Commit Graph

  • 20a92a4106 Merge branch '12.0-development' into metal Alex Szpakowski 2020-12-22 22:37:17 -04:00
  • 85ca9f51d3 Merge pull request #1645 from MikuAuahDark/windows-arm-rework Alex Szpakowski 2020-12-22 20:04:16 -04:00
  • b7400892a4 Merge branch 'master' into 12.0-development Alex Szpakowski 2020-12-22 19:35:06 -04:00
  • 140c1f38c0 Minor code style tweaks Alex Szpakowski 2020-12-22 19:34:23 -04:00
  • 1f9d98263d Refactor Buffer internals. Alex Szpakowski 2020-12-22 19:23:02 -04:00
  • a1861a8ff4 Don't allow calling Texture:generateMipmaps on depth/stencil textures Alex Szpakowski 2020-12-21 13:36:29 -04:00
  • 73c79d1b73 Merge pull request #1646 from cigumo/ios-audio-interruption-handling Alex Szpakowski 2020-12-18 22:53:02 -04:00
  • 81272ba5b5 Only use pinned memory on AMD GPUs. Miku AuahDark 2020-12-15 10:25:38 +08:00
  • 0fd53e2e3d Disable GL_EXT_texture_array on OpenGL ES 2.0 Jordan Christiansen 2020-12-09 19:54:36 -06:00
  • 74edaf8fba adds iOS audio interruption handling and recovery cigumo 2020-12-08 23:13:52 -03:00
  • 67ea81f739 Don't look for (and link with) OpenGL for Megasource build Miku AuahDark 2020-12-03 14:29:03 +08:00
  • 6301b690af Ensure LOVE_SIMD_NEON is defined when compiling for Windows ARM64 Miku AuahDark 2020-12-03 13:53:41 +08:00
  • c8eeefba51 dr_flac: Ensure NEON codepath is taken for Windows ARM64 Miku AuahDark 2020-12-03 13:48:25 +08:00
  • fc69bcce03 dr_mp3: Fix Windows ARM64 compilation. Miku AuahDark 2020-12-03 13:42:53 +08:00
  • cfda1f5425 PhysFS: Fix compile error when targetting Windows ARM64 Miku AuahDark 2020-12-03 13:34:23 +08:00
  • 975cadf66b Merge branch 'master' into 12.0-development Alex Szpakowski 2020-11-13 17:58:53 -04:00
  • 0b06d0d1f9 macOS: turn code signing off completely on x64 Alex Szpakowski 2020-11-13 17:57:30 -04:00
  • fc2cf602f6 Fix RopeJoints not working. Alex Szpakowski 2020-11-12 23:46:49 -04:00
  • 6a1f4ecabe Changelog formatting fix Alex Szpakowski 2020-11-11 21:04:24 -04:00
  • 5608db4bb0 Updated changelog Alex Szpakowski 2020-11-11 16:35:27 -04:00
  • 7b2d1dc382 Merge branch 'master' into 12.0-development Alex Szpakowski 2020-11-11 16:12:21 -04:00
  • 1bcae1abe9 Update changelog Alex Szpakowski 2020-11-11 16:07:35 -04:00
  • e32935e0f6 Backport Canvas memory stats fix from 12.0. Alex Szpakowski 2020-11-11 15:11:00 -04:00
  • 7a18190c5c Restructure SpriteBatch internal vertex data Alex Szpakowski 2020-11-03 22:12:56 -04:00
  • c12b46da98 Fix compilation on macOS/iOS after box2d update Alex Szpakowski 2020-11-03 22:11:07 -04:00
  • cbde2ce76c Merge pull request #1613 from thegrb93/box2d-update Alex Szpakowski 2020-11-02 21:27:57 -04:00
  • 3d2614ff2e Fix compilation when SDL < 2.0.5 is used Alex Szpakowski 2020-11-02 18:20:58 -04:00
  • 5031cb5f56 Images don't hold on to RAM copies of their contents anymore Alex Szpakowski 2020-11-02 18:17:07 -04:00
  • 316fccfe1b love.window.setMode no longer destroys and recreates the window Alex Szpakowski 2020-11-02 18:08:35 -04:00
  • 23a0341676 Fix missing loveAssert Garrett Brown 2020-11-01 22:46:31 -05:00
  • 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf Alex Szpakowski 2020-11-01 21:36:15 -04:00
  • f0838a4eb7 Merge branch 'master' into 12.0-development Alex Szpakowski 2020-10-26 20:43:52 -03:00
