mirror of
https://github.com/love2d/love.git
synced 2026-08-14 01:20:56 +02:00
Merge branch 'GraphicsBuffer' into 12.0-development
This commit is contained in:
@@ -527,6 +527,8 @@ set(LOVE_SRC_MODULE_GRAPHICS_ROOT
|
||||
src/modules/graphics/Video.h
|
||||
src/modules/graphics/Volatile.cpp
|
||||
src/modules/graphics/Volatile.h
|
||||
src/modules/graphics/wrap_Buffer.cpp
|
||||
src/modules/graphics/wrap_Buffer.h
|
||||
src/modules/graphics/wrap_Font.cpp
|
||||
src/modules/graphics/wrap_Font.h
|
||||
src/modules/graphics/wrap_Graphics.cpp
|
||||
|
||||
@@ -775,6 +775,9 @@
|
||||
FA15DFB01F9B8D6A0042AB22 /* wrap_Data.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA6A2B651F5F7B6B0074C308 /* wrap_Data.cpp */; };
|
||||
FA15DFB11F9B8D820042AB22 /* OggDemuxer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FAA54AC91F91660400A8FA7B /* OggDemuxer.cpp */; };
|
||||
FA15DFB21F9B8D840042AB22 /* TheoraVideoStream.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FAA54AC81F91660400A8FA7B /* TheoraVideoStream.cpp */; };
|
||||
FA18CEC523D3AE6700263725 /* wrap_Buffer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA18CEC323D3AE6700263725 /* wrap_Buffer.cpp */; };
|
||||
FA18CEC623D3AE6800263725 /* wrap_Buffer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA18CEC323D3AE6700263725 /* wrap_Buffer.cpp */; };
|
||||
FA18CEC723D3AE6800263725 /* wrap_Buffer.h in Headers */ = {isa = PBXBuildFile; fileRef = FA18CEC423D3AE6700263725 /* wrap_Buffer.h */; };
|
||||
FA1BA09D1E16CFCE00AA2803 /* Font.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA09B1E16CFCE00AA2803 /* Font.cpp */; };
|
||||
FA1BA09E1E16CFCE00AA2803 /* Font.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA1BA09B1E16CFCE00AA2803 /* Font.cpp */; };
|
||||
FA1BA09F1E16CFCE00AA2803 /* Font.h in Headers */ = {isa = PBXBuildFile; fileRef = FA1BA09C1E16CFCE00AA2803 /* Font.h */; };
|
||||
@@ -1782,6 +1785,8 @@
|
||||
FA1557C11CE90BD200AFF582 /* EXRHandler.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = EXRHandler.cpp; sourceTree = "<group>"; };
|
||||
FA1557C21CE90BD200AFF582 /* EXRHandler.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = EXRHandler.h; sourceTree = "<group>"; };
|
||||
FA15DFAB1F9B8C850042AB22 /* StringMap.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = StringMap.cpp; sourceTree = "<group>"; };
|
||||
FA18CEC323D3AE6700263725 /* wrap_Buffer.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Buffer.cpp; sourceTree = "<group>"; };
|
||||
FA18CEC423D3AE6700263725 /* wrap_Buffer.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = wrap_Buffer.h; sourceTree = "<group>"; };
|
||||
FA1BA09B1E16CFCE00AA2803 /* Font.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Font.cpp; sourceTree = "<group>"; };
|
||||
FA1BA09C1E16CFCE00AA2803 /* Font.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Font.h; sourceTree = "<group>"; };
|
||||
FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Font.cpp; sourceTree = "<group>"; };
|
||||
@@ -2849,6 +2854,8 @@
|
||||
FADF54061E3D78F700012CC0 /* Video.h */,
|
||||
FA0B7BC01A95902C000E1D17 /* Volatile.cpp */,
|
||||
FA0B7BC11A95902C000E1D17 /* Volatile.h */,
|
||||
FA18CEC323D3AE6700263725 /* wrap_Buffer.cpp */,
|
||||
FA18CEC423D3AE6700263725 /* wrap_Buffer.h */,
|
||||
FA1BA0A01E16D97500AA2803 /* wrap_Font.cpp */,
|
||||
FA1BA0A11E16D97500AA2803 /* wrap_Font.h */,
|
||||
FADF54391E3DAFF700012CC0 /* wrap_Graphics.cpp */,
|
||||
@@ -3929,6 +3936,7 @@
|
||||
FA0B7A631A958EA3000E1D17 /* b2ContactManager.h in Headers */,
|
||||
FA0B7E771A95902C000E1D17 /* wrap_WeldJoint.h in Headers */,
|
||||
FA0B7A911A958EA3000E1D17 /* b2FrictionJoint.h in Headers */,
|
||||
FA18CEC723D3AE6800263725 /* wrap_Buffer.h in Headers */,
|
||||
FA0B7E291A95902C000E1D17 /* PulleyJoint.h in Headers */,
|
||||
FA6BDE5C1F31725300786805 /* Color.h in Headers */,
|
||||
FA0B7E231A95902C000E1D17 /* PolygonShape.h in Headers */,
|
||||
@@ -4497,6 +4505,7 @@
|
||||
FAF6C9E023C2DE2900D7B5BC /* SpvTools.cpp in Sources */,
|
||||
FAE64A8F2071364200BC7981 /* physfs_platform_unix.c in Sources */,
|
||||
FA0B7A681A958EA3000E1D17 /* b2Island.cpp in Sources */,
|
||||
FA18CEC623D3AE6800263725 /* wrap_Buffer.cpp in Sources */,
|
||||
FA0B7E2B1A95902C000E1D17 /* RevoluteJoint.cpp in Sources */,
|
||||
FA0B7B291A958EA3000E1D17 /* simplexnoise1234.cpp in Sources */,
|
||||
FA0B7D261A95902C000E1D17 /* wrap_Font.cpp in Sources */,
|
||||
@@ -4748,6 +4757,7 @@
|
||||
FAF140A91E20934C00F898D2 /* SymbolTable.cpp in Sources */,
|
||||
FA0B7E181A95902C000E1D17 /* MotorJoint.cpp in Sources */,
|
||||
FA0B7E4E1A95902C000E1D17 /* wrap_Fixture.cpp in Sources */,
|
||||
FA18CEC523D3AE6700263725 /* wrap_Buffer.cpp in Sources */,
|
||||
FAF6C9F423C2DE2900D7B5BC /* Logger.cpp in Sources */,
|
||||
FA0B7EBE1A95902C000E1D17 /* Thread.cpp in Sources */,
|
||||
FAC7CD8F1FE35E95006A60C7 /* physfs_platform_posix.c in Sources */,
|
||||
|
||||
@@ -182,6 +182,21 @@ private:
|
||||
|
||||
}; // StringMap
|
||||
|
||||
#define STRINGMAP_DECLARE(type) \
|
||||
bool getConstant(const char *in, type &out); \
|
||||
bool getConstant(type in, const char *&out); \
|
||||
std::vector<std::string> getConstants(type); \
|
||||
|
||||
#define STRINGMAP_BEGIN(type, count, name) \
|
||||
static StringMap<type, count>::Entry name##Entries[] =
|
||||
|
||||
#define STRINGMAP_END(type, count, name) \
|
||||
; \
|
||||
static StringMap<type, count> name##s(name##Entries, sizeof(name##Entries)); \
|
||||
bool getConstant(const char *in, type &out) { return name##s.find(in, out); } \
|
||||
bool getConstant(type in, const char *&out) { return name##s.find(in, out); } \
|
||||
std::vector<std::string> getConstants(type) { return name##s.getNames(); }
|
||||
|
||||
} // love
|
||||
|
||||
#endif // LOVE_STRING_MAP_H
|
||||
|
||||
@@ -19,24 +19,175 @@
|
||||
**/
|
||||
|
||||
#include "Buffer.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
Buffer::Buffer(size_t size, BufferType type, vertex::Usage usage, uint32 mapflags)
|
||||
: size(size)
|
||||
, type(type)
|
||||
, usage(usage)
|
||||
, map_flags(mapflags)
|
||||
, is_mapped(false)
|
||||
love::Type Buffer::type("GraphicsBuffer", &Object::type);
|
||||
|
||||
Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &bufferformat, size_t size, size_t arraylength)
|
||||
: arrayLength(0)
|
||||
, arrayStride(0)
|
||||
, size(size)
|
||||
, typeFlags(settings.typeFlags)
|
||||
, usage(settings.usage)
|
||||
, mapFlags(settings.mapFlags)
|
||||
, mapped(false)
|
||||
{
|
||||
if (size == 0 && arraylength == 0)
|
||||
throw love::Exception("Size or array length must be specified.");
|
||||
|
||||
if (bufferformat.size() == 0)
|
||||
throw love::Exception("Data format must contain values.");
|
||||
|
||||
bool supportsGLSL3 = gfx->getCapabilities().features[Graphics::FEATURE_GLSL3];
|
||||
|
||||
bool indexbuffer = settings.typeFlags & TYPEFLAG_INDEX;
|
||||
bool vertexbuffer = settings.typeFlags & TYPEFLAG_VERTEX;
|
||||
|
||||
if (!indexbuffer && !vertexbuffer)
|
||||
throw love::Exception("Buffer must be created with at least one buffer type (index or vertex).");
|
||||
|
||||
size_t offset = 0;
|
||||
size_t stride = 0;
|
||||
|
||||
for (const DataDeclaration &decl : bufferformat)
|
||||
{
|
||||
DataMember member(decl);
|
||||
|
||||
DataFormat format = member.decl.format;
|
||||
const DataFormatInfo &info = member.info;
|
||||
|
||||
if (indexbuffer)
|
||||
{
|
||||
if (format != DATAFORMAT_UINT16 && format != DATAFORMAT_UINT32)
|
||||
throw love::Exception("Index buffers only support uint16 and uint32 data types.");
|
||||
|
||||
if (bufferformat.size() > 1)
|
||||
throw love::Exception("Index buffers only support a single value per element.");
|
||||
}
|
||||
|
||||
if (vertexbuffer)
|
||||
{
|
||||
if (decl.arrayLength > 0)
|
||||
throw love::Exception("Arrays are not supported in vertex buffers.");
|
||||
|
||||
if (info.isMatrix)
|
||||
throw love::Exception("Matrix types are not supported in vertex buffers.");
|
||||
|
||||
if (info.baseType == DATA_BASETYPE_BOOL)
|
||||
throw love::Exception("Bool types are not supported in vertex buffers.");
|
||||
|
||||
if ((info.baseType == DATA_BASETYPE_INT || info.baseType == DATA_BASETYPE_UINT) && !supportsGLSL3)
|
||||
throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
|
||||
}
|
||||
|
||||
// TODO: alignment
|
||||
member.offset = offset;
|
||||
member.size = member.info.size;
|
||||
|
||||
offset += member.size;
|
||||
|
||||
dataMembers.push_back(member);
|
||||
}
|
||||
|
||||
stride = offset;
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
size_t remainder = size % stride;
|
||||
if (remainder > 0)
|
||||
size += stride - remainder;
|
||||
arraylength = size / stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
size = arraylength * stride;
|
||||
}
|
||||
|
||||
this->arrayStride = stride;
|
||||
this->arrayLength = arraylength;
|
||||
this->size = size;
|
||||
}
|
||||
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
}
|
||||
|
||||
int Buffer::getDataMemberIndex(const std::string &name) const
|
||||
{
|
||||
for (size_t i = 0; i < dataMembers.size(); i++)
|
||||
{
|
||||
if (dataMembers[i].decl.name == name)
|
||||
return (int) i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::vector<Buffer::DataDeclaration> Buffer::getCommonFormatDeclaration(CommonFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case CommonFormat::NONE:
|
||||
return {};
|
||||
case CommonFormat::XYf:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 }
|
||||
};
|
||||
case CommonFormat::XYZf:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC3 }
|
||||
};
|
||||
case CommonFormat::RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 }
|
||||
};
|
||||
case CommonFormat::STf_RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
||||
};
|
||||
case CommonFormat::STPf_RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC3 },
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
||||
};
|
||||
case CommonFormat::XYf_STf:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
||||
};
|
||||
case CommonFormat::XYf_STPf:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC3 },
|
||||
};
|
||||
case CommonFormat::XYf_STf_RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
||||
};
|
||||
case CommonFormat::XYf_STus_RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_UNORM16_VEC2 },
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
||||
};
|
||||
case CommonFormat::XYf_STPf_RGBAub:
|
||||
return {
|
||||
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
||||
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
||||
};
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -23,40 +23,101 @@
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/int.h"
|
||||
#include "common/Object.h"
|
||||
#include "vertex.h"
|
||||
#include "Resource.h"
|
||||
|
||||
// C
|
||||
#include <stddef.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
class Graphics;
|
||||
|
||||
/**
|
||||
* A block of GPU-owned memory. Currently meant for internal use.
|
||||
* A block of GPU-owned memory.
|
||||
**/
|
||||
class Buffer : public Resource
|
||||
class Buffer : public love::Object, public Resource
|
||||
{
|
||||
public:
|
||||
|
||||
static love::Type type;
|
||||
|
||||
enum MapFlags
|
||||
{
|
||||
MAP_NONE = 0,
|
||||
MAP_EXPLICIT_RANGE_MODIFY = (1 << 0), // see setMappedRangeModified.
|
||||
MAP_READ = (1 << 1),
|
||||
};
|
||||
|
||||
Buffer(size_t size, BufferType type, vertex::Usage usage, uint32 mapflags);
|
||||
enum TypeFlags
|
||||
{
|
||||
TYPEFLAG_NONE = 0,
|
||||
TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
|
||||
TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
|
||||
};
|
||||
|
||||
struct DataDeclaration
|
||||
{
|
||||
std::string name;
|
||||
DataFormat format;
|
||||
int arrayLength;
|
||||
|
||||
DataDeclaration(const std::string &name, DataFormat format, int arrayLength = 0)
|
||||
: name(name)
|
||||
, format(format)
|
||||
, arrayLength(arrayLength)
|
||||
{}
|
||||
};
|
||||
|
||||
struct DataMember
|
||||
{
|
||||
DataDeclaration decl;
|
||||
DataFormatInfo info;
|
||||
size_t offset;
|
||||
size_t size;
|
||||
|
||||
DataMember(const DataDeclaration &decl)
|
||||
: decl(decl)
|
||||
, info(getDataFormatInfo(decl.format))
|
||||
, offset(0)
|
||||
, size(0)
|
||||
{}
|
||||
};
|
||||
|
||||
struct Settings
|
||||
{
|
||||
TypeFlags typeFlags;
|
||||
MapFlags mapFlags;
|
||||
BufferUsage usage;
|
||||
|
||||
Settings(uint32 typeflags, uint32 mapflags, BufferUsage usage)
|
||||
: typeFlags((TypeFlags)typeflags)
|
||||
, mapFlags((MapFlags)mapflags)
|
||||
, usage(usage)
|
||||
{}
|
||||
};
|
||||
|
||||
Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, size_t size, size_t arraylength);
|
||||
virtual ~Buffer();
|
||||
|
||||
size_t getSize() const { return size; }
|
||||
TypeFlags getTypeFlags() const { return typeFlags; }
|
||||
BufferUsage getUsage() const { return usage; }
|
||||
bool isMapped() const { return mapped; }
|
||||
uint32 getMapFlags() const { return mapFlags; }
|
||||
|
||||
BufferType getType() const { return type; }
|
||||
|
||||
vertex::Usage getUsage() const { return usage; }
|
||||
|
||||
bool isMapped() const { return is_mapped; }
|
||||
size_t getArrayLength() const { return arrayLength; }
|
||||
size_t getArrayStride() const { return arrayStride; }
|
||||
const std::vector<DataMember> &getDataMembers() const { return dataMembers; }
|
||||
const DataMember &getDataMember(int index) const { return dataMembers[index]; }
|
||||
size_t getMemberOffset(int index) const { return dataMembers[index].offset; }
|
||||
int getDataMemberIndex(const std::string &name) const;
|
||||
|
||||
/**
|
||||
* Map the Buffer to client memory.
|
||||
@@ -92,58 +153,48 @@ public:
|
||||
**/
|
||||
virtual void copyTo(size_t offset, size_t size, Buffer *other, size_t otheroffset) = 0;
|
||||
|
||||
uint32 getMapFlags() const { return map_flags; }
|
||||
static std::vector<DataDeclaration> getCommonFormatDeclaration(CommonFormat format);
|
||||
|
||||
class Mapper
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Memory-maps a Buffer.
|
||||
*/
|
||||
Mapper(Buffer &buffer)
|
||||
: buf(buffer)
|
||||
: buffer(buffer)
|
||||
{
|
||||
elems = buf.map();
|
||||
data = buffer.map();
|
||||
}
|
||||
|
||||
/**
|
||||
* unmaps the buffer
|
||||
*/
|
||||
~Mapper()
|
||||
{
|
||||
buf.unmap();
|
||||
if (buffer.getMapFlags() & MAP_EXPLICIT_RANGE_MODIFY)
|
||||
buffer.setMappedRangeModified(0, buffer.getSize());
|
||||
buffer.unmap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get pointer to memory mapped region
|
||||
*/
|
||||
void *get()
|
||||
{
|
||||
return elems;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Buffer &buf;
|
||||
void *elems;
|
||||
Buffer &buffer;
|
||||
void *data;
|
||||
|
||||
}; // Mapper
|
||||
|
||||
protected:
|
||||
|
||||
std::vector<DataMember> dataMembers;
|
||||
size_t arrayLength;
|
||||
size_t arrayStride;
|
||||
|
||||
// The size of the buffer, in bytes.
|
||||
size_t size;
|
||||
|
||||
// The type of the buffer object.
|
||||
BufferType type;
|
||||
TypeFlags typeFlags;
|
||||
|
||||
// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
|
||||
vertex::Usage usage;
|
||||
BufferUsage usage;
|
||||
|
||||
uint32 map_flags;
|
||||
uint32 mapFlags;
|
||||
|
||||
bool is_mapped;
|
||||
bool mapped;
|
||||
|
||||
}; // Buffer
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ static inline uint16 normToUint16(double n)
|
||||
love::Type Font::type("Font", &Object::type);
|
||||
int Font::fontCount = 0;
|
||||
|
||||
const vertex::CommonFormat Font::vertexFormat = vertex::CommonFormat::XYf_STus_RGBAub;
|
||||
const CommonFormat Font::vertexFormat = CommonFormat::XYf_STus_RGBAub;
|
||||
|
||||
Font::Font(love::font::Rasterizer *r, const SamplerState &s)
|
||||
: rasterizers({r})
|
||||
@@ -647,7 +647,7 @@ void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<D
|
||||
{
|
||||
Graphics::BatchedDrawCommand streamcmd;
|
||||
streamcmd.formats[0] = vertexFormat;
|
||||
streamcmd.indexMode = vertex::TriangleIndexMode::QUADS;
|
||||
streamcmd.indexMode = TRIANGLEINDEX_QUADS;
|
||||
streamcmd.vertexCount = cmd.vertexcount;
|
||||
streamcmd.texture = cmd.texture;
|
||||
|
||||
|
||||
@@ -51,9 +51,9 @@ public:
|
||||
static love::Type type;
|
||||
|
||||
typedef std::vector<uint32> Codepoints;
|
||||
typedef vertex::XYf_STus_RGBAub GlyphVertex;
|
||||
typedef XYf_STus_RGBAub GlyphVertex;
|
||||
|
||||
static const vertex::CommonFormat vertexFormat;
|
||||
static const CommonFormat vertexFormat;
|
||||
|
||||
enum AlignMode
|
||||
{
|
||||
|
||||
@@ -171,10 +171,12 @@ void Graphics::createQuadIndexBuffer()
|
||||
return;
|
||||
|
||||
size_t size = sizeof(uint16) * (LOVE_UINT16_MAX / 4) * 6;
|
||||
quadIndexBuffer = newBuffer(size, nullptr, BUFFER_INDEX, vertex::USAGE_STATIC, 0);
|
||||
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, 0, BUFFERUSAGE_STATIC);
|
||||
quadIndexBuffer = newBuffer(settings, DATAFORMAT_UINT16, nullptr, size, 0);
|
||||
|
||||
Buffer::Mapper map(*quadIndexBuffer);
|
||||
vertex::fillIndices(vertex::TriangleIndexMode::QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.get());
|
||||
fillIndices(TRIANGLEINDEX_QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.data);
|
||||
}
|
||||
|
||||
Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
|
||||
@@ -202,7 +204,7 @@ Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
|
||||
return new Video(this, stream, dpiscale);
|
||||
}
|
||||
|
||||
love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, vertex::Usage usage)
|
||||
love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferUsage usage)
|
||||
{
|
||||
return new SpriteBatch(this, texture, size, usage);
|
||||
}
|
||||
@@ -287,26 +289,27 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
|
||||
return newShaderInternal(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL]);
|
||||
}
|
||||
|
||||
Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, vertex::Usage usage)
|
||||
Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
|
||||
{
|
||||
return newMesh(Mesh::getDefaultVertexFormat(), &vertices[0], vertices.size() * sizeof(Vertex), drawmode, usage);
|
||||
std::vector<Buffer::DataDeclaration> dataformat = {{"", format, 0}};
|
||||
return newBuffer(settings, dataformat, data, size, arraylength);
|
||||
}
|
||||
|
||||
Mesh *Graphics::newMesh(int vertexcount, PrimitiveType drawmode, vertex::Usage usage)
|
||||
{
|
||||
return newMesh(Mesh::getDefaultVertexFormat(), vertexcount, drawmode, usage);
|
||||
}
|
||||
|
||||
love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage)
|
||||
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
|
||||
{
|
||||
return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
|
||||
}
|
||||
|
||||
love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage)
|
||||
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
|
||||
{
|
||||
return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
|
||||
}
|
||||
|
||||
Mesh *Graphics::newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode)
|
||||
{
|
||||
return new Mesh(attributes, drawmode);
|
||||
}
|
||||
|
||||
love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
|
||||
{
|
||||
return new Text(font, text);
|
||||
@@ -944,7 +947,7 @@ CullMode Graphics::getMeshCullMode() const
|
||||
return states.back().meshCullMode;
|
||||
}
|
||||
|
||||
vertex::Winding Graphics::getFrontFaceWinding() const
|
||||
Winding Graphics::getFrontFaceWinding() const
|
||||
{
|
||||
return states.back().winding;
|
||||
}
|
||||
@@ -1033,8 +1036,6 @@ void Graphics::captureScreenshot(const ScreenshotInfo &info)
|
||||
|
||||
Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawCommand &cmd)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
BatchedDrawState &state = batchedDrawState;
|
||||
|
||||
bool shouldflush = false;
|
||||
@@ -1042,7 +1043,7 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
|
||||
|
||||
if (cmd.primitiveMode != state.primitiveMode
|
||||
|| cmd.formats[0] != state.formats[0] || cmd.formats[1] != state.formats[1]
|
||||
|| ((cmd.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
|
||||
|| ((cmd.indexMode != TRIANGLEINDEX_NONE) != (state.indexCount > 0))
|
||||
|| cmd.texture != state.texture
|
||||
|| cmd.standardShaderType != state.standardShaderType)
|
||||
{
|
||||
@@ -1052,7 +1053,7 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
|
||||
int totalvertices = state.vertexCount + cmd.vertexCount;
|
||||
|
||||
// We only support uint16 index buffers for now.
