Alex Szpakowski
f3290d84b7
Improved error handling and error messages when love.graphics.newShader fails
2013-03-18 22:55:41 -03:00
Alex Szpakowski
288971a3ad
Added all standard optional draw parameters to love.graphics.printf: angle, sx, sy, ox, oy, kx, and ky
2013-03-18 16:15:21 -03:00
Alex Szpakowski
991b15d670
More renaming of "fragment" to "pixel"
2013-03-18 04:07:18 -03:00
Alex Szpakowski
07ba81f060
Renamed all cases of "fragment shader" to "pixel shader"
2013-03-17 18:11:41 -03:00
Alex Szpakowski
2838208338
Cleaned up love.filesystem.load and love.filesystem.getLastModified code
2013-03-17 13:43:07 -03:00
Alex Szpakowski
a2cb35f4e3
Constified some Filesystem module methods
2013-03-17 03:54:11 -03:00
Alex Szpakowski
129ae0f4eb
Added love.filesystem.append (issue #541 )
2013-03-17 03:40:13 -03:00
Alex Szpakowski
96229bcb5d
Cleaned up love.filesystem.read/write code
2013-03-17 03:30:36 -03:00
Alex Szpakowski
8d4f35b86b
Added love.filesystem.getSize (issue #541 )
2013-03-17 01:56:24 -03:00
Alex Szpakowski
e8c6a3f77c
Slightly improved error messages when love.graphics.newShader fails
2013-03-16 12:49:46 -03:00
vrld
db86fa4b83
Make love.math.triangulate with any polygon winding order.
2013-03-14 17:21:13 +01:00
Alex Szpakowski
d39cfbb4fa
Really fixed love.graphics.rectangle
2013-03-13 22:12:35 -03:00
Alex Szpakowski
7229dcae9f
Fixed love.graphics.rectangle
2013-03-13 22:03:42 -03:00
vrld
1a407a6af3
Make non-gcc compilers happy...
2013-03-13 23:09:25 +01:00
vrld
ece4ff6472
Make love.math a singleton. Remove code duplication. Add love.math.triangulate.
...
love::math::Math is now a singleton, so other modules can use it via
love::math::Math::instance.
Removed duplicate implementations of various rng helper functions.
ParticleSystem now uses love::math::Math's RNG.
New function: love.math.triangulate(vertices)
Accepts a table or list of x/y coordinate pairs and returns a table of tables.
The inner tables are the triangles the polygon is composed of.
Works on all *simple* polygons, i.e. a closed chain of vertices that does not
intersect itself. Attempting to triangulate non-simple polygons is undefined
behavior - in the best case it throws an error, in the worst case it returns
an invalid triangulation.
Polygons must be ordered in *clockwise order* with respect to the love
coordinate system. Attempting to triangulate a ccw polygon will throw an
error.
Examples:
triangles = love.math.triangulate(0,0, 1,1, 2,0, 2,2, 0,2)
triangles == {
{1,1, 2,0, 2,2},
{1,1, 2,2, 0,2},
{1,1, 0,2, 0,0},
}
triangles = love.math.triangulate({0,0, 1,1, 2,0, 2,2, 0,2})
-- same as above
triangles = love.math.triangulate(0,2, 2,2, 2,0, 1,1, 0,0)
-- error - polygons is in counterclockwise order
triangles = love.math.triangulate(0,0, 1,3, 2,0, 2,2, 0,2)
-- undefined behavior - polygon intersects itself (because of edge 1,3)
2013-03-13 20:48:39 +01:00
Alex Szpakowski
d383434edf
ParticleSystem:setColors now accepts multiple color arrays (issue #440 )
2013-03-13 14:38:58 -03:00
Alex Szpakowski
b8ec6633ab
Fixed love.graphics.printf wrapping when the wrap limit is the same as the text width (issue #558 )
2013-03-13 00:08:09 -03:00
Alex Szpakowski
1172d5b836
love.graphics.newScreenshot now uses the size of the current canvas (if applicable), instead of adding transparency or clipping to match the screen size
2013-03-12 20:52:24 -03:00
Alex Szpakowski
d39bb315af
love.graphics.newScreenshot replaces alpha with full opacity by default (issue #374 , thanks Boolsheet)
...
Some additional overhead was added to newScreenshot because it doesn't use glPixelTransfer (not supported in ES2 / core GL3+, and like all GL functions has the slight potential to be buggy on some drivers). This choice might be revisited in the future.
