Justin Marshall
af0a06db66
Implemented loading screen code from prey
2026-05-07 19:54:48 -07:00
Justin Marshall
13e58aba52
Fixed particles for Prey.
2026-05-07 14:00:07 -07:00
Justin Marshall
c1defbad40
GPL headers and the Outliner dialog.
2026-05-06 14:07:17 -07:00
Justin Marshall
1a08d4af90
Added new editor layout similar to idTech 5.
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Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall
0372cfc245
FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.
2026-05-05 19:14:45 -07:00
Justin Marshall
8d5f678b25
Initial Prey Game integration support.
2026-05-05 15:01:01 -07:00
Justin Marshall
b00ebfd9d9
Added readme.md and fixed legacy font usage in the editor.
2026-05-04 10:20:07 -07:00
Justin Marshall
6a21513a54
Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
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Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall
d859eb2319
Sound system is now in another thread.
2026-04-25 10:07:29 -07:00
Justin Marshall
7877bcb26c
Added spotlight support.
2026-04-23 17:05:49 -07:00
Justin Marshall
ef5b5f107d
Raytracing backend now supports multiple worlds.
2026-04-22 23:23:49 -07:00
Justin Marshall
6b65fbd7b1
Doom 3 RTX Initial Checkin.
2026-04-22 00:55:07 -07:00