Added difficulty screen

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 19:20:06 +01:00
parent 827d858f0f
commit 01d8329969
6 changed files with 156 additions and 27 deletions

View File

@@ -0,0 +1,12 @@
enum Difficulty {
canIPlayDaddy(0, "Can I play, Daddy?"),
dontHurtMe(1, "Don't hurt me."),
bringEmOn(2, "Bring em' on!"),
iAmDeathIncarnate(3, "I am Death incarnate!"),
;
final String title;
final int level;
const Difficulty(this.level, this.title);
}

19
lib/classes/entity.dart Normal file
View File

@@ -0,0 +1,19 @@
enum EntityState { staticObj, idle, patrolling, shooting, pain, dead }
class Entity {
double x;
double y;
int spriteIndex;
double angle;
EntityState state;
int mapId;
Entity({
required this.x,
required this.y,
required this.spriteIndex,
this.angle = 0.0,
this.state = EntityState.staticObj,
this.mapId = 0,
});
}

View File

@@ -0,0 +1,63 @@
import 'package:flutter/material.dart';
import 'package:wolf_dart/classes/difficulty.dart';
import 'package:wolf_dart/features/renderer/renderer.dart';
class DifficultyScreen extends StatelessWidget {
const DifficultyScreen({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'HOW TOUGH ARE YOU?',
style: TextStyle(
color: Colors.red,
fontSize: 32,
fontWeight: FontWeight.bold,
fontFamily: 'Courier',
),
),
const SizedBox(height: 40),
ListView.builder(
shrinkWrap: true,
itemCount: Difficulty.values.length,
itemBuilder: (context, index) {
final Difficulty difficulty = Difficulty.values[index];
return ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Colors.blueGrey[900],
foregroundColor: Colors.white,
minimumSize: const Size(300, 50),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(4),
),
),
onPressed: () {
// Push the renderer and pass the selected difficulty
Navigator.of(context).pushReplacement(
MaterialPageRoute(
builder: (_) => WolfRenderer(
difficulty: difficulty,
isDemo: false,
),
),
);
},
child: Text(
difficulty.title,
style: const TextStyle(fontSize: 18),
),
);
},
),
],
),
),
);
}
}

View File

@@ -1,9 +1,9 @@
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/classes/matrix.dart';
import 'package:wolf_dart/classes/sprite.dart';
import 'package:wolf_dart/features/renderer/color_palette.dart';
class RaycasterPainter extends CustomPainter {
@@ -14,7 +14,7 @@ class RaycasterPainter extends CustomPainter {
final double fov;
final Map<String, double> doorOffsets;
final List<Matrix<int>> sprites;
final List<Sprite> entities;
final List<Entity> entities;
RaycasterPainter({
required this.map,
@@ -164,7 +164,7 @@ class RaycasterPainter extends CustomPainter {
// --- 2. DRAW SPRITES ---
// Sort sprites from furthest to closest (Painter's Algorithm)
List<Sprite> activeSprites = List.from(entities);
List<Entity> activeSprites = List.from(entities);
activeSprites.sort((a, b) {
double distA =
math.pow(player.x - a.x, 2) + math.pow(player.y - a.y, 2).toDouble();
@@ -173,10 +173,10 @@ class RaycasterPainter extends CustomPainter {
return distB.compareTo(distA);
});
for (Sprite sprite in activeSprites) {
for (Entity entity in activeSprites) {
// Translate sprite position to relative to camera
double spriteX = sprite.x - player.x;
double spriteY = sprite.y - player.y;
double spriteX = entity.x - player.x;
double spriteY = entity.y - player.y;
// Inverse camera matrix (Transform to screen space)
double invDet = 1.0 / (planeX * dirY - dirX * planeY);
@@ -216,7 +216,7 @@ class RaycasterPainter extends CustomPainter {
double stepY = spriteHeight / 64.0;
// Safeguard against bad sprite indices
int safeIndex = sprite.spriteIndex.clamp(0, sprites.length - 1);
int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
Matrix<int> spritePixels = sprites[safeIndex];
for (int ty = 0; ty < 64; ty++) {

View File

@@ -3,9 +3,10 @@ import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:wolf_dart/classes/difficulty.dart';
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/classes/matrix.dart';
import 'package:wolf_dart/classes/sprite.dart';
import 'package:wolf_dart/features/map/wolf_map.dart';
import 'package:wolf_dart/features/renderer/raycast_painter.dart';
import 'package:wolf_dart/sprite_gallery.dart';
@@ -13,10 +14,12 @@ import 'package:wolf_dart/sprite_gallery.dart';
class WolfRenderer extends StatefulWidget {
const WolfRenderer({
super.key,
required this.difficulty,
this.showSpriteGallery = false,
this.isDemo = true,
});
final Difficulty difficulty;
final bool showSpriteGallery;
final bool isDemo;
@@ -39,7 +42,7 @@ class _WolfRendererState extends State<WolfRenderer>
bool _isLoading = true;
bool _spaceWasPressed = false;
List<Sprite> entities = [];
List<Entity> entities = [];
// Track door animations
// Key is "X,Y" coordinate. Value is how far open it is (0.0 to 1.0)
@@ -83,23 +86,43 @@ class _WolfRendererState extends State<WolfRenderer>
// NEW: Populate the Entities!
else if (objId >= 23 && objId <= 70) {
int calculatedSpriteIndex = objId - 21;
// Safety bounds check to prevent crashes on custom/corrupt maps
if (calculatedSpriteIndex >= 0 &&
calculatedSpriteIndex < gameMap.sprites.length) {
entities.add((
x: x + 0.5,
y: y + 0.5,
spriteIndex: calculatedSpriteIndex,
));
entities.add(
Entity(
x: x + 0.5,
y: y + 0.5,
spriteIndex: calculatedSpriteIndex,
state: EntityState.staticObj,
mapId: objId,
),
);
}
} else if (objId == 124) {
}
// NEW: The Dead Guard (FIXED INDEX)
else if (objId == 124) {
if (95 < gameMap.sprites.length) {
entities.add((
x: x + 0.5,
y: y + 0.5,
spriteIndex: 95,
));
entities.add(
Entity(
x: x + 0.5,
y: y + 0.5,
spriteIndex: 95,
state: EntityState.dead,
mapId: objId,
),
);
}
} else if (_isGuardForDifficulty(objId)) {
if (50 < gameMap.sprites.length) {
entities.add(
Entity(
x: x + 0.5,
y: y + 0.5,
spriteIndex: 50, // Front-facing Brown Guard
state: EntityState.idle,
mapId: objId,
),
);
}
}
}
@@ -260,6 +283,21 @@ class _WolfRendererState extends State<WolfRenderer>
setState(() {});
}
bool _isGuardForDifficulty(int objId) {
switch (widget.difficulty.level) {
case 0: // Baby
return objId >= 108 && objId <= 115;
case 1: // Easy
return objId >= 144 && objId <= 151;
case 2: // Normal
return objId >= 180 && objId <= 187;
case 3: // Hard
return objId >= 216 && objId <= 223;
default:
return false;
}
}
@override
Widget build(BuildContext context) {
if (_isLoading) {

View File

@@ -1,13 +1,10 @@
import 'package:flutter/material.dart';
import 'package:wolf_dart/features/renderer/renderer.dart';
import 'package:wolf_dart/features/difficulty/difficulty_screen.dart';
void main() {
runApp(
const MaterialApp(
home: WolfRenderer(
showSpriteGallery: false,
isDemo: false,
),
home: DifficultyScreen(),
),
);
}