|
||||
if (totalvertices > LOVE_UINT16_MAX && cmd.indexMode != TriangleIndexMode::NONE)
|
||||
if (totalvertices > LOVE_UINT16_MAX && cmd.indexMode != TRIANGLEINDEX_NONE)
|
||||
shouldflush = true;
|
||||
|
||||
int reqIndexCount = getIndexCount(cmd.indexMode, cmd.vertexCount);
|
||||
@@ -1081,7 +1082,7 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
|
||||
newdatasizes[i] = stride * cmd.vertexCount;
|
||||
}
|
||||
|
||||
if (cmd.indexMode != TriangleIndexMode::NONE)
|
||||
if (cmd.indexMode != TRIANGLEINDEX_NONE)
|
||||
{
|
||||
size_t datasize = (state.indexCount + reqIndexCount) * sizeof(uint16);
|
||||
|
||||
@@ -1119,18 +1120,18 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
|
||||
if (state.vb[i]->getSize() < buffersizes[i])
|
||||
{
|
||||
delete state.vb[i];
|
||||
state.vb[i] = newStreamBuffer(BUFFER_VERTEX, buffersizes[i]);
|
||||
state.vb[i] = newStreamBuffer(BUFFERTYPE_VERTEX, buffersizes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (state.indexBuffer->getSize() < buffersizes[2])
|
||||
{
|
||||
delete state.indexBuffer;
|
||||
state.indexBuffer = newStreamBuffer(BUFFER_INDEX, buffersizes[2]);
|
||||
state.indexBuffer = newStreamBuffer(BUFFERTYPE_INDEX, buffersizes[2]);
|
||||
}
|
||||
}
|
||||
|
||||
if (cmd.indexMode != TriangleIndexMode::NONE)
|
||||
if (cmd.indexMode != TRIANGLEINDEX_NONE)
|
||||
{
|
||||
if (state.indexBufferMap.data == nullptr)
|
||||
state.indexBufferMap = state.indexBuffer->map(reqIndexSize);
|
||||
@@ -1167,14 +1168,12 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
|
||||
|
||||
void Graphics::flushBatchedDraws()
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
auto &sbstate = batchedDrawState;
|
||||
|
||||
if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
|
||||
return;
|
||||
|
||||
Attributes attributes;
|
||||
VertexAttributes attributes;
|
||||
BufferBindings buffers;
|
||||
|
||||
size_t usedsizes[3] = {0, 0, 0};
|
||||
@@ -1317,8 +1316,8 @@ void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t num
|
||||
|
||||
BatchedDrawCommand cmd;
|
||||
cmd.primitiveMode = PRIMITIVE_POINTS;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = vertex::CommonFormat::RGBAub;
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::RGBAub;
|
||||
cmd.vertexCount = (int) numpoints;
|
||||
|
||||
BatchedVertexData data = requestBatchedDraw(cmd);
|
||||
@@ -1612,9 +1611,9 @@ void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool
|
||||
bool is2D = t.isAffine2DTransform();
|
||||
|
||||
BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = vertex::CommonFormat::RGBAub;
|
||||
cmd.indexMode = vertex::TriangleIndexMode::FAN;
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::RGBAub;
|
||||
cmd.indexMode = TRIANGLEINDEX_FAN;
|
||||
cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
|
||||
|
||||
BatchedVertexData data = requestBatchedDraw(cmd);
|
||||
|
||||
@@ -209,8 +209,8 @@ public:
|
||||
{
|
||||
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
|
||||
|
||||
const vertex::Attributes *attributes;
|
||||
const vertex::BufferBindings *buffers;
|
||||
const VertexAttributes *attributes;
|
||||
const BufferBindings *buffers;
|
||||
|
||||
int vertexStart = 0;
|
||||
int vertexCount = 0;
|
||||
@@ -221,7 +221,7 @@ public:
|
||||
// TODO: This should be moved out to a state transition API?
|
||||
CullMode cullMode = CULL_NONE;
|
||||
|
||||
DrawCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers)
|
||||
DrawCommand(const VertexAttributes *attribs, const BufferBindings *buffers)
|
||||
: attributes(attribs)
|
||||
, buffers(buffers)
|
||||
{}
|
||||
@@ -231,8 +231,8 @@ public:
|
||||
{
|
||||
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
|
||||
|
||||
const vertex::Attributes *attributes;
|
||||
const vertex::BufferBindings *buffers;
|
||||
const VertexAttributes *attributes;
|
||||
const BufferBindings *buffers;
|
||||
|
||||
int indexCount = 0;
|
||||
int instanceCount = 1;
|
||||
@@ -246,7 +246,7 @@ public:
|
||||
// TODO: This should be moved out to a state transition API?
|
||||
CullMode cullMode = CULL_NONE;
|
||||
|
||||
DrawIndexedCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers, Resource *indexbuffer)
|
||||
DrawIndexedCommand(const VertexAttributes *attribs, const BufferBindings *buffers, Resource *indexbuffer)
|
||||
: attributes(attribs)
|
||||
, buffers(buffers)
|
||||
, indexBuffer(indexbuffer)
|
||||
@@ -256,8 +256,8 @@ public:
|
||||
struct BatchedDrawCommand
|
||||
{
|
||||
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
|
||||
vertex::CommonFormat formats[2];
|
||||
vertex::TriangleIndexMode indexMode = vertex::TriangleIndexMode::NONE;
|
||||
CommonFormat formats[2];
|
||||
TriangleIndexMode indexMode = TRIANGLEINDEX_NONE;
|
||||
int vertexCount = 0;
|
||||
Texture *texture = nullptr;
|
||||
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
|
||||
@@ -265,7 +265,7 @@ public:
|
||||
BatchedDrawCommand()
|
||||
{
|
||||
// VS2013 can't initialize arrays in the above manner...
|
||||
formats[1] = formats[0] = vertex::CommonFormat::NONE;
|
||||
formats[1] = formats[0] = CommonFormat::NONE;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -428,17 +428,17 @@ public:
|
||||
Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting);
|
||||
Video *newVideo(love::video::VideoStream *stream, float dpiscale);
|
||||
|
||||
SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage);
|
||||
SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferUsage usage);
|
||||
ParticleSystem *newParticleSystem(Texture *texture, int size);
|
||||
|
||||
Shader *newShader(const std::vector<std::string> &stagessource);
|
||||
|
||||
virtual Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) = 0;
|
||||
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
|
||||
virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
|
||||
|
||||
Mesh *newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, vertex::Usage usage);
|
||||
Mesh *newMesh(int vertexcount, PrimitiveType drawmode, vertex::Usage usage);
|
||||
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage);
|
||||
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage);
|
||||
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
|
||||
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
|
||||
Mesh *newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode);
|
||||
|
||||
Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
|
||||
|
||||
@@ -582,8 +582,8 @@ public:
|
||||
void setMeshCullMode(CullMode cull);
|
||||
CullMode getMeshCullMode() const;
|
||||
|
||||
virtual void setFrontFaceWinding(vertex::Winding winding) = 0;
|
||||
vertex::Winding getFrontFaceWinding() const;
|
||||
virtual void setFrontFaceWinding(Winding winding) = 0;
|
||||
Winding getFrontFaceWinding() const;
|
||||
|
||||
/**
|
||||
* Sets the enabled color components when rendering.
|
||||
@@ -814,7 +814,7 @@ public:
|
||||
|
||||
virtual void draw(const DrawCommand &cmd) = 0;
|
||||
virtual void draw(const DrawIndexedCommand &cmd) = 0;
|
||||
virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) = 0;
|
||||
virtual void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, Texture *texture) = 0;
|
||||
|
||||
void flushBatchedDraws();
|
||||
BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
|
||||
@@ -885,7 +885,7 @@ protected:
|
||||
bool depthWrite = false;
|
||||
|
||||
CullMode meshCullMode = CULL_NONE;
|
||||
vertex::Winding winding = vertex::WINDING_CCW;
|
||||
Winding winding = WINDING_CCW;
|
||||
|
||||
StrongRef<Font> font;
|
||||
StrongRef<Shader> shader;
|
||||
@@ -905,7 +905,7 @@ protected:
|
||||
StreamBuffer *indexBuffer = nullptr;
|
||||
|
||||
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
|
||||
vertex::CommonFormat formats[2];
|
||||
CommonFormat formats[2];
|
||||
StrongRef<Texture> texture;
|
||||
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
|
||||
int vertexCount = 0;
|
||||
@@ -917,7 +917,7 @@ protected:
|
||||
BatchedDrawState()
|
||||
{
|
||||
vb[0] = vb[1] = nullptr;
|
||||
formats[0] = formats[1] = vertex::CommonFormat::NONE;
|
||||
formats[0] = formats[1] = CommonFormat::NONE;
|
||||
vbMap[0] = vbMap[1] = StreamBuffer::MapInfo();
|
||||
}
|
||||
};
|
||||
|
||||
+188
-192
@@ -34,36 +34,22 @@ namespace love
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
static const char *getBuiltinAttribName(BuiltinVertexAttribute attribid)
|
||||
{
|
||||
const char *name = "";
|
||||
vertex::getConstant(attribid, name);
|
||||
return name;
|
||||
}
|
||||
|
||||
static_assert(offsetof(Vertex, x) == sizeof(float) * 0, "Incorrect position offset in Vertex struct");
|
||||
static_assert(offsetof(Vertex, s) == sizeof(float) * 2, "Incorrect texture coordinate offset in Vertex struct");
|
||||
static_assert(offsetof(Vertex, color.r) == sizeof(float) * 4, "Incorrect color offset in Vertex struct");
|
||||
|
||||
std::vector<Mesh::AttribFormat> Mesh::getDefaultVertexFormat()
|
||||
std::vector<Buffer::DataDeclaration> Mesh::getDefaultVertexFormat()
|
||||
{
|
||||
// Corresponds to the love::Vertex struct.
|
||||
std::vector<Mesh::AttribFormat> vertexformat = {
|
||||
{ getBuiltinAttribName(ATTRIB_POS), vertex::DATA_FLOAT, 2 },
|
||||
{ getBuiltinAttribName(ATTRIB_TEXCOORD), vertex::DATA_FLOAT, 2 },
|
||||
{ getBuiltinAttribName(ATTRIB_COLOR), vertex::DATA_UNORM8, 4 },
|
||||
};
|
||||
|
||||
return vertexformat;
|
||||
return Buffer::getCommonFormatDeclaration(CommonFormat::XYf_STf_RGBAub);
|
||||
}
|
||||
|
||||
love::Type Mesh::type("Mesh", &Drawable::type);
|
||||
|
||||
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage)
|
||||
: vertexFormat(vertexformat)
|
||||
, vertexBuffer(nullptr)
|
||||
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
|
||||
: vertexBuffer(nullptr)
|
||||
, vertexCount(0)
|
||||
, vertexStride(0)
|
||||
, vertexScratchBuffer(nullptr)
|
||||
, indexBuffer(nullptr)
|
||||
, useIndexBuffer(false)
|
||||
, indexCount(0)
|
||||
@@ -72,29 +58,29 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexforma
|
||||
, rangeStart(-1)
|
||||
, rangeCount(-1)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ, usage);
|
||||
vertexBuffer.set(gfx->newBuffer(settings, vertexformat, data, datasize, 0), Acquire::NORETAIN);
|
||||
|
||||
vertexCount = vertexBuffer->getArrayLength();
|
||||
vertexStride = vertexBuffer->getArrayStride();
|
||||
vertexFormat = vertexBuffer->getDataMembers();
|
||||
|
||||
setupAttachedAttributes();
|
||||
calculateAttributeSizes(gfx);
|
||||
|
||||
vertexCount = datasize / vertexStride;
|
||||
indexDataType = vertex::getIndexDataTypeFromMax(vertexCount);
|
||||
|
||||
if (vertexCount == 0)
|
||||
throw love::Exception("Data size is too small for specified vertex attribute formats.");
|
||||
|
||||
vertexBuffer = gfx->newBuffer(datasize, data, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
|
||||
indexDataType = getIndexDataTypeFromMax(vertexCount);
|
||||
|
||||
vertexScratchBuffer = new char[vertexStride];
|
||||
}
|
||||
|
||||
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage)
|
||||
: vertexFormat(vertexformat)
|
||||
, vertexBuffer(nullptr)
|
||||
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
|
||||
: vertexBuffer(nullptr)
|
||||
, vertexCount((size_t) vertexcount)
|
||||
, vertexStride(0)
|
||||
, vertexScratchBuffer(nullptr)
|
||||
, indexBuffer(nullptr)
|
||||
, useIndexBuffer(false)
|
||||
, indexCount(0)
|
||||
, indexDataType(vertex::getIndexDataTypeFromMax(vertexcount))
|
||||
, indexDataType(getIndexDataTypeFromMax(vertexcount))
|
||||
, primitiveType(drawmode)
|
||||
, rangeStart(-1)
|
||||
, rangeCount(-1)
|
||||
@@ -102,83 +88,82 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexforma
|
||||
if (vertexcount <= 0)
|
||||
throw love::Exception("Invalid number of vertices (%d).", vertexcount);
|
||||
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ, usage);
|
||||
vertexBuffer.set(gfx->newBuffer(settings, vertexformat, nullptr, 0, vertexcount), Acquire::NORETAIN);
|
||||
|
||||
vertexStride = vertexBuffer->getArrayStride();
|
||||
vertexFormat = vertexBuffer->getDataMembers();
|
||||
|
||||
setupAttachedAttributes();
|
||||
calculateAttributeSizes(gfx);
|
||||
|
||||
size_t buffersize = vertexCount * vertexStride;
|
||||
|
||||
vertexBuffer = gfx->newBuffer(buffersize, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
|
||||
|
||||
// Initialize the buffer's contents to 0.
|
||||
memset(vertexBuffer->map(), 0, buffersize);
|
||||
memset(vertexBuffer->map(), 0, vertexBuffer->getSize());
|
||||
vertexBuffer->setMappedRangeModified(0, vertexBuffer->getSize());
|
||||
vertexBuffer->unmap();
|
||||
|
||||
vertexScratchBuffer = new char[vertexStride];
|
||||
}
|
||||
|
||||
Mesh::~Mesh()
|
||||
Mesh::Mesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode)
|
||||
: vertexBuffer(nullptr)
|
||||
, vertexCount(0)
|
||||
, vertexStride(0)
|
||||
, vertexScratchBuffer(nullptr)
|
||||
, indexBuffer(nullptr)
|
||||
, useIndexBuffer(false)
|
||||
, indexCount(0)
|
||||
, indexDataType(INDEX_UINT16)
|
||||
, primitiveType(drawmode)
|
||||
, rangeStart(-1)
|
||||
, rangeCount(-1)
|
||||
{
|
||||
delete vertexBuffer;
|
||||
delete indexBuffer;
|
||||
delete vertexScratchBuffer;
|
||||
if (attributes.size() == 0)
|
||||
throw love::Exception("At least one buffer attribute must be specified in this constructor.");
|
||||
|
||||
attachedAttributes = attributes;
|
||||
|
||||
vertexCount = attachedAttributes.size() > 0 ? LOVE_UINT32_MAX : 0;
|
||||
|
||||
for (const auto &attrib : attachedAttributes)
|
||||
{
|
||||
if (attrib.second.mesh != this)
|
||||
attrib.second.mesh->release();
|
||||
if ((attrib.buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
|
||||
throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
|
||||
|
||||
if (getAttachedAttributeIndex(attrib.name) != -1)
|
||||
throw love::Exception("Duplicate vertex attribute name: %s", attrib.name.c_str());
|
||||
|
||||
vertexCount = std::min(vertexCount, attrib.buffer->getArrayLength());
|
||||
}
|
||||
|
||||
indexDataType = getIndexDataTypeFromMax(vertexCount);
|
||||
}
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
delete vertexScratchBuffer;
|
||||
}
|
||||
|
||||
void Mesh::setupAttachedAttributes()
|
||||
{
|
||||
for (size_t i = 0; i < vertexFormat.size(); i++)
|
||||
{
|
||||
const std::string &name = vertexFormat[i].name;
|
||||
const std::string &name = vertexFormat[i].decl.name;
|
||||
|
||||
if (attachedAttributes.find(name) != attachedAttributes.end())
|
||||
if (getAttachedAttributeIndex(name) != -1)
|
||||
throw love::Exception("Duplicate vertex attribute name: %s", name.c_str());
|
||||
|
||||
attachedAttributes[name] = {this, (int) i, STEP_PER_VERTEX, true};
|
||||
attachedAttributes.push_back({name, vertexBuffer, (int) i, STEP_PER_VERTEX, true});
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::calculateAttributeSizes(Graphics *gfx)
|
||||
int Mesh::getAttachedAttributeIndex(const std::string &name) const
|
||||
{
|
||||
bool supportsGLSL3 = gfx->getCapabilities().features[Graphics::FEATURE_GLSL3];
|
||||
|
||||
size_t stride = 0;
|
||||
|
||||
for (const AttribFormat &format : vertexFormat)
|
||||
for (int i = 0; i < (int) attachedAttributes.size(); i++)
|
||||
{
|
||||
size_t size = vertex::getDataTypeSize(format.type) * format.components;
|
||||
|
||||
if (format.components <= 0 || format.components > 4)
|
||||
throw love::Exception("Vertex attributes must have between 1 and 4 components.");
|
||||
|
||||
// Hardware really doesn't like attributes that aren't 32 bit-aligned.
|
||||
if (size % 4 != 0)
|
||||
throw love::Exception("Vertex attributes must have enough components to be a multiple of 32 bits.");
|
||||
|
||||
if (vertex::isDataTypeInteger(format.type) && !supportsGLSL3)
|
||||
throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
|
||||
|
||||
// Total size in bytes of each attribute in a single vertex.
|
||||
attributeSizes.push_back(size);
|
||||
stride += size;
|
||||
if (attachedAttributes[i].name == name)
|
||||
return i;
|
||||
}
|
||||
|
||||
vertexStride = stride;
|
||||
}
|
||||
|
||||
size_t Mesh::getAttributeOffset(size_t attribindex) const
|
||||
{
|
||||
size_t offset = 0;
|
||||
|
||||
for (size_t i = 0; i < attribindex; i++)
|
||||
offset += attributeSizes[i];
|
||||
|
||||
return offset;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
|
||||
@@ -186,6 +171,9 @@ void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
|
||||
if (vertindex >= vertexCount)
|
||||
throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
|
||||
|
||||
if (vertexBuffer.get() == nullptr)
|
||||
throw love::Exception("setVertex can only be called on a Mesh which owns its own vertex buffer.");
|
||||
|
||||
size_t offset = vertindex * vertexStride;
|
||||
size_t size = std::min(datasize, vertexStride);
|
||||
|
||||
@@ -200,6 +188,9 @@ size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
|
||||
if (vertindex >= vertexCount)
|
||||
throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
|
||||
|
||||
if (vertexBuffer.get() == nullptr)
|
||||
throw love::Exception("getVertex can only be called on a Mesh which owns its own vertex buffer.");
|
||||
|
||||
size_t offset = vertindex * vertexStride;
|
||||
size_t size = std::min(datasize, vertexStride);
|
||||
|
||||
@@ -223,8 +214,13 @@ void Mesh::setVertexAttribute(size_t vertindex, int attribindex, const void *dat
|
||||
if (attribindex >= (int) vertexFormat.size())
|
||||
throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
|
||||
|
||||
size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
|
||||
size_t size = std::min(datasize, attributeSizes[attribindex]);
|
||||
if (vertexBuffer.get() == nullptr)
|
||||
throw love::Exception("setVertexAttribute can only be called on a Mesh which owns its own vertex buffer.");
|
||||
|
||||
const auto &member = vertexFormat[attribindex];
|
||||
|
||||
size_t offset = vertindex * vertexStride + member.offset;
|
||||
size_t size = std::min(datasize, member.info.size);
|
||||
|
||||
uint8 *bufferdata = (uint8 *) vertexBuffer->map();
|
||||
memcpy(bufferdata + offset, data, size);
|
||||
@@ -240,8 +236,13 @@ size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, s
|
||||
if (attribindex >= (int) vertexFormat.size())
|
||||
throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
|
||||
|
||||
size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
|
||||
size_t size = std::min(datasize, attributeSizes[attribindex]);
|
||||
if (vertexBuffer.get() == nullptr)
|
||||
throw love::Exception("getVertexAttribute can only be called on a Mesh which owns its own vertex buffer.");
|
||||
|
||||
const auto &member = vertexFormat[attribindex];
|
||||
|
||||
size_t offset = vertindex * vertexStride + member.offset;
|
||||
size_t size = std::min(datasize, member.info.size);
|
||||
|
||||
// We're relying on map() returning read/write data... ew.
