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Prevent invalid stencil buffer contents from being used when switching to a Canvas on mobile.
--HG-- branch : minor
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@@ -768,6 +768,11 @@ void Canvas::setupGrab()
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if (msaa_buffer != 0)
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msaa_dirty = true;
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// We discard the stencil buffer in stopGrab, so we should clear it here
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// to prevent the discarded (invalid) contents from being accidentally used.
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if (depth_stencil != 0 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
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glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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