Alex Szpakowski
f83c2db471
Cleaned up the Canvas code.
...
--HG--
branch : minor
2015-02-26 17:06:09 -04:00
Alex Szpakowski
a66a7b7ce9
Prevent invalid stencil buffer contents from being used when switching to a Canvas on mobile.
...
--HG--
branch : minor
2015-02-26 01:00:38 -04:00
Alex Szpakowski
e8ce59038f
Renamed Canvas:getImageData to Canvas:newImageData (see issue #1001.)
...
--HG--
branch : minor
2015-02-26 00:13:46 -04:00
Alex Szpakowski
8239d472d4
Removed Canvas:getPixel and added optional x/y/width/height arguments to Canvas:getImageData to specify a sub-rectangle (see issue #1001.)
...
--HG--
branch : minor
2015-02-25 23:27:35 -04:00
Alex Szpakowski
2cc53bb85c
Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
...
--HG--
branch : minor
2015-02-24 03:07:46 -04:00
Alex Szpakowski
517ee44e84
Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3.
...
--HG--
branch : minor
2015-02-24 02:36:32 -04:00
Alex Szpakowski
aac4b3487a
Replace deprecated PHYSFS_addToSearchPath calls with PHYSFS_mount.
...
--HG--
branch : minor
2015-02-22 17:48:32 -04:00
Alex Szpakowski
1aaa8737ab
Merged default into minor
...
--HG--
branch : minor
2015-02-22 02:38:09 -04:00
Alex Szpakowski
59e1cf23e8
Probably fixed the Windows build
2015-02-22 02:30:26 -04:00
Alex Szpakowski
622b737019
Merged default into minor
...
--HG--
branch : minor
2015-02-21 03:53:33 -04:00
Alex Szpakowski
971380003b
Reorganized some Image code.
...
--HG--
branch : minor
2015-02-21 03:47:19 -04:00
Alex Szpakowski
813061c0e0
Fix the stencil buffer in Canvases when the graphics driver uses a MSAA value for the Canvas' buffers that's greater than the number of requested MSAA samples.
...
Fixes https://love2d.org/forums/viewtopic.php?f=4&t=79701
2015-02-21 01:56:17 -04:00
Alex Szpakowski
ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
...
--HG--
branch : minor
2015-02-20 01:20:08 -04:00
Alex Szpakowski
e137c9327b
Fixed a GL error on startup when OpenGL ES is used.
...
--HG--
branch : minor
2015-02-18 19:01:19 -04:00
Alex Szpakowski
ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
...
It's usually only false when the app is inactive on iOS, and when the window hasn't been created yet.
--HG--
branch : minor
2015-02-17 02:24:09 -04:00
Bart van Strien
600a369d77
Allow calling newRasterizer without arguments from newFont again
...
Fixes regression introduced by commit 9b0752574f26, the default value for the
1-argument newFont could not be called.
Thanks to josefnpat for reporting.
2015-02-13 15:18:52 +01:00
Alex Szpakowski
36e99b4880
Fix an OpenGL error when an sRGB image is created with mipmaps in OpenGL ES 2.
...
--HG--
branch : minor
2015-02-09 21:46:56 -04:00
Alex Szpakowski
2a09774a54
Fixed love.graphics.newFont.
2015-02-02 15:26:13 -04:00
Alex Szpakowski
67aede6bc0
Merged default into minor
...
--HG--
branch : minor
2015-02-02 01:13:21 -04:00
Alex Szpakowski
ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
2015-01-31 23:17:37 -04:00
Alex Szpakowski
f6bd177f84
A debug print statement snuck in there...
2015-01-31 01:35:17 -04:00
Alex Szpakowski
9cf1868b81
Fixed the point style and color mask getting reset in love.window.setMode (thanks Shell32)
2015-01-31 01:22:54 -04:00
Alex Szpakowski
665cdc4ae7
Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module.
2015-01-31 01:10:38 -04:00
Alex Szpakowski
6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
...
--HG--
branch : minor
2015-01-30 04:24:31 -04:00
Alex Szpakowski
54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
...
--HG--
branch : minor
2015-01-29 21:36:28 -04:00
Alex Szpakowski
62d596dec1
Fixed Windows build.
...
--HG--
branch : minor
2015-01-29 21:28:27 -04:00
Alex Szpakowski
ad1fbbf3ea
Merged default into minor
...