|
||||
const uint8 *bufferdata = (const uint8 *) vertexBuffer->map();
|
||||
@@ -260,128 +261,106 @@ size_t Mesh::getVertexStride() const
|
||||
return vertexStride;
|
||||
}
|
||||
|
||||
const std::vector<Mesh::AttribFormat> &Mesh::getVertexFormat() const
|
||||
Buffer *Mesh::getVertexBuffer() const
|
||||
{
|
||||
return vertexBuffer;
|
||||
}
|
||||
|
||||
const std::vector<Buffer::DataMember> &Mesh::getVertexFormat() const
|
||||
{
|
||||
return vertexFormat;
|
||||
}
|
||||
|
||||
vertex::DataType Mesh::getAttributeInfo(int attribindex, int &components) const
|
||||
{
|
||||
if (attribindex < 0 || attribindex >= (int) vertexFormat.size())
|
||||
throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
|
||||
|
||||
components = vertexFormat[attribindex].components;
|
||||
return vertexFormat[attribindex].type;
|
||||
}
|
||||
|
||||
int Mesh::getAttributeIndex(const std::string &name) const
|
||||
{
|
||||
for (int i = 0; i < (int) vertexFormat.size(); i++)
|
||||
{
|
||||
if (vertexFormat[i].name == name)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Mesh::setAttributeEnabled(const std::string &name, bool enable)
|
||||
{
|
||||
auto it = attachedAttributes.find(name);
|
||||
|
||||
if (it == attachedAttributes.end())
|
||||
int index = getAttachedAttributeIndex(name);
|
||||
if (index == -1)
|
||||
throw love::Exception("Mesh does not have an attached vertex attribute named '%s'", name.c_str());
|
||||
|
||||
it->second.enabled = enable;
|
||||
attachedAttributes[index].enabled = enable;
|
||||
}
|
||||
|
||||
bool Mesh::isAttributeEnabled(const std::string &name) const
|
||||
{
|
||||
const auto it = attachedAttributes.find(name);
|
||||
|
||||
if (it == attachedAttributes.end())
|
||||
int index = getAttachedAttributeIndex(name);
|
||||
if (index == -1)
|
||||
throw love::Exception("Mesh does not have an attached vertex attribute named '%s'", name.c_str());
|
||||
|
||||
return it->second.enabled;
|
||||
return attachedAttributes[index].enabled;
|
||||
}
|
||||
|
||||
void Mesh::attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step)
|
||||
void Mesh::attachAttribute(const std::string &name, Buffer *buffer, const std::string &attachname, AttributeStep step)
|
||||
{
|
||||
if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
|
||||
throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
|
||||
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
if (step == STEP_PER_INSTANCE && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
|
||||
throw love::Exception("Vertex attribute instancing is not supported on this system.");
|
||||
|
||||
if (mesh != this)
|
||||
{
|
||||
for (const auto &it : mesh->attachedAttributes)
|
||||
{
|
||||
// If the supplied Mesh has attached attributes of its own, then we
|
||||
// prevent it from being attached to avoid reference cycles.
|
||||
if (it.second.mesh != mesh)
|
||||
throw love::Exception("Cannot attach a Mesh which has attached Meshes of its own.");
|
||||
}
|
||||
}
|
||||
BufferAttribute oldattrib = {};
|
||||
BufferAttribute newattrib = {};
|
||||
|
||||
AttachedAttribute oldattrib = {};
|
||||
AttachedAttribute newattrib = {};
|
||||
int oldindex = getAttachedAttributeIndex(name);
|
||||
if (oldindex != -1)
|
||||
oldattrib = attachedAttributes[oldindex];
|
||||
else if (attachedAttributes.size() + 1 > VertexAttributes::MAX)
|
||||
throw love::Exception("A maximum of %d attributes can be attached at once.", VertexAttributes::MAX);
|
||||
|
||||
auto it = attachedAttributes.find(name);
|
||||
if (it != attachedAttributes.end())
|
||||
oldattrib = it->second;
|
||||
else if (attachedAttributes.size() + 1 > vertex::Attributes::MAX)
|
||||
throw love::Exception("A maximum of %d attributes can be attached at once.", vertex::Attributes::MAX);
|
||||
|
||||
newattrib.mesh = mesh;
|
||||
newattrib.enabled = oldattrib.mesh ? oldattrib.enabled : true;
|
||||
newattrib.index = mesh->getAttributeIndex(attachname);
|
||||
newattrib.name = name;
|
||||
newattrib.buffer = buffer;
|
||||
newattrib.enabled = oldattrib.buffer.get() ? oldattrib.enabled : true;
|
||||
newattrib.indexInBuffer = buffer->getDataMemberIndex(attachname);
|
||||
newattrib.step = step;
|
||||
|
||||
if (newattrib.index < 0)
|
||||
throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", attachname.c_str());
|
||||
if (newattrib.indexInBuffer < 0)
|
||||
throw love::Exception("The specified vertex buffer does not have a vertex attribute named '%s'", attachname.c_str());
|
||||
|
||||
if (newattrib.mesh != this)
|
||||
newattrib.mesh->retain();
|
||||
|
||||
attachedAttributes[name] = newattrib;
|
||||
|
||||
if (oldattrib.mesh && oldattrib.mesh != this)
|
||||
oldattrib.mesh->release();
|
||||
if (oldindex != -1)
|
||||
attachedAttributes[oldindex] = newattrib;
|
||||
else
|
||||
attachedAttributes.push_back(newattrib);
|
||||
}
|
||||
|
||||
bool Mesh::detachAttribute(const std::string &name)
|
||||
{
|
||||
auto it = attachedAttributes.find(name);
|
||||
int index = getAttachedAttributeIndex(name);
|
||||
if (index == -1)
|
||||
return false;
|
||||
|
||||
if (it != attachedAttributes.end() && it->second.mesh != this)
|
||||
{
|
||||
it->second.mesh->release();
|
||||
attachedAttributes.erase(it);
|
||||
attachedAttributes.erase(attachedAttributes.begin() + index);
|
||||
|
||||
if (getAttributeIndex(name) != -1)
|
||||
attachAttribute(name, this, name);
|
||||
if (vertexBuffer.get() && vertexBuffer->getDataMemberIndex(name) != -1)
|
||||
attachAttribute(name, vertexBuffer, name);
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
const std::vector<Mesh::BufferAttribute> &Mesh::getAttachedAttributes() const
|
||||
{
|
||||
return attachedAttributes;
|
||||
}
|
||||
|
||||
void *Mesh::mapVertexData()
|
||||
{
|
||||
return vertexBuffer->map();
|
||||
return vertexBuffer.get() != nullptr ? vertexBuffer->map() : nullptr;
|
||||
}
|
||||
|
||||
void Mesh::unmapVertexData(size_t modifiedoffset, size_t modifiedsize)
|
||||
{
|
||||
if (!vertexBuffer.get())
|
||||
return;
|
||||
|
||||
vertexBuffer->setMappedRangeModified(modifiedoffset, modifiedsize);
|
||||
vertexBuffer->unmap();
|
||||
}
|
||||
|
||||
void Mesh::flush()
|
||||
{
|
||||
vertexBuffer->unmap();
|
||||
if (vertexBuffer.get())
|
||||
vertexBuffer->unmap();
|
||||
|
||||
if (indexBuffer != nullptr)
|
||||
if (indexBuffer.get())
|
||||
indexBuffer->unmap();
|
||||
}
|
||||
|
||||
@@ -391,7 +370,7 @@ void Mesh::flush()
|
||||
template <typename T>
|
||||
static void copyToIndexBuffer(const std::vector<uint32> &indices, Buffer::Mapper &buffermap, size_t maxval)
|
||||
{
|
||||
T *elems = (T *) buffermap.get();
|
||||
T *elems = (T *) buffermap.data;
|
||||
|
||||
for (size_t i = 0; i < indices.size(); i++)
|
||||
{
|
||||
@@ -406,21 +385,18 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
|
||||
{
|
||||
size_t maxval = getVertexCount();
|
||||
|
||||
IndexDataType datatype = vertex::getIndexDataTypeFromMax(maxval);
|
||||
IndexDataType datatype = getIndexDataTypeFromMax(maxval);
|
||||
DataFormat dataformat = getIndexDataFormat(datatype);
|
||||
|
||||
// Calculate the size in bytes of the index buffer data.
|
||||
size_t size = map.size() * vertex::getIndexDataSize(datatype);
|
||||
size_t size = map.size() * getIndexDataSize(datatype);
|
||||
|
||||
if (indexBuffer && size > indexBuffer->getSize())
|
||||
{
|
||||
delete indexBuffer;
|
||||
indexBuffer = nullptr;
|
||||
}
|
||||
|
||||
if (!indexBuffer && size > 0)
|
||||
if (indexBuffer.get() == nullptr || size > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
|
||||
{
|
||||
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
|
||||
indexBuffer = gfx->newBuffer(size, nullptr, BUFFER_INDEX, vertexBuffer->getUsage(), Buffer::MAP_READ);
|
||||
auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_READ, usage);
|
||||
indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, size, 0), Acquire::NORETAIN);
|
||||
}
|
||||
|
||||
useIndexBuffer = true;
|
||||
@@ -448,25 +424,23 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
|
||||
|
||||
void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasize)
|
||||
{
|
||||
if (indexBuffer && datasize > indexBuffer->getSize())
|
||||
{
|
||||
delete indexBuffer;
|
||||
indexBuffer = nullptr;
|
||||
}
|
||||
DataFormat dataformat = getIndexDataFormat(datatype);
|
||||
|
||||
if (!indexBuffer && datasize > 0)
|
||||
if (indexBuffer.get() == nullptr || datasize > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
|
||||
{
|
||||
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
|
||||
indexBuffer = gfx->newBuffer(datasize, nullptr, BUFFER_INDEX, vertexBuffer->getUsage(), Buffer::MAP_READ);
|
||||
auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_READ, usage);
|
||||
indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, datasize, 0), Acquire::NORETAIN);
|
||||
}
|
||||
|
||||
indexCount = datasize / vertex::getIndexDataSize(datatype);
|
||||
indexCount = datasize / getIndexDataSize(datatype);
|
||||
|
||||
if (!indexBuffer || indexCount == 0)
|
||||
return;
|
||||
|
||||
Buffer::Mapper ibomap(*indexBuffer);
|
||||
memcpy(ibomap.get(), data, datasize);
|
||||
memcpy(ibomap.data, data, datasize);
|
||||
|
||||
useIndexBuffer = true;
|
||||
indexDataType = datatype;
|
||||
@@ -499,6 +473,9 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
|
||||
if (!indexBuffer || indexCount == 0)
|
||||
return true;
|
||||
|
||||
if ((indexBuffer->getMapFlags() & Buffer::MAP_READ) == 0)
|
||||
return false;
|
||||
|
||||
// We unmap the buffer in Mesh::draw, Mesh::setVertexMap, and Mesh::flush.
|
||||
void *buffer = indexBuffer->map();
|
||||
|
||||
@@ -517,7 +494,27 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
|
||||
return true;
|
||||
}
|
||||
|
||||
size_t Mesh::getVertexMapCount() const
|
||||
void Mesh::setIndexBuffer(Buffer *buffer)
|
||||
{
|
||||
// Buffer constructor does the rest of the validation for index buffers
|
||||
// (data member formats, etc.)
|
||||
if (buffer != nullptr && (buffer->getTypeFlags() & Buffer::TYPEFLAG_INDEX) == 0)
|
||||
throw love::Exception("setIndexBuffer requires a Buffer created as an index buffer.");
|
||||
|
||||
indexBuffer.set(buffer);
|
||||
useIndexBuffer = buffer != nullptr;
|
||||
indexCount = buffer != nullptr ? buffer->getArrayLength() : 0;
|
||||
|
||||
if (buffer != nullptr)
|
||||
indexDataType = getIndexDataType(buffer->getDataMember(0).decl.format);
|
||||
}
|
||||
|
||||
Buffer *Mesh::getIndexBuffer() const
|
||||
{
|
||||
return indexBuffer;
|
||||
}
|
||||
|
||||
size_t Mesh::getIndexCount() const
|
||||
{
|
||||
return indexCount;
|
||||
}
|
||||
@@ -592,43 +589,42 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
|
||||
if (Shader::current && texture.get())
|
||||
Shader::current->checkMainTexture(texture);
|
||||
|
||||
vertex::Attributes attributes;
|
||||
vertex::BufferBindings buffers;
|
||||
VertexAttributes attributes;
|
||||
BufferBindings buffers;
|
||||
|
||||
int activebuffers = 0;
|
||||
|
||||
for (const auto &attrib : attachedAttributes)
|
||||
{
|
||||
if (!attrib.second.enabled)
|
||||
if (!attrib.enabled)
|
||||
continue;
|
||||
|
||||
Mesh *mesh = attrib.second.mesh;
|
||||
Buffer *buffer = attrib.buffer.get();
|
||||
int attributeindex = -1;
|
||||
|
||||
// If the attribute is one of the LOVE-defined ones, use the constant
|
||||
// attribute index for it, otherwise query the index from the shader.
|
||||
BuiltinVertexAttribute builtinattrib;
|
||||
if (vertex::getConstant(attrib.first.c_str(), builtinattrib))
|
||||
if (getConstant(attrib.name.c_str(), builtinattrib))
|
||||
attributeindex = (int) builtinattrib;
|
||||
else if (Shader::current)
|
||||
attributeindex = Shader::current->getVertexAttributeIndex(attrib.first);
|
||||
attributeindex = Shader::current->getVertexAttributeIndex(attrib.name);
|
||||
|
||||
if (attributeindex >= 0)
|
||||
{
|
||||
// Make sure the buffer isn't mapped (sends data to GPU if needed.)
|
||||
mesh->vertexBuffer->unmap();
|
||||
buffer->unmap();
|
||||
|
||||
const auto &formats = mesh->getVertexFormat();
|
||||
const auto &format = formats[attrib.second.index];
|
||||
const auto &member = buffer->getDataMember(attrib.indexInBuffer);
|
||||
|
||||
uint16 offset = (uint16) mesh->getAttributeOffset(attrib.second.index);
|
||||
uint16 stride = (uint16) mesh->getVertexStride();
|
||||
uint16 offset = (uint16) member.offset;
|
||||
uint16 stride = (uint16) buffer->getArrayStride();
|
||||
|
||||
attributes.set(attributeindex, format.type, (uint8) format.components, offset, activebuffers);
|
||||
attributes.setBufferLayout(activebuffers, stride, attrib.second.step);
|
||||
attributes.set(attributeindex, member.decl.format, offset, activebuffers);
|
||||
attributes.setBufferLayout(activebuffers, stride, attrib.step);
|
||||
|
||||
// TODO: Ideally we want to reuse buffers with the same stride+step.
|
||||
buffers.set(activebuffers, mesh->vertexBuffer, 0);
|
||||
buffers.set(activebuffers, buffer, 0);
|
||||
activebuffers++;
|
||||
}
|
||||
}
|
||||
@@ -653,7 +649,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
|
||||
cmd.cullMode = gfx->getMeshCullMode();
|
||||
|
||||
int start = std::min(std::max(0, rangeStart), (int) indexCount - 1);
|
||||
cmd.indexBufferOffset = start * vertex::getIndexDataSize(indexDataType);
|
||||
cmd.indexBufferOffset = start * getIndexDataSize(indexDataType);
|
||||
|
||||
cmd.indexCount = (int) indexCount;
|
||||
if (rangeCount > 0)
|
||||
|
||||
+30
-30
@@ -50,17 +50,20 @@ class Mesh : public Drawable
|
||||
{
|
||||
public:
|
||||
|
||||
static love::Type type;
|
||||
|
||||
struct AttribFormat
|
||||
struct BufferAttribute
|
||||
{
|
||||
std::string name;
|
||||
vertex::DataType type;
|
||||
int components; // max 4
|
||||
StrongRef<Buffer> buffer;
|
||||
int indexInBuffer;
|
||||
AttributeStep step;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage);
|
||||
Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage);
|
||||
static love::Type type;
|
||||
|
||||
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
|
||||
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
|
||||
Mesh(const std::vector<BufferAttribute> &attributes, PrimitiveType drawmode);
|
||||
|
||||
virtual ~Mesh();
|
||||
|
||||
@@ -92,12 +95,15 @@ public:
|
||||
**/
|
||||
size_t getVertexStride() const;
|
||||
|
||||
/**
|
||||
* Gets the Buffer that holds the Mesh's vertices.
|
||||
**/
|
||||
Buffer *getVertexBuffer() const;
|
||||
|
||||
/**
|
||||
* Gets the format of each vertex attribute stored in the Mesh.
|
||||
**/
|
||||
const std::vector<AttribFormat> &getVertexFormat() const;
|
||||
vertex::DataType getAttributeInfo(int attribindex, int &components) const;
|
||||
int getAttributeIndex(const std::string &name) const;
|
||||
const std::vector<Buffer::DataMember> &getVertexFormat() const;
|
||||
|
||||
/**
|
||||
* Sets whether a specific vertex attribute is used when drawing the Mesh.
|
||||
@@ -106,11 +112,12 @@ public:
|
||||
bool isAttributeEnabled(const std::string &name) const;
|
||||
|
||||
/**
|
||||
* Attaches a vertex attribute from another Mesh to this one. The attribute
|
||||
* will be used when drawing this Mesh.
|
||||
* Attaches a vertex attribute from another vertex buffer to this Mesh. The
|
||||
* attribute will be used when drawing this Mesh.
|
||||
**/
|
||||
void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step = STEP_PER_VERTEX);
|
||||
void attachAttribute(const std::string &name, Buffer *buffer, const std::string &attachname, AttributeStep step = STEP_PER_VERTEX);
|
||||
bool detachAttribute(const std::string &name);
|
||||
const std::vector<BufferAttribute> &getAttachedAttributes() const;
|
||||
|
||||
void *mapVertexData();
|
||||
void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);
|
||||
@@ -136,10 +143,13 @@ public:
|
||||
**/
|
||||
bool getVertexMap(std::vector<uint32> &map) const;
|
||||
|
||||
void setIndexBuffer(Buffer *buffer);
|
||||
Buffer *getIndexBuffer() const;
|
||||
|
||||
/**
|
||||
* Gets the total number of elements in the vertex map array.
|
||||
**/
|
||||
size_t getVertexMapCount() const;
|
||||
size_t getIndexCount() const;
|
||||
|
||||
/**
|
||||
* Sets the texture used when drawing the Mesh.
|
||||
@@ -172,31 +182,21 @@ public:
|
||||
|
||||
void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount);
|
||||
|
||||
static std::vector<AttribFormat> getDefaultVertexFormat();
|
||||
static std::vector<Buffer::DataDeclaration> getDefaultVertexFormat();
|
||||
|
||||
private:
|
||||
|
||||
friend class SpriteBatch;
|
||||
|
||||
struct AttachedAttribute
|
||||
{
|
||||
Mesh *mesh;
|
||||
int index;
|
||||
AttributeStep step;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
void setupAttachedAttributes();
|
||||
void calculateAttributeSizes(Graphics *gfx);
|
||||
size_t getAttributeOffset(size_t attribindex) const;
|
||||
int getAttachedAttributeIndex(const std::string &name) const;
|
||||
|
||||
std::vector<AttribFormat> vertexFormat;
|
||||
std::vector<size_t> attributeSizes;
|
||||
std::vector<Buffer::DataMember> vertexFormat;
|
||||
|
||||
std::unordered_map<std::string, AttachedAttribute> attachedAttributes;
|
||||
std::vector<BufferAttribute> attachedAttributes;
|
||||
|
||||
// Vertex buffer, for the vertex data.
|
||||
Buffer *vertexBuffer;
|
||||
StrongRef<Buffer> vertexBuffer;
|
||||
size_t vertexCount;
|
||||
size_t vertexStride;
|
||||
|
||||
@@ -205,7 +205,7 @@ private:
|
||||
char *vertexScratchBuffer;
|
||||
|
||||
// Index buffer, for the vertex map.
|
||||
Buffer *indexBuffer;
|
||||
StrongRef<Buffer> indexBuffer;
|
||||
bool useIndexBuffer;
|
||||
size_t indexCount;
|
||||
IndexDataType indexDataType;
|
||||
|
||||
@@ -93,7 +93,7 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
|
||||
, offset(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f)
|
||||
, defaultOffset(true)
|
||||
, relativeRotation(false)
|
||||
, vertexAttributes(vertex::CommonFormat::XYf_STf_RGBAub, 0)
|
||||
, vertexAttributes(CommonFormat::XYf_STf_RGBAub, 0)
|
||||
, buffer(nullptr)
|
||||
{
|
||||
if (size == 0 || size > MAX_PARTICLES)
|
||||
@@ -191,7 +191,9 @@ void ParticleSystem::createBuffers(size_t size)
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
|
||||
size_t bytes = sizeof(Vertex) * size * 4;
|
||||
buffer = gfx->newBuffer(bytes, nullptr, BUFFER_VERTEX, vertex::USAGE_STREAM, 0);
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, 0, BUFFERUSAGE_STREAM);
|
||||
auto decl = Buffer::getCommonFormatDeclaration(CommonFormat::XYf_STf_RGBAub);
|
||||
buffer = gfx->newBuffer(settings, decl, nullptr, bytes, 0);
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
@@ -203,7 +205,8 @@ void ParticleSystem::createBuffers(size_t size)
|
||||
void ParticleSystem::deleteBuffers()
|
||||
{
|
||||
delete[] pMem;
|
||||
delete buffer;
|
||||
if (buffer)
|
||||
buffer->release();
|
||||
|
||||
pMem = nullptr;
|
||||
buffer = nullptr;
|
||||
@@ -1080,7 +1083,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
|
||||
|
||||
Graphics::TempTransform transform(gfx, m);
|
||||
|
||||
vertex::BufferBindings vertexbuffers;
|
||||
BufferBindings vertexbuffers;
|
||||
vertexbuffers.set(0, buffer, 0);
|
||||
|
||||
gfx->drawQuads(0, pCount, vertexAttributes, vertexbuffers, texture);
|
||||
|
||||
@@ -673,7 +673,7 @@ private:
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
const vertex::Attributes vertexAttributes;
|
||||
const VertexAttributes vertexAttributes;
|
||||
Buffer *buffer;
|
||||
|
||||
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
|
||||
|
||||
@@ -82,7 +82,7 @@ void Polyline::render(const Vector2 *coords, size_t count, size_t size_hint, flo
|
||||
// extra degenerate triangle in between the core line and the overdraw
|
||||
// line in order to break up the strip into two. This will let us draw
|
||||
// everything in one draw call.
