Moved away from singleton pattern
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -5,11 +5,11 @@ import 'package:wolf_3d_gui/screens/game_select_screen.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Wolf3d.I.init();
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final Wolf3d wolf3d = await Wolf3d().init();
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runApp(
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const MaterialApp(
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home: GameSelectScreen(),
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MaterialApp(
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home: GameSelectScreen(wolf3d: wolf3d),
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),
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);
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}
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@@ -4,8 +4,11 @@ import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_3d_gui/screens/game_screen.dart';
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class DifficultyScreen extends StatefulWidget {
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final Wolf3d wolf3d;
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const DifficultyScreen({
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super.key,
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required this.wolf3d,
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});
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@override
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@@ -13,24 +16,25 @@ class DifficultyScreen extends StatefulWidget {
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}
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class _DifficultyScreenState extends State<DifficultyScreen> {
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bool get isShareware => Wolf3d.I.activeGame.version == GameVersion.shareware;
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bool get isShareware =>
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widget.wolf3d.activeGame.version == GameVersion.shareware;
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@override
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void dispose() {
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Wolf3d.I.audio.stopMusic();
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widget.wolf3d.audio.stopMusic();
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super.dispose();
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}
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void _startGame(Difficulty difficulty, {bool showGallery = false}) {
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Wolf3d.I.audio.stopMusic();
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widget.wolf3d.audio.stopMusic();
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (context) => GameScreen(
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data: Wolf3d.I.activeGame,
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data: widget.wolf3d.activeGame,
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difficulty: difficulty,
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startingEpisode: Wolf3d.I.activeEpisode,
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audio: Wolf3d.I.audio,
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startingEpisode: widget.wolf3d.activeEpisode,
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audio: widget.wolf3d.audio,
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),
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),
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);
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@@ -59,8 +63,6 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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),
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),
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const SizedBox(height: 40),
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// --- Difficulty Buttons ---
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ListView.builder(
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shrinkWrap: true,
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itemCount: Difficulty.values.length,
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@@ -6,7 +6,9 @@ import 'package:wolf_3d_gui/screens/sprite_gallery.dart';
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import 'package:wolf_3d_gui/screens/vga_gallery.dart';
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class EpisodeScreen extends StatefulWidget {
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const EpisodeScreen({super.key});
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final Wolf3d wolf3d;
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const EpisodeScreen({super.key, required this.wolf3d});
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@override
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State<EpisodeScreen> createState() => _EpisodeScreenState();
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@@ -16,21 +18,21 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
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@override
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void initState() {
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super.initState();
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Wolf3d.I.audio.playMenuMusic();
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widget.wolf3d.audio.playMenuMusic();
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}
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void _selectEpisode(int index) {
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Wolf3d.I.setActiveEpisode(index);
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widget.wolf3d.setActiveEpisode(index);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(),
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builder: (context) => DifficultyScreen(wolf3d: widget.wolf3d),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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final List<Episode> episodes = Wolf3d.I.activeGame.episodes;
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final List<Episode> episodes = widget.wolf3d.activeGame.episodes;
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return Scaffold(
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backgroundColor: Colors.teal,
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@@ -43,7 +45,7 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) {
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return VgaGallery(images: Wolf3d.I.vgaImages);
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return VgaGallery(images: widget.wolf3d.vgaImages);
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},
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),
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);
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@@ -55,7 +57,9 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) {
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return SpriteGallery(sprites: Wolf3d.I.sprites);
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return SpriteGallery(
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wolf3d: widget.wolf3d,
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);
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},
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),
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);
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@@ -4,25 +4,27 @@ import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_3d_gui/screens/episode_screen.dart';
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class GameSelectScreen extends StatelessWidget {
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const GameSelectScreen({super.key});
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final Wolf3d wolf3d;
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const GameSelectScreen({super.key, required this.wolf3d});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: ListView.builder(
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itemCount: Wolf3d.I.availableGames.length,
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itemCount: wolf3d.availableGames.length,
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itemBuilder: (context, i) {
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final WolfensteinData data = Wolf3d.I.availableGames[i];
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final WolfensteinData data = wolf3d.availableGames[i];
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final GameVersion version = data.version;
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return Card(
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child: ListTile(
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title: Text(version.name),
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onTap: () {
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Wolf3d.I.setActiveGame(data);
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wolf3d.setActiveGame(data);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => const EpisodeScreen(),
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builder: (context) => EpisodeScreen(wolf3d: wolf3d),
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),
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);
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},
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@@ -5,11 +5,11 @@ import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
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class SpriteGallery extends StatelessWidget {
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final List<Sprite> sprites;
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final Wolf3d wolf3d;
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const SpriteGallery({super.key, required this.sprites});
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const SpriteGallery({super.key, required this.wolf3d});
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bool get isShareware => Wolf3d.I.activeGame.version == GameVersion.shareware;
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bool get isShareware => wolf3d.activeGame.version == GameVersion.shareware;
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@override
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Widget build(BuildContext context) {
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@@ -25,9 +25,8 @@ class SpriteGallery extends StatelessWidget {
