WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -2,10 +2,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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@@ -3,17 +3,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/door_manager.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/entity_registry.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/input/input_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_dart/features/renderer/raycast_painter.dart';
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import 'package:wolf_dart/features/renderer/weapon_painter.dart';
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import 'package:wolf_dart/features/ui/hud.dart';
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@@ -1,6 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/renderer/renderer.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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@@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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class Hud extends StatelessWidget {
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final Player player;
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@@ -1,6 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class SpriteGallery extends StatelessWidget {
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@@ -1,6 +1,5 @@
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import 'package:wolf_dart/classes/cardinal_direction.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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abstract class MapObject {
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// --- Player Spawns ---
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@@ -3,10 +3,14 @@
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/// More dartdocs go here.
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library;
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export 'src/cardinal_direction.dart' show CardinalDirection;
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export 'src/coordinate_2d.dart' show Coordinate2D;
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export 'src/difficulty.dart' show Difficulty;
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export 'src/episode.dart' show Episode;
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export 'src/game_file.dart' show GameFile;
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export 'src/game_version.dart' show GameVersion;
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export 'src/image.dart' show VgaImage;
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export 'src/map_objects.dart' show MapObject;
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export 'src/sound.dart'
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show PcmSound, AdLibSound, ImfMusic, ImfInstruction, WolfMusicMap;
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export 'src/sprite.dart' hide Matrix;
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@@ -8,6 +8,9 @@ environment:
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resolution: workspace
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dependencies:
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wolf_3d_entities: any
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dev_dependencies:
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lints: ^6.0.0
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test: ^1.25.6
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7
packages/wolf_3d_engine/.gitignore
vendored
Normal file
7
packages/wolf_3d_engine/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
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# https://dart.dev/guides/libraries/private-files
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# Created by `dart pub`
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.dart_tool/
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# Avoid committing pubspec.lock for library packages; see
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# https://dart.dev/guides/libraries/private-files#pubspeclock.
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pubspec.lock
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3
packages/wolf_3d_engine/CHANGELOG.md
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3
packages/wolf_3d_engine/CHANGELOG.md
Normal file
@@ -0,0 +1,3 @@
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## 1.0.0
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- Initial version.
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39
packages/wolf_3d_engine/README.md
Normal file
39
packages/wolf_3d_engine/README.md
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@@ -0,0 +1,39 @@
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<!--
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This README describes the package. If you publish this package to pub.dev,
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this README's contents appear on the landing page for your package.
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For information about how to write a good package README, see the guide for
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[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
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For general information about developing packages, see the Dart guide for
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[creating packages](https://dart.dev/guides/libraries/create-packages)
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and the Flutter guide for
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[developing packages and plugins](https://flutter.dev/to/develop-packages).
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-->
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TODO: Put a short description of the package here that helps potential users
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know whether this package might be useful for them.
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## Features
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TODO: List what your package can do. Maybe include images, gifs, or videos.
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## Getting started
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TODO: List prerequisites and provide or point to information on how to
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start using the package.
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## Usage
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TODO: Include short and useful examples for package users. Add longer examples
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to `/example` folder.
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```dart
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const like = 'sample';
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```
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## Additional information
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TODO: Tell users more about the package: where to find more information, how to
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contribute to the package, how to file issues, what response they can expect
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from the package authors, and more.
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30
packages/wolf_3d_engine/analysis_options.yaml
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30
packages/wolf_3d_engine/analysis_options.yaml
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@@ -0,0 +1,30 @@
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# This file configures the static analysis results for your project (errors,
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# warnings, and lints).
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#
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# This enables the 'recommended' set of lints from `package:lints`.
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# This set helps identify many issues that may lead to problems when running
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# or consuming Dart code, and enforces writing Dart using a single, idiomatic
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# style and format.
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#
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# If you want a smaller set of lints you can change this to specify
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# 'package:lints/core.yaml'. These are just the most critical lints
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# (the recommended set includes the core lints).
