Commit Graph

81 Commits

Author SHA1 Message Date
0eebf8e4fa Mapping enemy ids to difficulties
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 19:21:12 +01:00
6c55136d5b Update enemy AI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 18:16:46 +01:00
347528c9f4 Adjust enemy sprites
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 18:10:35 +01:00
25c08dfe99 Re-added the sprite screen. Made some adjustments to enemy AI.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 18:08:00 +01:00
2892984e4e Fix wrong enemies spawning all over
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 17:10:54 +01:00
da00c5237f Fix dead guard not spawning at the beginning of the level
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 16:27:59 +01:00
20755e93ed Decouple the engine from Flutter entirely
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 16:20:19 +01:00
57d394e911 De-coupled remaining aspects of game into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 16:17:27 +01:00
026e6d8cb4 WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 15:53:39 +01:00
5f3e3bb823 Handle exit elevators and secret levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 15:25:22 +01:00
45ab8e4aed Move level count to getter
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 14:57:03 +01:00
a75ade8b33 Load menu and level audio dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 14:54:57 +01:00
6eb903cbaa Delegate all audio management to the new audio package, then manage that through a new wolf3d class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 14:33:58 +01:00
070110adae Move initialization and access to a singleton
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 14:03:28 +01:00
27713dbbfb Smarter asset loading. Better audio rendering.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 13:40:47 +01:00
649a1419a8 Added drums, snares, etc. OPL2 emulator is now feature complete.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 13:01:54 +01:00
6507950a95 Music now sounds like SB16
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:57:00 +01:00
283f118ac2 Added FM synth
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:51:09 +01:00
4bcb1e76f0 Added ADSR to sound rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:49:21 +01:00
a7506b475e Fix sound rendering for web
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:46:38 +01:00
0dcc19dd37 Adjustments to audio parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:37:04 +01:00
431126f893 Fix errors when parsing audio
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 12:26:35 +01:00
b0f75d9f10 Updated imports
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 11:52:12 +01:00
0e7d953ec5 Moved data types to its own package and added empty synth package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 11:51:18 +01:00
e6fa4b761e Added music decoding
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 11:42:02 +01:00
9d1f38752a Added audio loading and decompressing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 11:36:25 +01:00
2db9dad00d Added dynamic discovery of available game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 11:23:41 +01:00
34b167e03f Re-wired shareware checkbox
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 00:27:54 +01:00
f6656ea9dc Moved data loading to parser. Added remaining shareware data.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 00:27:04 +01:00
fc5e07ea10 Moving level loading into the package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 23:30:51 +01:00
8ea7642c8b Trying to figure out issue with sprites loading improperly. Broken, still.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 23:20:03 +01:00
1ec891d9a0 Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 21:06:31 +01:00
12e2e7e3a8 Added E1 boss
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:37:27 +01:00
f225ca728e Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:34:39 +01:00
052b5afd2e Adding the remaining game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:20:03 +01:00
9915aec674 Adding more enemy types
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:19:45 +01:00
278c73a256 Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 17:01:01 +01:00
690ac1e7e6 Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 16:00:37 +01:00
dfc6a94e88 Enemies drop ammo now
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 15:51:23 +01:00
001c7c3131 Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 15:34:27 +01:00
9f5f29100b Fix bug in weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:22:54 +01:00
6bf479dcf7 Fix some enemy stuff
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:18:52 +01:00
1bd0814e8c Eliminate movement side-effect
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:06:31 +01:00
251b759d26 Optimize raycast painter and fix rotation
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:04:02 +01:00
d58f799aa7 Cleanup movement and collision
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:00:55 +01:00
a872b6fcfa Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:59:34 +01:00
46712370a4 Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:49:31 +01:00
5c9dafbbdf Move doors to door manager
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:34:09 +01:00
09c28028ad Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:22:47 +01:00
0fe530e58e Eliminating side-effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:14:49 +01:00