Commit Graph

  • b0f75d9f10 Updated imports hans 2026-03-15 11:52:12 +01:00
  • 0e7d953ec5 Moved data types to its own package and added empty synth package hans 2026-03-15 11:51:18 +01:00
  • e6fa4b761e Added music decoding hans 2026-03-15 11:42:02 +01:00
  • 9d1f38752a Added audio loading and decompressing hans 2026-03-15 11:36:25 +01:00
  • 2db9dad00d Added dynamic discovery of available game data hans 2026-03-15 11:23:41 +01:00
  • 34b167e03f Re-wired shareware checkbox hans 2026-03-15 00:27:54 +01:00
  • f6656ea9dc Moved data loading to parser. Added remaining shareware data. hans 2026-03-15 00:27:04 +01:00
  • fc5e07ea10 Moving level loading into the package hans 2026-03-14 23:30:51 +01:00
  • 8ea7642c8b Trying to figure out issue with sprites loading improperly. Broken, still. hans 2026-03-14 23:20:03 +01:00
  • 1ec891d9a0 Working on fixing enemy identification hans 2026-03-14 21:06:31 +01:00
  • 12e2e7e3a8 Added E1 boss hans 2026-03-14 19:37:27 +01:00
  • f225ca728e Starting to move data loader to its own package hans 2026-03-14 19:34:39 +01:00
  • 052b5afd2e Adding the remaining game data hans 2026-03-14 19:20:03 +01:00
  • 9915aec674 Adding more enemy types hans 2026-03-14 19:19:45 +01:00
  • 278c73a256 Add shareware support and spawn correctly for difficulty levels hans 2026-03-14 17:01:01 +01:00
  • 690ac1e7e6 Added a class to map object ids so they can be called by name hans 2026-03-14 16:00:37 +01:00
  • dfc6a94e88 Enemies drop ammo now hans 2026-03-14 15:51:23 +01:00
  • 001c7c3131 Can now open secret walls and pick up machine gun hans 2026-03-14 15:34:27 +01:00
  • 9f5f29100b Fix bug in weapon switching hans 2026-03-14 01:22:54 +01:00
  • 6bf479dcf7 Fix some enemy stuff hans 2026-03-14 01:18:52 +01:00
  • 1bd0814e8c Eliminate movement side-effect hans 2026-03-14 01:06:31 +01:00
  • 251b759d26 Optimize raycast painter and fix rotation hans 2026-03-14 01:04:02 +01:00
  • d58f799aa7 Cleanup movement and collision hans 2026-03-14 01:00:55 +01:00
  • a872b6fcfa Cleanup movement hans 2026-03-14 00:59:34 +01:00
  • 46712370a4 Refactor coordinate system hans 2026-03-14 00:49:31 +01:00
  • 5c9dafbbdf Move doors to door manager hans 2026-03-14 00:34:09 +01:00
  • 09c28028ad Moving attacks to Domain-Driven Design and Entity-Component architecture hans 2026-03-14 00:22:47 +01:00
  • 0fe530e58e Eliminating side-effects hans 2026-03-14 00:14:49 +01:00
  • aa686fb016 Further clean up _tick hans 2026-03-14 00:12:34 +01:00
  • 171db0a705 Clean up _tick hans 2026-03-14 00:11:30 +01:00
  • cdd676233f Improved weapon switching hans 2026-03-14 00:05:32 +01:00
  • 895a997604 Improve rendering hans 2026-03-13 23:27:40 +01:00
  • a6a5cb705d Reorganize weapons hans 2026-03-13 23:11:41 +01:00
  • a4bc6f8520 Reorganized files hans 2026-03-13 23:10:39 +01:00
  • 3086e5a8f4 Improved weapon rendering hans 2026-03-13 22:37:22 +01:00
  • cf357b164d MASSIVE performance improvement by fixing rendering hans 2026-03-13 22:35:37 +01:00
  • 2f66ba451a Kill kill kill hans 2026-03-13 21:03:34 +01:00
  • d4d5a84bc4 Fixed pistol and knife sprites for retail. Added firing mechanism. hans 2026-03-13 20:53:00 +01:00
  • 029e90ea9d Fire weapons hans 2026-03-13 20:36:40 +01:00
  • fb2b297900 Added basic HUD hans 2026-03-13 20:30:11 +01:00
  • 026db920b3 Can now pick up items hans 2026-03-13 20:27:38 +01:00
  • bca8d10964 Break out spawnable entities and use a registry to spawn them. hans 2026-03-13 20:07:44 +01:00
  • 7835a6051e Create a Decorative object class hans 2026-03-13 19:54:22 +01:00
  • 3c0e8f7d8a Added Enemy and BrownGuard classes. Added health and damage. hans 2026-03-13 19:41:02 +01:00
  • 7a0143cb80 Added guard attack hans 2026-03-13 19:35:00 +01:00
  • 1eb5b21a5c Guards chase you hans 2026-03-13 19:33:08 +01:00
  • c38595b393 Guards can spot you hans 2026-03-13 19:31:40 +01:00
  • 92f6e23b82 Change sprite of guards while strafing around them hans 2026-03-13 19:27:44 +01:00
  • 01d8329969 Added difficulty screen hans 2026-03-13 19:20:06 +01:00
  • 827d858f0f Fixed sprite lookups hans 2026-03-13 18:56:43 +01:00
  • bf8d9d7eb1 WIP: Mapping sprite IDs (broken) hans 2026-03-13 18:06:40 +01:00
  • af17a0aaf7 Load sprites hans 2026-03-13 17:28:23 +01:00
  • 630f027b68 Slide doors open hans 2026-03-13 17:24:35 +01:00
  • de643b7cdc Fix door rendering issue hans 2026-03-13 17:18:01 +01:00
  • 0c3ca1c090 Fixed color palette and player starting location hans 2026-03-13 17:05:15 +01:00
  • 464a22e1f3 Added colors and textures hans 2026-03-13 16:46:20 +01:00
  • 8ecc8e2fd4 Added WL1 map parsing hans 2026-03-13 16:04:14 +01:00
  • 8f67d8de44 Added a Matrix<T> typedef hans 2026-03-13 15:31:04 +01:00
  • ed01f54ce2 Added (AI generated) raycaster and tank controls hans 2026-03-13 15:28:29 +01:00