|
||||
if (triangle_mode == vertex::TriangleIndexMode::STRIP)
|
||||
if (triangle_mode == TRIANGLEINDEX_STRIP)
|
||||
extra_vertices = 2;
|
||||
}
|
||||
|
||||
@@ -383,7 +383,7 @@ void Polyline::draw(love::graphics::Graphics *gfx)
|
||||
int maxvertices = LOVE_UINT16_MAX - 3;
|
||||
|
||||
int advance = maxvertices;
|
||||
if (triangle_mode == vertex::TriangleIndexMode::STRIP)
|
||||
if (triangle_mode == TRIANGLEINDEX_STRIP)
|
||||
advance -= 2;
|
||||
|
||||
for (int vertex_start = 0; vertex_start < total_vertex_count; vertex_start += advance)
|
||||
@@ -391,8 +391,8 @@ void Polyline::draw(love::graphics::Graphics *gfx)
|
||||
const Vector2 *verts = vertices + vertex_start;
|
||||
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = vertex::CommonFormat::RGBAub;
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::RGBAub;
|
||||
cmd.indexMode = triangle_mode;
|
||||
cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start);
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ class Polyline
|
||||
{
|
||||
public:
|
||||
|
||||
Polyline(vertex::TriangleIndexMode mode = vertex::TriangleIndexMode::STRIP)
|
||||
Polyline(TriangleIndexMode mode = TRIANGLEINDEX_STRIP)
|
||||
: vertices(nullptr)
|
||||
, overdraw(nullptr)
|
||||
, vertex_count(0)
|
||||
@@ -94,7 +94,7 @@ protected:
|
||||
Vector2 *overdraw;
|
||||
size_t vertex_count;
|
||||
size_t overdraw_vertex_count;
|
||||
vertex::TriangleIndexMode triangle_mode;
|
||||
TriangleIndexMode triangle_mode;
|
||||
size_t overdraw_vertex_start;
|
||||
|
||||
}; // Polyline
|
||||
@@ -109,7 +109,7 @@ class NoneJoinPolyline : public Polyline
|
||||
public:
|
||||
|
||||
NoneJoinPolyline()
|
||||
: Polyline(vertex::TriangleIndexMode::QUADS)
|
||||
: Polyline(TRIANGLEINDEX_QUADS)
|
||||
{}
|
||||
|
||||
void render(const Vector2 *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
|
||||
@@ -33,11 +33,6 @@
|
||||
#include <vector>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace glslang
|
||||
{
|
||||
class TShader;
|
||||
}
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace graphics
|
||||
|
||||
love::Type SpriteBatch::type("SpriteBatch", &Drawable::type);
|
||||
|
||||
SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usage usage)
|
||||
SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage)
|
||||
: texture(texture)
|
||||
, size(size)
|
||||
, next(0)
|
||||
@@ -57,14 +57,16 @@ SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usag
|
||||
throw love::Exception("A texture must be used when creating a SpriteBatch.");
|
||||
|
||||
if (texture->getTextureType() == TEXTURE_2D_ARRAY)
|
||||
vertex_format = vertex::CommonFormat::XYf_STPf_RGBAub;
|
||||
vertex_format = CommonFormat::XYf_STPf_RGBAub;
|
||||
else
|
||||
vertex_format = vertex::CommonFormat::XYf_STf_RGBAub;
|
||||
vertex_format = CommonFormat::XYf_STf_RGBAub;
|
||||
|
||||
vertex_stride = vertex::getFormatStride(vertex_format);
|
||||
vertex_stride = getFormatStride(vertex_format);
|
||||
|
||||
size_t vertex_size = vertex_stride * 4 * size;
|
||||
array_buf = gfx->newBuffer(vertex_size, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY);
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, usage);
|
||||
auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
|
||||
array_buf = gfx->newBuffer(settings, decl, nullptr, vertex_size, 0);
|
||||
}
|
||||
|
||||
SpriteBatch::~SpriteBatch()
|
||||
@@ -79,8 +81,6 @@ int SpriteBatch::add(const Matrix4 &m, int index /*= -1*/)
|
||||
|
||||
int SpriteBatch::add(Quad *quad, const Matrix4 &m, int index /*= -1*/)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
if (vertex_format == CommonFormat::XYf_STPf_RGBAub)
|
||||
return addLayer(quad->getLayer(), quad, m, index);
|
||||
|
||||
@@ -122,8 +122,6 @@ int SpriteBatch::addLayer(int layer, const Matrix4 &m, int index)
|
||||
|
||||
int SpriteBatch::addLayer(int layer, Quad *quad, const Matrix4 &m, int index)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
if (vertex_format != CommonFormat::XYf_STPf_RGBAub)
|
||||
throw love::Exception("addLayer can only be called on a SpriteBatch that uses an Array Texture!");
|
||||
|
||||
@@ -222,7 +220,9 @@ void SpriteBatch::setBufferSize(int newsize)
|
||||
try
|
||||
{
|
||||
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
|
||||
new_array_buf = gfx->newBuffer(vertex_size, nullptr, array_buf->getType(), array_buf->getUsage(), array_buf->getMapFlags());
|
||||
Buffer::Settings settings(array_buf->getTypeFlags(), array_buf->getMapFlags(), array_buf->getUsage());
|
||||
auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
|
||||
new_array_buf = gfx->newBuffer(settings, decl, nullptr, vertex_size, 0);
|
||||
|
||||
// Copy as much of the old data into the new GLBuffer as can fit.
|
||||
size_t copy_size = vertex_stride * 4 * new_next;
|
||||
@@ -248,24 +248,27 @@ int SpriteBatch::getBufferSize() const
|
||||
return size;
|
||||
}
|
||||
|
||||
void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh)
|
||||
void SpriteBatch::attachAttribute(const std::string &name, Buffer *buffer)
|
||||
{
|
||||
if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
|
||||
throw love::Exception("GraphicsBuffer must be created with vertex buffer support to be used as a SpriteBatch vertex attribute.");
|
||||
|
||||
AttachedAttribute oldattrib = {};
|
||||
AttachedAttribute newattrib = {};
|
||||
|
||||
if (mesh->getVertexCount() < (size_t) next * 4)
|
||||
throw love::Exception("Mesh has too few vertices to be attached to this SpriteBatch (at least %d vertices are required)", next*4);
|
||||
if (buffer->getArrayLength() < (size_t) next * 4)
|
||||
throw love::Exception("Buffer has too few vertices to be attached to this SpriteBatch (at least %d vertices are required)", next*4);
|
||||
|
||||
auto it = attached_attributes.find(name);
|
||||
if (it != attached_attributes.end())
|
||||
oldattrib = it->second;
|
||||
|
||||
newattrib.index = mesh->getAttributeIndex(name);
|
||||
newattrib.index = buffer->getDataMemberIndex(name);
|
||||
|
||||
if (newattrib.index < 0)
|
||||
throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", name.c_str());
|
||||
throw love::Exception("The specified Buffer does not have a vertex attribute named '%s'", name.c_str());
|
||||
|
||||
newattrib.mesh = mesh;
|
||||
newattrib.buffer = buffer;
|
||||
|
||||
attached_attributes[name] = newattrib;
|
||||
}
|
||||
@@ -296,8 +299,6 @@ bool SpriteBatch::getDrawRange(int &start, int &count) const
|
||||
|
||||
void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
if (next == 0)
|
||||
return;
|
||||
|
||||
@@ -321,7 +322,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
|
||||
// Make sure the buffer isn't mapped when we draw (sends data to GPU if needed.)
|
||||
array_buf->unmap();
|
||||
|
||||
Attributes attributes;
|
||||
VertexAttributes attributes;
|
||||
BufferBindings buffers;
|
||||
|
||||
{
|
||||
@@ -333,19 +334,19 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
|
||||
|
||||
for (const auto &it : attached_attributes)
|
||||
{
|
||||
Mesh *mesh = it.second.mesh.get();
|
||||
Buffer *buffer = it.second.buffer.get();
|
||||
|
||||
// We have to do this check here as wll because setBufferSize can be
|
||||
// called after attachAttribute.
|
||||
if (mesh->getVertexCount() < (size_t) next * 4)
|
||||
throw love::Exception("Mesh with attribute '%s' attached to this SpriteBatch has too few vertices", it.first.c_str());
|
||||
if (buffer->getArrayLength() < (size_t) next * 4)
|
||||
throw love::Exception("Buffer with attribute '%s' attached to this SpriteBatch has too few vertices", it.first.c_str());
|
||||
|
||||
int attributeindex = -1;
|
||||
|
||||
// If the attribute is one of the LOVE-defined ones, use the constant
|
||||
// attribute index for it, otherwise query the index from the shader.
|
||||
BuiltinVertexAttribute builtinattrib;
|
||||
if (vertex::getConstant(it.first.c_str(), builtinattrib))
|
||||
if (getConstant(it.first.c_str(), builtinattrib))
|
||||
attributeindex = (int) builtinattrib;
|
||||
else if (Shader::current)
|
||||
attributeindex = Shader::current->getVertexAttributeIndex(it.first);
|
||||
@@ -353,19 +354,18 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
|
||||
if (attributeindex >= 0)
|
||||
{
|
||||
// Make sure the buffer isn't mapped (sends data to GPU if needed.)
|
||||
mesh->vertexBuffer->unmap();
|
||||
buffer->unmap();
|
||||
|
||||
const auto &formats = mesh->getVertexFormat();
|
||||
const auto &format = formats[it.second.index];
|
||||
const auto &member = buffer->getDataMember(it.second.index);
|
||||
|
||||
uint16 offset = (uint16) mesh->getAttributeOffset(it.second.index);
|
||||
uint16 stride = (uint16) mesh->getVertexStride();
|
||||
uint16 offset = (uint16) buffer->getMemberOffset(it.second.index);
|
||||
uint16 stride = (uint16) buffer->getArrayStride();
|
||||
|
||||
attributes.set(attributeindex, format.type, (uint8) format.components, offset, activebuffers);
|
||||
attributes.set(attributeindex, member.decl.format, offset, activebuffers);
|
||||
attributes.setBufferLayout(activebuffers, stride);
|
||||
|
||||
// TODO: We should reuse buffer bindings with the same buffer+stride+step.
|
||||
buffers.set(activebuffers, mesh->vertexBuffer, 0);
|
||||
buffers.set(activebuffers, buffer, 0);
|
||||
activebuffers++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
static love::Type type;
|
||||
|
||||
SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usage usage);
|
||||
SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage);
|
||||
virtual ~SpriteBatch();
|
||||
|
||||
int add(const Matrix4 &m, int index = -1);
|
||||
@@ -93,7 +93,7 @@ public:
|
||||
* Attaches a specific vertex attribute from a Mesh to this SpriteBatch.
|
||||
* The vertex attribute will be used when drawing the SpriteBatch.
|
||||
**/
|
||||
void attachAttribute(const std::string &name, Mesh *mesh);
|
||||
void attachAttribute(const std::string &name, Buffer *buffer);
|
||||
|
||||
void setDrawRange(int start, int count);
|
||||
void setDrawRange();
|
||||
@@ -106,7 +106,7 @@ private:
|
||||
|
||||
struct AttachedAttribute
|
||||
{
|
||||
StrongRef<Mesh> mesh;
|
||||
StrongRef<Buffer> buffer;
|
||||
int index;
|
||||
};
|
||||
|
||||
@@ -128,7 +128,7 @@ private:
|
||||
Color32 color;
|
||||
Colorf colorf;
|
||||
|
||||
vertex::CommonFormat vertex_format;
|
||||
CommonFormat vertex_format;
|
||||
size_t vertex_stride;
|
||||
|
||||
love::graphics::Buffer *array_buf;
|
||||
|
||||
@@ -42,7 +42,8 @@ Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
|
||||
|
||||
Text::~Text()
|
||||
{
|
||||
delete vertex_buffer;
|
||||
if (vertex_buffer)
|
||||
vertex_buffer->release();
|
||||
}
|
||||
|
||||
void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset)
|
||||
@@ -60,12 +61,14 @@ void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t
|
||||
newsize = std::max(size_t(vertex_buffer->getSize() * 1.5), newsize);
|
||||
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
Buffer *new_buffer = gfx->newBuffer(newsize, nullptr, BUFFER_VERTEX, vertex::USAGE_DYNAMIC, 0);
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, 0, BUFFERUSAGE_DYNAMIC);
|
||||
auto decl = Buffer::getCommonFormatDeclaration(Font::vertexFormat);
|
||||
Buffer *new_buffer = gfx->newBuffer(settings, decl, nullptr, newsize, 0);
|
||||
|
||||
if (vertex_buffer != nullptr)
|
||||
vertex_buffer->copyTo(0, vertex_buffer->getSize(), new_buffer, 0);
|
||||
|
||||
delete vertex_buffer;
|
||||
vertex_buffer->release();
|
||||
vertex_buffer = new_buffer;
|
||||
|
||||
vertexBuffers.set(0, vertex_buffer, 0);
|
||||
|
||||
@@ -85,8 +85,8 @@ private:
|
||||
|
||||
StrongRef<Font> font;
|
||||
|
||||
vertex::Attributes vertexAttributes;
|
||||
vertex::BufferBindings vertexBuffers;
|
||||
VertexAttributes vertexAttributes;
|
||||
BufferBindings vertexBuffers;
|
||||
|
||||
Buffer *vertex_buffer;
|
||||
|
||||
|
||||
@@ -309,8 +309,6 @@ void Texture::draw(Graphics *gfx, const Matrix4 &m)
|
||||
|
||||
void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
if (!readable)
|
||||
throw love::Exception("Textures with non-readable formats cannot be drawn.");
|
||||
|
||||
@@ -327,9 +325,9 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
|
||||
bool is2D = tm.isAffine2DTransform();
|
||||
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::STf_RGBAub;
|
||||
cmd.indexMode = TriangleIndexMode::QUADS;
|
||||
cmd.indexMode = TRIANGLEINDEX_QUADS;
|
||||
cmd.vertexCount = 4;
|
||||
cmd.texture = this;
|
||||
|
||||
@@ -343,7 +341,7 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
|
||||
t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
|
||||
|
||||
const Vector2 *texcoords = q->getVertexTexCoords();
|
||||
vertex::STf_RGBAub *vertexdata = (vertex::STf_RGBAub *) data.stream[1];
|
||||
STf_RGBAub *vertexdata = (STf_RGBAub *) data.stream[1];
|
||||
|
||||
Color32 c = toColor32(gfx->getColor());
|
||||
|
||||
@@ -362,8 +360,6 @@ void Texture::drawLayer(Graphics *gfx, int layer, const Matrix4 &m)
|
||||
|
||||
void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
|
||||
{
|
||||
using namespace vertex;
|
||||
|
||||
if (!readable)
|
||||
throw love::Exception("Textures with non-readable formats cannot be drawn.");
|
||||
|
||||
@@ -384,9 +380,9 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
|
||||
Matrix4 t(tm, m);
|
||||
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::STPf_RGBAub;
|
||||
cmd.indexMode = TriangleIndexMode::QUADS;
|
||||
cmd.indexMode = TRIANGLEINDEX_QUADS;
|
||||
cmd.vertexCount = 4;
|
||||
cmd.texture = this;
|
||||
cmd.standardShaderType = Shader::STANDARD_ARRAY;
|
||||
@@ -399,7 +395,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
|
||||
t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
|
||||
|
||||
const Vector2 *texcoords = q->getVertexTexCoords();
|
||||
vertex::STPf_RGBAub *vertexdata = (vertex::STPf_RGBAub *) data.stream[1];
|
||||
STPf_RGBAub *vertexdata = (STPf_RGBAub *) data.stream[1];
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
|
||||
@@ -121,9 +121,9 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
|
||||
Matrix4 t(tm, m);
|
||||
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = vertex::CommonFormat::STf_RGBAub;
|
||||
cmd.indexMode = vertex::TriangleIndexMode::QUADS;
|
||||
cmd.formats[0] = getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::STf_RGBAub;
|
||||
cmd.indexMode = TRIANGLEINDEX_QUADS;
|
||||
cmd.vertexCount = 4;
|
||||
cmd.standardShaderType = Shader::STANDARD_VIDEO;
|
||||
|
||||
@@ -134,7 +134,7 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
|
||||
else
|
||||
t.transformXY0((Vector3 *) data.stream[0], vertices, 4);
|
||||
|
||||
vertex::STf_RGBAub *verts = (vertex::STf_RGBAub *) data.stream[1];
|
||||
STf_RGBAub *verts = (STf_RGBAub *) data.stream[1];
|
||||
|
||||
Color32 c = toColor32(gfx->getColor());
|
||||
|
||||
|
||||
@@ -35,18 +35,22 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
|
||||
: love::graphics::Buffer(size, type, usage, mapflags)
|
||||
, vbo(0)
|
||||
, memory_map(nullptr)
|
||||
, modified_offset(0)
|
||||
, modified_size(0)
|
||||
Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
|
||||
: love::graphics::Buffer(gfx, settings, format, size, arraylength)
|
||||
{
|
||||
target = OpenGL::getGLBufferType(type);
|
||||
size = getSize();
|
||||
arraylength = getArrayLength();
|
||||
|
||||
if (typeFlags & TYPEFLAG_VERTEX)
|
||||
mapType = BUFFERTYPE_VERTEX;
|
||||
else if (typeFlags & TYPEFLAG_INDEX)
|
||||
mapType = BUFFERTYPE_INDEX;
|
||||
|
||||
target = OpenGL::getGLBufferType(mapType);
|
||||
|
||||
try
|
||||
{
|
||||
memory_map = new char[size];
|
||||
memoryMap = new char[size];
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
@@ -54,34 +58,63 @@ Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usa
|
||||
}
|
||||
|
||||
if (data != nullptr)
|
||||
memcpy(memory_map, data, size);
|
||||
memcpy(memoryMap, data, size);
|
||||
|
||||
if (!load(data != nullptr))
|
||||
{
|
||||
delete[] memory_map;
|
||||
delete[] memoryMap;
|
||||
throw love::Exception("Could not load vertex buffer (out of VRAM?)");
|
||||
}
|
||||
}
|
||||
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
if (vbo != 0)
|
||||
unload();
|
||||
unloadVolatile();
|
||||
delete[] memoryMap;
|
||||
}
|
||||
|
||||
delete[] memory_map;
|
||||
bool Buffer::loadVolatile()
|
||||
{
|
||||
return load(true);
|
||||
}
|
||||
|
||||
void Buffer::unloadVolatile()
|
||||
{
|
||||
mapped = false;
|
||||
if (vbo != 0)
|
||||
gl.deleteBuffer(vbo);
|
||||
vbo = 0;
|
||||
}
|
||||
|
||||
bool Buffer::load(bool restore)
|
||||
{
|
||||
glGenBuffers(1, &vbo);
|
||||
gl.bindBuffer(mapType, vbo);
|
||||
|
||||
while (glGetError() != GL_NO_ERROR)
|
||||
/* Clear the error buffer. */;
|
||||
|
||||
// Copy the old buffer only if 'restore' was requested.
|
||||
const GLvoid *src = restore ? memoryMap : nullptr;
|
||||
|
||||
// Note that if 'src' is '0', no data will be copied.
|
||||
glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
|
||||
|
||||
return (glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
void *Buffer::map()
|
||||
{
|
||||
if (is_mapped)
|
||||
return memory_map;
|
||||
if (mapped)
|
||||
return memoryMap;
|
||||
|
||||
is_mapped = true;
|
||||
mapped = true;
|
||||
|
||||
modified_offset = 0;
|
||||
modified_size = 0;
|
||||
modifiedOffset = 0;
|
||||
modifiedSize = 0;
|
||||
isMappedDataModified = false;
|
||||
|
||||
return memory_map;
|
||||
return memoryMap;
|
||||
}
|
||||
|
||||
void Buffer::unmapStatic(size_t offset, size_t size)
|
||||
@@ -90,8 +123,8 @@ void Buffer::unmapStatic(size_t offset, size_t size)
|
||||
return;
|
||||
|
||||
// Upload the mapped data to the buffer.
|
||||
gl.bindBuffer(type, vbo);
|
||||
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
|
||||
gl.bindBuffer(mapType, vbo);
|
||||
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memoryMap + offset);
|
||||
}
|
||||
|
||||
void Buffer::unmapStream()
|
||||
@@ -100,87 +133,98 @@ void Buffer::unmapStream()
|
||||
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
gl.bindBuffer(type, vbo);
|
||||
gl.bindBuffer(mapType, vbo);
|
||||
glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
|
||||
|
||||
#if LOVE_WINDOWS
|
||||
// TODO: Verify that this codepath is a useful optimization.
|
||||
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
|
||||
glBufferData(target, (GLsizeiptr) getSize(), memory_map, glusage);
|
||||
glBufferData(target, (GLsizeiptr) getSize(), memoryMap, glusage);
|
||||
else
|
||||
#endif
|
||||
glBufferSubData(target, 0, (GLsizeiptr) getSize(), memory_map);
|
||||
glBufferSubData(target, 0, (GLsizeiptr) getSize(), memoryMap);
|
||||
}
|
||||
|
||||
void Buffer::unmap()
|
||||
{
|
||||
if (!is_mapped)
|
||||
if (!mapped)
|
||||
return;
|
||||
|
||||
if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
|
||||
mapped = false;
|
||||
|
||||
if ((mapFlags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
|
||||
{
|
||||
modified_offset = std::min(modified_offset, getSize() - 1);
|
||||
modified_size = std::min(modified_size, getSize() - modified_offset);
|
||||
if (!isMappedDataModified)
|
||||
return;
|
||||
|
||||
modifiedOffset = std::min(modifiedOffset, getSize() - 1);
|
||||
modifiedSize = std::min(modifiedSize, getSize() - modifiedOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
modified_offset = 0;
|
||||
modified_size = getSize();
|
||||
modifiedOffset = 0;
|
||||
modifiedSize = getSize();
|
||||
}
|
||||
|
||||
if (modified_size > 0)
|
||||
if (modifiedSize > 0)
|
||||
{
|
||||
switch (getUsage())
|
||||
{
|
||||
case vertex::USAGE_STATIC:
|
||||
unmapStatic(modified_offset, modified_size);
|
||||
case BUFFERUSAGE_STATIC:
|
||||
unmapStatic(modifiedOffset, modifiedSize);
|
||||
break;
|
||||
case vertex::USAGE_STREAM:
|
||||
case BUFFERUSAGE_STREAM:
|
||||
unmapStream();
|
||||
break;
|
||||
case vertex::USAGE_DYNAMIC:
|
||||
case BUFFERUSAGE_DYNAMIC:
|
||||
default:
|
||||
// It's probably more efficient to treat it like a streaming buffer if
|
||||
// at least a third of its contents have been modified during the map().
