WSA animations now work(thanks Omniblade :)).

This commit is contained in:
Justin Marshall
2020-06-22 16:14:37 -07:00
parent 9edbf56043
commit f53249cb24
+1 -1
View File
@@ -117,7 +117,7 @@ typedef struct {
// NOTE:"THIS IS A BAD THING. SINCE sizeof(SysAnimHeaderType) CHANGED, THE ANIMATE.EXE
// UTILITY DID NOT KNOW I UPDATED IT, IT ADDS IT TO largest_frame_size BEFORE SAVING
// IT TO THE FILE. THIS MEANS I HAVE TO ADD THESE charS ON NOW FOR IT TO WORK.
#define EXTRA_charS_ANIMATE_NOT_KNOW_ABOUT (sizeof(short) + sizeof(unsigned long))
#define EXTRA_charS_ANIMATE_NOT_KNOW_ABOUT (sizeof(short) + sizeof(unsigned long) + sizeof(INT_PTR)) // Thanks OmniBlade for helping out with this one one. "Not enough, that will increase it by 4 bytes, but the struct contains 2 pointer so will have increased by 8 bytes."
//