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# The core lints are also what is used by pub.dev for scoring packages.
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include: package:lints/recommended.yaml
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# Uncomment the following section to specify additional rules.
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# linter:
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# rules:
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# - camel_case_types
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# analyzer:
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# exclude:
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# - path/to/excluded/files/**
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# For more information about the core and recommended set of lints, see
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# https://dart.dev/go/core-lints
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# For additional information about configuring this file, see
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# https://dart.dev/guides/language/analysis-options
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@@ -1,5 +1,5 @@
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/features/weapon/weapon.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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class InputManager {
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Set<LogicalKeyboardKey> _previousKeys = {};
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@@ -1,7 +1,7 @@
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import 'dart:math' as math;
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/features/entities/door.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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class DoorManager {
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// Key is '$x,$y'
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@@ -1,7 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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class Pushwall {
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int x;
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@@ -1,15 +1,7 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/enemies/enemy.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/weapon/weapon.dart';
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import 'package:wolf_dart/features/weapon/weapons/chain_gun.dart';
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import 'package:wolf_dart/features/weapon/weapons/knife.dart';
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import 'package:wolf_dart/features/weapon/weapons/machine_gun.dart';
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import 'package:wolf_dart/features/weapon/weapons/pistol.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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enum WeaponSwitchState { idle, lowering, raising }
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349
packages/wolf_3d_engine/lib/src/wolf_3d_engine_base.dart
Normal file
349
packages/wolf_3d_engine/lib/src/wolf_3d_engine_base.dart
Normal file
@@ -0,0 +1,349 @@
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// No flutter imports allowed!
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import 'dart:math' as math;
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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class WolfEngine {
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WolfEngine({
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required this.data,
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required this.difficulty,
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required this.startingEpisode,
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required this.onGameWon,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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// Standard Dart function instead of Flutter's VoidCallback
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final void Function() onGameWon;
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// Managers
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final InputManager inputManager = InputManager();
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final DoorManager doorManager = DoorManager();
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final PushwallManager pushwallManager = PushwallManager();
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// State
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late Player player;
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late Level currentLevel;
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late WolfLevel activeLevel;
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List<Entity> entities = [];
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int _currentEpisodeIndex = 0;
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int _currentLevelIndex = 0;
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int? _returnLevelIndex;
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double damageFlashOpacity = 0.0;
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bool isInitialized = false;
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void init() {
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_currentEpisodeIndex = startingEpisode;
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_currentLevelIndex = 0;
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_loadLevel();
