WIP: Refactoring game engine and entities into packages

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 15:53:39 +01:00
parent 5f3e3bb823
commit 026e6d8cb4
46 changed files with 645 additions and 116 deletions

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@@ -2,10 +2,8 @@ import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/pushwall_manager.dart';
import 'package:wolf_dart/features/player/player.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
import 'package:wolf_dart/features/renderer/color_palette.dart';
class RaycasterPainter extends CustomPainter {

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@@ -3,17 +3,8 @@ import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/collectible.dart';
import 'package:wolf_dart/features/entities/door_manager.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/entity_registry.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_dart/features/entities/pushwall_manager.dart';
import 'package:wolf_dart/features/input/input_manager.dart';
import 'package:wolf_dart/features/player/player.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
import 'package:wolf_dart/features/renderer/raycast_painter.dart';
import 'package:wolf_dart/features/renderer/weapon_painter.dart';
import 'package:wolf_dart/features/ui/hud.dart';

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@@ -1,6 +1,5 @@
import 'package:flutter/material.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/renderer/renderer.dart';
import 'package:wolf_dart/wolf_3d.dart';

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@@ -1,5 +1,5 @@
import 'package:flutter/material.dart';
import 'package:wolf_dart/features/player/player.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
class Hud extends StatelessWidget {
final Player player;

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@@ -1,6 +1,6 @@
import 'package:flutter/material.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
import 'package:wolf_dart/features/renderer/color_palette.dart';
class SpriteGallery extends StatelessWidget {

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@@ -1,6 +1,5 @@
import 'package:wolf_dart/classes/cardinal_direction.dart';
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
abstract class MapObject {
// --- Player Spawns ---

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@@ -3,10 +3,14 @@
/// More dartdocs go here.
library;
export 'src/cardinal_direction.dart' show CardinalDirection;
export 'src/coordinate_2d.dart' show Coordinate2D;
export 'src/difficulty.dart' show Difficulty;
export 'src/episode.dart' show Episode;
export 'src/game_file.dart' show GameFile;
export 'src/game_version.dart' show GameVersion;
export 'src/image.dart' show VgaImage;
export 'src/map_objects.dart' show MapObject;
export 'src/sound.dart'
show PcmSound, AdLibSound, ImfMusic, ImfInstruction, WolfMusicMap;
export 'src/sprite.dart' hide Matrix;

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@@ -8,6 +8,9 @@ environment:
resolution: workspace
dependencies:
wolf_3d_entities: any
dev_dependencies:
lints: ^6.0.0
test: ^1.25.6

7
packages/wolf_3d_engine/.gitignore vendored Normal file
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@@ -0,0 +1,7 @@
# https://dart.dev/guides/libraries/private-files
# Created by `dart pub`
.dart_tool/
# Avoid committing pubspec.lock for library packages; see
# https://dart.dev/guides/libraries/private-files#pubspeclock.
pubspec.lock

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@@ -0,0 +1,3 @@
## 1.0.0
- Initial version.

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@@ -0,0 +1,39 @@
<!--
This README describes the package. If you publish this package to pub.dev,
this README's contents appear on the landing page for your package.
For information about how to write a good package README, see the guide for
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
For general information about developing packages, see the Dart guide for
[creating packages](https://dart.dev/guides/libraries/create-packages)
and the Flutter guide for
[developing packages and plugins](https://flutter.dev/to/develop-packages).
-->
TODO: Put a short description of the package here that helps potential users
know whether this package might be useful for them.
## Features
TODO: List what your package can do. Maybe include images, gifs, or videos.
## Getting started
TODO: List prerequisites and provide or point to information on how to
start using the package.
## Usage
TODO: Include short and useful examples for package users. Add longer examples
to `/example` folder.
```dart
const like = 'sample';
```
## Additional information
TODO: Tell users more about the package: where to find more information, how to
contribute to the package, how to file issues, what response they can expect
from the package authors, and more.

