Added audio loading and decompressing

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 11:36:25 +01:00
parent 2db9dad00d
commit 9d1f38752a
8 changed files with 142 additions and 41 deletions

View File

@@ -58,47 +58,68 @@ class GameSelectScreen extends StatelessWidget {
);
}
Future<List<WolfensteinData>> loadData([
bool? isShareware,
]) async {
Future<List<WolfensteinData>> loadData([String? directory]) async {
final List<WolfensteinData> loadedGames = [];
if (kIsWeb) {
switch (isShareware) {
case false:
loadedGames.add(
WolfensteinLoader.loadFromBytes(
version: GameVersion.retail,
vswap: await rootBundle.load('assets/retail/VSWAP.WL6'),
mapHead: await rootBundle.load('assets/retail/MAPHEAD.WL6'),
gameMaps: await rootBundle.load('assets/retail/GAMEMAPS.WL6'),
vgaDict: await rootBundle.load('assets/retail/VGADICT.WL6'),
vgaHead: await rootBundle.load('assets/retail/VGAHEAD.WL6'),
vgaGraph: await rootBundle.load('assets/retail/VGAGRAPH.WL6'),
),
);
break;
default:
loadedGames.add(
WolfensteinLoader.loadFromBytes(
version: GameVersion.shareware,
vswap: await rootBundle.load('assets/shareware/VSWAP.WL1'),
mapHead: await rootBundle.load('assets/shareware/MAPHEAD.WL1'),
gameMaps: await rootBundle.load('assets/shareware/GAMEMAPS.WL1'),
vgaDict: await rootBundle.load('assets/shareware/VGADICT.WL1'),
vgaHead: await rootBundle.load('assets/shareware/VGAHEAD.WL1'),
vgaGraph: await rootBundle.load('assets/shareware/VGAGRAPH.WL1'),
),
);
break;
}
} else {
final Map<GameVersion, WolfensteinData> discoveredVersions =
await WolfensteinLoader.discover(
directoryPath: 'assets',
recursive: true,
);
loadedGames.addAll(discoveredVersions.values);
// 1. Always attempt to load bundled assets first (works on ALL platforms)
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
(version: GameVersion.shareware, path: 'shareware'),
];
for (final config in versionsToTry) {
try {
final data = WolfensteinLoader.loadFromBytes(
version: config.version,
vswap: await rootBundle.load(
'assets/${config.path}/VSWAP.${config.version.fileExtension}',
),
mapHead: await rootBundle.load(
'assets/${config.path}/MAPHEAD.${config.version.fileExtension}',
),
gameMaps: await rootBundle.load(
'assets/${config.path}/GAMEMAPS.${config.version.fileExtension}',
),
vgaDict: await rootBundle.load(
'assets/${config.path}/VGADICT.${config.version.fileExtension}',
),
vgaHead: await rootBundle.load(
'assets/${config.path}/VGAHEAD.${config.version.fileExtension}',
),
vgaGraph: await rootBundle.load(
'assets/${config.path}/VGAGRAPH.${config.version.fileExtension}',
),
audioHed: await rootBundle.load(
'assets/${config.path}/AUDIOHED.${config.version.fileExtension}',
),
audioT: await rootBundle.load(
'assets/${config.path}/AUDIOT.${config.version.fileExtension}',
),
);
loadedGames.add(data);
} catch (e) {
debugPrint(
"Bundled ${config.version.name} not found or failed to load.",
);
}
}
// 2. On non-web, also check for external files in a specific "games" folder
// if you want to support side-loading.
if (!kIsWeb) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directory,
recursive: true,
);
for (var entry in externalGames.entries) {
if (!loadedGames.any((g) => g.version == entry.key)) {
loadedGames.add(entry.value);
}
}
} catch (e) {
debugPrint("External discovery failed: $e");
}
}
return loadedGames;

View File

@@ -4,7 +4,9 @@ enum GameFile {
gameMaps('GAMEMAPS'),
vgaDict('VGADICT'),
vgaHead('VGAHEAD'),
vgaGraph('VGAGRAPH')
vgaGraph('VGAGRAPH'),
audioHed('AUDIOHED'),
audioT('AUDIOT')
;
final String baseName;

View File

@@ -4,3 +4,13 @@ class PcmSound {
final Uint8List bytes;
PcmSound(this.bytes);
}
class AdLibSound {
final Uint8List bytes;
AdLibSound(this.bytes);
}
class ImfMusic {
final Uint8List bytes;
ImfMusic(this.bytes);
}

View File

@@ -5,6 +5,8 @@ class WolfensteinData {
final List<Sprite> walls;
final List<Sprite> sprites;
final List<PcmSound> sounds;
final List<AdLibSound> adLibSounds;
final List<ImfMusic> music;
final List<WolfLevel> levels;
final List<VgaImage> vgaImages;
@@ -13,6 +15,8 @@ class WolfensteinData {
required this.walls,
required this.sprites,
required this.sounds,
required this.adLibSounds,
required this.music,
required this.levels,
required this.vgaImages,
});