|
||||
if (modified_size >= getSize() / 3)
|
||||
if (modifiedSize >= getSize() / 3)
|
||||
unmapStream();
|
||||
else
|
||||
unmapStatic(modified_offset, modified_size);
|
||||
unmapStatic(modifiedOffset, modifiedSize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
modified_offset = 0;
|
||||
modified_size = 0;
|
||||
|
||||
is_mapped = false;
|
||||
modifiedOffset = 0;
|
||||
modifiedSize = 0;
|
||||
}
|
||||
|
||||
void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
|
||||
{
|
||||
if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
|
||||
if (!mapped || !(mapFlags & MAP_EXPLICIT_RANGE_MODIFY))
|
||||
return;
|
||||
|
||||
if (!isMappedDataModified)
|
||||
{
|
||||
modifiedOffset = offset;
|
||||
modifiedSize = modifiedsize;
|
||||
isMappedDataModified = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// We're being conservative right now by internally marking the whole range
|
||||
// from the start of section a to the end of section b as modified if both
|
||||
// a and b are marked as modified.
|
||||
|
||||
size_t old_range_end = modified_offset + modified_size;
|
||||
modified_offset = std::min(modified_offset, offset);
|
||||
size_t oldrangeend = modifiedOffset + modifiedSize;
|
||||
modifiedOffset = std::min(modifiedOffset, offset);
|
||||
|
||||
size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
|
||||
modified_size = new_range_end - modified_offset;
|
||||
size_t newrangeend = std::max(offset + modifiedsize, oldrangeend);
|
||||
modifiedSize = newrangeend - modifiedOffset;
|
||||
}
|
||||
|
||||
void Buffer::fill(size_t offset, size_t size, const void *data)
|
||||
{
|
||||
memcpy(memory_map + offset, data, size);
|
||||
memcpy(memoryMap + offset, data, size);
|
||||
|
||||
if (is_mapped)
|
||||
if (mapped)
|
||||
setMappedRangeModified(offset, size);
|
||||
else
|
||||
{
|
||||
gl.bindBuffer(type, vbo);
|
||||
gl.bindBuffer(mapType, vbo);
|
||||
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
|
||||
}
|
||||
}
|
||||
@@ -192,41 +236,7 @@ ptrdiff_t Buffer::getHandle() const
|
||||
|
||||
void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
|
||||
{
|
||||
other->fill(otheroffset, size, memory_map + offset);
|
||||
}
|
||||
|
||||
bool Buffer::loadVolatile()
|
||||
{
|
||||
return load(true);
|
||||
}
|
||||
|
||||
void Buffer::unloadVolatile()
|
||||
{
|
||||
unload();
|
||||
}
|
||||
|
||||
bool Buffer::load(bool restore)
|
||||
{
|
||||
glGenBuffers(1, &vbo);
|
||||
gl.bindBuffer(type, vbo);
|
||||
|
||||
while (glGetError() != GL_NO_ERROR)
|
||||
/* Clear the error buffer. */;
|
||||
|
||||
// Copy the old buffer only if 'restore' was requested.
|
||||
const GLvoid *src = restore ? memory_map : nullptr;
|
||||
|
||||
// Note that if 'src' is '0', no data will be copied.
|
||||
glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
|
||||
|
||||
return (glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
void Buffer::unload()
|
||||
{
|
||||
is_mapped = false;
|
||||
gl.deleteBuffer(vbo);
|
||||
vbo = 0;
|
||||
other->fill(otheroffset, size, memoryMap + offset);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -32,6 +32,9 @@ namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
class Graphics;
|
||||
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
@@ -39,9 +42,13 @@ class Buffer final : public love::graphics::Buffer, public Volatile
|
||||
{
|
||||
public:
|
||||
|
||||
Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags);
|
||||
Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
|
||||
virtual ~Buffer();
|
||||
|
||||
// Implements Volatile.
|
||||
bool loadVolatile() override;
|
||||
void unloadVolatile() override;
|
||||
|
||||
void *map() override;
|
||||
void unmap() override;
|
||||
void setMappedRangeModified(size_t offset, size_t size) override;
|
||||
@@ -50,28 +57,25 @@ public:
|
||||
|
||||
void copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset) override;
|
||||
|
||||
// Implements Volatile.
|
||||
bool loadVolatile() override;
|
||||
void unloadVolatile() override;
|
||||
|
||||
private:
|
||||
|
||||
bool load(bool restore);
|
||||
void unload();
|
||||
|
||||
void unmapStatic(size_t offset, size_t size);
|
||||
void unmapStream();
|
||||
|
||||
GLenum target;
|
||||
BufferType mapType = BUFFERTYPE_VERTEX;
|
||||
GLenum target = 0;
|
||||
|
||||
// The VBO identifier. Assigned by OpenGL.
|
||||
GLuint vbo;
|
||||
GLuint vbo = 0;
|
||||
|
||||
// A pointer to mapped memory.
|
||||
char *memory_map;
|
||||
char *memoryMap = nullptr;
|
||||
|
||||
size_t modified_offset;
|
||||
size_t modified_size;
|
||||
size_t modifiedOffset = 0;
|
||||
size_t modifiedSize = 0;
|
||||
bool isMappedDataModified = false;
|
||||
|
||||
}; // Buffer
|
||||
|
||||
|
||||
@@ -145,9 +145,9 @@ love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage
|
||||
return new Shader(vertex, pixel);
|
||||
}
|
||||
|
||||
love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
|
||||
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
|
||||
{
|
||||
return new Buffer(size, data, type, usage, mapflags);
|
||||
return new Buffer(this, settings, format, data, size, arraylength);
|
||||
}
|
||||
|
||||
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
|
||||
@@ -238,9 +238,9 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
{
|
||||
// Initial sizes that should be good enough for most cases. It will
|
||||
// resize to fit if needed, later.
|
||||
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
}
|
||||
|
||||
// Reload all volatile objects.
|
||||
@@ -360,7 +360,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
|
||||
GLenum gldatatype = OpenGL::getGLIndexDataType(cmd.indexType);
|
||||
|
||||
gl.bindBuffer(BUFFER_INDEX, cmd.indexBuffer->getHandle());
|
||||
gl.bindBuffer(BUFFERTYPE_INDEX, cmd.indexBuffer->getHandle());
|
||||
|
||||
if (cmd.instanceCount > 1)
|
||||
glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
|
||||
@@ -370,13 +370,13 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
++drawCalls;
|
||||
}
|
||||
|
||||
static inline void advanceVertexOffsets(const vertex::Attributes &attributes, vertex::BufferBindings &buffers, int vertexcount)
|
||||
static inline void advanceVertexOffsets(const VertexAttributes &attributes, BufferBindings &buffers, int vertexcount)
|
||||
{
|
||||
// TODO: Figure out a better way to avoid touching the same buffer multiple
|
||||
// times, if multiple attributes share the buffer.
|
||||
uint32 touchedbuffers = 0;
|
||||
|
||||
for (unsigned int i = 0; i < vertex::Attributes::MAX; i++)
|
||||
for (unsigned int i = 0; i < VertexAttributes::MAX; i++)
|
||||
{
|
||||
if (!attributes.isEnabled(i))
|
||||
continue;
|
||||
@@ -393,7 +393,7 @@ static inline void advanceVertexOffsets(const vertex::Attributes &attributes, ve
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture)
|
||||
void Graphics::drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture)
|
||||
{
|
||||
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
|
||||
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
|
||||
@@ -402,7 +402,7 @@ void Graphics::drawQuads(int start, int count, const vertex::Attributes &attribu
|
||||
gl.bindTextureToUnit(texture, 0, false);
|
||||
gl.setCullMode(CULL_NONE);
|
||||
|
||||
gl.bindBuffer(BUFFER_INDEX, quadIndexBuffer->getHandle());
|
||||
gl.bindBuffer(BUFFERTYPE_INDEX, quadIndexBuffer->getHandle());
|
||||
|
||||
if (gl.isBaseVertexSupported())
|
||||
{
|
||||
@@ -422,7 +422,7 @@ void Graphics::drawQuads(int start, int count, const vertex::Attributes &attribu
|
||||
}
|
||||
else
|
||||
{
|
||||
vertex::BufferBindings bufferscopy = buffers;
|
||||
BufferBindings bufferscopy = buffers;
|
||||
if (start > 0)
|
||||
advanceVertexOffsets(attributes, bufferscopy, start * 4);
|
||||
|
||||
@@ -510,7 +510,7 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h,
|
||||
endPass();
|
||||
|
||||
bool iswindow = rts.getFirstTarget().texture == nullptr;
|
||||
vertex::Winding vertexwinding = state.winding;
|
||||
Winding vertexwinding = state.winding;
|
||||
|
||||
if (iswindow)
|
||||
{
|
||||
@@ -528,10 +528,10 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h,
|
||||
|
||||
// Flip front face winding when rendering to a texture, since our
|
||||
// projection matrix is flipped.
|
||||
vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||
vertexwinding = vertexwinding == WINDING_CW ? WINDING_CCW : WINDING_CW;
|
||||
}
|
||||
|
||||
glFrontFace(vertexwinding == vertex::WINDING_CW ? GL_CW : GL_CCW);
|
||||
glFrontFace(vertexwinding == WINDING_CW ? GL_CW : GL_CCW);
|
||||
|
||||
gl.setViewport({0, 0, pixelw, pixelh});
|
||||
|
||||
@@ -1229,7 +1229,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::setFrontFaceWinding(vertex::Winding winding)
|
||||
void Graphics::setFrontFaceWinding(Winding winding)
|
||||
{
|
||||
DisplayState &state = states.back();
|
||||
|
||||
@@ -1239,9 +1239,9 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
|
||||
state.winding = winding;
|
||||
|
||||
if (isRenderTargetActive())
|
||||
winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||
winding = winding == WINDING_CW ? WINDING_CCW : WINDING_CW;
|
||||
|
||||
glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW);
|
||||
glFrontFace(winding == WINDING_CW ? GL_CW : GL_CCW);
|
||||
}
|
||||
|
||||
void Graphics::setColor(Colorf c)
|
||||
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
const char *getName() const override;
|
||||
|
||||
love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
|
||||
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
|
||||
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
|
||||
|
||||
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
|
||||
bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
|
||||
@@ -70,7 +70,7 @@ public:
|
||||
|
||||
void draw(const DrawCommand &cmd) override;
|
||||
void draw(const DrawIndexedCommand &cmd) override;
|
||||
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) override;
|
||||
void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
|
||||
|
||||
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
|
||||
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
|
||||
void setDepthMode(CompareMode compare, bool write) override;
|
||||
|
||||
void setFrontFaceWinding(vertex::Winding winding) override;
|
||||
void setFrontFaceWinding(Winding winding) override;
|
||||
|
||||
void setColorMask(ColorChannelMask mask) override;
|
||||
|
||||
|
||||
@@ -185,7 +185,7 @@ void OpenGL::setupContext()
|
||||
state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
|
||||
state.instancedAttribArrays = 0;
|
||||
|
||||
setVertexAttributes(vertex::Attributes(), vertex::BufferBindings());
|
||||
setVertexAttributes(VertexAttributes(), BufferBindings());
|
||||
|
||||
// Get the current viewport.
|
||||
glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
|
||||
@@ -222,7 +222,7 @@ void OpenGL::setupContext()
|
||||
glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
|
||||
state.faceCullMode = faceCull;
|
||||
|
||||
for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
|
||||
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
|
||||
{
|
||||
state.boundBuffers[i] = 0;
|
||||
glBindBuffer(getGLBufferType((BufferType) i), 0);
|
||||
@@ -562,16 +562,11 @@ GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case PRIMITIVE_TRIANGLES:
|
||||
return GL_TRIANGLES;
|
||||
case PRIMITIVE_TRIANGLE_STRIP:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
case PRIMITIVE_TRIANGLE_FAN:
|
||||
return GL_TRIANGLE_FAN;
|
||||
case PRIMITIVE_POINTS:
|
||||
return GL_POINTS;
|
||||
case PRIMITIVE_MAX_ENUM:
|
||||
return GL_ZERO;
|
||||
case PRIMITIVE_TRIANGLES: return GL_TRIANGLES;
|
||||
case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
|
||||
case PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN;
|
||||
case PRIMITIVE_POINTS: return GL_POINTS;
|
||||
case PRIMITIVE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
return GL_ZERO;
|
||||
@@ -581,12 +576,9 @@ GLenum OpenGL::getGLBufferType(BufferType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BUFFER_VERTEX:
|
||||
return GL_ARRAY_BUFFER;
|
||||
case BUFFER_INDEX:
|
||||
return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFER_MAX_ENUM:
|
||||
return GL_ZERO;
|
||||
case BUFFERTYPE_VERTEX: return GL_ARRAY_BUFFER;
|
||||
case BUFFERTYPE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFERTYPE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
return GL_ZERO;
|
||||
@@ -596,16 +588,11 @@ GLenum OpenGL::getGLTextureType(TextureType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TEXTURE_2D:
|
||||
return GL_TEXTURE_2D;
|
||||
case TEXTURE_VOLUME:
|
||||
return GL_TEXTURE_3D;
|
||||
case TEXTURE_2D_ARRAY:
|
||||
return GL_TEXTURE_2D_ARRAY;
|
||||
case TEXTURE_CUBE:
|
||||
return GL_TEXTURE_CUBE_MAP;
|
||||
case TEXTURE_MAX_ENUM:
|
||||
return GL_ZERO;
|
||||
case TEXTURE_2D: return GL_TEXTURE_2D;
|
||||
case TEXTURE_VOLUME: return GL_TEXTURE_3D;
|
||||
case TEXTURE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
|
||||
case TEXTURE_CUBE: return GL_TEXTURE_CUBE_MAP;
|
||||
case TEXTURE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
return GL_ZERO;
|
||||
@@ -615,74 +602,159 @@ GLenum OpenGL::getGLIndexDataType(IndexDataType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case INDEX_UINT16:
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case INDEX_UINT32:
|
||||
return GL_UNSIGNED_INT;
|
||||
default:
|
||||
return GL_ZERO;
|
||||
case INDEX_UINT16: return GL_UNSIGNED_SHORT;
|
||||
case INDEX_UINT32: return GL_UNSIGNED_INT;
|
||||
default: return GL_ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum OpenGL::getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat)
|
||||
GLenum OpenGL::getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat)
|
||||
{
|
||||
normalized = GL_FALSE;
|
||||
intformat = false;
|
||||
components = 1;
|
||||
|
||||
switch (type)
|
||||
switch (format)
|
||||
{
|
||||
case vertex::DATA_SNORM8:
|
||||
normalized = GL_TRUE;
|
||||
return GL_BYTE;
|
||||
case vertex::DATA_UNORM8:
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
case vertex::DATA_INT8:
|
||||
intformat = true;
|
||||
return GL_BYTE;
|
||||
case vertex::DATA_UINT8:
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
case vertex::DATA_SNORM16:
|
||||
normalized = GL_TRUE;
|
||||
return GL_SHORT;
|
||||
case vertex::DATA_UNORM16:
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case vertex::DATA_INT16:
|
||||
intformat = true;
|
||||
return GL_SHORT;
|
||||
case vertex::DATA_UINT16:
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case vertex::DATA_INT32:
|
||||
case DATAFORMAT_FLOAT:
|
||||
components = 1;
|
||||
return GL_FLOAT;
|
||||
case DATAFORMAT_FLOAT_VEC2:
|
||||
components = 2;
|
||||
return GL_FLOAT;
|
||||
case DATAFORMAT_FLOAT_VEC3:
|
||||
components = 3;
|
||||
return GL_FLOAT;
|
||||
case DATAFORMAT_FLOAT_VEC4:
|
||||
components = 4;
|
||||
return GL_FLOAT;
|
||||
|
||||
case DATAFORMAT_FLOAT_MAT2X2:
|
||||
case DATAFORMAT_FLOAT_MAT2X3:
|
||||
case DATAFORMAT_FLOAT_MAT2X4:
|
||||
case DATAFORMAT_FLOAT_MAT3X2:
|
||||
case DATAFORMAT_FLOAT_MAT3X3:
|
||||
case DATAFORMAT_FLOAT_MAT3X4:
|
||||
case DATAFORMAT_FLOAT_MAT4X2:
|
||||
case DATAFORMAT_FLOAT_MAT4X3:
|
||||
case DATAFORMAT_FLOAT_MAT4X4:
|
||||
return GL_ZERO;
|
||||
|
||||
case DATAFORMAT_INT32:
|
||||
components = 1;
|
||||
intformat = true;
|
||||
return GL_INT;
|
||||
case vertex::DATA_UINT32:
|
||||
case DATAFORMAT_INT32_VEC2:
|
||||
components = 2;
|
||||
intformat = true;
|
||||
return GL_INT;
|
||||
case DATAFORMAT_INT32_VEC3:
|
||||
components = 3;
|
||||
intformat = true;
|
||||
return GL_INT;
|
||||
case DATAFORMAT_INT32_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_INT;
|
||||
|
||||
case DATAFORMAT_UINT32:
|
||||
components = 1;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_INT;
|
||||
case vertex::DATA_FLOAT:
|
||||
normalized = GL_FALSE;
|
||||
return GL_FLOAT;
|
||||
case vertex::DATA_MAX_ENUM:
|
||||
case DATAFORMAT_UINT32_VEC2:
|
||||
components = 2;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_INT;
|
||||
case DATAFORMAT_UINT32_VEC3:
|
||||
components = 3;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_INT;
|
||||
case DATAFORMAT_UINT32_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_INT;
|
||||
|
||||
case DATAFORMAT_SNORM8_VEC4:
|
||||
components = 4;
|
||||
normalized = GL_TRUE;
|
||||
return GL_BYTE;
|
||||
|
||||
case DATAFORMAT_UNORM8_VEC4:
|
||||
components = 4;
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
|
||||
case DATAFORMAT_INT8_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_BYTE;
|
||||
|
||||
case DATAFORMAT_UINT8_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
|
||||
case DATAFORMAT_SNORM16_VEC2:
|
||||
components = 2;
|
||||
normalized = GL_TRUE;
|
||||
return GL_BYTE;
|
||||
case DATAFORMAT_SNORM16_VEC4:
|
||||
components = 4;
|
||||
normalized = GL_TRUE;
|
||||
return GL_BYTE;
|
||||
|
||||
case DATAFORMAT_UNORM16_VEC2:
|
||||
components = 2;
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case DATAFORMAT_UNORM16_VEC4:
|
||||
components = 4;
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
|
||||
case DATAFORMAT_INT16_VEC2:
|
||||
components = 2;
|
||||
intformat = true;
|
||||
return GL_SHORT;
|
||||
case DATAFORMAT_INT16_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_SHORT;
|
||||
|
||||
case DATAFORMAT_UINT16:
|
||||
components = 1;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case DATAFORMAT_UINT16_VEC2:
|
||||
components = 2;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case DATAFORMAT_UINT16_VEC4:
|
||||
components = 4;
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
|
||||
case DATAFORMAT_BOOL:
|
||||
case DATAFORMAT_BOOL_VEC2:
|
||||
case DATAFORMAT_BOOL_VEC3:
|
||||
case DATAFORMAT_BOOL_VEC4:
|
||||
return GL_ZERO;
|
||||
|
||||
case DATAFORMAT_MAX_ENUM:
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
GLenum OpenGL::getGLBufferUsage(vertex::Usage usage)
|
||||
GLenum OpenGL::getGLBufferUsage(BufferUsage usage)
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
case vertex::USAGE_STREAM:
|
||||
return GL_STREAM_DRAW;
|
||||
case vertex::USAGE_DYNAMIC:
|
||||
return GL_DYNAMIC_DRAW;
|
||||
case vertex::USAGE_STATIC:
|
||||
return GL_STATIC_DRAW;
|
||||
default:
|
||||
return 0;
|
||||
case BUFFERUSAGE_STREAM: return GL_STREAM_DRAW;
|
||||
case BUFFERUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
||||
case BUFFERUSAGE_STATIC: return GL_STATIC_DRAW;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -699,14 +771,14 @@ void OpenGL::deleteBuffer(GLuint buffer)
|
||||
{
|
||||
glDeleteBuffers(1, &buffer);
|
||||
|
||||
for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++)
|
||||
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
|
||||
{
|
||||
if (state.boundBuffers[i] == buffer)
|
||||
state.boundBuffers[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers)
|
||||
void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers)
|
||||
{
|
||||
uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays;
|
||||
uint32 instanceattribbits = 0;
|
||||
@@ -739,18 +811,19 @@ void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const ver
|
||||
if ((state.instancedAttribArrays & bit) ^ divisorbit)
|
||||
glVertexAttribDivisor(i, divisor);
|
||||
|
||||
int components = 0;
|
||||
GLboolean normalized = GL_FALSE;
|
||||
bool intformat = false;
|
||||
GLenum gltype = getGLVertexDataType(attrib.type, normalized, intformat);
|
||||
GLenum gltype = getGLVertexDataType(attrib.format, components, normalized, intformat);
|
||||
|
||||
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
|
||||
|
||||
bindBuffer(BUFFER_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
|
||||
bindBuffer(BUFFERTYPE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
|
||||
|
||||
if (intformat)
|
||||
glVertexAttribIPointer(i, attrib.components, gltype, layout.stride, offsetpointer);
|
||||
glVertexAttribIPointer(i, components, gltype, layout.stride, offsetpointer);
|
||||
else
|
||||
glVertexAttribPointer(i, attrib.components, gltype, normalized, layout.stride, offsetpointer);
|
||||
glVertexAttribPointer(i, components, gltype, normalized, layout.stride, offsetpointer);
|
||||
}
|
||||
|
||||
i++;
|
||||
@@ -1073,24 +1146,15 @@ GLint OpenGL::getGLCompareMode(CompareMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case COMPARE_LESS:
|
||||
return GL_LESS;
|
||||
case COMPARE_LEQUAL:
|
||||
return GL_LEQUAL;
|
||||
case COMPARE_EQUAL:
|
||||
return GL_EQUAL;
|
||||
case COMPARE_GEQUAL:
|
||||
return GL_GEQUAL;
|
||||
case COMPARE_GREATER:
|
||||
return GL_GREATER;
|
||||
case COMPARE_NOTEQUAL:
|
||||
return GL_NOTEQUAL;
|
||||
case COMPARE_ALWAYS:
|
||||
return GL_ALWAYS;
|
||||
case COMPARE_NEVER:
|
||||
return GL_NEVER;
|
||||
default:
|
||||
return GL_NEVER;
|
||||
case COMPARE_LESS: return GL_LESS;
|
||||
case COMPARE_LEQUAL: return GL_LEQUAL;
|
||||
case COMPARE_EQUAL: return GL_EQUAL;
|
||||
case COMPARE_GEQUAL: return GL_GEQUAL;
|
||||
case COMPARE_GREATER: return GL_GREATER;
|
||||
case COMPARE_NOTEQUAL: return GL_NOTEQUAL;
|
||||
case COMPARE_ALWAYS: return GL_ALWAYS;
|
||||
case COMPARE_NEVER: return GL_NEVER;
|
||||
default: return GL_NEVER;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -238,7 +238,7 @@ public:
|
||||
/**
|
||||
* Set all vertex attribute state.