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@@ -0,0 +1,30 @@
# This file configures the static analysis results for your project (errors,
# warnings, and lints).
#
# This enables the 'recommended' set of lints from `package:lints`.
# This set helps identify many issues that may lead to problems when running
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
# style and format.
#
# If you want a smaller set of lints you can change this to specify
# 'package:lints/core.yaml'. These are just the most critical lints
# (the recommended set includes the core lints).
# The core lints are also what is used by pub.dev for scoring packages.
include: package:lints/recommended.yaml
# Uncomment the following section to specify additional rules.
# linter:
# rules:
# - camel_case_types
# analyzer:
# exclude:
# - path/to/excluded/files/**
# For more information about the core and recommended set of lints, see
# https://dart.dev/go/core-lints
# For additional information about configuring this file, see
# https://dart.dev/guides/language/analysis-options

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@@ -1,5 +1,5 @@
import 'package:flutter/services.dart';
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
class InputManager {
Set<LogicalKeyboardKey> _previousKeys = {};

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@@ -1,7 +1,7 @@
import 'dart:math' as math;
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/features/entities/door.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
class DoorManager {
// Key is '$x,$y'

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@@ -1,7 +1,6 @@
import 'dart:math' as math;
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
class Pushwall {
int x;

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@@ -1,15 +1,7 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/collectible.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_dart/features/weapon/weapons/chain_gun.dart';
import 'package:wolf_dart/features/weapon/weapons/knife.dart';
import 'package:wolf_dart/features/weapon/weapons/machine_gun.dart';
import 'package:wolf_dart/features/weapon/weapons/pistol.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
enum WeaponSwitchState { idle, lowering, raising }