View File

@@ -62,6 +62,8 @@ Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
vgaDict: await _readFile(foundFiles[GameFile.vgaDict]!),
vgaHead: await _readFile(foundFiles[GameFile.vgaHead]!),
vgaGraph: await _readFile(foundFiles[GameFile.vgaGraph]!),
audioHed: await _readFile(foundFiles[GameFile.audioHed]!),
audioT: await _readFile(foundFiles[GameFile.audioT]!),
);
loadedVersions[version] = data;

View File

@@ -47,6 +47,8 @@ abstract class WLParser {
vgaDict: await fileFetcher('VGADICT.$ext'),
vgaHead: await fileFetcher('VGAHEAD.$ext'),
vgaGraph: await fileFetcher('VGAGRAPH.$ext'),
audioHed: await fileFetcher('AUDIOHED.$ext'),
audioT: await fileFetcher('AUDIOT.$ext'),
);
}
@@ -61,9 +63,13 @@ abstract class WLParser {
required ByteData vgaDict,
required ByteData vgaHead,
required ByteData vgaGraph,
required ByteData audioHed,
required ByteData audioT,
}) {
final isShareware = version == GameVersion.shareware;
final audio = parseAudio(audioHed, audioT);
return WolfensteinData(
version: version,
walls: parseWalls(vswap),
@@ -71,6 +77,8 @@ abstract class WLParser {
sounds: parseSounds(vswap).map((bytes) => PcmSound(bytes)).toList(),
levels: parseMaps(mapHead, gameMaps, isShareware: isShareware),
vgaImages: parseVgaImages(vgaDict, vgaHead, vgaGraph),
adLibSounds: audio.adLib,
music: audio.music,
);
}
@@ -289,6 +297,56 @@ abstract class WLParser {
return levels;
}
/// Extracts AdLib sounds and IMF music tracks from the audio files.
static ({List<AdLibSound> adLib, List<ImfMusic> music}) parseAudio(
ByteData audioHed,
ByteData audioT,
) {
List<int> offsets = [];
// AUDIOHED is a series of 32-bit unsigned integers
for (int i = 0; i < audioHed.lengthInBytes ~/ 4; i++) {
offsets.add(audioHed.getUint32(i * 4, Endian.little));
}
List<Uint8List> allAudioChunks = [];
for (int i = 0; i < offsets.length - 1; i++) {
int start = offsets[i];
int next = offsets[i + 1];
// 0xFFFFFFFF (or 4294967295) marks an empty slot
if (start == 0xFFFFFFFF || start >= audioT.lengthInBytes) {
allAudioChunks.add(Uint8List(0));
continue;
}
int length = next - start;
if (length <= 0) {
allAudioChunks.add(Uint8List(0));
} else {
allAudioChunks.add(
audioT.buffer.asUint8List(audioT.offsetInBytes + start, length),
);
}
}
// Wolfenstein 3D split:
// Chunks 0-299: AdLib Sounds
// Chunks 300+: IMF Music
List<AdLibSound> adLib = allAudioChunks
.take(300)
.map((bytes) => AdLibSound(bytes))
.toList();
List<ImfMusic> music = allAudioChunks
.skip(300)
.where((chunk) => chunk.isNotEmpty)
.map((bytes) => ImfMusic(bytes))
.toList();
return (adLib: adLib, music: music);
}
// --- ALGORITHM 1: CARMACK EXPANSION ---
static Uint16List _expandCarmack(Uint8List compressed) {
ByteData data = ByteData.sublistView(compressed);

View File

@@ -33,6 +33,8 @@ class WolfensteinLoader {
required ByteData vgaDict,
required ByteData vgaHead,
required ByteData vgaGraph,
required ByteData audioHed,
required ByteData audioT,
}) {
// We just act as a clean pass-through to the core parser
return WLParser.load(
@@ -43,6 +45,8 @@ class WolfensteinLoader {
vgaDict: vgaDict,
vgaHead: vgaHead,
vgaGraph: vgaGraph,
audioHed: audioHed,
audioT: audioT,
);
}
}

View File

@@ -6,7 +6,7 @@ library;
export 'src/classes/game_file.dart' show GameFile;
export 'src/classes/game_version.dart' show GameVersion;
export 'src/classes/image.dart' show VgaImage;
export 'src/classes/sound.dart' show PcmSound;
export 'src/classes/sound.dart' show PcmSound, AdLibSound, ImfMusic;
export 'src/classes/sprite.dart' hide Matrix;
export 'src/classes/wolf_level.dart' show WolfLevel;
export 'src/classes/wolfenstein_data.dart' show WolfensteinData;