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isInitialized = true;
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}
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// Expect standard Dart Duration. The host app is responsible for the loop.
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void tick(Duration elapsed) {
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if (!isInitialized) return;
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final inputResult = _processInputs(elapsed);
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doorManager.update(elapsed);
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pushwallManager.update(elapsed, currentLevel);
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player.updateWeaponSwitch();
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player.angle += inputResult.dAngle;
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if (player.angle < 0) player.angle += 2 * math.pi;
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if (player.angle >= 2 * math.pi) player.angle -= 2 * math.pi;
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final Coordinate2D validatedPos = _calculateValidatedPosition(
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player.position,
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inputResult.movement,
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);
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player.x = validatedPos.x;
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player.y = validatedPos.y;
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_updateEntities(elapsed);
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if (damageFlashOpacity > 0) {
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damageFlashOpacity = math.max(0.0, damageFlashOpacity - 0.05);
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}
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player.updateWeapon(
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currentTime: elapsed.inMilliseconds,
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entities: entities,
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isWalkable: isWalkable,
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);
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}
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void _loadLevel() {
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entities.clear();
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damageFlashOpacity = 0.0;
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final episode = data.episodes[_currentEpisodeIndex];
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activeLevel = episode.levels[_currentLevelIndex];
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currentLevel = List.generate(64, (y) => List.from(activeLevel.wallGrid[y]));
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final Level objectLevel = activeLevel.objectGrid;
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doorManager.initDoors(currentLevel);
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pushwallManager.initPushwalls(currentLevel, objectLevel);
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// TODO: Consider abstracting audio so the engine doesn't depend on Wolf3d singleton
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Wolf3d.I.audio.playLevelMusic(activeLevel);
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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int objId = objectLevel[y][x];
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if (!MapObject.shouldSpawn(objId, difficulty)) continue;
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if (objId >= MapObject.playerNorth && objId <= MapObject.playerWest) {
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double spawnAngle = 0.0;
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if (objId == MapObject.playerNorth) {
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spawnAngle = 3 * math.pi / 2;
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} else if (objId == MapObject.playerEast) {
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spawnAngle = 0.0;
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} else if (objId == MapObject.playerSouth) {
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spawnAngle = math.pi / 2;
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} else if (objId == MapObject.playerWest) {
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spawnAngle = math.pi;
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}
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player = Player(x: x + 0.5, y: y + 0.5, angle: spawnAngle);
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} else {
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Entity? newEntity = EntityRegistry.spawn(
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objId,
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x + 0.5,
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y + 0.5,
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difficulty,
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data.sprites.length,
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isSharewareMode: data.version == GameVersion.shareware,
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);
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if (newEntity != null) entities.add(newEntity);
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}
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}
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}