|
||||
**/
|
||||
void setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers);
|
||||
void setVertexAttributes(const VertexAttributes &attributes, const BufferBindings &buffers);
|
||||
|
||||
/**
|
||||
* Wrapper for glCullFace which eliminates redundant state setting.
|
||||
@@ -399,8 +399,8 @@ public:
|
||||
static GLenum getGLPrimitiveType(PrimitiveType type);
|
||||
static GLenum getGLBufferType(BufferType type);
|
||||
static GLenum getGLIndexDataType(IndexDataType type);
|
||||
static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat);
|
||||
static GLenum getGLBufferUsage(vertex::Usage usage);
|
||||
static GLenum getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat);
|
||||
static GLenum getGLBufferUsage(BufferUsage usage);
|
||||
static GLenum getGLTextureType(TextureType type);
|
||||
static GLint getGLWrapMode(SamplerState::WrapMode wmode);
|
||||
static GLint getGLCompareMode(CompareMode mode);
|
||||
@@ -448,7 +448,7 @@ private:
|
||||
// Tracked OpenGL state.
|
||||
struct
|
||||
{
|
||||
GLuint boundBuffers[BUFFER_MAX_ENUM];
|
||||
GLuint boundBuffers[BUFFERTYPE_MAX_ENUM];
|
||||
|
||||
// Texture unit state (currently bound texture for each texture unit.)
|
||||
std::vector<GLuint> boundTextures[TEXTURE_MAX_ENUM];
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "Shader.h"
|
||||
#include "Graphics.h"
|
||||
#include "graphics/vertex.h"
|
||||
|
||||
// C++
|
||||
#include <algorithm>
|
||||
@@ -322,7 +323,7 @@ bool Shader::loadVolatile()
|
||||
for (int i = 0; i < int(ATTRIB_MAX_ENUM); i++)
|
||||
{
|
||||
const char *name = nullptr;
|
||||
if (vertex::getConstant((BuiltinVertexAttribute) i, name))
|
||||
if (graphics::getConstant((BuiltinVertexAttribute) i, name))
|
||||
glBindAttribLocation(program, i, (const GLchar *) name);
|
||||
}
|
||||
|
||||
@@ -345,7 +346,7 @@ bool Shader::loadVolatile()
|
||||
for (int i = 0; i < int(ATTRIB_MAX_ENUM); i++)
|
||||
{
|
||||
const char *name = nullptr;
|
||||
if (vertex::getConstant(BuiltinVertexAttribute(i), name))
|
||||
if (graphics::getConstant(BuiltinVertexAttribute(i), name))
|
||||
builtinAttributes[i] = glGetAttribLocation(program, name);
|
||||
else
|
||||
builtinAttributes[i] = -1;
|
||||
|
||||
+205
-233
@@ -25,8 +25,6 @@ namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace vertex
|
||||
{
|
||||
|
||||
static_assert(sizeof(Color32) == 4, "sizeof(Color32) incorrect!");
|
||||
static_assert(sizeof(STf_RGBAub) == sizeof(float)*2 + sizeof(Color32), "sizeof(STf_RGBAub) incorrect!");
|
||||
@@ -103,6 +101,68 @@ int getFormatPositionComponents(CommonFormat format)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Order here relies on order of DataFormat enum.
|
||||
static const DataFormatInfo dataFormatInfo[]
|
||||
{
|
||||
// baseType, isMatrix, components, rows, columns, componentSize, size
|
||||
{ DATA_BASETYPE_FLOAT, false, 1, 0, 0, 4, 4 }, // DATAFORMAT_FLOAT
|
||||
{ DATA_BASETYPE_FLOAT, false, 2, 0, 0, 4, 8 }, // DATAFORMAT_FLOAT_VEC2
|
||||
{ DATA_BASETYPE_FLOAT, false, 3, 0, 0, 4, 12 }, // DATAFORMAT_FLOAT_VEC3
|
||||
{ DATA_BASETYPE_FLOAT, false, 4, 0, 0, 4, 16 }, // DATAFORMAT_FLOAT_VEC4
|
||||
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 2, 2, 4, 16 }, // DATAFORMAT_FLOAT_MAT2X2
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 2, 3, 4, 24 }, // DATAFORMAT_FLOAT_MAT2X3
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 2, 4, 4, 32 }, // DATAFORMAT_FLOAT_MAT2X4
|
||||
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 3, 2, 4, 24 }, // DATAFORMAT_FLOAT_MAT3X2
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 3, 3, 4, 36 }, // DATAFORMAT_FLOAT_MAT3X3
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 3, 4, 4, 48 }, // DATAFORMAT_FLOAT_MAT3X4
|
||||
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 4, 2, 4, 32 }, // DATAFORMAT_FLOAT_MAT4X2
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 4, 3, 4, 48 }, // DATAFORMAT_FLOAT_MAT4X3
|
||||
{ DATA_BASETYPE_FLOAT, true, 0, 4, 4, 4, 64 }, // DATAFORMAT_FLOAT_MAT4X4
|
||||
|
||||
{ DATA_BASETYPE_INT, false, 1, 0, 0, 4, 4 }, // DATAFORMAT_INT32
|
||||
{ DATA_BASETYPE_INT, false, 2, 0, 0, 4, 8 }, // DATAFORMAT_INT32_VEC2
|
||||
{ DATA_BASETYPE_INT, false, 3, 0, 0, 4, 12 }, // DATAFORMAT_INT32_VEC3
|
||||
{ DATA_BASETYPE_INT, false, 4, 0, 0, 4, 16 }, // DATAFORMAT_INT32_VEC4
|
||||
|
||||
{ DATA_BASETYPE_UINT, false, 1, 0, 0, 4, 4 }, // DATAFORMAT_UINT32
|
||||
{ DATA_BASETYPE_UINT, false, 2, 0, 0, 4, 8 }, // DATAFORMAT_UINT32_VEC2
|
||||
{ DATA_BASETYPE_UINT, false, 3, 0, 0, 4, 12 }, // DATAFORMAT_UINT32_VEC3
|
||||
{ DATA_BASETYPE_UINT, false, 4, 0, 0, 4, 16 }, // DATAFORMAT_UINT32_VEC4
|
||||
|
||||
{ DATA_BASETYPE_SNORM, false, 4, 0, 0, 1, 4 }, // DATAFORMAT_SNORM8_VEC4
|
||||
{ DATA_BASETYPE_UNORM, false, 4, 0, 0, 1, 4 }, // DATAFORMAT_UNORM8_VEC4
|
||||
{ DATA_BASETYPE_INT, false, 4, 0, 0, 1, 4 }, // DATAFORMAT_INT8_VEC4
|
||||
{ DATA_BASETYPE_UINT, false, 4, 0, 0, 1, 4 }, // DATAFORMAT_UINT8_VEC4
|
||||
|
||||
{ DATA_BASETYPE_SNORM, false, 2, 0, 0, 2, 4 }, // DATAFORMAT_SNORM16_VEC2
|
||||
{ DATA_BASETYPE_SNORM, false, 4, 0, 0, 2, 8 }, // DATAFORMAT_SNORM16_VEC4
|
||||
|
||||
{ DATA_BASETYPE_UNORM, false, 2, 0, 0, 2, 4 }, // DATAFORMAT_UNORM16_VEC2
|
||||
{ DATA_BASETYPE_UNORM, false, 4, 0, 0, 2, 8 }, // DATAFORMAT_UNORM16_VEC4
|
||||
|
||||
{ DATA_BASETYPE_INT, false, 2, 0, 0, 2, 4 }, // DATAFORMAT_INT16_VEC2
|
||||
{ DATA_BASETYPE_INT, false, 4, 0, 0, 2, 8 }, // DATAFORMAT_INT16_VEC4
|
||||
|
||||
{ DATA_BASETYPE_UINT, false, 1, 0, 0, 2, 2 }, // DATAFORMAT_UINT16
|
||||
{ DATA_BASETYPE_UINT, false, 2, 0, 0, 2, 4 }, // DATAFORMAT_UINT16_VEC2
|
||||
{ DATA_BASETYPE_UINT, false, 4, 0, 0, 2, 8 }, // DATAFORMAT_UINT16_VEC4
|
||||
|
||||
{ DATA_BASETYPE_BOOL, false, 1, 0, 0, 4, 4 }, // DATAFORMAT_BOOL
|
||||
{ DATA_BASETYPE_BOOL, false, 2, 0, 0, 4, 8 }, // DATAFORMAT_BOOL_VEC2
|
||||
{ DATA_BASETYPE_BOOL, false, 3, 0, 0, 4, 12 }, // DATAFORMAT_BOOL_VEC3
|
||||
{ DATA_BASETYPE_BOOL, false, 4, 0, 0, 4, 16 }, // DATAFORMAT_BOOL_VEC4
|
||||
};
|
||||
|
||||
static_assert((sizeof(dataFormatInfo) / sizeof(DataFormatInfo)) == DATAFORMAT_MAX_ENUM, "dataFormatInfo array size must match number of DataFormat enum values.");
|
||||
|
||||
const DataFormatInfo &getDataFormatInfo(DataFormat format)
|
||||
{
|
||||
return dataFormatInfo[format];
|
||||
}
|
||||
|
||||
size_t getIndexDataSize(IndexDataType type)
|
||||
{
|
||||
switch (type)
|
||||
@@ -113,63 +173,36 @@ size_t getIndexDataSize(IndexDataType type)
|
||||
}
|
||||
}
|
||||
|
||||
size_t getDataTypeSize(DataType datatype)
|
||||
{
|
||||
switch (datatype)
|
||||
{
|
||||
case DATA_SNORM8:
|
||||
case DATA_UNORM8:
|
||||
case DATA_INT8:
|
||||
case DATA_UINT8:
|
||||
return sizeof(uint8);
|
||||
case DATA_SNORM16:
|
||||
case DATA_UNORM16:
|
||||
case DATA_INT16:
|
||||
case DATA_UINT16:
|
||||
return sizeof(uint16);
|
||||
case DATA_INT32:
|
||||
case DATA_UINT32:
|
||||
return sizeof(uint32);
|
||||
case DATA_FLOAT:
|
||||
return sizeof(float);
|
||||
case DATA_MAX_ENUM:
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool isDataTypeInteger(DataType datatype)
|
||||
{
|
||||
switch (datatype)
|
||||
{
|
||||
case DATA_INT8:
|
||||
case DATA_UINT8:
|
||||
case DATA_INT16:
|
||||
case DATA_UINT16:
|
||||
case DATA_INT32:
|
||||
case DATA_UINT32:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
IndexDataType getIndexDataTypeFromMax(size_t maxvalue)
|
||||
{
|
||||
IndexDataType types[] = {INDEX_UINT16, INDEX_UINT32};
|
||||
return types[maxvalue > LOVE_UINT16_MAX ? 1 : 0];
|
||||
return maxvalue > LOVE_UINT16_MAX ? INDEX_UINT32 : INDEX_UINT16;
|
||||
}
|
||||
|
||||
DataFormat getIndexDataFormat(IndexDataType type)
|
||||
{
|
||||
return type == INDEX_UINT32 ? DATAFORMAT_UINT32 : DATAFORMAT_UINT16;
|
||||
}
|
||||
|
||||
IndexDataType getIndexDataType(DataFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case DATAFORMAT_UINT16: return INDEX_UINT16;
|
||||
case DATAFORMAT_UINT32: return INDEX_UINT32;
|
||||
default: return INDEX_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
int getIndexCount(TriangleIndexMode mode, int vertexCount)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case TriangleIndexMode::NONE:
|
||||
case TRIANGLEINDEX_NONE:
|
||||
return 0;
|
||||
case TriangleIndexMode::STRIP:
|
||||
case TriangleIndexMode::FAN:
|
||||
case TRIANGLEINDEX_STRIP:
|
||||
case TRIANGLEINDEX_FAN:
|
||||
return 3 * (vertexCount - 2);
|
||||
case TriangleIndexMode::QUADS:
|
||||
case TRIANGLEINDEX_QUADS:
|
||||
return vertexCount * 6 / 4;
|
||||
}
|
||||
return 0;
|
||||
@@ -180,9 +213,9 @@ static void fillIndicesT(TriangleIndexMode mode, T vertexStart, T vertexCount, T
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case TriangleIndexMode::NONE:
|
||||
case TRIANGLEINDEX_NONE:
|
||||
break;
|
||||
case TriangleIndexMode::STRIP:
|
||||
case TRIANGLEINDEX_STRIP:
|
||||
{
|
||||
int i = 0;
|
||||
for (T index = 0; index < vertexCount - 2; index++)
|
||||
@@ -193,7 +226,7 @@ static void fillIndicesT(TriangleIndexMode mode, T vertexStart, T vertexCount, T
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TriangleIndexMode::FAN:
|
||||
case TRIANGLEINDEX_FAN:
|
||||
{
|
||||
int i = 0;
|
||||
for (T index = 2; index < vertexCount; index++)
|
||||
@@ -204,7 +237,7 @@ static void fillIndicesT(TriangleIndexMode mode, T vertexStart, T vertexCount, T
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TriangleIndexMode::QUADS:
|
||||
case TRIANGLEINDEX_QUADS:
|
||||
{
|
||||
// 0---2
|
||||
// | / |
|
||||
@@ -238,7 +271,7 @@ void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount,
|
||||
fillIndicesT(mode, vertexStart, vertexCount, indices);
|
||||
}
|
||||
|
||||
void Attributes::setCommonFormat(CommonFormat format, uint8 bufferindex)
|
||||
void VertexAttributes::setCommonFormat(CommonFormat format, uint8 bufferindex)
|
||||
{
|
||||
setBufferLayout(bufferindex, (uint16) getFormatStride(format));
|
||||
|
||||
@@ -247,241 +280,180 @@ void Attributes::setCommonFormat(CommonFormat format, uint8 bufferindex)
|
||||
case CommonFormat::NONE:
|
||||
break;
|
||||
case CommonFormat::XYf:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYZf:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 3, 0, bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC3, 0, bufferindex);
|
||||
break;
|
||||
case CommonFormat::RGBAub:
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, 0, bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, 0, bufferindex);
|
||||
break;
|
||||
case CommonFormat::STf_RGBAub:
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, uint16(sizeof(float) * 2), bufferindex);
|
||||
break;
|
||||
case CommonFormat::STPf_RGBAub:
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, 0, bufferindex);
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 3), bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC3, 0, bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, uint16(sizeof(float) * 3), bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYf_STf:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC2, uint16(sizeof(float) * 2), bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYf_STPf:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC3, uint16(sizeof(float) * 2), bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYf_STf_RGBAub:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 4), bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC2, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, uint16(sizeof(float) * 4), bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYf_STus_RGBAub:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATA_UNORM16, 2, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2 + sizeof(uint16) * 2), bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_UNORM16_VEC2, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, uint16(sizeof(float) * 2 + sizeof(uint16) * 2), bufferindex);
|
||||
break;
|
||||
case CommonFormat::XYf_STPf_RGBAub:
|
||||
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 5), bufferindex);
|
||||
set(ATTRIB_POS, DATAFORMAT_FLOAT_VEC2, 0, bufferindex);
|
||||
set(ATTRIB_TEXCOORD, DATAFORMAT_FLOAT_VEC3, uint16(sizeof(float) * 2), bufferindex);
|
||||
set(ATTRIB_COLOR, DATAFORMAT_UNORM8_VEC4, uint16(sizeof(float) * 5), bufferindex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static StringMap<BuiltinVertexAttribute, ATTRIB_MAX_ENUM>::Entry attribNameEntries[] =
|
||||
STRINGMAP_BEGIN(BuiltinVertexAttribute, ATTRIB_MAX_ENUM, attribName)
|
||||
{
|
||||
{ "VertexPosition", ATTRIB_POS },
|
||||
{ "VertexTexCoord", ATTRIB_TEXCOORD },
|
||||
{ "VertexColor", ATTRIB_COLOR },
|
||||
};
|
||||
}
|
||||
STRINGMAP_END(BuiltinVertexAttribute, ATTRIB_MAX_ENUM, attribName)
|
||||
|
||||
static StringMap<BuiltinVertexAttribute, ATTRIB_MAX_ENUM> attribNames(attribNameEntries, sizeof(attribNameEntries));
|
||||
const char *getConstant(BuiltinVertexAttribute attrib)
|
||||
{
|
||||
const char *name = nullptr;
|
||||
getConstant(attrib, name);
|
||||
return name;
|
||||
}
|
||||
|
||||
static StringMap<IndexDataType, INDEX_MAX_ENUM>::Entry indexTypeEntries[] =
|
||||
STRINGMAP_BEGIN(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
|
||||
{
|
||||
{ "vertex", BUFFERTYPE_VERTEX },
|
||||
{ "index", BUFFERTYPE_INDEX },
|
||||
}
|
||||
STRINGMAP_END(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
|
||||
|
||||
STRINGMAP_BEGIN(IndexDataType, INDEX_MAX_ENUM, indexType)
|
||||
{
|
||||
{ "uint16", INDEX_UINT16 },
|
||||
{ "uint32", INDEX_UINT32 },
|
||||
};
|
||||
}
|
||||
STRINGMAP_END(IndexDataType, INDEX_MAX_ENUM, indexType)
|
||||
|
||||
static StringMap<IndexDataType, INDEX_MAX_ENUM> indexTypes(indexTypeEntries, sizeof(indexTypeEntries));
|
||||
|
||||
static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[] =
|
||||
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
|
||||
{
|
||||
{ "stream", USAGE_STREAM },
|
||||
{ "dynamic", USAGE_DYNAMIC },
|
||||
{ "static", USAGE_STATIC },
|
||||
};
|
||||
{ "stream", BUFFERUSAGE_STREAM },
|
||||
{ "dynamic", BUFFERUSAGE_DYNAMIC },
|
||||
{ "static", BUFFERUSAGE_STATIC },
|
||||
}
|
||||
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
|
||||
|
||||
static StringMap<Usage, USAGE_MAX_ENUM> usages(usageEntries, sizeof(usageEntries));
|
||||
|
||||
static StringMap<PrimitiveType, PRIMITIVE_MAX_ENUM>::Entry primitiveTypeEntries[] =
|
||||
STRINGMAP_BEGIN(PrimitiveType, PRIMITIVE_MAX_ENUM, primitiveType)
|
||||
{
|
||||
{ "fan", PRIMITIVE_TRIANGLE_FAN },
|
||||
{ "strip", PRIMITIVE_TRIANGLE_STRIP },
|
||||
{ "triangles", PRIMITIVE_TRIANGLES },
|
||||
{ "points", PRIMITIVE_POINTS },
|
||||
};
|
||||
}
|
||||
STRINGMAP_END(PrimitiveType, PRIMITIVE_MAX_ENUM, primitiveType)
|
||||
|
||||
static StringMap<PrimitiveType, PRIMITIVE_MAX_ENUM> primitiveTypes(primitiveTypeEntries, sizeof(primitiveTypeEntries));
|
||||
|
||||
static StringMap<AttributeStep, STEP_MAX_ENUM>::Entry attributeStepEntries[] =
|
||||
STRINGMAP_BEGIN(AttributeStep, STEP_MAX_ENUM, attributeStep)
|
||||
{
|
||||
{ "pervertex", STEP_PER_VERTEX },
|
||||
{ "perinstance", STEP_PER_INSTANCE },
|
||||
};
|
||||
}
|
||||
STRINGMAP_END(AttributeStep, STEP_MAX_ENUM, attributeStep)
|
||||
|
||||
static StringMap<AttributeStep, STEP_MAX_ENUM> attributeSteps(attributeStepEntries, sizeof(attributeStepEntries));
|
||||
|
||||
static StringMap<DataType, DATA_MAX_ENUM>::Entry dataTypeEntries[] =
|
||||
STRINGMAP_BEGIN(DataFormat, DATAFORMAT_MAX_ENUM, dataFormat)
|
||||
{
|
||||
{ "snorm8", DATA_SNORM8 },
|
||||
{ "unorm8", DATA_UNORM8 },
|
||||
{ "int8", DATA_INT8 },
|
||||
{ "uint8", DATA_UINT8 },
|
||||
{ "snorm16", DATA_SNORM16 },
|
||||
{ "unorm16", DATA_UNORM16 },
|
||||
{ "int16", DATA_INT16 },
|
||||
{ "uint16", DATA_UINT16 },
|
||||
{ "int32", DATA_INT32 },
|
||||
{ "uint32", DATA_UINT32 },
|
||||
{ "float", DATA_FLOAT },
|
||||
};
|
||||
{ "float", DATAFORMAT_FLOAT },
|
||||
{ "floatvec2", DATAFORMAT_FLOAT_VEC2 },
|
||||
{ "floatvec3", DATAFORMAT_FLOAT_VEC3 },
|
||||
{ "floatvec4", DATAFORMAT_FLOAT_VEC4 },
|
||||
|
||||
static StringMap<DataType, DATA_MAX_ENUM> dataTypes(dataTypeEntries, sizeof(dataTypeEntries));
|
||||
{ "floatmat2x2", DATAFORMAT_FLOAT_MAT2X2 },
|
||||
{ "floatmat2x3", DATAFORMAT_FLOAT_MAT2X3 },
|
||||
{ "floatmat2x4", DATAFORMAT_FLOAT_MAT2X4 },
|
||||
|
||||
static StringMap<CullMode, CULL_MAX_ENUM>::Entry cullModeEntries[] =
|
||||
{ "floatmat3x2", DATAFORMAT_FLOAT_MAT3X2 },
|
||||
{ "floatmat3x3", DATAFORMAT_FLOAT_MAT3X3 },
|
||||
{ "floatmat3x4", DATAFORMAT_FLOAT_MAT3X4 },
|
||||
|
||||
{ "floatmat4x2", DATAFORMAT_FLOAT_MAT4X2 },
|
||||
{ "floatmat4x3", DATAFORMAT_FLOAT_MAT4X3 },
|
||||
{ "floatmat4x4", DATAFORMAT_FLOAT_MAT4X4 },
|
||||
|
||||
{ "int32", DATAFORMAT_INT32 },
|
||||
{ "int32vec2", DATAFORMAT_INT32_VEC2 },
|
||||
{ "int32vec3", DATAFORMAT_INT32_VEC3 },
|
||||
{ "int32vec4", DATAFORMAT_INT32_VEC4 },
|
||||
|
||||
{ "uint32", DATAFORMAT_UINT32 },
|
||||
{ "uint32vec2", DATAFORMAT_UINT32_VEC2 },
|
||||
{ "uint32vec3", DATAFORMAT_UINT32_VEC3 },
|
||||
{ "uint32vec4", DATAFORMAT_UINT32_VEC4 },
|
||||
|
||||
{ "snorm8vec4", DATAFORMAT_SNORM8_VEC4 },
|
||||
{ "unorm8vec4", DATAFORMAT_UNORM8_VEC4 },
|
||||
{ "int8vec4", DATAFORMAT_INT8_VEC4 },
|
||||
{ "uint8vec4", DATAFORMAT_UINT8_VEC4 },
|
||||
|
||||
{ "snorm16vec2", DATAFORMAT_SNORM16_VEC2 },
|
||||
{ "snorm16vec4", DATAFORMAT_SNORM16_VEC4 },
|
||||
|
||||
{ "unorm16vec2", DATAFORMAT_UNORM16_VEC2 },
|
||||
{ "unorm16vec4", DATAFORMAT_UNORM16_VEC4 },
|
||||
|
||||
{ "int16vec2", DATAFORMAT_INT16_VEC2 },
|
||||
{ "int16vec4", DATAFORMAT_INT16_VEC4 },
|
||||
|
||||
{ "uint16", DATAFORMAT_UINT16 },
|
||||
{ "uint16vec2", DATAFORMAT_UINT16_VEC2 },
|
||||
{ "uint16vec4", DATAFORMAT_UINT16_VEC4 },
|
||||
|
||||
{ "bool", DATAFORMAT_BOOL },
|
||||
{ "boolvec2", DATAFORMAT_BOOL_VEC2 },
|
||||
{ "boolvec3", DATAFORMAT_BOOL_VEC3 },
|
||||
{ "boolvec4", DATAFORMAT_BOOL_VEC4 },
|
||||
}
|
||||
STRINGMAP_END(DataFormat, DATAFORMAT_MAX_ENUM, dataFormat)
|
||||
|
||||
STRINGMAP_BEGIN(DataBaseType, DATA_BASETYPE_MAX_ENUM, dataBaseType)
|
||||
{
|
||||
{ "float", DATA_BASETYPE_FLOAT },
|
||||
{ "int", DATA_BASETYPE_INT },
|
||||
{ "uint", DATA_BASETYPE_UINT },
|
||||
{ "snorm", DATA_BASETYPE_SNORM },
|
||||
{ "unorm", DATA_BASETYPE_UNORM },
|
||||
{ "bool", DATA_BASETYPE_BOOL },
|
||||
}
|
||||
STRINGMAP_END(DataBaseType, DATA_BASETYPE_MAX_ENUM, dataBaseType)
|
||||
|
||||
STRINGMAP_BEGIN(CullMode, CULL_MAX_ENUM, cullMode)
|
||||
{
|
||||
{ "none", CULL_NONE },
|
||||
{ "back", CULL_BACK },
|
||||
{ "front", CULL_FRONT },
|
||||
};
|
