Added a Matrix<T> typedef
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -4,6 +4,8 @@ import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/services.dart';
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typedef Matrix<T> = List<List<T>>;
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void main() => runApp(const MaterialApp(home: WolfRenderer()));
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typedef LinearCoordinates = ({double x, double y});
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@@ -20,7 +22,7 @@ class _WolfRendererState extends State<WolfRenderer>
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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final List<List<int>> map = [
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final Matrix<int> map = [
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[1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 1, 0, 0, 1, 0, 1],
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@@ -145,7 +147,7 @@ class _WolfRendererState extends State<WolfRenderer>
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}
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class RaycasterPainter extends CustomPainter {
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final List<List<int>> map;
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final Matrix<int> map;
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final LinearCoordinates player;
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final double playerAngle;
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final double fov;
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