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WSA animations now work(thanks Omniblade :)).
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@@ -117,7 +117,7 @@ typedef struct {
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// NOTE:"THIS IS A BAD THING. SINCE sizeof(SysAnimHeaderType) CHANGED, THE ANIMATE.EXE
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// UTILITY DID NOT KNOW I UPDATED IT, IT ADDS IT TO largest_frame_size BEFORE SAVING
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// IT TO THE FILE. THIS MEANS I HAVE TO ADD THESE charS ON NOW FOR IT TO WORK.
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#define EXTRA_charS_ANIMATE_NOT_KNOW_ABOUT (sizeof(short) + sizeof(unsigned long))
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#define EXTRA_charS_ANIMATE_NOT_KNOW_ABOUT (sizeof(short) + sizeof(unsigned long) + sizeof(INT_PTR)) // Thanks OmniBlade for helping out with this one one. "Not enough, that will increase it by 4 bytes, but the struct contains 2 pointer so will have increased by 8 bytes."
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//
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