Commit Graph

145 Commits

Author SHA1 Message Date
Justin Marshall 995b794cd8 Terrain and classic tiles now render properly in the scenario placement dialog. 2020-06-25 09:56:40 -07:00
Justin Marshall 79036cbeff Removed assembly language requirement from cmake project. 2020-06-25 08:35:33 -07:00
Justin Marshall 84bedab275 HD Remaster Terrain tiles now go into the cache. 2020-06-24 19:53:54 -07:00
Justin Marshall e5a55f777e Removed unneeded input consume, HD remaster images now work in the placement editor. 2020-06-24 12:10:08 -07:00
Justin Marshall 4ff7c5df98 Fixed a bug were mouse clicks flags were getting stomped when more then one click event was processed. 2020-06-24 11:23:57 -07:00
Justin Marshall 1f534ed269 Moved NEWBLIT to imgui background cmdlist, console now renders again. Level now draws in editor mode dialogs. 2020-06-24 09:39:47 -07:00
Justin Marshall cc449351d2 War Factory renders more correctly. 2020-06-24 08:21:50 -07:00
Justin Marshall 61ca0cfa5a Fixed a bug were black squares would render in the world after switching to a new level. 2020-06-23 20:44:47 -07:00
Justin Marshall e76e8ed828 Right click mouse context menu in editor will close the editor menu if in root editor menu. Scenario Editor button workflow will no longer play music initially. Fixes to map placement dialog. 2020-06-23 20:31:18 -07:00
Justin Marshall 96bc8e95ff In editor builds the intro & sneak peak will open the scenario editor. 2020-06-23 19:23:21 -07:00
Justin Marshall 6d50fb6fca Added new image cache system, 5k super ultra wide resolutions work, screen resolution set from the ini file. 2020-06-23 16:31:16 -07:00
Justin Marshall e93b511b53 Added x64 to version string. 2020-06-22 20:19:15 -07:00
Justin Marshall 3ea7ac187a Updated version string number. 2020-06-22 17:53:13 -07:00
Justin Marshall 21f30aad44 Patch 1.01 Merge branch 'master' of https://github.com/electronicarts/CnC_Remastered_Collection
# Conflicts, ignored these upstream changes:
#	REDALERT/MiscAsm.cpp
#	REDALERT/WIN32LIB/DrawMisc.cpp
2020-06-22 17:19:05 -07:00
Justin Marshall f53249cb24 WSA animations now work(thanks Omniblade :)). 2020-06-22 16:14:37 -07:00
Justin Marshall 9edbf56043 64bit version now works. Temp hack in for WSA x64 crash. 2020-06-22 13:22:35 -07:00
Justin Marshall e3c998fb16 ScoreScreen works again, WSA animations are fullscreen, added loading screen. 2020-06-22 12:21:13 -07:00
Justin Marshall fd24e73e0f Inline assembly is now replaced with C. 2020-06-22 09:01:10 -07:00
Justin Marshall 332c36efa3 Aircraft remaster assets now load. 2020-06-21 19:53:01 -07:00
Justin Marshall 6834288c16 Added Infantry HD textures. 2020-06-21 19:46:11 -07:00
Ben Lankamp fecd7f8ca0 Merge branch 'master' into BL/SDL-UserInput-plus-hotfixes 2020-06-22 00:09:24 +02:00
Ben Lankamp 55ffa4aee3 * Fix input on Add object in map editor 2020-06-22 00:08:17 +02:00
Ben Lankamp 7eff1e1f5a * Re-added Normal_Move_Point 2020-06-22 00:03:57 +02:00
jmarshall23 fa19c1361b Merge pull request #12 from benlankamp/BL/SDL-UserInput-plus-hotfixes
Input fixes for ImGui in map editor
2020-06-21 14:58:43 -07:00
jmarshall23 e4d06a99e6 Merge pull request #11 from nev6502/nev6502_branch
Nev6502 branch
2020-06-21 14:57:19 -07:00
Justin Marshall 95e0bbb3aa Added remaster units support, Image_t now supports multiple image resolutions per shape. 2020-06-21 14:56:25 -07:00
Ben Lankamp 3ced844e55 * Disable VSYNC
* Fixed input for text etc. (focus messages got lost)
2020-06-21 23:48:48 +02:00
nev6502 7836514a16 Removed some commented out debug code 2020-06-21 15:17:08 -06:00
Ben Lankamp 6676b00cc5 * Remove pasted word 2020-06-21 23:05:52 +02:00
Ben Lankamp 168bd74ffc * Credits working TEMP (without pictures) 2020-06-21 23:04:20 +02:00
nev6502 569c925c04 Added ability to fire trigger only once (VOLATILE). It's a good thing I did because it exposed an issue with the merge trigger function. The old code was allowing a trigger to exist more than once in the various lists (eg. LogicTriggers), causing major issues when a temporary (VOLATILE) trigger got sprung. This is resolved. 2020-06-21 14:51:56 -06:00
Ben Lankamp 8f8b0a7dc1 * Centering of choosing Difficulty dialog
* Centering of Counterstrike/Aftermath mission dialogs
2020-06-21 22:33:41 +02:00
Ben Lankamp bf229c1593 * Fixes for ImGui map editing dialogs 2020-06-21 22:27:25 +02:00
Justin Marshall c124589708 All building animations now work. 2020-06-21 11:55:46 -07:00
Justin Marshall 378a615ffd Fixed a bug were cache was generating bad file names(increased to v4), some building animations now work. 2020-06-21 11:37:05 -07:00
nev6502 2b0c6f4157 Further formatting and organization 2020-06-21 12:26:50 -06:00
Justin Marshall b19e278529 Remaster Building Source filenames are now sourced from the XML file. 2020-06-21 10:54:00 -07:00
nev6502 b554ba4448 Global header added
Several new utility functions
2020-06-21 05:32:19 -06:00
nev6502 1343dcd1d5 FINALLY finished all vanilla actions and all vanilla events. Every one has been tested along the way. Up next will be utilities as well as functionality to combine 2 triggers to allow for efficient multi triggers and ways to set various trigger options after creating. 2020-06-21 01:10:01 -06:00
Justin Marshall dac4c157cf Added animation support for the HD remaster assets, idle terrain animations work. 2020-06-20 20:29:25 -07:00
Justin Marshall ae4763251c Remaster tilesets now load correctly. 2020-06-20 16:59:56 -07:00
nev6502 2cfc369190 Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-20 15:48:25 -06:00
Justin Marshall acc1af0c05 Fix for placement editor crash. 2020-06-20 14:47:37 -07:00
jmarshall23 5d8b853436 Merge pull request #10 from benlankamp/BL/SDL-UserInput-plus-hotfixes
* Fixed input loops/too much callbacks.
2020-06-20 14:39:07 -07:00
Ben Lankamp e7697aa3ac * Fixed input loops/too much callbacks. 2020-06-20 23:33:26 +02:00
Justin Marshall 79b24cb81d Initial HD stamp loading code. 2020-06-20 14:31:11 -07:00
nev6502 cbf0c3cd74 Merge branch 'nev6502_branch' of https://github.com/nev6502/CnC_Remastered_Collection into nev6502_branch 2020-06-20 14:18:27 -06:00
nev6502 f1cb462b89 Heavy work done to scripting engine 2020-06-20 14:18:19 -06:00
Justin Marshall 2ba8a7a2dd Tileset stamps are now loaded before the level is rendered. 2020-06-20 09:51:38 -07:00
Justin Marshall 381f12b8c5 More remastered buildings should now load(temp workaround). 2020-06-20 08:54:15 -07:00