mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Replace deprecated PHYSFS_addToSearchPath calls with PHYSFS_mount.
--HG-- branch : minor
This commit is contained in:
@@ -3802,6 +3802,7 @@
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LOVE_NOMPG123,
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);
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GCC_SYMBOLS_PRIVATE_EXTERN = NO;
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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HEADER_SEARCH_PATHS = (
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"$(inherited)",
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ios/include,
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@@ -3843,6 +3844,7 @@
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LOVE_NO_MODPLUG,
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LOVE_NOMPG123,
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);
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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HEADER_SEARCH_PATHS = (
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"$(inherited)",
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ios/include,
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@@ -3885,6 +3887,7 @@
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LOVE_NO_MODPLUG,
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LOVE_NOMPG123,
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);
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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HEADER_SEARCH_PATHS = (
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"$(inherited)",
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ios/include,
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@@ -174,7 +174,7 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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// Try to add the save directory to the search path.
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// (No error on fail, it means that the path doesn't exist).
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PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
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PHYSFS_mount(save_path_full.c_str(), nullptr, appendToPath);
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// HACK: This forces setupWriteDirectory to be called the next time a file
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// is opened for writing - otherwise it won't be called at all if it was
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@@ -199,7 +199,7 @@ bool Filesystem::setSource(const char *source)
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return false;
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// Add the directory.
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if (!PHYSFS_addToSearchPath(source, 1))
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if (!PHYSFS_mount(source, nullptr, 1))
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return false;
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// Save the game source.
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@@ -260,7 +260,7 @@ bool Filesystem::setupWriteDirectory()
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return false;
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// Add the directory. (Will not be readded if already present).
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if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
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if (!PHYSFS_mount(save_path_full.c_str(), nullptr, 0))
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{
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PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
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return false;
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@@ -33,7 +33,7 @@ Quad::Quad(const Quad::Viewport &v, float sw, float sh)
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: sw(sw)
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, sh(sh)
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{
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memset(vertices, 255, sizeof(Vertex) * NUM_VERTICES);
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memset(vertices, 255, sizeof(Vertex) * 4);
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refresh(v, sw, sh);
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}
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@@ -40,8 +40,6 @@ public:
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float w, h;
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};
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static const size_t NUM_VERTICES = 4;
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Quad(const Viewport &v, float sw, float sh);
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virtual ~Quad();
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@@ -53,7 +51,7 @@ public:
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private:
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Vertex vertices[NUM_VERTICES];
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Vertex vertices[4];
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Viewport viewport;
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float sw;
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