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026e6d8cb4
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WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 15:53:39 +01:00 |
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5f3e3bb823
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Handle exit elevators and secret levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 15:25:22 +01:00 |
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45ab8e4aed
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Move level count to getter
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:57:03 +01:00 |
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a75ade8b33
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Load menu and level audio dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:54:57 +01:00 |
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6eb903cbaa
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Delegate all audio management to the new audio package, then manage that through a new wolf3d class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:33:58 +01:00 |
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070110adae
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Move initialization and access to a singleton
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 14:03:28 +01:00 |
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27713dbbfb
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Smarter asset loading. Better audio rendering.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 13:40:47 +01:00 |
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649a1419a8
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Added drums, snares, etc. OPL2 emulator is now feature complete.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 13:01:54 +01:00 |
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6507950a95
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Music now sounds like SB16
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:57:00 +01:00 |
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283f118ac2
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Added FM synth
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:51:09 +01:00 |
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4bcb1e76f0
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Added ADSR to sound rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:49:21 +01:00 |
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a7506b475e
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Fix sound rendering for web
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:46:38 +01:00 |
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0dcc19dd37
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Adjustments to audio parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:37:04 +01:00 |
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431126f893
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Fix errors when parsing audio
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 12:26:35 +01:00 |
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b0f75d9f10
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Updated imports
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:52:12 +01:00 |
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0e7d953ec5
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Moved data types to its own package and added empty synth package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:51:18 +01:00 |
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e6fa4b761e
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Added music decoding
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:42:02 +01:00 |
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9d1f38752a
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Added audio loading and decompressing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:36:25 +01:00 |
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2db9dad00d
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Added dynamic discovery of available game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 11:23:41 +01:00 |
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34b167e03f
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Re-wired shareware checkbox
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 00:27:54 +01:00 |
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f6656ea9dc
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Moved data loading to parser. Added remaining shareware data.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-15 00:27:04 +01:00 |
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fc5e07ea10
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Moving level loading into the package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 23:30:51 +01:00 |
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8ea7642c8b
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Trying to figure out issue with sprites loading improperly. Broken, still.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 23:20:03 +01:00 |
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1ec891d9a0
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Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 21:06:31 +01:00 |
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12e2e7e3a8
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Added E1 boss
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:37:27 +01:00 |
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f225ca728e
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Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:34:39 +01:00 |
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052b5afd2e
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Adding the remaining game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:20:03 +01:00 |
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9915aec674
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Adding more enemy types
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:19:45 +01:00 |
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278c73a256
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Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 17:01:01 +01:00 |
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690ac1e7e6
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Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 16:00:37 +01:00 |
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dfc6a94e88
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Enemies drop ammo now
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 15:51:23 +01:00 |
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001c7c3131
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Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 15:34:27 +01:00 |
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9f5f29100b
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Fix bug in weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:22:54 +01:00 |
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6bf479dcf7
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Fix some enemy stuff
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:18:52 +01:00 |
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1bd0814e8c
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Eliminate movement side-effect
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:06:31 +01:00 |
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251b759d26
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Optimize raycast painter and fix rotation
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:04:02 +01:00 |
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d58f799aa7
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Cleanup movement and collision
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:00:55 +01:00 |
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a872b6fcfa
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Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:59:34 +01:00 |
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46712370a4
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Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:49:31 +01:00 |
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5c9dafbbdf
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Move doors to door manager
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:34:09 +01:00 |
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09c28028ad
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Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:22:47 +01:00 |
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0fe530e58e
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Eliminating side-effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:14:49 +01:00 |
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aa686fb016
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Further clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:12:34 +01:00 |
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171db0a705
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Clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:11:30 +01:00 |
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cdd676233f
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Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:05:32 +01:00 |
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895a997604
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Improve rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 23:27:40 +01:00 |
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a6a5cb705d
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Reorganize weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 23:11:41 +01:00 |
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a4bc6f8520
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Reorganized files
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 23:10:39 +01:00 |
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3086e5a8f4
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Improved weapon rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 22:37:22 +01:00 |
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cf357b164d
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MASSIVE performance improvement by fixing rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 22:35:37 +01:00 |
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