Justin Marshall
02013c9c82
Soviet Mission 1 video changed to Emergency Broadcast Warning.
2020-07-21 12:25:55 -07:00
Justin Marshall
77b03a8b8e
Soviet1: If USSR has no engineers AND doesn't have two radar domes, then mission is lost.
2020-07-20 15:09:04 -07:00
Justin Marshall
e30fe11a96
Soviet01: If there aren't two radar domes on the map the mission is fail. Success happens when USSR owns two radar domes.
2020-07-20 14:19:48 -07:00
Justin Marshall
b7f234b300
Fixed bug were numRadarDomes win condition would trigger because USSR house wasn't specified for CountBuildings. Fixed spelling mistake.
2020-07-20 12:50:00 -07:00
Justin Marshall
a21baa6891
FireSale can be toggled via lua script, the AI in soviet 1 won't do a fire sale, and the allied radar dome is no longer a fake dome.
2020-07-20 12:15:27 -07:00
Justin Marshall
9fcc2d286d
Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met.
2020-07-20 11:27:06 -07:00
Justin Marshall
e721d781e5
Single selection and action should be more accurate.
2020-07-19 14:30:36 -07:00
Justin Marshall
9f31118e03
Aircraft rubberband now goes down the same screen coordinate selection system.
2020-07-19 14:11:49 -07:00
Justin Marshall
f09caa46da
Rubber band selection now works.
2020-07-19 14:07:37 -07:00
Justin Marshall
24704c9ad8
Fixed a bug were TacViewportRect wasn't always updated on map load/new scenerio in the editor.
2020-07-19 11:08:49 -07:00
Justin Marshall
dbc6cd4087
Map files now have the "map" extension.
2020-07-19 11:05:12 -07:00
Justin Marshall
603b6c13db
Initial size of the map set to initial size on new scenerio.
2020-07-19 10:52:45 -07:00
Justin Marshall
ce830ee21d
Initial start position for initial new scenerio now should work correctly.
2020-07-19 10:48:29 -07:00
Justin Marshall
0ceb87a4d4
Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.
2020-07-19 10:39:36 -07:00
Justin Marshall
8a2bf274c9
Fixed display scrolling in map view not working correct.
2020-07-18 18:26:54 -07:00
Justin Marshall
8353b2c1dd
Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one.
2020-07-17 20:17:49 -07:00
Justin Marshall
c48fc9723a
Unit lost vox audio now plays.
2020-07-16 21:25:19 -07:00
Justin Marshall
268f6592d2
Temp new wallpapers for Allied Force.
2020-07-16 21:07:02 -07:00
Justin Marshall
c928c1c052
Removed counterstrike and aftermath mission select.
2020-07-16 20:25:39 -07:00
Justin Marshall
16c72a0305
Updated briefing screen to show objectives and mission name, with a temp background.
2020-07-16 17:14:16 -07:00
Justin Marshall
b87f462d5f
Added initial audio support for movies. External wav files are going to be used for multilang videos.
2020-07-16 12:45:32 -07:00
Justin Marshall
2099c00bd3
Added ffmpeg back script.
2020-07-16 11:14:59 -07:00
Justin Marshall
3d93b0a556
Added ffmpeg convert script.
2020-07-16 11:13:47 -07:00
Justin Marshall
7a1bd0fbb0
Fixed a bug were videos would not play initially.
2020-07-16 11:11:29 -07:00
Justin Marshall
8dd21f5b25
Added H.264 movie codec support.
2020-07-16 11:07:17 -07:00
Justin Marshall
0824dfbcdb
Enemy units are no longer selectable.
2020-07-15 22:14:13 -07:00
Justin Marshall
d37e740d19
Added test video for soviet mission 1 and red intro.
2020-07-15 22:06:16 -07:00
Justin Marshall
95f5cecc48
SMK video playback now works again.
2020-07-15 21:47:45 -07:00
Justin Marshall
43cb23b81a
Fixed a bug with mission 1 were engineers weren't assigned to USSR and now a mammoth tank spawns for reinforcements.
2020-07-15 17:06:20 -07:00
Justin Marshall
5d441ca39e
Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input.
2020-07-14 15:05:25 -07:00
Justin Marshall
e5544d2fc2
New flagship map.
2020-07-13 14:11:28 -07:00
Justin Marshall
97dddb4d20
Removed soviet buildings.
2020-07-12 17:31:37 -07:00
Justin Marshall
b5fd70a200
Added clear tile variation(this will be break some maps and may require them to be redone).
2020-07-12 17:25:50 -07:00
Justin Marshall
fbcd9e4bba
Tesla lightning now renders correctly in isometric.
2020-07-12 13:36:39 -07:00
Justin Marshall
a9028cb525
Smudges are now positioned properly.
2020-07-12 13:21:20 -07:00
Justin Marshall
dc20ebb4c0
Added more data, fixed abandoned buildings not being assigned to neutral.
2020-07-12 13:00:51 -07:00
Justin Marshall
a33f7bfa25
Added new blend types, added lighting to first soviet mission.
2020-07-12 09:01:36 -07:00
Justin Marshall
52869ac0e9
Initial light rendering code, doesn't render correct in all situations yet.
2020-07-11 22:24:19 -07:00
Justin Marshall
98ff70f6ef
Added new rendertexture class for FBO's.
2020-07-11 19:35:18 -07:00
Justin Marshall
3185e48ccd
Added the ability to place new light objects in the world, lights don't work yet.
2020-07-11 14:19:34 -07:00
Justin Marshall
37b8b475c9
Fixed a bug were isometric units were placed at the wrong coords in the editor.
2020-07-11 12:58:18 -07:00
Justin Marshall
289e319db9
Centered Add Object dialog.
2020-07-09 09:54:41 -07:00
Justin Marshall
c7ba544c94
Disabled scroll in editor when user is interacting with the top menu.
2020-07-09 08:46:17 -07:00
jmarshall23
31e868bb54
Merge pull request #29 from jmarshall23/master
...
Internal Editor: Right click main menu moved to top down main menu.
2020-07-08 17:32:36 -07:00
Justin Marshall
a2e06b5c48
Internal Editor: Right click main menu moved to top down main menu.
0.01
IsoBuild2
2020-07-08 17:30:49 -07:00
jmarshall23
771ba7b87a
Merge pull request #28 from nev6502/Nev6502_Isometric
...
Nev6502 isometric
2020-07-08 08:24:09 -07:00
nev6502
a2e4e7a8f1
Improved adjustment of scrolling direction with emphasis on cardinal directions like the original.
2020-07-08 01:56:21 -06:00
nev6502
f362bda53a
Merge branch 'Isometric-Dev' into Nev6502_Isometric
2020-07-08 00:58:34 -06:00
nev6502
cd6446d58a
Improved Scrolling, Large Map Handling
...
- Bugfix in MapClass::Overpass when placing objects while scrolled all the way up / left on a larger map
- Disabled a check in DisplayClass::Set_Cursor_Pos preventing mouse cell coordinates from being updated while scrolled all the way up / left on a larger map
- Added (disabled) function to display mouse/cell position
- Improved mouse scroll region (but still work to be done)
2020-07-08 00:58:13 -06:00
Justin Marshall
ace3df0d94
Added two more abandoned buildings from Tiberian Sun(restricted assets).
2020-07-07 16:46:05 -07:00