||||
}
|
||||
STRINGMAP_END(CullMode, CULL_MAX_ENUM, cullMode)
|
||||
|
||||
static StringMap<CullMode, CULL_MAX_ENUM> cullModes(cullModeEntries, sizeof(cullModeEntries));
|
||||
|
||||
static StringMap<Winding, WINDING_MAX_ENUM>::Entry windingEntries[] =
|
||||
STRINGMAP_BEGIN(Winding, WINDING_MAX_ENUM, winding)
|
||||
{
|
||||
{ "cw", WINDING_CW },
|
||||
{ "ccw", WINDING_CCW },
|
||||
};
|
||||
|
||||
static StringMap<Winding, WINDING_MAX_ENUM> windings(windingEntries, sizeof(windingEntries));
|
||||
|
||||
bool getConstant(const char *in, BuiltinVertexAttribute &out)
|
||||
{
|
||||
return attribNames.find(in, out);
|
||||
}
|
||||
STRINGMAP_END(Winding, WINDING_MAX_ENUM, winding)
|
||||
|
||||
bool getConstant(BuiltinVertexAttribute in, const char *&out)
|
||||
{
|
||||
return attribNames.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, IndexDataType &out)
|
||||
{
|
||||
return indexTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(IndexDataType in, const char *&out)
|
||||
{
|
||||
return indexTypes.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(IndexDataType)
|
||||
{
|
||||
return indexTypes.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, Usage &out)
|
||||
{
|
||||
return usages.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(Usage in, const char *&out)
|
||||
{
|
||||
return usages.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(Usage)
|
||||
{
|
||||
return usages.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, PrimitiveType &out)
|
||||
{
|
||||
return primitiveTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(PrimitiveType in, const char *&out)
|
||||
{
|
||||
return primitiveTypes.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(PrimitiveType)
|
||||
{
|
||||
return primitiveTypes.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, AttributeStep &out)
|
||||
{
|
||||
return attributeSteps.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(AttributeStep in, const char *&out)
|
||||
{
|
||||
return attributeSteps.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(AttributeStep)
|
||||
{
|
||||
return attributeSteps.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, DataType &out)
|
||||
{
|
||||
return dataTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(DataType in, const char *&out)
|
||||
{
|
||||
return dataTypes.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(DataType)
|
||||
{
|
||||
return dataTypes.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, CullMode &out)
|
||||
{
|
||||
return cullModes.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(CullMode in, const char *&out)
|
||||
{
|
||||
return cullModes.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(CullMode)
|
||||
{
|
||||
return cullModes.getNames();
|
||||
}
|
||||
|
||||
bool getConstant(const char *in, Winding &out)
|
||||
{
|
||||
return windings.find(in, out);
|
||||
}
|
||||
|
||||
bool getConstant(Winding in, const char *&out)
|
||||
{
|
||||
return windings.find(in, out);
|
||||
}
|
||||
|
||||
std::vector<std::string> getConstants(Winding)
|
||||
{
|
||||
return windings.getNames();
|
||||
}
|
||||
|
||||
} // vertex
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
+116
-79
@@ -23,6 +23,7 @@
|
||||
// LOVE
|
||||
#include "common/int.h"
|
||||
#include "common/Color.h"
|
||||
#include "common/StringMap.h"
|
||||
|
||||
// C
|
||||
#include <stddef.h>
|
||||
@@ -46,7 +47,7 @@ enum BuiltinVertexAttribute
|
||||
ATTRIB_MAX_ENUM
|
||||
};
|
||||
|
||||
enum BuiltinVertexAttributeFlag
|
||||
enum BuiltinVertexAttributeFlags
|
||||
{
|
||||
ATTRIBFLAG_POS = 1 << ATTRIB_POS,
|
||||
ATTRIBFLAG_TEXCOORD = 1 << ATTRIB_TEXCOORD,
|
||||
@@ -55,9 +56,9 @@ enum BuiltinVertexAttributeFlag
|
||||
|
||||
enum BufferType
|
||||
{
|
||||
BUFFER_VERTEX = 0,
|
||||
BUFFER_INDEX,
|
||||
BUFFER_MAX_ENUM
|
||||
BUFFERTYPE_VERTEX = 0,
|
||||
BUFFERTYPE_INDEX,
|
||||
BUFFERTYPE_MAX_ENUM
|
||||
};
|
||||
|
||||
enum IndexDataType
|
||||
@@ -92,36 +93,81 @@ enum CullMode
|
||||
CULL_MAX_ENUM
|
||||
};
|
||||
|
||||
namespace vertex
|
||||
// The expected usage pattern of buffer data.
|
||||
enum BufferUsage
|
||||
{
|
||||
|
||||
// The expected usage pattern of vertex data.
|
||||
enum Usage
|
||||
{
|
||||
USAGE_STREAM,
|
||||
USAGE_DYNAMIC,
|
||||
USAGE_STATIC,
|
||||
USAGE_MAX_ENUM
|
||||
BUFFERUSAGE_STREAM,
|
||||
BUFFERUSAGE_DYNAMIC,
|
||||
BUFFERUSAGE_STATIC,
|
||||
BUFFERUSAGE_MAX_ENUM
|
||||
};
|
||||
|
||||
enum DataType
|
||||
// Value types used when interfacing with the GPU (vertex and shader data).
|
||||
// The order of this enum affects the dataFormatInfo array.
|
||||
enum DataFormat
|
||||
{
|
||||
DATA_SNORM8,
|
||||
DATA_UNORM8,
|
||||
DATA_INT8,
|
||||
DATA_UINT8,
|
||||
DATAFORMAT_FLOAT,
|
||||
DATAFORMAT_FLOAT_VEC2,
|
||||
DATAFORMAT_FLOAT_VEC3,
|
||||
DATAFORMAT_FLOAT_VEC4,
|
||||
|
||||
DATA_SNORM16,
|
||||
DATA_UNORM16,
|
||||
DATA_INT16,
|
||||
DATA_UINT16,
|
||||
DATAFORMAT_FLOAT_MAT2X2,
|
||||
DATAFORMAT_FLOAT_MAT2X3,
|
||||
DATAFORMAT_FLOAT_MAT2X4,
|
||||
|
||||
DATA_INT32,
|
||||
DATA_UINT32,
|
||||
DATAFORMAT_FLOAT_MAT3X2,
|
||||
DATAFORMAT_FLOAT_MAT3X3,
|
||||
DATAFORMAT_FLOAT_MAT3X4,
|
||||
|
||||
DATA_FLOAT,
|
||||
DATAFORMAT_FLOAT_MAT4X2,
|
||||
DATAFORMAT_FLOAT_MAT4X3,
|
||||
DATAFORMAT_FLOAT_MAT4X4,
|
||||
|
||||
DATA_MAX_ENUM
|
||||
DATAFORMAT_INT32,
|
||||
DATAFORMAT_INT32_VEC2,
|
||||
DATAFORMAT_INT32_VEC3,
|
||||
DATAFORMAT_INT32_VEC4,
|
||||
|
||||
DATAFORMAT_UINT32,
|
||||
DATAFORMAT_UINT32_VEC2,
|
||||
DATAFORMAT_UINT32_VEC3,
|
||||
DATAFORMAT_UINT32_VEC4,
|
||||
|
||||
DATAFORMAT_SNORM8_VEC4,
|
||||
DATAFORMAT_UNORM8_VEC4,
|
||||
DATAFORMAT_INT8_VEC4,
|
||||
DATAFORMAT_UINT8_VEC4,
|
||||
|
||||
DATAFORMAT_SNORM16_VEC2,
|
||||
DATAFORMAT_SNORM16_VEC4,
|
||||
|
||||
DATAFORMAT_UNORM16_VEC2,
|
||||
DATAFORMAT_UNORM16_VEC4,
|
||||
|
||||
DATAFORMAT_INT16_VEC2,
|
||||
DATAFORMAT_INT16_VEC4,
|
||||
|
||||
DATAFORMAT_UINT16,
|
||||
DATAFORMAT_UINT16_VEC2,
|
||||
DATAFORMAT_UINT16_VEC4,
|
||||
|
||||
DATAFORMAT_BOOL,
|
||||
DATAFORMAT_BOOL_VEC2,
|
||||
DATAFORMAT_BOOL_VEC3,
|
||||
DATAFORMAT_BOOL_VEC4,
|
||||
|
||||
DATAFORMAT_MAX_ENUM
|
||||
};
|
||||
|
||||
enum DataBaseType
|
||||
{
|
||||
DATA_BASETYPE_FLOAT,
|
||||
DATA_BASETYPE_INT,
|
||||
DATA_BASETYPE_UINT,
|
||||
DATA_BASETYPE_SNORM,
|
||||
DATA_BASETYPE_UNORM,
|
||||
DATA_BASETYPE_BOOL,
|
||||
DATA_BASETYPE_MAX_ENUM
|
||||
};
|
||||
|
||||
enum Winding
|
||||
@@ -131,12 +177,12 @@ enum Winding
|
||||
WINDING_MAX_ENUM
|
||||
};
|
||||
|
||||
enum class TriangleIndexMode
|
||||
enum TriangleIndexMode
|
||||
{
|
||||
NONE,
|
||||
STRIP,
|
||||
FAN,
|
||||
QUADS,
|
||||
TRIANGLEINDEX_NONE,
|
||||
TRIANGLEINDEX_STRIP,
|
||||
TRIANGLEINDEX_FAN,
|
||||
TRIANGLEINDEX_QUADS,
|
||||
};
|
||||
|
||||
enum class CommonFormat
|
||||
@@ -154,6 +200,17 @@ enum class CommonFormat
|
||||
XYf_STPf_RGBAub,
|
||||
};
|
||||
|
||||
struct DataFormatInfo
|
||||
{
|
||||
DataBaseType baseType;
|
||||
bool isMatrix;
|
||||
int components;
|
||||
int matrixRows;
|
||||
int matrixColumns;
|
||||
size_t componentSize;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
struct STf_RGBAub
|
||||
{
|
||||
float s, t;
|
||||
@@ -185,6 +242,8 @@ struct XYf_STf_RGBAub
|
||||
Color32 color;
|
||||
};
|
||||
|
||||
typedef XYf_STf_RGBAub Vertex;
|
||||
|
||||
struct XYf_STus_RGBAub
|
||||
{
|
||||
float x, y;
|
||||
@@ -221,42 +280,41 @@ struct BufferBindings
|
||||
void clear() { useBits = 0; }
|
||||
};
|
||||
|
||||
struct AttributeInfo
|
||||
struct VertexAttributeInfo
|
||||
{
|
||||
DataType type;
|
||||
uint8 components;
|
||||
uint8 bufferIndex;
|
||||
DataFormat format : 8;
|
||||
uint16 offsetFromVertex;
|
||||
};
|
||||
|
||||
struct BufferLayout
|
||||
struct VertexBufferLayout
|
||||
{
|
||||
// Attribute step rate is stored outside this struct as a bitmask.
|
||||
uint16 stride;
|
||||
};
|
||||
|
||||
struct Attributes
|
||||
struct VertexAttributes
|
||||
{
|
||||
static const uint32 MAX = 32;
|
||||
|
||||
uint32 enableBits = 0; // indexed by attribute
|
||||
uint32 instanceBits = 0; // indexed by buffer
|
||||
|
||||
AttributeInfo attribs[MAX];
|
||||
BufferLayout bufferLayouts[BufferBindings::MAX];
|
||||
VertexAttributeInfo attribs[MAX];
|
||||
VertexBufferLayout bufferLayouts[BufferBindings::MAX];
|
||||
|
||||
Attributes() {}
|
||||
Attributes(CommonFormat format, uint8 bufferindex)
|
||||
VertexAttributes() {}
|
||||
VertexAttributes(CommonFormat format, uint8 bufferindex)
|
||||
{
|
||||
setCommonFormat(format, bufferindex);
|
||||
}
|
||||
|
||||
void set(uint32 index, DataType type, uint8 components, uint16 offsetfromvertex, uint8 bufferindex)
|
||||
void set(uint32 index, DataFormat format, uint16 offsetfromvertex, uint8 bufferindex)
|
||||
{
|
||||
enableBits |= (1u << index);
|
||||
|
||||
attribs[index].bufferIndex = bufferindex;
|
||||
attribs[index].type = type;
|
||||
attribs[index].components = components;
|
||||
attribs[index].format = format;
|
||||
attribs[index].offsetFromVertex = offsetfromvertex;
|
||||
}
|
||||
|
||||
@@ -306,51 +364,30 @@ inline CommonFormat getSinglePositionFormat(bool is2D)
|
||||
return is2D ? CommonFormat::XYf : CommonFormat::XYZf;
|
||||
}
|
||||
|
||||
size_t getIndexDataSize(IndexDataType type);
|
||||
size_t getDataTypeSize(DataType datatype);
|
||||
bool isDataTypeInteger(DataType datatype);
|
||||
const DataFormatInfo &getDataFormatInfo(DataFormat format);
|
||||
|
||||
size_t getIndexDataSize(IndexDataType type);
|
||||
IndexDataType getIndexDataTypeFromMax(size_t maxvalue);
|
||||
DataFormat getIndexDataFormat(IndexDataType type);
|
||||
IndexDataType getIndexDataType(DataFormat format);
|
||||
|
||||
int getIndexCount(TriangleIndexMode mode, int vertexCount);
|
||||
|
||||
void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices);
|
||||
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
|
||||
|
||||
bool getConstant(const char *in, BuiltinVertexAttribute &out);
|
||||
bool getConstant(BuiltinVertexAttribute in, const char *&out);
|
||||
STRINGMAP_DECLARE(BuiltinVertexAttribute);
|
||||
STRINGMAP_DECLARE(BufferType);
|
||||
STRINGMAP_DECLARE(IndexDataType);
|
||||
STRINGMAP_DECLARE(BufferUsage);
|
||||
STRINGMAP_DECLARE(PrimitiveType);
|
||||
STRINGMAP_DECLARE(AttributeStep);
|
||||
STRINGMAP_DECLARE(DataFormat);
|
||||
STRINGMAP_DECLARE(DataBaseType);
|
||||
STRINGMAP_DECLARE(CullMode);
|
||||
STRINGMAP_DECLARE(Winding);
|
||||
|
||||
bool getConstant(const char *in, IndexDataType &out);
|
||||
bool getConstant(IndexDataType in, const char *&out);
|
||||
std::vector<std::string> getConstants(IndexDataType);
|
||||
|
||||
bool getConstant(const char *in, Usage &out);
|
||||
bool getConstant(Usage in, const char *&out);
|
||||
std::vector<std::string> getConstants(Usage);
|
||||
|
||||
bool getConstant(const char *in, PrimitiveType &out);
|
||||
bool getConstant(PrimitiveType in, const char *&out);
|
||||
std::vector<std::string> getConstants(PrimitiveType);
|
||||
|
||||
bool getConstant(const char *in, AttributeStep &out);
|
||||
bool getConstant(AttributeStep in, const char *&out);
|
||||
std::vector<std::string> getConstants(AttributeStep);
|
||||
|
||||
bool getConstant(const char *in, DataType &out);
|
||||
bool getConstant(DataType in, const char *&out);
|
||||
std::vector<std::string> getConstants(DataType);
|
||||
|
||||
bool getConstant(const char *in, CullMode &out);
|
||||
bool getConstant(CullMode in, const char *&out);
|
||||
std::vector<std::string> getConstants(CullMode);
|
||||
|
||||
bool getConstant(const char *in, Winding &out);
|
||||
bool getConstant(Winding in, const char *&out);
|
||||
std::vector<std::string> getConstants(Winding);
|
||||
|
||||
} // vertex
|
||||
|
||||
typedef vertex::XYf_STf_RGBAub Vertex;
|
||||
const char *getConstant(BuiltinVertexAttribute attrib);
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -0,0 +1,474 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Buffer.h"
|
||||
#include "Buffer.h"
|
||||
#include "common/Data.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
static const double defaultComponents[] = {0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luaL_optnumber(L, startidx + i, defaultComponents[i]));
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeSNormData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
const auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luax_optnumberclamped(L, startidx + i, -1.0, 1.0, defaultComponents[i]) * maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeUNormData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
const auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luax_optnumberclamped01(L, startidx + i, 1.0) * maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
void luax_writebufferdata(lua_State *L, int startidx, DataFormat format, char *data)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case DATAFORMAT_FLOAT: writeData<float>(L, startidx, 1, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC2: writeData<float>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC3: writeData<float>(L, startidx, 3, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC4: writeData<float>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_INT32: writeData<int32>(L, startidx, 1, data); break;
|
||||
case DATAFORMAT_INT32_VEC2: writeData<int32>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_INT32_VEC3: writeData<int32>(L, startidx, 3, data); break;
|
||||
case DATAFORMAT_INT32_VEC4: writeData<int32>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UINT32: writeData<uint32>(L, startidx, 1, data); break;
|
||||
case DATAFORMAT_UINT32_VEC2: writeData<uint32>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_UINT32_VEC3: writeData<uint32>(L, startidx, 3, data); break;
|
||||
case DATAFORMAT_UINT32_VEC4: writeData<uint32>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_SNORM8_VEC4: writeSNormData<int8>(L, startidx, 4, data); break;
|
||||
case DATAFORMAT_UNORM8_VEC4: writeUNormData<uint8>(L, startidx, 4, data); break;
|
||||
case DATAFORMAT_INT8_VEC4: writeData<int8>(L, startidx, 4, data); break;
|
||||
case DATAFORMAT_UINT8_VEC4: writeData<uint8>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_SNORM16_VEC2: writeSNormData<int16>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_SNORM16_VEC4: writeSNormData<int16>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UNORM16_VEC2: writeUNormData<uint16>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_UNORM16_VEC4: writeUNormData<uint16>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_INT16_VEC2: writeData<int16>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_INT16_VEC4: writeData<int16>(L, startidx, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UINT16: writeData<uint16>(L, startidx, 1, data); break;
|
||||
case DATAFORMAT_UINT16_VEC2: writeData<uint16>(L, startidx, 2, data); break;
|
||||
case DATAFORMAT_UINT16_VEC4: writeData<uint16>(L, startidx, 4, data); break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
const auto componentdata = (const T *) data;
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, (lua_Number) componentdata[i]);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readSNormData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
const auto componentdata = (const T *) data;
|
||||
const auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, std::max(-1.0, (lua_Number) componentdata[i] / (lua_Number)maxval));
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readUNormData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
const auto componentdata = (const T *) data;
|
||||
const auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, (lua_Number) componentdata[i] / (lua_Number)maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
void luax_readbufferdata(lua_State *L, DataFormat format, const char *data)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case DATAFORMAT_FLOAT: readData<float>(L, 1, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC2: readData<float>(L, 2, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC3: readData<float>(L, 3, data); break;
|
||||
case DATAFORMAT_FLOAT_VEC4: readData<float>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_INT32: readData<int32>(L, 1, data); break;
|
||||
case DATAFORMAT_INT32_VEC2: readData<int32>(L, 2, data); break;
|
||||
case DATAFORMAT_INT32_VEC3: readData<int32>(L, 3, data); break;
|
||||
case DATAFORMAT_INT32_VEC4: readData<int32>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UINT32: readData<uint32>(L, 1, data); break;
|
||||
case DATAFORMAT_UINT32_VEC2: readData<uint32>(L, 2, data); break;
|
||||
case DATAFORMAT_UINT32_VEC3: readData<uint32>(L, 3, data); break;
|
||||
case DATAFORMAT_UINT32_VEC4: readData<uint32>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_SNORM8_VEC4: readSNormData<int8>(L, 4, data); break;
|
||||
case DATAFORMAT_UNORM8_VEC4: readUNormData<uint8>(L, 4, data); break;
|
||||
case DATAFORMAT_INT8_VEC4: readData<int8>(L, 4, data); break;
|
||||
case DATAFORMAT_UINT8_VEC4: readData<uint8>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_SNORM16_VEC2: readSNormData<int16>(L, 2, data); break;
|
||||
case DATAFORMAT_SNORM16_VEC4: readSNormData<int16>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UNORM16_VEC2: readUNormData<uint16>(L, 2, data); break;
|
||||
case DATAFORMAT_UNORM16_VEC4: readUNormData<uint16>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_INT16_VEC2: readData<int16>(L, 2, data); break;
|
||||
case DATAFORMAT_INT16_VEC4: readData<int16>(L, 4, data); break;
|
||||
|
||||
case DATAFORMAT_UINT16: readData<uint16>(L, 1, data); break;
|
||||
case DATAFORMAT_UINT16_VEC2: readData<uint16>(L, 2, data); break;
|
||||
case DATAFORMAT_UINT16_VEC4: readData<uint16>(L, 4, data); break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
Buffer *luax_checkbuffer(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<Buffer>(L, idx);
|
||||
}
|
||||
|
||||
static int w_Buffer_flush(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
t->unmap();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int w_Buffer_setArrayData(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
|
||||
int startindex = (int) luaL_optnumber(L, 3, 1) - 1;
|
||||
|
||||
int count = -1;
|
||||
if (!lua_isnoneornil(L, 4))
|
||||
{
|
||||
count = (int) luaL_checknumber(L, 4);
|
||||
if (count <= 0)
|
||||
return luaL_error(L, "Element count must be greater than 0.");
|
||||
}
|
||||
|
||||
size_t stride = t->getArrayStride();
|
||||
size_t offset = startindex * stride;
|
||||