2013-03-12 20:48:40 -03:00
Alex Szpakowski
e869b71c43
Fixed crash in ImageData:paste
2013-03-12 17:16:39 -03:00
Alex Szpakowski
94f140454f
More Quad code cleanup
2013-03-11 22:46:25 -03:00
Alex Szpakowski
17bcab4f32
Added love.graphics.getDimensions and Image/Canvas/ImageData:getDimensions (issue #566 )
2013-03-11 19:03:37 -03:00
Alex Szpakowski
4704c4e19e
Cleaned up some ParticleSystem and Quad code
2013-03-11 17:56:55 -03:00
Alex Szpakowski
ce71bc0847
Fixed love.timer.step / dt
2013-03-11 02:00:25 -03:00
Alex Szpakowski
6a83eba5f2
Merged love-experiments/particlesystem-quads into default
2013-03-11 01:53:49 -03:00
Alex Szpakowski
318f335c7c
ParticleSystem:setQuads can now accept a table argument, cleaned up the ParticleSystem quad code
...
--HG--
branch : particlesystem-quads
2013-03-11 01:44:43 -03:00
Bart van Strien
7efe11b11f
Add centered flag to setMode, optionally centers the window (on by default, as before) (issue #463 )
2013-03-10 23:00:31 +01:00
Bart van Strien
63c57ba3f8
Make love.timer.getFPS and love.timer.getAverageDelta microsecond-accurate
2013-03-10 22:16:23 +01:00
Bart van Strien
28af989a00
Add love.timer.getAverageDelta (issue #570 ) and constify love.timer.sleep
2013-03-10 22:07:24 +01:00
Alex Szpakowski
d30809ebff
Added ParticleSystem:setQuads(q1, q2, ...), quads are chosen based on current particle lifetime in a similar style to ParticleSystem:setColors
...
--HG--
branch : particlesystem-quads
2013-03-10 03:40:25 -03:00
Alex Szpakowski
738f471978
Fixed shader creation
2013-03-07 17:47:40 -04:00
Alex Szpakowski
6f67fbdfa7
Fixed a typo in joystick event code
2013-03-06 11:17:39 -04:00
Alex Szpakowski
3c8bc9ee9f
Merged bartbes/love-experiments/joystickevents into default
2013-03-05 13:59:45 -04:00
Alex Szpakowski
6b1222366d
Removed 'moved' suffix from new joystick callbacks
...
--HG--
branch : joystickevents
2013-03-05 12:31:11 -04:00
Alex Szpakowski
974d63124e
Removed redundant code in the event module
2013-03-04 19:05:57 -04:00
Alex Szpakowski
a844ac2389
Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
...
--HG--
branch : joystickevents
2013-03-04 18:49:25 -04:00
Alex Szpakowski
65a3206ae4
Fixed another case of issue #538 (check for non power of two support does not cover all possibilities)
2013-03-04 14:02:35 -04:00
Alex Szpakowski
2d7dd87eb5
Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
...
Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
2013-03-04 14:01:04 -04:00
Alex Szpakowski
524368331d
Removed love.graphics.setColorMode
...
- The "replace" color mode can easily be duplicated with love.graphics.setColor(255, 255, 255)
- The current color mode has no effect when a shader is active
- Color mode functionality can easily be replicated with shaders
- OpenGL ES 2 (iOS, Android, etc) does not have the functions used by love.graphics.setColorMode
2013-03-04 13:58:14 -04:00
Alex Szpakowski
4ae126ac44
Fixed some potential instability or crash issues
2013-03-03 20:23:40 -04:00
Alex Szpakowski
d5245483ef
Updated version to 0.9.0 (codename TBD)
2013-03-03 19:55:37 -04:00
Alex Szpakowski
22c514e53a
Fixed a compiler warning
2013-03-03 18:55:57 -04:00
Alex Szpakowski
f0ca4f6c97
Removed internal code for love.graphics.triangle and love.graphics.quad
2013-03-03 18:49:56 -04:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
...
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski
d3cdb7d609
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
2013-03-01 17:32:38 -04:00
Alex Szpakowski
34f291f26e
Updated UTF-8 library to the latest version
2013-03-01 10:01:37 -04:00
Alex Szpakowski
395a1dbced
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
...
See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
2013-02-26 21:44:01 -04:00
vrld
4b8c6d236d
Rename Math.{cpp,h} to ModMath.{cpp,h}.
...
Compilers can get confused and include Math.h and math.h (included by cmath).
2013-02-26 10:43:03 +01:00
vrld
d842c5d28d
Fix box muller transform in common/math.cpp.
...
Random numbers have to be in (0:1], not in [0:1).
2013-02-26 10:37:42 +01:00
vrld
03518d51ac
Merge something (?)
2013-02-25 18:34:23 +01:00