  • f519d2e2df macOS: fix issues with drag-and-drop to open a love game Alex Szpakowski 2020-10-26 20:37:41 -03:00
  • 7e0c7e3a67 Fix the default mipmap filter for textures. Alex Szpakowski 2020-10-26 18:25:40 -03:00
  • 99875d83b3 Fix explicit texture MSAA of 1 or 0 not being treated the same as the default Alex Szpakowski 2020-10-26 17:11:50 -03:00
  • e10444c21f Move Texture:generateMipmaps error handling out of backend code Alex Szpakowski 2020-10-25 23:13:50 -03:00
  • 442f37e0a1 Fix a potential bug in captureScreenshot on some older systems Alex Szpakowski 2020-10-25 23:00:12 -03:00
  • 7934ce0a66 Handle backbuffer MSAA manually in love.graphics code Alex Szpakowski 2020-10-25 22:24:07 -03:00
  • 6f3e590a82 metal: more work on shader texture bindings Alex Szpakowski 2020-10-24 17:58:25 -03:00
  • 3b2b9ef5fd metal: Fix a crash when deleting a stream buffer Alex Szpakowski 2020-10-24 17:57:59 -03:00
  • 27897b4af1 Merge branch '12.0-development' into metal Alex Szpakowski 2020-10-24 00:36:33 -03:00
  • 4b9c648c8b metal: work towards shader uniform implementation. Alex Szpakowski 2020-10-24 00:33:02 -03:00
  • dd445ed182 Fix b2Assert location and fix isfinite missing Garrett Brown 2020-10-17 22:52:58 -04:00
  • dfd8c84d43 replace isfinite with std::isfinite Garrett Brown 2020-10-17 22:40:07 -04:00
  • 1b74b34cce Update userdata stuff to how new box2d wants it Garrett Brown 2020-10-17 22:30:01 -04:00
  • 77f238767f Update to box2d 2.4.1 Garrett Brown 2020-10-17 22:15:18 -04:00
  • 2b0f8495bf Fix a crash in Text:set. Fixes issue #1639 Alex Szpakowski 2020-10-16 21:19:50 -03:00
  • 2b88ca1da4 Merge pull request #1637 from glebm/pspawn Alex Szpakowski 2020-10-13 08:47:29 -03:00
  • 0ad34a3c71 System.cpp: Do not require posix_spawn on "Linux" Gleb Mazovetskiy 2020-10-11 10:45:37 +01:00
  • 510354e276 Merge branch 'master' into 12.0-development Alex Szpakowski 2020-10-12 18:52:09 -03:00
  • 2a45866f0f Fix git command... Alex Szpakowski 2020-10-12 18:29:18 -03:00
  • 6521ebfabc use the 12.x branch of megasource for CI builds Alex Szpakowski 2020-10-12 18:26:57 -03:00
  • d083c87d74 Update glslang Alex Szpakowski 2020-10-12 17:29:08 -03:00
  • fec09d75c8 Merge pull request #1636 from glebm/glad Alex Szpakowski 2020-10-11 23:57:28 -03:00
  • 186fa4e0ad glad.hpp: Fix include inside a namespace Gleb Mazovetskiy 2020-10-11 10:27:32 +01:00
  • d2c42bd746 Merge pull request #1634 from 0x7D2B/patch-1 Miku AuahDark 2020-10-06 18:43:27 +08:00
  • c2c59f37a5 Fix AUR link (love-hg to love-git) 0x7D2B 2020-10-06 07:45:45 +00:00
  • 0706b6243c Add love.filesystem.mountFullPath. Alex Szpakowski 2020-10-03 19:28:57 -03:00
  • 8c86515d04 Revert "Windows: reduce stuttering in windowed mode via DwmFlush" Alex Szpakowski 2020-10-01 22:09:47 -03:00
  • 5dd4a463be Windows: reduce stuttering in windowed mode via DwmFlush Alex Szpakowski 2020-09-29 20:22:41 -03:00
  • dcf0968f05 Merge pull request #1627 from MikuAuahDark/sounddata-copyfrom Alex Szpakowski 2020-09-22 19:35:54 -03:00
  • e8ddcdceb2 Fix copy on bit depth mismatch Miku AuahDark 2020-09-22 13:50:49 +08:00
  • 87e1955bcf Fix compare logic. Miku AuahDark 2020-09-22 13:09:33 +08:00
  • 04b20624b2 Add SoundData:slice Miku AuahDark 2020-09-22 13:09:03 +08:00