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crossAxisSpacing: 8,
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mainAxisSpacing: 8,
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),
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itemCount: sprites.length,
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itemCount: wolf3d.sprites.length,
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itemBuilder: (context, index) {
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// --- Check which enemy owns this sprite ---
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String label = "Sprite Index: $index";
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for (final enemy in EnemyType.values) {
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if (enemy.claimsSpriteIndex(index, isShareware: isShareware)) {
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@@ -36,14 +35,10 @@ class SpriteGallery extends StatelessWidget {
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isShareware: isShareware,
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);
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// Appends the enum name (e.g., "guard", "dog")
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label += "\n${enemy.name}";
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// Appends the animation name
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if (animation != null) {
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label += "\n${animation.name}";
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}
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break;
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}
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}
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@@ -61,7 +56,7 @@ class SpriteGallery extends StatelessWidget {
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Expanded(
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child: AspectRatio(
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aspectRatio: 4 / 3,
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child: WolfAssetPainter.sprite(sprites[index]),
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child: WolfAssetPainter.sprite(wolf3d.sprites[index]),
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),
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),
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],
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@@ -3,48 +3,52 @@ import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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class FlutterAudioAdapter implements EngineAudio {
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final Wolf3d wolf3d;
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FlutterAudioAdapter(this.wolf3d);
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@override
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void playLevelMusic(WolfLevel level) {
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Wolf3d.I.audio.playLevelMusic(level);
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wolf3d.audio.playLevelMusic(level);
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}
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@override
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void stopMusic() {
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Wolf3d.I.audio.stopMusic();
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wolf3d.audio.stopMusic();
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}
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@override
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void playSoundEffect(int sfxId) {
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Wolf3d.I.audio.playSoundEffect(sfxId);
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wolf3d.audio.playSoundEffect(sfxId);
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}
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@override
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void playMenuMusic() {
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Wolf3d.I.audio.playMenuMusic();
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wolf3d.audio.playMenuMusic();
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}
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@override
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Future<void> init() async {
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await Wolf3d.I.audio.init();
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await wolf3d.audio.init();
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}
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@override
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void dispose() {
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Wolf3d.I.audio.dispose();
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wolf3d.audio.dispose();
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}
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@override
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Future<void> debugSoundTest() async {
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Wolf3d.I.audio.debugSoundTest();
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wolf3d.audio.debugSoundTest();
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}
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@override
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WolfensteinData? get activeGame => Wolf3d.I.activeGame;
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WolfensteinData? get activeGame => wolf3d.activeGame;
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@override
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set activeGame(WolfensteinData? value) {
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if (value != null) {
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Wolf3d.I.setActiveGame(value);
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wolf3d.setActiveGame(value);
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}
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}
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}
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@@ -6,9 +6,7 @@ import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_synth.dart';
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class Wolf3d {
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Wolf3d._();
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static final Wolf3d _instance = Wolf3d._();
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static Wolf3d get I => _instance;
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Wolf3d();
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// --- State ---
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final List<WolfensteinData> availableGames = [];
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@@ -31,6 +29,13 @@ class Wolf3d {
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int get activeEpisode => _activeEpisode;
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void setActiveEpisode(int episodeIndex) {
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if (_activeGame == null) {
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throw StateError("No active game selected. Call setActiveGame() first.");
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}
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if (episodeIndex < 0 || episodeIndex >= _activeGame!.episodes.length) {
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throw RangeError("Episode index out of range for the active game.");
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}
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_activeEpisode = episodeIndex;
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}
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@@ -45,12 +50,22 @@ class Wolf3d {
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// --- Actions ---
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void setActiveGame(WolfensteinData game) {
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if (!availableGames.contains(game)) {
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throw ArgumentError(
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"The provided game data is not in the list of available games.",
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);
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}
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if (_activeGame == game) {
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return; // No change needed
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}
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_activeGame = game;
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audio.activeGame = game;
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}
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/// Initializes the engine by loading available game data.
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Future<void> init({String? directory}) async {
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Future<Wolf3d> init({String? directory}) async {
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await audio.init();
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availableGames.clear();
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@@ -63,7 +78,6 @@ class Wolf3d {
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for (final version in versionsToTry) {
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try {
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final ext = version.version.fileExtension;
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// final folder = 'assets/${version.path}';
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final folder = 'packages/wolf_3d_assets/assets/${version.path}';
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final data = WolfensteinLoader.loadFromBytes(
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@@ -100,6 +114,8 @@ class Wolf3d {
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debugPrint("External discovery failed: $e");
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}
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}
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return this;
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}
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Future<ByteData?> _tryLoad(String path) async {
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