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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int id = currentLevel[y][x];
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if (!((id >= 1 && id <= 63) || (id >= 90 && id <= 101))) {
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currentLevel[y][x] = 0;
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}
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}
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}
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_bumpPlayerIfStuck();
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print("Loaded Floor: ${_currentLevelIndex + 1} - ${activeLevel.name}");
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}
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void _onLevelCompleted({bool isSecretExit = false}) {
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Wolf3d.I.audio.stopMusic();
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final currentEpisode = data.episodes[_currentEpisodeIndex];
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|
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if (isSecretExit) {
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_returnLevelIndex = _currentLevelIndex + 1;
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_currentLevelIndex = 9;
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} else {
|
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if (_currentLevelIndex == 9 && _returnLevelIndex != null) {
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_currentLevelIndex = _returnLevelIndex!;
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_returnLevelIndex = null;
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||||
} else {
|
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_currentLevelIndex++;
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||||
}
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}
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||||
|
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if (_currentLevelIndex >= currentEpisode.levels.length ||
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_currentLevelIndex > 9) {
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print("Episode Completed! You win!");
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onGameWon();
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} else {
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_loadLevel();
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}
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}
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({Coordinate2D movement, double dAngle}) _processInputs(Duration elapsed) {
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inputManager.update();
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||||
|
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const double moveSpeed = 0.14;
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const double turnSpeed = 0.10;
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Coordinate2D movement = const Coordinate2D(0, 0);
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double dAngle = 0.0;
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if (inputManager.requestedWeapon != null) {
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player.requestWeaponSwitch(inputManager.requestedWeapon!);
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||||
}
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|
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if (inputManager.isFiring) {
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player.fire(elapsed.inMilliseconds);
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} else {
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player.releaseTrigger();
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}
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|
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if (inputManager.isTurningLeft) dAngle -= turnSpeed;
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if (inputManager.isTurningRight) dAngle += turnSpeed;
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Coordinate2D forwardVec = Coordinate2D(
|
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math.cos(player.angle),
|
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math.sin(player.angle),
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);
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||||
|
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if (inputManager.isMovingForward) movement += forwardVec * moveSpeed;
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||||
if (inputManager.isMovingBackward) movement -= forwardVec * moveSpeed;
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||||
|
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if (inputManager.isInteracting) {
|
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int targetX = (player.x + math.cos(player.angle)).toInt();
|
||||
int targetY = (player.y + math.sin(player.angle)).toInt();
|
||||
|
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if (targetX >= 0 && targetX < 64 && targetY >= 0 && targetY < 64) {
|
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int wallId = currentLevel[targetY][targetX];
|
||||
if (wallId == MapObject.normalElevatorSwitch) {
|
||||
_onLevelCompleted(isSecretExit: false);
|
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return (movement: const Coordinate2D(0, 0), dAngle: 0.0);
|
||||
} else if (wallId == MapObject.secretElevatorSwitch) {
|
||||
_onLevelCompleted(isSecretExit: true);
|
||||