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@@ -0,0 +1,349 @@
// No flutter imports allowed!
import 'dart:math' as math;
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
class WolfEngine {
WolfEngine({
required this.data,
required this.difficulty,
required this.startingEpisode,
required this.onGameWon,
});
final WolfensteinData data;
final Difficulty difficulty;
final int startingEpisode;
// Standard Dart function instead of Flutter's VoidCallback
final void Function() onGameWon;
// Managers
final InputManager inputManager = InputManager();
final DoorManager doorManager = DoorManager();
final PushwallManager pushwallManager = PushwallManager();
// State
late Player player;
late Level currentLevel;
late WolfLevel activeLevel;
List<Entity> entities = [];
int _currentEpisodeIndex = 0;
int _currentLevelIndex = 0;
int? _returnLevelIndex;
double damageFlashOpacity = 0.0;
bool isInitialized = false;
void init() {
_currentEpisodeIndex = startingEpisode;
_currentLevelIndex = 0;
_loadLevel();
isInitialized = true;
}
// Expect standard Dart Duration. The host app is responsible for the loop.
void tick(Duration elapsed) {
if (!isInitialized) return;
final inputResult = _processInputs(elapsed);
doorManager.update(elapsed);
pushwallManager.update(elapsed, currentLevel);
player.updateWeaponSwitch();
player.angle += inputResult.dAngle;
if (player.angle < 0) player.angle += 2 * math.pi;
if (player.angle >= 2 * math.pi) player.angle -= 2 * math.pi;
final Coordinate2D validatedPos = _calculateValidatedPosition(
player.position,
inputResult.movement,
);
player.x = validatedPos.x;
player.y = validatedPos.y;
_updateEntities(elapsed);
if (damageFlashOpacity > 0) {
damageFlashOpacity = math.max(0.0, damageFlashOpacity - 0.05);
}
player.updateWeapon(
currentTime: elapsed.inMilliseconds,
entities: entities,
isWalkable: isWalkable,
);
}
void _loadLevel() {
entities.clear();
damageFlashOpacity = 0.0;
final episode = data.episodes[_currentEpisodeIndex];
activeLevel = episode.levels[_currentLevelIndex];
currentLevel = List.generate(64, (y) => List.from(activeLevel.wallGrid[y]));
final Level objectLevel = activeLevel.objectGrid;
doorManager.initDoors(currentLevel);
pushwallManager.initPushwalls(currentLevel, objectLevel);
// TODO: Consider abstracting audio so the engine doesn't depend on Wolf3d singleton
Wolf3d.I.audio.playLevelMusic(activeLevel);
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
int objId = objectLevel[y][x];
if (!MapObject.shouldSpawn(objId, difficulty)) continue;
if (objId >= MapObject.playerNorth && objId <= MapObject.playerWest) {
double spawnAngle = 0.0;
if (objId == MapObject.playerNorth) {
spawnAngle = 3 * math.pi / 2;
} else if (objId == MapObject.playerEast) {
spawnAngle = 0.0;
} else if (objId == MapObject.playerSouth) {
spawnAngle = math.pi / 2;
} else if (objId == MapObject.playerWest) {
spawnAngle = math.pi;
}
player = Player(x: x + 0.5, y: y + 0.5, angle: spawnAngle);
} else {
Entity? newEntity = EntityRegistry.spawn(
objId,
x + 0.5,
y + 0.5,
difficulty,
data.sprites.length,
isSharewareMode: data.version == GameVersion.shareware,
);
if (newEntity != null) entities.add(newEntity);
}
}
}
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
int id = currentLevel[y][x];
if (!((id >= 1 && id <= 63) || (id >= 90 && id <= 101))) {
currentLevel[y][x] = 0;
}
}
}
_bumpPlayerIfStuck();
print("Loaded Floor: ${_currentLevelIndex + 1} - ${activeLevel.name}");
}
void _onLevelCompleted({bool isSecretExit = false}) {
Wolf3d.I.audio.stopMusic();
final currentEpisode = data.episodes[_currentEpisodeIndex];
if (isSecretExit) {
_returnLevelIndex = _currentLevelIndex + 1;
_currentLevelIndex = 9;
} else {
if (_currentLevelIndex == 9 && _returnLevelIndex != null) {
_currentLevelIndex = _returnLevelIndex!;
_returnLevelIndex = null;
} else {
_currentLevelIndex++;
}
}
if (_currentLevelIndex >= currentEpisode.levels.length ||
_currentLevelIndex > 9) {
print("Episode Completed! You win!");
onGameWon();
} else {
_loadLevel();
}
}
({Coordinate2D movement, double dAngle}) _processInputs(Duration elapsed) {
inputManager.update();
const double moveSpeed = 0.14;
const double turnSpeed = 0.10;
Coordinate2D movement = const Coordinate2D(0, 0);
