Commit Graph

159 Commits

Author SHA1 Message Date
dc1acb7a2f WIP pushing menu to game engine - improving menu text clarity in ASCII mode
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 12:45:04 +01:00
e39dfd5da0 WIP moving difficulty selection to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 12:25:59 +01:00
0f7c77e85a Set default CLI rasterizer to be ASCII
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 10:03:30 +01:00
3c6a4672f7 Refactor and enhance documentation across the Wolf3D project
- Updated library imports to use the correct package paths for consistency.
- Added detailed documentation comments to various classes and methods, improving code readability and maintainability.
- Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality.
- Enhanced the CliInput class to better explain the input handling process and its interaction with the engine.
- Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management.
- Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture.
- Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events.
- Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 10:01:12 +01:00
28938f7301 Refactor game loop to await start and enhance Sixel rasterizer terminal support detection
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 02:43:39 +01:00
7fe9a8bc40 Added some additional sound effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 02:40:53 +01:00
806c9b6966 Refactor enemy sound handling and improve enemy type definitions
- Updated enemy classes to include alert and attack sound IDs.
- Refactored checkWakeUp and attack logic to play sounds appropriately.
- Enhanced enemy type definitions with sound mappings.
- Added unit tests for enemy spawn and validation.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 02:26:44 +01:00
b040b88d8a Cleaned up cli initialization
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 02:06:07 +01:00
7ee1d0704d Fixes pushwalls and a bunch of ASCII/sixel rasterizer issues
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 02:02:39 +01:00
d7692ea325 Improves ASCII rasterization speed and simplifies API
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 01:37:04 +01:00
309bf5c699 Added ability to swap between ASCII and sixel renderers when pressing tab
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 01:02:46 +01:00
58838a1baa Remove ascii theme switching since we don't need it anymore with the updated ascii rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 00:16:07 +01:00
0a2e047b65 Fix external CLI launching for vscode
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 00:03:51 +01:00
0647f779cd Improved hud in cli
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 23:56:21 +01:00
458c0a5d14 Double "resolution" in the CLI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 23:41:05 +01:00
72ed1ce968 Cuter cli faces
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 23:18:23 +01:00
f9e4f08363 Added ability to switch ascii themes by pressing tab
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 23:12:35 +01:00
1b75a41cd1 Fix key rebinding
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 20:47:32 +01:00
c424e10475 Enable option to turn on mouselook
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 20:45:29 +01:00
55cf73f7f5 Moved away from singleton pattern
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 20:24:39 +01:00
4c28a66554 Corrected enemy entity mapping
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 20:06:11 +01:00
673f82108d Fix enemy difficulty spawn logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 18:46:44 +01:00
62fce48527 Fix dog AI and animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 18:24:31 +01:00
815ca4a13e Added tests for validating enemy sprite ranges
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 17:30:56 +01:00
8cb1ea8d9b Fixed some enemy movement logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 17:20:24 +01:00
a2f01da515 Fix guard logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 16:59:02 +01:00
68dfd1a444 Document the managers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 15:35:30 +01:00
0e77127585 Enemies now react to shots being fired in the same area
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:10:25 +01:00
9c60c81da5 Fix enemy idle->patrolling state transition
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:05:20 +01:00
6927c902a7 Fix enemy spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:56:49 +01:00
99cca5cc10 Fix wall texture loading and improve loading times
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:43:30 +01:00
f282cb277f Fixed sprite rendering bug and death animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:41:54 +01:00
ff051d1f34 Update enemy sprite IDs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:15:35 +01:00
1575042870 Unified asset painter and added to package. Fixes and simplifes sprite rendering.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:00:04 +01:00
2ff7e04ba4 Added dartdoc comments for enemy types and sprite frame ranges. Added helper methods to enemy types to check for overlapping frames.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:46:27 +01:00
556f89e076 Added the ability to exclude frames from a frame range. This will help with death animations where the sprites are out of order.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:38:45 +01:00
a778e0f1fa Added some dartdoc comments and an (untested) sixel rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:37:11 +01:00
552a80ecc8 Added some dartdocs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 11:20:04 +01:00
7c0abd200d Added ephemeral to gitignore
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 11:19:39 +01:00
f70a94f6b2 Delete migration script
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:55:26 +01:00
0dc75ded62 Migrate all Dart packages to a single wolf_3d_dart package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:55:10 +01:00
eec1f8f495 Move rasterizer to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:20:27 +01:00
bd486e4c82 Fix door opening sound
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 17:42:16 +01:00
bc74f7beee Configure vscode
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 17:33:28 +01:00
cd56366366 Draw better CLI HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:59:47 +01:00
400720a56e Fix ASCII rasterizer scaling for CLI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:29:08 +01:00
5b417c9182 Fix aspect ratio of ASCII renderer in the GUI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:21:51 +01:00
8f33e68c04 Preserve state when switching renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:19:56 +01:00
b702c50d30 Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:10:12 +01:00
0963869b0c Added ability to swap renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 16:01:58 +01:00