
||||
}, "the hook receives data-only trainer identity context")
|
||||
T.eq(out.continue({ playerPartyIndices = { 2, 4 } }), true,
|
||||
"the retained continuation resumes the deferred battle")
|
||||
T.eq(calls, 1, "resume constructs the battle exactly once")
|
||||
T.same(options, { playerPartyIndices = { 2, 4 } },
|
||||
"ordered eligible indices cross the public seam unchanged")
|
||||
T.eq(out.continue({ playerPartyIndices = { 1 } }), false,
|
||||
"the continuation refuses a second invocation")
|
||||
T.eq(calls, 1, "a duplicate resume cannot start a second battle")
|
||||
run.release()
|
||||
|
||||
local cancelRun = T.sdk.loadMods({ "mods/scope_probe" }, {
|
||||
fs = T.sdk.memfs(FIXTURE),
|
||||
})
|
||||
local starts, cancels = 0, 0
|
||||
OW.prepareTrainerBattle(game, {
|
||||
trainerClass = "OPP_FIX_YOUNGSTER", partyIndex = 2,
|
||||
mapId = "FIX_ROUTE", npcId = "TRAINER_7",
|
||||
}, function()
|
||||
starts = starts + 1
|
||||
end, function()
|
||||
cancels = cancels + 1
|
||||
end)
|
||||
local cancelOut = cancelRun.loader.exports.scope_probe or {}
|
||||
T.eq(cancelOut.continue({ cancel = true }), true,
|
||||
"the retained continuation can cancel a deferred encounter")
|
||||
T.eq(starts, 0, "cancelling never constructs a trainer battle")
|
||||
T.eq(cancels, 1, "cancelling invokes the encounter's completion callback")
|
||||
T.eq(cancelOut.continue(), false,
|
||||
"a cancelled continuation remains one-shot")
|
||||
cancelRun.release()
|
||||
|
||||
T.finish("trainer_before_battle")
|
||||
Reference in New Issue
Block a user