Commit Graph

469 Commits

Author SHA1 Message Date
Justin Marshall 02013c9c82 Soviet Mission 1 video changed to Emergency Broadcast Warning. 2020-07-21 12:25:55 -07:00
Justin Marshall 77b03a8b8e Soviet1: If USSR has no engineers AND doesn't have two radar domes, then mission is lost. 2020-07-20 15:09:04 -07:00
Justin Marshall e30fe11a96 Soviet01: If there aren't two radar domes on the map the mission is fail. Success happens when USSR owns two radar domes. 2020-07-20 14:19:48 -07:00
Justin Marshall b7f234b300 Fixed bug were numRadarDomes win condition would trigger because USSR house wasn't specified for CountBuildings. Fixed spelling mistake. 2020-07-20 12:50:00 -07:00
Justin Marshall a21baa6891 FireSale can be toggled via lua script, the AI in soviet 1 won't do a fire sale, and the allied radar dome is no longer a fake dome. 2020-07-20 12:15:27 -07:00
Justin Marshall 9fcc2d286d Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met. 2020-07-20 11:27:06 -07:00
Justin Marshall e721d781e5 Single selection and action should be more accurate. 2020-07-19 14:30:36 -07:00
Justin Marshall 9f31118e03 Aircraft rubberband now goes down the same screen coordinate selection system. 2020-07-19 14:11:49 -07:00
Justin Marshall f09caa46da Rubber band selection now works. 2020-07-19 14:07:37 -07:00
Justin Marshall 24704c9ad8 Fixed a bug were TacViewportRect wasn't always updated on map load/new scenerio in the editor. 2020-07-19 11:08:49 -07:00
Justin Marshall dbc6cd4087 Map files now have the "map" extension. 2020-07-19 11:05:12 -07:00
Justin Marshall 603b6c13db Initial size of the map set to initial size on new scenerio. 2020-07-19 10:52:45 -07:00
Justin Marshall ce830ee21d Initial start position for initial new scenerio now should work correctly. 2020-07-19 10:48:29 -07:00
Justin Marshall 0ceb87a4d4 Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia. 2020-07-19 10:39:36 -07:00
Justin Marshall 8a2bf274c9 Fixed display scrolling in map view not working correct. 2020-07-18 18:26:54 -07:00
Justin Marshall 8353b2c1dd Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one. 2020-07-17 20:17:49 -07:00
Justin Marshall c48fc9723a Unit lost vox audio now plays. 2020-07-16 21:25:19 -07:00
Justin Marshall 268f6592d2 Temp new wallpapers for Allied Force. 2020-07-16 21:07:02 -07:00
Justin Marshall c928c1c052 Removed counterstrike and aftermath mission select. 2020-07-16 20:25:39 -07:00
Justin Marshall 16c72a0305 Updated briefing screen to show objectives and mission name, with a temp background. 2020-07-16 17:14:16 -07:00
Justin Marshall b87f462d5f Added initial audio support for movies. External wav files are going to be used for multilang videos. 2020-07-16 12:45:32 -07:00
Justin Marshall 2099c00bd3 Added ffmpeg back script. 2020-07-16 11:14:59 -07:00
Justin Marshall 3d93b0a556 Added ffmpeg convert script. 2020-07-16 11:13:47 -07:00
Justin Marshall 7a1bd0fbb0 Fixed a bug were videos would not play initially. 2020-07-16 11:11:29 -07:00
Justin Marshall 8dd21f5b25 Added H.264 movie codec support. 2020-07-16 11:07:17 -07:00
Justin Marshall 0824dfbcdb Enemy units are no longer selectable. 2020-07-15 22:14:13 -07:00
Justin Marshall d37e740d19 Added test video for soviet mission 1 and red intro. 2020-07-15 22:06:16 -07:00
Justin Marshall 95f5cecc48 SMK video playback now works again. 2020-07-15 21:47:45 -07:00
Justin Marshall 43cb23b81a Fixed a bug with mission 1 were engineers weren't assigned to USSR and now a mammoth tank spawns for reinforcements. 2020-07-15 17:06:20 -07:00
Justin Marshall 5d441ca39e Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input. 2020-07-14 15:05:25 -07:00
Justin Marshall e5544d2fc2 New flagship map. 2020-07-13 14:11:28 -07:00
Justin Marshall 97dddb4d20 Removed soviet buildings. 2020-07-12 17:31:37 -07:00
Justin Marshall b5fd70a200 Added clear tile variation(this will be break some maps and may require them to be redone). 2020-07-12 17:25:50 -07:00
Justin Marshall fbcd9e4bba Tesla lightning now renders correctly in isometric. 2020-07-12 13:36:39 -07:00
Justin Marshall a9028cb525 Smudges are now positioned properly. 2020-07-12 13:21:20 -07:00
Justin Marshall dc20ebb4c0 Added more data, fixed abandoned buildings not being assigned to neutral. 2020-07-12 13:00:51 -07:00
Justin Marshall a33f7bfa25 Added new blend types, added lighting to first soviet mission. 2020-07-12 09:01:36 -07:00
Justin Marshall 52869ac0e9 Initial light rendering code, doesn't render correct in all situations yet. 2020-07-11 22:24:19 -07:00
Justin Marshall 98ff70f6ef Added new rendertexture class for FBO's. 2020-07-11 19:35:18 -07:00
Justin Marshall 3185e48ccd Added the ability to place new light objects in the world, lights don't work yet. 2020-07-11 14:19:34 -07:00
Justin Marshall 37b8b475c9 Fixed a bug were isometric units were placed at the wrong coords in the editor. 2020-07-11 12:58:18 -07:00
Justin Marshall 289e319db9 Centered Add Object dialog. 2020-07-09 09:54:41 -07:00
Justin Marshall c7ba544c94 Disabled scroll in editor when user is interacting with the top menu. 2020-07-09 08:46:17 -07:00
jmarshall23 31e868bb54 Merge pull request #29 from jmarshall23/master
Internal Editor: Right click main menu moved to top down main menu.
2020-07-08 17:32:36 -07:00
Justin Marshall a2e06b5c48 Internal Editor: Right click main menu moved to top down main menu. 0.01 IsoBuild2 2020-07-08 17:30:49 -07:00
jmarshall23 771ba7b87a Merge pull request #28 from nev6502/Nev6502_Isometric
Nev6502 isometric
2020-07-08 08:24:09 -07:00
nev6502 a2e4e7a8f1 Improved adjustment of scrolling direction with emphasis on cardinal directions like the original. 2020-07-08 01:56:21 -06:00
nev6502 f362bda53a Merge branch 'Isometric-Dev' into Nev6502_Isometric 2020-07-08 00:58:34 -06:00
nev6502 cd6446d58a Improved Scrolling, Large Map Handling
- Bugfix in MapClass::Overpass when placing objects while scrolled all the way up / left on a larger map
- Disabled a check in DisplayClass::Set_Cursor_Pos preventing mouse cell coordinates from being updated while scrolled all the way up / left on a larger map
- Added (disabled) function to display mouse/cell position
- Improved mouse scroll region (but still work to be done)
2020-07-08 00:58:13 -06:00
Justin Marshall ace3df0d94 Added two more abandoned buildings from Tiberian Sun(restricted assets). 2020-07-07 16:46:05 -07:00