  • e71441d68b Add SoundData:copyFrom Miku AuahDark 2020-09-22 12:06:26 +08:00
  • 26326a01e0 Merge branch 'master' into 12.0-development Alex Szpakowski 2020-09-21 22:35:19 -03:00
  • 6be79bdd89 Fix build errors when Xcode 12 is used. Alex Szpakowski 2020-09-21 22:14:41 -03:00
  • 0fa0d39a5d Merge pull request #1622 from thegrb93/add-getsetstate Alex Szpakowski 2020-09-21 16:38:57 -03:00
  • bd6d50e2a9 Rename to get/setKinematicState Garrett Brown 2020-09-20 21:54:02 -04:00
  • 7d24beab90 Add box2d to includes Garrett Brown 2020-09-17 09:51:38 -04:00
  • bd4f256735 Lower case folders Garrett Brown 2020-09-17 09:37:23 -04:00
  • 228e0b9df1 Fix casing here? Garrett Brown 2020-09-16 21:47:58 -04:00
  • e4c7a4e777 Add getState and setState thegrb93 2020-09-15 12:56:56 -04:00
  • a16640c89c Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions. Garrett Brown 2020-08-23 02:38:52 -04:00
  • 2d6efd8b8d Update mk file Garrett Brown 2020-08-18 00:19:37 -04:00
  • ed257083c3 Revert this whitespace change Garrett Brown 2020-08-16 22:42:29 -04:00
  • 10002c91db Didn't mean to change these Garrett Brown 2020-08-16 21:20:16 -04:00
  • be5ad1f445 Fix isfinite erroring Garrett Brown 2020-08-16 20:57:20 -04:00
  • b074ae8f4c Gotta lowercase these too Garrett Brown 2020-08-16 19:39:36 -04:00
  • 350054e190 Rename Box2D folder to box2d Garrett Brown 2020-08-16 19:28:20 -04:00
  • 8f4476ca3d Add one sided edge support. Just not sure if the ghost vertices are fine. Garrett Brown 2020-08-16 19:12:56 -04:00
  • 09db462fd6 Fixes Garrett Brown 2020-08-16 19:01:59 -04:00
  • 59a1a4b2cd Finish wrapper function renames Garrett Brown 2020-08-16 18:25:27 -04:00
  • a5004f4c8d Add assert modification Garrett Brown 2020-08-16 18:25:03 -04:00
  • 74c6021e8d Starting box2d update Garrett Brown 2020-08-16 06:34:37 -04:00
  • 9f62bafea2 Merge pull request #1607 from Cartread/patch-1 Alex Szpakowski 2020-08-16 11:34:19 -03:00
  • da644085e4 Update boot.lua.h Cartread 2020-08-15 22:57:30 -04:00
  • b86151081d Merge pull request #1609 from nikeinikei/master Alex Szpakowski 2020-08-14 21:21:39 -03:00
  • c3e6659fcb remove pushliteral version in luaopen_luautf8 niki 2020-08-15 01:28:49 +02:00
  • 99e1c0034d make love lua 5.4 conform niki 2020-08-14 19:27:42 +02:00
  • e1d491b7c5 Update boot.lua Cartread 2020-08-13 00:26:17 -04:00
  • 365387150e Merge branch 'master' into 12.0-development Alex Szpakowski 2020-08-09 12:25:07 -03:00
  • 5f4d2f3323 Fix love.graphics.newVolumeImage when explicit mipmaps are given Alex Szpakowski 2020-08-09 12:12:28 -03:00
  • aa219c0d7a Simplify some boilerplate internal code Alex Szpakowski 2020-08-02 16:00:08 -03:00
  • f168333938 Simplify Buffer APIs. Alex Szpakowski 2020-08-01 21:51:37 -03:00
  • 5b4de2308d show the renderer name in the no-game's title Alex Szpakowski 2020-07-29 19:42:38 -03:00
  • a8c879f3bf metal: initial texel buffer implementation Alex Szpakowski 2020-07-29 19:35:45 -03:00
  • 2e4b1f5dd9 metal: reimplement explicit attribute locations Alex Szpakowski 2020-07-29 19:15:22 -03:00
  • 3ae4a0f76b metal: post merge compilation fixes Alex Szpakowski 2020-07-29 18:51:21 -03:00
  • 7a50f32585 Merge branch '12.0-development' into metal Alex Szpakowski 2020-07-29 18:21:19 -03:00