Added a Matrix<T> typedef

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 15:31:04 +01:00
parent ed01f54ce2
commit 8f67d8de44

View File

@@ -4,6 +4,8 @@ import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
typedef Matrix<T> = List<List<T>>;
void main() => runApp(const MaterialApp(home: WolfRenderer()));
typedef LinearCoordinates = ({double x, double y});
@@ -20,7 +22,7 @@ class _WolfRendererState extends State<WolfRenderer>
late Ticker _gameLoop;
final FocusNode _focusNode = FocusNode();
final List<List<int>> map = [
final Matrix<int> map = [
[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 0, 0, 1, 0, 1],
@@ -145,7 +147,7 @@ class _WolfRendererState extends State<WolfRenderer>
}
class RaycasterPainter extends CustomPainter {
final List<List<int>> map;
final Matrix<int> map;
final LinearCoordinates player;
final double playerAngle;
final double fov;