Miku AuahDark
e8ddcdceb2
Fix copy on bit depth mismatch
2020-09-22 13:50:49 +08:00
Miku AuahDark
87e1955bcf
Fix compare logic.
2020-09-22 13:09:33 +08:00
Miku AuahDark
04b20624b2
Add SoundData:slice
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SoundData:slice(start, length = -1)
When length = -1, it will slice until the end.
2020-09-22 13:09:03 +08:00
Miku AuahDark
e71441d68b
Add SoundData:copyFrom
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SoundData:copyFrom(src, srcStart, count, dstStart = 0)
2020-09-22 12:06:26 +08:00
Alex Szpakowski
26326a01e0
Merge branch 'master' into 12.0-development
2020-09-21 22:35:19 -03:00
Alex Szpakowski
6be79bdd89
Fix build errors when Xcode 12 is used.
2020-09-21 22:14:41 -03:00
Alex Szpakowski
0fa0d39a5d
Merge pull request #1622 from thegrb93/add-getsetstate
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Add Body.getKinematicState and Body.setKinematicState
2020-09-21 16:38:57 -03:00
Garrett Brown
bd6d50e2a9
Rename to get/setKinematicState
2020-09-20 21:54:02 -04:00
thegrb93
e4c7a4e777
Add getState and setState
2020-09-16 21:39:55 -04:00
Alex Szpakowski
9f62bafea2
Merge pull request #1607 from Cartread/patch-1
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Update boot.lua
2020-08-16 11:34:19 -03:00
Cartread
da644085e4
Update boot.lua.h
2020-08-15 22:57:30 -04:00
Alex Szpakowski
b86151081d
Merge pull request #1609 from nikeinikei/master
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make love lua 5.4 conform
2020-08-14 21:21:39 -03:00
niki
c3e6659fcb
remove pushliteral version in luaopen_luautf8
2020-08-15 01:28:49 +02:00
niki
99e1c0034d
make love lua 5.4 conform
2020-08-14 19:27:42 +02:00
Cartread
e1d491b7c5
Update boot.lua
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Removing the alpha variable allows anyone who overwrote the setColor function to see errorhandler's print.
e.g. I'm overwriting the setColor function to accommodate 0-255 values and the error message is being printed with 1/255 alpha (invisible).
Removing the 1 will print the message in black.
P.S. I'm currently overwriting errorhandler for this, but I assume others are also overwriting setColor and see no error messages.
2020-08-13 00:26:17 -04:00
Alex Szpakowski
365387150e
Merge branch 'master' into 12.0-development
2020-08-09 12:25:07 -03:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
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Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
aa219c0d7a
Simplify some boilerplate internal code
2020-08-02 16:00:08 -03:00
Alex Szpakowski
f168333938
Simplify Buffer APIs.
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Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
3c65d5ae41
love.graphics.newIndexBuffer uses 0-based index values.
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It can't be consistent with other buffer types or Buffer methods if it's 1-based.
2020-07-27 17:35:16 -03:00
Alex Szpakowski
de370beb68
Remove deprecation notices from newImage for now
2020-07-26 16:59:09 -03:00
Alex Szpakowski
6045b0f483
Merge branch 'GraphicsBuffer' into 12.0-development
2020-07-26 16:49:59 -03:00
Alex Szpakowski
2d7267a428
Add Buffer:isBufferType and Buffer:isCPUReadable.
2020-07-26 16:43:40 -03:00
Alex Szpakowski
36b0394afc
Add love.graphics.newVertexBuffer and love.graphics.newBuffer.
2020-07-26 16:32:18 -03:00
Alex Szpakowski
d75f5df80d
Add Buffer methods
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flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
2020-07-25 19:48:54 -03:00
Alex Szpakowski
1d087cc5c2
Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes.
2020-07-21 21:56:47 -03:00
Alex Szpakowski
7ad5e5a21a
Fix newMesh(format, ...). Fix Mesh:attachAttribute.
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Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
2020-07-21 21:46:45 -03:00
Alex Szpakowski
c2be89f130
Fix crashes when creating a Buffer.
2020-07-21 20:50:49 -03:00
Alex Szpakowski
77834d8e6c
Add a Data object variant of love.graphics.newIndexBuffer
2020-07-21 19:09:13 -03:00
Alex Szpakowski
3b67db4672
Add love.graphics.newIndexBuffer
2020-07-21 18:57:50 -03:00
Alex Szpakowski
834cddc34c
Add Mesh:getVertexBuffer.
2020-07-20 22:13:30 -03:00
Alex Szpakowski
e60736f5a6
Add Mesh:set/getIndexBuffer.
2020-07-20 22:10:08 -03:00
Alex Szpakowski
3f4161dd5d
Merge branch '12.0-development' into GraphicsBuffer
2020-07-20 18:13:27 -03:00
Alex Szpakowski
0c7793e195
Fix detection of #pragma language glsl3 in shaders
2020-07-19 15:41:04 -03:00
Alex Szpakowski
f848b201ae
Merge branch 'master' into 12.0-development
2020-07-18 21:29:36 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Miku AuahDark
a5cc52478f
Merge branch 'master' into 12.0-development
2020-06-15 13:48:24 +08:00
Miku AuahDark
cd6bbc1299
Merge branch 'master' of https://github.com/love2d/love
2020-06-15 13:44:28 +08:00
Miku AuahDark
74ceb08dce
Add LodePNG and stb_image to license
2020-06-15 13:43:36 +08:00
Miku AuahDark
4191351f55
Update stb_image to 2.25
2020-06-15 13:23:53 +08:00
Miku AuahDark
5602d29812
Update lodepng to 20200306
2020-06-15 13:18:36 +08:00
Miku AuahDark
b092347823
Enable JIT in Android
2020-06-10 12:22:16 +08:00
Alex Szpakowski
c1d5937d0e
Merge pull request #1584 from qaisjp/fix/github-typo
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Fix "github" typo in readme
2020-06-08 23:16:26 -03:00
Qais Patankar
ee43401c81
Fix "github" typo in readme
2020-06-08 11:38:45 +01:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
0fae32706d
Fix a crash on Windows. Resolves #1570 .
2020-05-23 15:19:28 -03:00