return (movement: const Coordinate2D(0, 0), dAngle: 0.0);
|
||||
}
|
||||
|
||||
int objId = activeLevel.objectGrid[targetY][targetX];
|
||||
if (objId == MapObject.normalExitTrigger) {
|
||||
_onLevelCompleted(isSecretExit: false);
|
||||
return (movement: movement, dAngle: dAngle);
|
||||
} else if (objId == MapObject.secretExitTrigger) {
|
||||
_onLevelCompleted(isSecretExit: true);
|
||||
return (movement: movement, dAngle: dAngle);
|
||||
}
|
||||
}
|
||||
|
||||
doorManager.handleInteraction(player.x, player.y, player.angle);
|
||||
pushwallManager.handleInteraction(
|
||||
player.x,
|
||||
player.y,
|
||||
player.angle,
|
||||
currentLevel,
|
||||
);
|
||||
}
|
||||
|
||||
return (movement: movement, dAngle: dAngle);
|
||||
}
|
||||
|
||||
Coordinate2D _calculateValidatedPosition(
|
||||
Coordinate2D currentPos,
|
||||
Coordinate2D movement,
|
||||
) {
|
||||
const double margin = 0.3;
|
||||
double newX = currentPos.x;
|
||||
double newY = currentPos.y;
|
||||
|
||||
Coordinate2D target = currentPos + movement;
|
||||
|
||||
if (movement.x != 0) {
|
||||
int checkX = (movement.x > 0)
|
||||
? (target.x + margin).toInt()
|
||||
: (target.x - margin).toInt();
|
||||
if (isWalkable(checkX, currentPos.y.toInt())) newX = target.x;
|
||||
}
|
||||
|
||||
if (movement.y != 0) {
|
||||
int checkY = (movement.y > 0)
|
||||
? (target.y + margin).toInt()
|
||||
: (target.y - margin).toInt();
|
||||
if (isWalkable(newX.toInt(), checkY)) newY = target.y;
|
||||
}
|
||||
|
||||
return Coordinate2D(newX, newY);
|
||||
}
|
||||
|
||||
void _updateEntities(Duration elapsed) {
|
||||
List<Entity> itemsToRemove = [];
|
||||
List<Entity> itemsToAdd = [];
|
||||
|
||||
for (Entity entity in entities) {
|
||||
if (entity is Enemy) {
|
||||
final intent = entity.update(
|
||||
elapsedMs: elapsed.inMilliseconds,
|
||||
playerPosition: player.position,
|
||||
isWalkable: isWalkable,
|
||||
tryOpenDoor: doorManager.tryOpenDoor,
|
||||
onDamagePlayer: (int damage) {
|
||||
player.takeDamage(damage);
|
||||
damageFlashOpacity = 0.5;
|
||||
},
|
||||
);
|
||||
|
||||
entity.angle = intent.newAngle;
|
||||
entity.x += intent.movement.x;
|
||||
entity.y += intent.movement.y;
|
||||
|
||||
if (entity.state == EntityState.dead &&
|
||||
entity.isDying &&
|
||||
!entity.hasDroppedItem) {
|
||||
entity.hasDroppedItem = true;
|
||||
Entity? droppedAmmo = EntityRegistry.spawn(
|
||||
MapObject.ammoClip,
|
||||
entity.x,
|
||||
entity.y,
|
||||
difficulty,
|
||||
data.sprites.length,
|
||||
);
|
||||
if (droppedAmmo != null) itemsToAdd.add(droppedAmmo);
|
||||
}
|
||||
} else if (entity is Collectible) {
|
||||
if (player.position.distanceTo(entity.position) < 0.5) {
|
||||
if (player.tryPickup(entity)) {
|
||||
itemsToRemove.add(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (itemsToRemove.isNotEmpty) {
|
||||
entities.removeWhere((e) => itemsToRemove.contains(e));
|
||||
}
|
||||
if (itemsToAdd.isNotEmpty) entities.addAll(itemsToAdd);
|
||||
}
|
||||
|
||||
bool isWalkable(int x, int y) {
|
||||
if (currentLevel[y][x] == 0) return true;
|
||||
if (currentLevel[y][x] >= 90) return doorManager.isDoorOpenEnough(x, y);
|
||||
return false;
|
||||
}
|
||||
|
||||
void _bumpPlayerIfStuck() {
|
||||
int pX = player.x.toInt();
|
||||
int pY = player.y.toInt();
|
||||
|
||||
if (pY < 0 ||
|
||||
pY >= currentLevel.length ||
|
||||
pX < 0 ||
|
||||
pX >= currentLevel[0].length ||
|
||||
currentLevel[pY][pX] > 0) {
|
||||
double shortestDist = double.infinity;
|
||||
Coordinate2D nearestSafeSpot = Coordinate2D(1.5, 1.5);
|
||||
|
||||
for (int y = 0; y < currentLevel.length; y++) {
|
||||
for (int x = 0; x < currentLevel[y].length; x++) {
|
||||
if (currentLevel[y][x] == 0) {
|
||||
Coordinate2D safeSpot = Coordinate2D(x + 0.5, y + 0.5);
|
||||
double dist = safeSpot.distanceTo(player.position);
|
||||
|
||||
if (dist < shortestDist) {
|
||||
shortestDist = dist;
|
||||
nearestSafeSpot = safeSpot;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
player.x = nearestSafeSpot.x;
|
||||
player.y = nearestSafeSpot.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
9
packages/wolf_3d_engine/lib/wolf_3d_engine.dart
Normal file
9
packages/wolf_3d_engine/lib/wolf_3d_engine.dart
Normal file
@@ -0,0 +1,9 @@
|
||||
/// Support for doing something awesome.
|
||||
///
|
||||
/// More dartdocs go here.
|
||||
library;
|
||||
|
||||
export 'src/managers/door_manager.dart';
|
||||
export 'src/managers/pushwall_manager.dart';
|
||||
export 'src/player/player.dart';
|
||||
export 'src/wolf_3d_engine_base.dart';
|
||||
17
packages/wolf_3d_engine/pubspec.yaml
Normal file
17
packages/wolf_3d_engine/pubspec.yaml
Normal file
@@ -0,0 +1,17 @@
|
||||
name: wolf_3d_engine
|
||||
description: A starting point for Dart libraries or applications.
|
||||
version: 1.0.0
|
||||
# repository: https://github.com/my_org/my_repo
|
||||
|
||||
environment:
|
||||
sdk: ^3.11.1
|
||||
|
||||
resolution: workspace
|
||||
|
||||
dependencies:
|
||||
wolf_3d_data_types: any
|
||||
wolf_3d_entities: any
|
||||
|
||||
dev_dependencies:
|
||||
lints: ^6.0.0
|
||||
test: ^1.25.6
|
||||
7
packages/wolf_3d_entities/.gitignore
vendored
Normal file
7
packages/wolf_3d_entities/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# https://dart.dev/guides/libraries/private-files
|
||||
# Created by `dart pub`
|
||||
.dart_tool/
|
||||
|
||||
# Avoid committing pubspec.lock for library packages; see
|
||||
# https://dart.dev/guides/libraries/private-files#pubspeclock.
|
||||
pubspec.lock
|
||||
3
packages/wolf_3d_entities/CHANGELOG.md
Normal file
3
packages/wolf_3d_entities/CHANGELOG.md
Normal file
@@ -0,0 +1,3 @@
|
||||
## 1.0.0
|
||||
|
||||
- Initial version.