--HG--
branch : minor
2015-01-29 21:27:05 -04:00
Alex Szpakowski
cf60cf89fc
De-namespaced a class, to make it less verbose.
2015-01-24 04:09:56 -04:00
Alex Szpakowski
e662fbdf80
Removed some dumb/redundant comments.
2015-01-24 03:52:09 -04:00
Alex Szpakowski
222d4cfdc8
Maybe fixed Windows build?
2015-01-24 03:43:52 -04:00
Alex Szpakowski
b876255442
Cleaned up some graphics code.
2015-01-24 03:39:05 -04:00
Alex Szpakowski
b4bacb38a6
Fixed love.graphics.getShader() to return nil when no shader is set, fixed a potential (harmless) OpenGL error when OpenGL ES is used.
...
--HG--
branch : minor
2015-01-24 03:21:33 -04:00
Alex Szpakowski
d58505012b
Added OpenGL ES support for the 'none' line join mode.
...
--HG--
branch : minor
2015-01-24 00:05:39 -04:00
Alex Szpakowski
970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
...
Text objects are Drawable objects that represent text on the screen. They decouple text drawing from text parsing and vertex uploading, in a similar manner to SpriteBatches. They also optionally allow efficient batching of text from the same Font in different relative coordinate transformations, without having many draw calls.
Text objects currently have the following methods:
Text:set(textstring) -- replaces any existing text in the object with the new string.
Text:setf(textstring, wraplimit, alignmode) -- replaces any existing text with formatted text using the new string.
Text:getFont() -- gets the Font object used for this Text object.
Text:getWidth() -- gets the width in pixels of the most recently added text in the Text object.
Text:getHeight() -- gets the height in pixels of the most recently added text in the Text object.
Text:add(textstring, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new string to the text object using the specified relative coordinate transformation, without replacing existing text. This behaves much like SpriteBatch:add.
Text:addf(textstring, wraplimit, alignmode, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new formatted string to the text object using the specified relative coordinate transformation.
Text:clear() -- clears all text from the object.
--HG--
branch : minor
2015-01-23 00:47:28 -04:00
Alex Szpakowski
27aec48d1a
Updated love.graphics.polygon and love.graphics.point to work with OpenGL ES.
...
--HG--
branch : minor
2015-01-22 18:28:24 -04:00
Alex Szpakowski
5b98083e01
Merged default into minor
...
--HG--
branch : minor
2015-01-22 02:18:56 -04:00
Alex Szpakowski
e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
2015-01-22 02:16:49 -04:00
Alex Szpakowski
9de0e49b19
Optimized canvas performance when ANGLE is used.
...
--HG--
branch : minor
2015-01-22 02:12:26 -04:00
Alex Szpakowski
15538426d7
Added support for creating OpenGL ES 2 and 3 contexts, and updated the OpenGL context creation code to be more robust in general.
...
If the LOVE_GRAPHICS_USE_OPENGLES environment variable is set, then love will try to create an OpenGL ES context before falling back to regular OpenGL. If it's not set (or set to 0), then the opposite happens except when love is run on backends that should always use OpenGL ES.
--HG--
branch : minor
2015-01-22 01:02:01 -04:00
Alex Szpakowski
5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
2015-01-21 21:46:33 -04:00
Alex Szpakowski
18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
2015-01-21 18:23:16 -04:00
Alex Szpakowski
5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
...
--HG--
branch : minor
2015-01-20 22:31:54 -04:00
Alex Szpakowski
8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
...
--HG--
branch : minor
2015-01-20 15:13:59 -04:00
Alex Szpakowski
18ab3973e8
Added support for ETC2/EAC compressed textures. Changed the CompressedFormat enum names to capitalize the format names (e.g. "PVR1rgba4" instead of "pvr1rgba4".) Improved sRGB support for compressed textures.
...
--HG--
branch : minor
2015-01-20 07:53:44 -04:00
Alex Szpakowski
dfdd52e499
Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files.
...
Most desktop graphics drivers don't support those formats.
--HG--
branch : minor
2015-01-20 03:18:28 -04:00
Alex Szpakowski
3db4e8dea0
Fixed compilation on systems other than my own...
...
--HG--
branch : minor
2015-01-19 23:32:45 -04:00
Alex Szpakowski
1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
...
--HG--
branch : minor
2015-01-19 23:32:16 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
...
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
60eceadc0a
Added "mirroredrepeat" wrap mode.
2014-12-22 19:16:36 -04:00