double dAngle = 0.0;
if (inputManager.requestedWeapon != null) {
player.requestWeaponSwitch(inputManager.requestedWeapon!);
}
if (inputManager.isFiring) {
player.fire(elapsed.inMilliseconds);
} else {
player.releaseTrigger();
}
if (inputManager.isTurningLeft) dAngle -= turnSpeed;
if (inputManager.isTurningRight) dAngle += turnSpeed;
Coordinate2D forwardVec = Coordinate2D(
math.cos(player.angle),
math.sin(player.angle),
);
if (inputManager.isMovingForward) movement += forwardVec * moveSpeed;
if (inputManager.isMovingBackward) movement -= forwardVec * moveSpeed;
if (inputManager.isInteracting) {
int targetX = (player.x + math.cos(player.angle)).toInt();
int targetY = (player.y + math.sin(player.angle)).toInt();
if (targetX >= 0 && targetX < 64 && targetY >= 0 && targetY < 64) {
int wallId = currentLevel[targetY][targetX];
if (wallId == MapObject.normalElevatorSwitch) {
_onLevelCompleted(isSecretExit: false);
return (movement: const Coordinate2D(0, 0), dAngle: 0.0);
} else if (wallId == MapObject.secretElevatorSwitch) {
_onLevelCompleted(isSecretExit: true);
return (movement: const Coordinate2D(0, 0), dAngle: 0.0);
}
int objId = activeLevel.objectGrid[targetY][targetX];
if (objId == MapObject.normalExitTrigger) {
_onLevelCompleted(isSecretExit: false);
return (movement: movement, dAngle: dAngle);
} else if (objId == MapObject.secretExitTrigger) {
_onLevelCompleted(isSecretExit: true);
return (movement: movement, dAngle: dAngle);
}
}
doorManager.handleInteraction(player.x, player.y, player.angle);
pushwallManager.handleInteraction(
player.x,
player.y,
player.angle,
currentLevel,
);
}
return (movement: movement, dAngle: dAngle);
}
Coordinate2D _calculateValidatedPosition(
Coordinate2D currentPos,
Coordinate2D movement,
) {
const double margin = 0.3;
double newX = currentPos.x;
double newY = currentPos.y;
Coordinate2D target = currentPos + movement;
if (movement.x != 0) {
int checkX = (movement.x > 0)
? (target.x + margin).toInt()
: (target.x - margin).toInt();
if (isWalkable(checkX, currentPos.y.toInt())) newX = target.x;
}
if (movement.y != 0) {
int checkY = (movement.y > 0)
? (target.y + margin).toInt()
: (target.y - margin).toInt();
if (isWalkable(newX.toInt(), checkY)) newY = target.y;
}
return Coordinate2D(newX, newY);
}
void _updateEntities(Duration elapsed) {
List<Entity> itemsToRemove = [];
List<Entity> itemsToAdd = [];
for (Entity entity in entities) {
if (entity is Enemy) {
final intent = entity.update(
elapsedMs: elapsed.inMilliseconds,
playerPosition: player.position,
isWalkable: isWalkable,
tryOpenDoor: doorManager.tryOpenDoor,
onDamagePlayer: (int damage) {
player.takeDamage(damage);
damageFlashOpacity = 0.5;
},
);
entity.angle = intent.newAngle;
entity.x += intent.movement.x;
entity.y += intent.movement.y;
if (entity.state == EntityState.dead &&
entity.isDying &&
!entity.hasDroppedItem) {
entity.hasDroppedItem = true;
Entity? droppedAmmo = EntityRegistry.spawn(
MapObject.ammoClip,
entity.x,
entity.y,
difficulty,
data.sprites.length,
);
if (droppedAmmo != null) itemsToAdd.add(droppedAmmo);
}
} else if (entity is Collectible) {
if (player.position.distanceTo(entity.position) < 0.5) {
if (player.tryPickup(entity)) {
itemsToRemove.add(entity);
}
}
}
}
if (itemsToRemove.isNotEmpty) {
entities.removeWhere((e) => itemsToRemove.contains(e));
}
if (itemsToAdd.isNotEmpty) entities.addAll(itemsToAdd);
}
bool isWalkable(int x, int y) {
if (currentLevel[y][x] == 0) return true;
if (currentLevel[y][x] >= 90) return doorManager.isDoorOpenEnough(x, y);
return false;
}
void _bumpPlayerIfStuck() {
int pX = player.x.toInt();
int pY = player.y.toInt();
if (pY < 0 ||
pY >= currentLevel.length ||
pX < 0 ||
pX >= currentLevel[0].length ||
currentLevel[pY][pX] > 0) {
double shortestDist = double.infinity;
Coordinate2D nearestSafeSpot = Coordinate2D(1.5, 1.5);
for (int y = 0; y < currentLevel.length; y++) {
for (int x = 0; x < currentLevel[y].length; x++) {
if (currentLevel[y][x] == 0) {
Coordinate2D safeSpot = Coordinate2D(x + 0.5, y + 0.5);
double dist = safeSpot.distanceTo(player.position);
if (dist < shortestDist) {
shortestDist = dist;
nearestSafeSpot = safeSpot;
}
}
}
}
player.x = nearestSafeSpot.x;
player.y = nearestSafeSpot.y;
}
}
}