|
||||
39
packages/wolf_3d_entities/README.md
Normal file
39
packages/wolf_3d_entities/README.md
Normal file
@@ -0,0 +1,39 @@
|
||||
<!--
|
||||
This README describes the package. If you publish this package to pub.dev,
|
||||
this README's contents appear on the landing page for your package.
|
||||
|
||||
For information about how to write a good package README, see the guide for
|
||||
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
|
||||
|
||||
For general information about developing packages, see the Dart guide for
|
||||
[creating packages](https://dart.dev/guides/libraries/create-packages)
|
||||
and the Flutter guide for
|
||||
[developing packages and plugins](https://flutter.dev/to/develop-packages).
|
||||
-->
|
||||
|
||||
TODO: Put a short description of the package here that helps potential users
|
||||
know whether this package might be useful for them.
|
||||
|
||||
## Features
|
||||
|
||||
TODO: List what your package can do. Maybe include images, gifs, or videos.
|
||||
|
||||
## Getting started
|
||||
|
||||
TODO: List prerequisites and provide or point to information on how to
|
||||
start using the package.
|
||||
|
||||
## Usage
|
||||
|
||||
TODO: Include short and useful examples for package users. Add longer examples
|
||||
to `/example` folder.
|
||||
|
||||
```dart
|
||||
const like = 'sample';
|
||||
```
|
||||
|
||||
## Additional information
|
||||
|
||||
TODO: Tell users more about the package: where to find more information, how to
|
||||
contribute to the package, how to file issues, what response they can expect
|
||||
from the package authors, and more.
|
||||
30
packages/wolf_3d_entities/analysis_options.yaml
Normal file
30
packages/wolf_3d_entities/analysis_options.yaml
Normal file
@@ -0,0 +1,30 @@
|
||||
# This file configures the static analysis results for your project (errors,
|
||||
# warnings, and lints).
|
||||
#
|
||||
# This enables the 'recommended' set of lints from `package:lints`.
|
||||
# This set helps identify many issues that may lead to problems when running
|
||||
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
|
||||
# style and format.
|
||||
#
|
||||
# If you want a smaller set of lints you can change this to specify
|
||||
# 'package:lints/core.yaml'. These are just the most critical lints
|
||||
# (the recommended set includes the core lints).
|
||||
# The core lints are also what is used by pub.dev for scoring packages.
|
||||
|
||||
include: package:lints/recommended.yaml
|
||||
|
||||
# Uncomment the following section to specify additional rules.
|
||||
|
||||
# linter:
|
||||
# rules:
|
||||
# - camel_case_types
|
||||
|
||||
# analyzer:
|
||||
# exclude:
|
||||
# - path/to/excluded/files/**
|
||||
|
||||
# For more information about the core and recommended set of lints, see
|
||||
# https://dart.dev/go/core-lints
|
||||
|
||||
# For additional information about configuring this file, see
|
||||
# https://dart.dev/guides/language/analysis-options
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:wolf_dart/features/difficulty/difficulty.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
enum CollectibleType { ammo, health, treasure, weapon, key }
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:wolf_dart/features/difficulty/difficulty.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class Decorative extends Entity {
|
||||
Decorative({
|
||||
@@ -1,10 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/difficulty/difficulty.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_dart/features/entities/map_objects.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class HansGrosse extends Enemy {
|
||||
static const double speed = 0.04;
|
||||
@@ -17,10 +15,7 @@ class HansGrosse extends Enemy {
|
||||
required super.angle,
|
||||
required super.mapId,
|
||||
required Difficulty difficulty,
|
||||
}) : super(
|
||||
spriteIndex: _baseSprite,
|
||||
state: EntityState.idle,
|
||||
) {
|
||||
}) : super(spriteIndex: _baseSprite, state: EntityState.idle) {
