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460552378a
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Add some debugging for later
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 21:15:34 +01:00 |
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b0852543b0
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Play (wrong) door sound effect when the door opens or closes
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 21:13:41 +01:00 |
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b3b909a9b6
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Remove unnecessary data class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 20:25:28 +01:00 |
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192b69f1d1
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Changed audio playback package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 20:18:12 +01:00 |
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173339af82
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Fixed shareware sprites
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 20:12:59 +01:00 |
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d4183beb3f
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Fixed enemy sprite id mappings
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 20:03:57 +01:00 |
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f12748f631
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Working on fixing enemy ids and spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 19:46:00 +01:00 |
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301218a01b
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Slowly fixing enemies
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 19:36:37 +01:00 |
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0eebf8e4fa
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Mapping enemy ids to difficulties
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 19:21:12 +01:00 |
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6c55136d5b
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Update enemy AI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 18:16:46 +01:00 |
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347528c9f4
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Adjust enemy sprites
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 18:10:35 +01:00 |
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25c08dfe99
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Re-added the sprite screen. Made some adjustments to enemy AI.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 18:08:00 +01:00 |
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2892984e4e
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Fix wrong enemies spawning all over
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 17:10:54 +01:00 |
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da00c5237f
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Fix dead guard not spawning at the beginning of the level
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 16:27:59 +01:00 |
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20755e93ed
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Decouple the engine from Flutter entirely
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 16:20:19 +01:00 |
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57d394e911
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De-coupled remaining aspects of game into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 16:17:27 +01:00 |
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026e6d8cb4
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WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 15:53:39 +01:00 |
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5f3e3bb823
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Handle exit elevators and secret levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 15:25:22 +01:00 |
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45ab8e4aed
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Move level count to getter
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:57:03 +01:00 |
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a75ade8b33
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Load menu and level audio dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:54:57 +01:00 |
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6eb903cbaa
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Delegate all audio management to the new audio package, then manage that through a new wolf3d class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:33:58 +01:00 |
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070110adae
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Move initialization and access to a singleton
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:03:28 +01:00 |
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27713dbbfb
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Smarter asset loading. Better audio rendering.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 13:40:47 +01:00 |
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649a1419a8
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Added drums, snares, etc. OPL2 emulator is now feature complete.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 13:01:54 +01:00 |
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6507950a95
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Music now sounds like SB16
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:57:00 +01:00 |
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283f118ac2
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Added FM synth
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:51:09 +01:00 |
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4bcb1e76f0
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Added ADSR to sound rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:49:21 +01:00 |
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a7506b475e
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Fix sound rendering for web
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:46:38 +01:00 |
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0dcc19dd37
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Adjustments to audio parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:37:04 +01:00 |
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431126f893
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Fix errors when parsing audio
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:26:35 +01:00 |
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b0f75d9f10
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Updated imports
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:52:12 +01:00 |
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0e7d953ec5
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Moved data types to its own package and added empty synth package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:51:18 +01:00 |
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e6fa4b761e
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Added music decoding
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:42:02 +01:00 |
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9d1f38752a
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Added audio loading and decompressing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:36:25 +01:00 |
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2db9dad00d
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Added dynamic discovery of available game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:23:41 +01:00 |
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f6656ea9dc
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Moved data loading to parser. Added remaining shareware data.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 00:27:04 +01:00 |
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fc5e07ea10
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Moving level loading into the package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 23:30:51 +01:00 |
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1ec891d9a0
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Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 21:06:31 +01:00 |
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f225ca728e
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Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:34:39 +01:00 |
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