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@@ -0,0 +1,9 @@
/// Support for doing something awesome.
///
/// More dartdocs go here.
library;
export 'src/managers/door_manager.dart';
export 'src/managers/pushwall_manager.dart';
export 'src/player/player.dart';
export 'src/wolf_3d_engine_base.dart';

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@@ -0,0 +1,17 @@
name: wolf_3d_engine
description: A starting point for Dart libraries or applications.
version: 1.0.0
# repository: https://github.com/my_org/my_repo
environment:
sdk: ^3.11.1
resolution: workspace
dependencies:
wolf_3d_data_types: any
wolf_3d_entities: any
dev_dependencies:
lints: ^6.0.0
test: ^1.25.6

7
packages/wolf_3d_entities/.gitignore vendored Normal file
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@@ -0,0 +1,7 @@
# https://dart.dev/guides/libraries/private-files
# Created by `dart pub`
.dart_tool/
# Avoid committing pubspec.lock for library packages; see
# https://dart.dev/guides/libraries/private-files#pubspeclock.
pubspec.lock

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@@ -0,0 +1,3 @@
## 1.0.0
- Initial version.

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@@ -0,0 +1,39 @@
<!--
This README describes the package. If you publish this package to pub.dev,
this README's contents appear on the landing page for your package.
For information about how to write a good package README, see the guide for
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
For general information about developing packages, see the Dart guide for
[creating packages](https://dart.dev/guides/libraries/create-packages)
and the Flutter guide for
[developing packages and plugins](https://flutter.dev/to/develop-packages).
-->
TODO: Put a short description of the package here that helps potential users
know whether this package might be useful for them.
## Features
TODO: List what your package can do. Maybe include images, gifs, or videos.
## Getting started
TODO: List prerequisites and provide or point to information on how to
start using the package.
## Usage
TODO: Include short and useful examples for package users. Add longer examples
to `/example` folder.
```dart
const like = 'sample';
```
## Additional information
TODO: Tell users more about the package: where to find more information, how to
contribute to the package, how to file issues, what response they can expect
from the package authors, and more.

View File

@@ -0,0 +1,30 @@
# This file configures the static analysis results for your project (errors,
# warnings, and lints).
#
# This enables the 'recommended' set of lints from `package:lints`.
# This set helps identify many issues that may lead to problems when running
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
# style and format.
#
# If you want a smaller set of lints you can change this to specify
# 'package:lints/core.yaml'. These are just the most critical lints
# (the recommended set includes the core lints).
# The core lints are also what is used by pub.dev for scoring packages.
include: package:lints/recommended.yaml
# Uncomment the following section to specify additional rules.
# linter:
# rules:
# - camel_case_types
# analyzer:
# exclude:
# - path/to/excluded/files/**
# For more information about the core and recommended set of lints, see
# https://dart.dev/go/core-lints
# For additional information about configuring this file, see
# https://dart.dev/guides/language/analysis-options

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@@ -1,5 +1,5 @@
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entity.dart';
enum CollectibleType { ammo, health, treasure, weapon, key }

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@@ -1,5 +1,5 @@
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class Decorative extends Entity {
Decorative({

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@@ -1,10 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class HansGrosse extends Enemy {
static const double speed = 0.04;
@@ -17,10 +15,7 @@ class HansGrosse extends Enemy {
required super.angle,
required super.mapId,
required Difficulty difficulty,
}) : super(
spriteIndex: _baseSprite,
state: EntityState.idle,
) {
}) : super(spriteIndex: _baseSprite, state: EntityState.idle) {
// Boss health scales heavily with difficulty
health = switch (difficulty.level) {
0 => 850,

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@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class Dog extends Enemy {
static const double speed = 0.05;
@@ -15,10 +15,7 @@ class Dog extends Enemy {
required super.y,
required super.angle,
required super.mapId,
}) : super(
spriteIndex: type.spriteBaseIdx,
state: EntityState.idle,
) {
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle) {
health = 1;
damage = 5;
}

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@@ -1,39 +1,26 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/enemies/dog.dart';
import 'package:wolf_dart/features/entities/enemies/guard.dart';
import 'package:wolf_dart/features/entities/enemies/mutant.dart';
import 'package:wolf_dart/features/entities/enemies/officer.dart';
import 'package:wolf_dart/features/entities/enemies/ss.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/dog.dart';
import 'package:wolf_3d_entities/src/entities/enemies/guard.dart';
import 'package:wolf_3d_entities/src/entities/enemies/mutant.dart';
import 'package:wolf_3d_entities/src/entities/enemies/officer.dart';
import 'package:wolf_3d_entities/src/entities/enemies/ss.dart';
import 'package:wolf_3d_entities/src/entity.dart';
enum EnemyAnimation {
idle,
walking,
attacking,
pain,
dying,
dead,
}
enum EnemyAnimation { idle, walking, attacking, pain, dying, dead }
enum EnemyType {
guard(mapBaseId: 108, spriteBaseIdx: 50),
dog(mapBaseId: 216, spriteBaseIdx: 99),
ss(mapBaseId: 180, spriteBaseIdx: 138),
mutant(mapBaseId: 252, spriteBaseIdx: 187),
officer(mapBaseId: 144, spriteBaseIdx: 238),
;
officer(mapBaseId: 144, spriteBaseIdx: 238);
final int mapBaseId;
final int spriteBaseIdx;
const EnemyType({
required this.mapBaseId,
required this.spriteBaseIdx,
});
const EnemyType({required this.mapBaseId, required this.spriteBaseIdx});
/// Helper to check if a specific TED5 Map ID belongs to this enemy
bool claimsMapId(int id) => id >= mapBaseId && id <= mapBaseId + 35;