|
||||
// Boss health scales heavily with difficulty
|
||||
health = switch (difficulty.level) {
|
||||
0 => 850,
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class Dog extends Enemy {
|
||||
static const double speed = 0.05;
|
||||
@@ -15,10 +15,7 @@ class Dog extends Enemy {
|
||||
required super.y,
|
||||
required super.angle,
|
||||
required super.mapId,
|
||||
}) : super(
|
||||
spriteIndex: type.spriteBaseIdx,
|
||||
state: EntityState.idle,
|
||||
) {
|
||||
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle) {
|
||||
health = 1;
|
||||
damage = 5;
|
||||
}
|
||||
@@ -1,39 +1,26 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/difficulty/difficulty.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/dog.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/guard.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/mutant.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/officer.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/ss.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_dart/features/entities/map_objects.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/dog.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/guard.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/mutant.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/officer.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/ss.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
enum EnemyAnimation {
|
||||
idle,
|
||||
walking,
|
||||
attacking,
|
||||
pain,
|
||||
dying,
|
||||
dead,
|
||||
}
|
||||
enum EnemyAnimation { idle, walking, attacking, pain, dying, dead }
|
||||
|
||||
enum EnemyType {
|
||||
guard(mapBaseId: 108, spriteBaseIdx: 50),
|
||||
dog(mapBaseId: 216, spriteBaseIdx: 99),
|
||||
ss(mapBaseId: 180, spriteBaseIdx: 138),
|
||||
mutant(mapBaseId: 252, spriteBaseIdx: 187),
|
||||
officer(mapBaseId: 144, spriteBaseIdx: 238),
|
||||
;
|
||||
officer(mapBaseId: 144, spriteBaseIdx: 238);
|
||||
|
||||
final int mapBaseId;
|
||||
final int spriteBaseIdx;
|
||||
|
||||
const EnemyType({
|
||||
required this.mapBaseId,
|
||||
required this.spriteBaseIdx,
|
||||
});
|
||||
const EnemyType({required this.mapBaseId, required this.spriteBaseIdx});
|
||||
|
||||
/// Helper to check if a specific TED5 Map ID belongs to this enemy
|
||||
bool claimsMapId(int id) => id >= mapBaseId && id <= mapBaseId + 35;
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class Guard extends Enemy {
|
||||
static const double speed = 0.03;
|
||||
@@ -15,10 +15,7 @@ class Guard extends Enemy {
|
||||
required super.y,
|
||||
required super.angle,
|
||||
required super.mapId,
|
||||
}) : super(
|
||||
spriteIndex: type.spriteBaseIdx,
|
||||
state: EntityState.idle,
|
||||
);
|
||||
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle);
|
||||
|
||||
@override
|
||||
({Coordinate2D movement, double newAngle}) update({
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class Mutant extends Enemy {
|
||||
static const double speed = 0.04;
|
||||
@@ -15,10 +15,7 @@ class Mutant extends Enemy {
|
||||
required super.y,
|
||||
required super.angle,
|
||||
required super.mapId,
|
||||
}) : super(
|
||||
spriteIndex: type.spriteBaseIdx,
|
||||
state: EntityState.idle,
|
||||
) {
|
||||
}) : super(spriteIndex: type.spriteBaseIdx, state: EntityState.idle) {
|
||||
health = 45;
|
||||
damage = 10;
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class Officer extends Enemy {
|
||||
static const double speed = 0.055;
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
class SS extends Enemy {
|
||||
static const double speed = 0.04;
|
||||
@@ -13,10 +13,7 @@ class SS extends Enemy {
|
||||
required super.y,
|
||||
required super.angle,
|
||||
required super.mapId,
|
||||
}) : super(
|
||||
spriteIndex: EnemyType.ss.spriteBaseIdx,
|
||||
state: EntityState.idle,
|
||||
) {
|
||||
}) : super(spriteIndex: EnemyType.ss.spriteBaseIdx, state: EntityState.idle) {
|
||||
health = 100;
|
||||
damage = 20;