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class Guard extends Enemy {
static const double speed = 0.03;
@@ -15,10 +15,7 @@ class Guard extends Enemy {
required super.y,
required super.angle,
required super.mapId,
}) : super(
spriteIndex: type.spriteBaseIdx,
state: EntityState.idle,
);
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle);
@override
({Coordinate2D movement, double newAngle}) update({

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class Mutant extends Enemy {
static const double speed = 0.04;
@@ -15,10 +15,7 @@ class Mutant extends Enemy {
required super.y,
required super.angle,
required super.mapId,
}) : super(
spriteIndex: type.spriteBaseIdx,
state: EntityState.idle,
) {
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle) {
health = 45;
damage = 10;
}

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class Officer extends Enemy {
static const double speed = 0.055;

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
class SS extends Enemy {
static const double speed = 0.04;
@@ -13,10 +13,7 @@ class SS extends Enemy {
required super.y,
required super.angle,
required super.mapId,
}) : super(
spriteIndex: EnemyType.ss.spriteBaseIdx,
state: EntityState.idle,
) {
}) : super(spriteIndex: EnemyType.ss.spriteBaseIdx, state: EntityState.idle) {
health = 100;
damage = 20;
}

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math;
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
enum WeaponState { idle, firing }

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
class ChainGun extends Weapon {
ChainGun()

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
class Knife extends Weapon {
Knife()

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
class MachineGun extends Weapon {
MachineGun()

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/features/weapon/weapon.dart';
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
class Pistol extends Weapon {
Pistol()

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/classes/coordinate_2d.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
enum EntityState { staticObj, idle, patrolling, attacking, pain, dead }

View File

@@ -1,10 +1,9 @@
import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/collectible.dart';
import 'package:wolf_dart/features/entities/decorative.dart';
import 'package:wolf_dart/features/entities/enemies/bosses/hans_grosse.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/src/entities/collectible.dart';
import 'package:wolf_3d_entities/src/entities/decorative.dart';
import 'package:wolf_3d_entities/src/entities/enemies/bosses/hans_grosse.dart';
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
import 'package:wolf_3d_entities/src/entity.dart';
typedef EntitySpawner =
Entity? Function(

View File

@@ -0,0 +1,22 @@
/// Support for doing something awesome.
///
/// More dartdocs go here.
library;
export 'src/entities/collectible.dart';
export 'src/entities/decorative.dart';
export 'src/entities/door.dart';
export 'src/entities/enemies/bosses/hans_grosse.dart';
export 'src/entities/enemies/dog.dart';
export 'src/entities/enemies/enemy.dart';
export 'src/entities/enemies/guard.dart';
export 'src/entities/enemies/mutant.dart';
export 'src/entities/enemies/officer.dart';
export 'src/entities/enemies/ss.dart';
export 'src/entities/weapon/weapon.dart';
export 'src/entities/weapon/weapons/chain_gun.dart';
export 'src/entities/weapon/weapons/knife.dart';
export 'src/entities/weapon/weapons/machine_gun.dart';
export 'src/entities/weapon/weapons/pistol.dart';
export 'src/entity.dart';
export 'src/entity_registry.dart';

View File

@@ -0,0 +1,16 @@
name: wolf_3d_entities
description: A starting point for Dart libraries or applications.
version: 1.0.0
# repository: https://github.com/my_org/my_repo
environment:
sdk: ^3.11.1
resolution: workspace
dependencies:
wolf_3d_data_types: any
dev_dependencies:
lints: ^6.0.0
test: ^1.25.6

View File

@@ -10,6 +10,8 @@ dependencies:
wolf_3d_data: any
wolf_3d_data_types: any
wolf_3d_synth: any
wolf_3d_engine: any
wolf_3d_entities: any
flutter:
sdk: flutter
@@ -28,3 +30,5 @@ workspace:
- packages/wolf_3d_data/
- packages/wolf_3d_data_types/
- packages/wolf_3d_synth/
- packages/wolf_3d_engine/
- packages/wolf_3d_entities/