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
enum WeaponState { idle, firing }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/weapon/weapon.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
|
||||
|
||||
class ChainGun extends Weapon {
|
||||
ChainGun()
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/weapon/weapon.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
|
||||
|
||||
class Knife extends Weapon {
|
||||
Knife()
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/weapon/weapon.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
|
||||
|
||||
class MachineGun extends Weapon {
|
||||
MachineGun()
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/weapon/weapon.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/weapon/weapon.dart';
|
||||
|
||||
class Pistol extends Weapon {
|
||||
Pistol()
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/classes/coordinate_2d.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
|
||||
enum EntityState { staticObj, idle, patrolling, attacking, pain, dead }
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import 'package:wolf_dart/features/difficulty/difficulty.dart';
|
||||
import 'package:wolf_dart/features/entities/collectible.dart';
|
||||
import 'package:wolf_dart/features/entities/decorative.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/bosses/hans_grosse.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_dart/features/entities/map_objects.dart';
|
||||
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/collectible.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/decorative.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/bosses/hans_grosse.dart';
|
||||
import 'package:wolf_3d_entities/src/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_3d_entities/src/entity.dart';
|
||||
|
||||
typedef EntitySpawner =
|
||||
Entity? Function(
|
||||
22
packages/wolf_3d_entities/lib/wolf_3d_entities.dart
Normal file
22
packages/wolf_3d_entities/lib/wolf_3d_entities.dart
Normal file
@@ -0,0 +1,22 @@
|
||||
/// Support for doing something awesome.
|
||||
///
|
||||
/// More dartdocs go here.
|
||||
library;
|
||||
|
||||
export 'src/entities/collectible.dart';
|
||||
export 'src/entities/decorative.dart';
|
||||
export 'src/entities/door.dart';
|
||||
export 'src/entities/enemies/bosses/hans_grosse.dart';
|
||||
export 'src/entities/enemies/dog.dart';
|
||||
export 'src/entities/enemies/enemy.dart';
|
||||
export 'src/entities/enemies/guard.dart';
|
||||
export 'src/entities/enemies/mutant.dart';
|
||||
export 'src/entities/enemies/officer.dart';
|
||||
export 'src/entities/enemies/ss.dart';
|
||||
export 'src/entities/weapon/weapon.dart';
|
||||
export 'src/entities/weapon/weapons/chain_gun.dart';
|
||||
export 'src/entities/weapon/weapons/knife.dart';
|
||||
export 'src/entities/weapon/weapons/machine_gun.dart';
|
||||
export 'src/entities/weapon/weapons/pistol.dart';
|
||||
export 'src/entity.dart';
|
||||
export 'src/entity_registry.dart';
|
||||
16
packages/wolf_3d_entities/pubspec.yaml
Normal file
16
packages/wolf_3d_entities/pubspec.yaml
Normal file
@@ -0,0 +1,16 @@
|
||||
name: wolf_3d_entities
|
||||
description: A starting point for Dart libraries or applications.
|
||||
version: 1.0.0
|
||||
# repository: https://github.com/my_org/my_repo
|
||||
|
||||
environment:
|
||||
sdk: ^3.11.1
|
||||
|
||||
resolution: workspace
|
||||
|
||||
dependencies:
|
||||
wolf_3d_data_types: any
|
||||
|
||||
dev_dependencies:
|
||||
lints: ^6.0.0
|
||||
test: ^1.25.6
|
||||
@@ -10,6 +10,8 @@ dependencies:
|
||||
wolf_3d_data: any
|
||||
wolf_3d_data_types: any
|
||||
wolf_3d_synth: any
|
||||
wolf_3d_engine: any
|
||||
wolf_3d_entities: any
|
||||
flutter:
|
||||
sdk: flutter
|
||||
|
||||
@@ -28,3 +30,5 @@ workspace:
|
||||
- packages/wolf_3d_data/
|
||||
- packages/wolf_3d_data_types/
|
||||
- packages/wolf_3d_synth/
|
||||
- packages/wolf_3d_engine/
|
||||
- packages/wolf_3d_entities/
|
||||
|
||||
Reference in New Issue
Block a user