int arraylength = (int) t->getArrayLength();
|
||||
|
||||
if (startindex >= arraylength || startindex < 0)
|
||||
return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", arraylength);
|
||||
|
||||
if (luax_istype(L, 2, Data::type))
|
||||
{
|
||||
Data *d = luax_checktype<Data>(L, 2);
|
||||
|
||||
count = count >= 0 ? count : (arraylength - startindex);
|
||||
if (startindex + count > arraylength)
|
||||
return luaL_error(L, "Too many array elements (expected at most %d, got %d)", arraylength - startindex, count);
|
||||
|
||||
size_t datasize = std::min(d->getSize(), count * stride);
|
||||
char *bytedata = (char *) t->map() + offset;
|
||||
|
||||
memcpy(bytedata, d->getData(), datasize);
|
||||
|
||||
t->setMappedRangeModified(offset, datasize);
|
||||
t->unmap();
|
||||
return 0;
|
||||
}
|
||||
|
||||
const std::vector<Buffer::DataMember> &members = t->getDataMembers();
|
||||
|
||||
int ncomponents = 0;
|
||||
for (const Buffer::DataMember &member : members)
|
||||
ncomponents += member.info.components;
|
||||
|
||||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
int tablelen = (int) luax_objlen(L, 2);
|
||||
|
||||
lua_rawgeti(L, 2, 1);
|
||||
bool tableoftables = lua_istable(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (!tableoftables)
|
||||
{
|
||||
if (tablelen % ncomponents != 0)
|
||||
return luaL_error(L, "Array length in flat array variant of Buffer:setArrayData must be a multiple of the total number of components (%d)", ncomponents);
|
||||
tablelen /= ncomponents;
|
||||
}
|
||||
|
||||
count = count >= 0 ? std::min(count, tablelen) : tablelen;
|
||||
if (startindex + count > arraylength)
|
||||
return luaL_error(L, "Too many array elements (expected at most %d, got %d)", arraylength - startindex, count);
|
||||
|
||||
char *data = (char *) t->map() + offset;
|
||||
|
||||
if (tableoftables)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// get arraydata[index]
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
// get arraydata[index][j]
|
||||
for (int j = 1; j <= ncomponents; j++)
|
||||
lua_rawgeti(L, -j, j);
|
||||
|
||||
int idx = -ncomponents;
|
||||
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
|
||||
lua_pop(L, ncomponents + 1);
|
||||
data += stride;
|
||||
}
|
||||
}
|
||||
else // Flat array
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// get arraydata[arrayindex * ncomponents + componentindex]
|
||||
for (int componentindex = 1; componentindex <= ncomponents; componentindex++)
|
||||
lua_rawgeti(L, 2, i * ncomponents + componentindex);
|
||||
|
||||
int idx = -ncomponents;
|
||||
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
|
||||
lua_pop(L, ncomponents);
|
||||
data += stride;
|
||||
}
|
||||
}
|
||||
|
||||
t->setMappedRangeModified(offset, count * stride);
|
||||
t->unmap();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int w_Buffer_setElement(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
|
||||
size_t index = (size_t) (luaL_checkinteger(L, 2) - 1);
|
||||
if (index >= t->getArrayLength())
|
||||
return luaL_error(L, "Invalid Buffer element index: %ld", index);
|
||||
|
||||
size_t stride = t->getArrayStride();
|
||||
size_t offset = index * stride;
|
||||
char *data = (char *) t->map() + offset;
|
||||
const auto &members = t->getDataMembers();
|
||||
|
||||
bool istable = lua_istable(L, 3);
|
||||
int idx = istable ? 1 : 3;
|
||||
|
||||
if (istable)
|
||||
{
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
int components = member.info.components;
|
||||
|
||||
for (int i = idx; i < idx + components; i++)
|
||||
lua_rawgeti(L, 3, i);
|
||||
|
||||
luax_writebufferdata(L, -components, member.decl.format, data + member.offset);
|
||||
|
||||
idx += components;
|
||||
lua_pop(L, components);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
}
|
||||
|
||||
t->setMappedRangeModified(offset, stride);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int w_Buffer_getElement(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
if ((t->getMapFlags() & Buffer::MAP_READ) == 0)
|
||||
return luaL_error(L, "Buffer:getElement requires the buffer to be created with the 'cpureadable' setting set to true.");
|
||||
|
||||
size_t index = (size_t) (luaL_checkinteger(L, 2) - 1);
|
||||
if (index >= t->getArrayLength())
|
||||
return luaL_error(L, "Invalid Buffer element index: %ld", index);
|
||||
|
||||
size_t offset = index * t->getArrayStride();
|
||||
const char *data = (const char *) t->map() + offset;
|
||||
const auto &members = t->getDataMembers();
|
||||
|
||||
int n = 0;
|
||||
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_readbufferdata(L, member.decl.format, data + member.offset);
|
||||
n += member.info.components;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
static int w_Buffer_getElementCount(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
lua_pushinteger(L, t->getArrayLength());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_Buffer_getElementStride(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
lua_pushinteger(L, t->getArrayStride());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_Buffer_getSize(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
lua_pushinteger(L, t->getSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_Buffer_getFormat(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
const auto &members = t->getDataMembers();
|
||||
|
||||
lua_createtable(L, (int) members.size(), 0);
|
||||
|
||||
for (size_t i = 0; i < members.size(); i++)
|
||||
{
|
||||
const Buffer::DataMember &member = members[i];
|
||||
|
||||
lua_createtable(L, 0, 4);
|
||||
|
||||
lua_pushstring(L, member.decl.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
const char *formatstr = "unknown";
|
||||
getConstant(member.decl.format, formatstr);
|
||||
lua_pushstring(L, formatstr);
|
||||
lua_setfield(L, -2, "format");
|
||||
|
||||
lua_pushinteger(L, member.decl.arrayLength);
|
||||
lua_setfield(L, -2, "arraylength");
|
||||
|
||||
lua_pushinteger(L, member.offset);
|
||||
lua_setfield(L, -2, "offset");
|
||||
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_Buffer_isBufferType(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
BufferType buffertype = BUFFERTYPE_MAX_ENUM;
|
||||
const char *typestr = luaL_checkstring(L, 2);
|
||||
if (!getConstant(typestr, buffertype))
|
||||
return luax_enumerror(L, "buffer type", getConstants(buffertype), typestr);
|
||||
luax_pushboolean(L, (t->getTypeFlags() & (1 << buffertype)) != 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int w_Buffer_isCPUReadable(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
luax_pushboolean(L, (t->getMapFlags() & Buffer::MAP_READ) != 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg w_Buffer_functions[] =
|
||||
{
|
||||
{ "flush", w_Buffer_flush },
|
||||
{ "setArrayData", w_Buffer_setArrayData },
|
||||
{ "setElement", w_Buffer_setElement },
|
||||
{ "getElement", w_Buffer_getElement },
|
||||
{ "getElementCount", w_Buffer_getElementCount },
|
||||
{ "getElementStride", w_Buffer_getElementStride },
|
||||
{ "getSize", w_Buffer_getSize },
|
||||
{ "getFormat", w_Buffer_getFormat },
|
||||
{ "isBufferType", w_Buffer_isBufferType },
|
||||
{ "isCPUReadable", w_Buffer_isCPUReadable },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_graphicsbuffer(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, &Buffer::type, w_Buffer_functions, nullptr);
|
||||
}
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#pragma once
|
||||
|
||||
// LOVE
|
||||
#include "common/runtime.h"
|
||||
#include "Buffer.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
void luax_writebufferdata(lua_State *L, int startidx, DataFormat format, char *data);
|
||||
void luax_readbufferdata(lua_State *L, DataFormat format, const char *data);
|
||||
|
||||
Buffer *luax_checkbuffer(lua_State *L, int idx);
|
||||
extern "C" int luaopen_graphicsbuffer(lua_State *L);
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
@@ -37,6 +37,7 @@
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -1324,12 +1325,12 @@ int w_newSpriteBatch(lua_State *L)
|
||||
|
||||
Texture *texture = luax_checktexture(L, 1);
|
||||
int size = (int) luaL_optinteger(L, 2, 1000);
|
||||
vertex::Usage usage = vertex::USAGE_DYNAMIC;
|
||||
BufferUsage usage = BUFFERUSAGE_DYNAMIC;
|
||||
if (lua_gettop(L) > 2)
|
||||
{
|
||||
const char *usagestr = luaL_checkstring(L, 3);
|
||||
if (!vertex::getConstant(usagestr, usage))
|
||||
return luax_enumerror(L, "usage hint", vertex::getConstants(usage), usagestr);
|
||||
if (!getConstant(usagestr, usage))
|
||||
return luax_enumerror(L, "usage hint", getConstants(usage), usagestr);
|
||||
}
|
||||
|
||||
SpriteBatch *t = nullptr;
|
||||
@@ -1487,22 +1488,309 @@ int w_validateShader(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static vertex::Usage luax_optmeshusage(lua_State *L, int idx, vertex::Usage def)
|
||||
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
|
||||
{
|
||||
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
|
||||
|
||||
if (usagestr && !vertex::getConstant(usagestr, def))
|
||||
luax_enumerror(L, "usage hint", vertex::getConstants(def), usagestr);
|
||||
if (usagestr && !getConstant(usagestr, def))
|
||||
luax_enumerror(L, "usage hint", getConstants(def), usagestr);
|
||||
|
||||
return def;
|
||||
}
|
||||
|
||||
static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings)
|
||||
{
|
||||
if (lua_isnoneornil(L, idx))
|
||||
return;
|
||||
|
||||
luaL_checktype(L, idx, LUA_TTABLE);
|
||||
|
||||
lua_getfield(L, idx, "usage");
|
||||
settings.usage = luax_optbufferusage(L, -1, settings.usage);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (luax_boolflag(L, idx, "cpureadable", settings.mapFlags & Buffer::MAP_READ))
|
||||
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags | Buffer::MAP_READ);
|
||||
else
|
||||
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags & (~Buffer::MAP_READ));
|
||||
}
|
||||
|
||||
static void luax_checkbufferformat(lua_State *L, int idx, std::vector<Buffer::DataDeclaration> &format)
|
||||
{
|
||||
luaL_checktype(L, idx, LUA_TTABLE);
|
||||
int tablelen = luax_objlen(L, idx);
|
||||
|
||||
for (int i = 1; i <= tablelen; i++)
|
||||
{
|
||||
lua_rawgeti(L, idx, i);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
|
||||
|
||||
lua_getfield(L, -1, "name");
|
||||
if (lua_type(L, -1) != LUA_TSTRING)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "'name' field expected in array element #";
|
||||
ss << i;
|
||||
ss << " of format table";
|
||||
std::string str = ss.str();
|
||||
luaL_argerror(L, idx, str.c_str());
|
||||
}
|
||||
decl.name = luax_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "format");
|
||||
if (lua_type(L, -1) != LUA_TSTRING)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "'format' field expected in array element #";
|
||||
ss << i;
|
||||
ss << " of format table";
|
||||
std::string str = ss.str();
|
||||
luaL_argerror(L, idx, str.c_str());
|
||||
}
|
||||
const char *formatstr = luaL_checkstring(L, -1);
|
||||
if (!getConstant(formatstr, decl.format))
|
||||
luax_enumerror(L, "data format", getConstants(decl.format), formatstr);
|
||||
lua_pop(L, 1);
|
||||
|
||||
decl.arrayLength = luax_intflag(L, -1, "arraylength", 0);
|
||||
|
||||
format.push_back(decl);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static Buffer *luax_newbuffer(lua_State *L, int idx, const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format)
|
||||
{
|
||||
size_t arraylength = 0;
|
||||
size_t bytesize = 0;
|
||||
Data *data = nullptr;
|
||||
const void *initialdata = nullptr;
|
||||
|
||||
int ncomponents = 0;
|
||||
for (const Buffer::DataDeclaration &decl : format)
|
||||
ncomponents += getDataFormatInfo(decl.format).components;
|
||||
|
||||
if (luax_istype(L, idx, Data::type))
|
||||
{
|
||||
data = luax_checktype<Data>(L, idx);
|
||||
initialdata = data->getData();
|
||||
bytesize = data->getSize();
|
||||
}
|
||||
|
||||
bool tableoftables = false;
|
||||
|
||||
if (lua_istable(L, idx))
|
||||
{
|
||||
arraylength = luax_objlen(L, idx);
|
||||
|
||||
lua_rawgeti(L, idx, 1);
|
||||
tableoftables = lua_istable(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (!tableoftables)
|
||||
{
|
||||
if (arraylength % ncomponents != 0)
|
||||
luaL_error(L, "Array length in flat array variant of newBuffer must be a multiple of the total number of components (%d)", ncomponents);
|
||||
arraylength /= ncomponents;
|
||||
}
|
||||
}
|
||||
else if (data == nullptr)
|
||||
{
|
||||
lua_Integer len = luaL_checkinteger(L, idx);
|
||||
if (len <= 0)
|
||||
luaL_argerror(L, idx, "number of elements must be greater than 0");
|
||||
arraylength = (size_t) len;
|
||||
}
|
||||
|
||||
Buffer *b = nullptr;
|
||||
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); });
|
||||
|
||||
if (lua_istable(L, idx))
|
||||
{
|
||||
Buffer::Mapper mapper(*b);
|
||||
char *data = (char *) mapper.data;
|
||||
const auto &members = b->getDataMembers();
|
||||
size_t stride = b->getArrayStride();
|
||||
|
||||
if (tableoftables)
|
||||
{
|
||||
for (size_t i = 0; i < arraylength; i++)
|
||||
{
|
||||
// get arraydata[index]
|
||||
lua_rawgeti(L, 2, i + 1);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
// get arraydata[index][j]
|
||||
for (int j = 1; j <= ncomponents; j++)
|
||||
lua_rawgeti(L, -j, j);
|
||||
|
||||
int idx = -ncomponents;
|
||||
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
|
||||
lua_pop(L, ncomponents + 1);
|
||||
data += stride;
|
||||
}
|
||||
}
|
||||
else // Flat array
|
||||
{
|
||||
for (size_t i = 0; i < arraylength; i++)
|
||||
{
|
||||
// get arraydata[arrayindex * ncomponents + componentindex]
|
||||
for (int componentindex = 1; componentindex <= ncomponents; componentindex++)
|
||||
lua_rawgeti(L, 2, i * ncomponents + componentindex);
|
||||
|
||||
int idx = -ncomponents;
|
||||
|
||||
for (const Buffer::DataMember &member : members)
|
||||
{
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
|
||||
lua_pop(L, ncomponents);
|
||||
data += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
int w_newBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(0, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
|
||||
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
|
||||
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
|
||||
{
|
||||
BufferType buffertype = (BufferType) i;
|
||||
const char *tname = nullptr;
|
||||
if (!getConstant(buffertype, tname))
|
||||
continue;
|
||||
if (luax_boolflag(L, 3, tname, false))
|
||||
settings.typeFlags = (Buffer::TypeFlags)(settings.typeFlags | (1u << i));
|
||||
}
|
||||
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
|
||||
std::vector<Buffer::DataDeclaration> format;
|
||||
luax_checkbufferformat(L, 1, format);
|
||||
|
||||
Buffer *b = luax_newbuffer(L, 2, settings, format);
|
||||
|
||||
luax_pushtype(L, b);
|
||||
b->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newVertexBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
|
||||
std::vector<Buffer::DataDeclaration> format;
|
||||
luax_checkbufferformat(L, 1, format);
|
||||
|
||||
Buffer *b = luax_newbuffer(L, 2, settings, format);
|
||||
|
||||
luax_pushtype(L, b);
|
||||
b->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newIndexBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
|
||||
size_t arraylength = 0;
|
||||
size_t bytesize = 0;
|
||||
DataFormat format = DATAFORMAT_UINT16;
|
||||
Data *data = nullptr;
|
||||
const void *initialdata = nullptr;
|
||||
|
||||
if (luax_istype(L, 1, Data::type))
|
||||
{
|
||||
data = luax_checktype<Data>(L, 1);
|
||||
initialdata = data->getData();
|
||||
bytesize = data->getSize();
|
||||
}
|
||||
|
||||
if (lua_istable(L, 1))
|
||||
{
|
||||
arraylength = luax_objlen(L, 1);
|
||||
|
||||
// Scan array for invalid types and the max value.
|
||||
lua_Integer maxvalue = 0;
|
||||
for (size_t i = 0; i < arraylength; i++)
|
||||
{
|
||||
lua_rawgeti(L, 1, i + 1);
|
||||
lua_Integer v = luaL_checkinteger(L, -1) - 1;
|
||||
lua_pop(L, 1);
|
||||
if (v < 0)
|
||||
return luaL_argerror(L, 1, "expected positive integer values in array");
|
||||
else
|
||||
maxvalue = std::max(maxvalue, v);
|
||||
}
|
||||
|
||||
format = getIndexDataFormat(getIndexDataTypeFromMax(maxvalue));
|
||||
}
|
||||
else if (data == nullptr)
|
||||
{
|
||||
lua_Integer len = luaL_checkinteger(L, 1);
|
||||
if (len <= 0)
|
||||
return luaL_argerror(L, 1, "number of elements must be greater than 0");
|
||||
arraylength = (size_t) len;
|
||||
}
|
||||
|
||||
if (data != nullptr || !lua_isnoneornil(L, 2))
|
||||
{
|
||||
const char *formatstr = luaL_checkstring(L, 2);
|
||||
if (!getConstant(formatstr, format))
|
||||
return luax_enumerror(L, "index data format", getConstants(format), formatstr);
|
||||
}
|
||||
|
||||
Buffer *b = nullptr;
|
||||
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); });
|
||||
|
||||
if (lua_istable(L, 1))
|
||||
{
|
||||
Buffer::Mapper mapper(*b);
|
||||
uint16 *u16data = (uint16 *) mapper.data;
|
||||
uint32 *u32data = (uint32 *) mapper.data;
|
||||
|
||||
for (size_t i = 0; i < arraylength; i++)
|
||||
{
|
||||
lua_rawgeti(L, 1, i + 1);
|
||||
lua_Integer v = luaL_checkinteger(L, -1) - 1;
|
||||
lua_pop(L, 1);
|
||||
if (format == DATAFORMAT_UINT16)
|
||||
u16data[i] = (uint16) v;
|
||||
else
|
||||
u32data[i] = (uint32) v;
|
||||
}
|
||||
}
|
||||
|
||||
luax_pushtype(L, b);
|
||||
b->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static PrimitiveType luax_optmeshdrawmode(lua_State *L, int idx, PrimitiveType def)
|
||||
{
|
||||
const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
|
||||
|
||||
if (modestr && !vertex::getConstant(modestr, def))
|
||||
luax_enumerror(L, "mesh draw mode", vertex::getConstants(def), modestr);
|
||||
if (modestr && !getConstant(modestr, def))
|
||||
luax_enumerror(L, "mesh draw mode", getConstants(def), modestr);
|
||||
|
||||
return def;
|
||||
}
|
||||
@@ -1512,7 +1800,9 @@ static Mesh *newStandardMesh(lua_State *L)
|
||||
Mesh *t = nullptr;
|
||||
|
||||
PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
|
||||
vertex::Usage usage = luax_optmeshusage(L, 3, vertex::USAGE_DYNAMIC);
|
||||
BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
|
||||
|
||||
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
|
||||
|
||||
// First argument is a table of standard vertices, or the number of
|
||||
// standard vertices.
|
||||
@@ -1552,12 +1842,12 @@ static Mesh *newStandardMesh(lua_State *L)
|
||||
vertices.push_back(v);
|
||||
}
|
||||
|
||||
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
|
||||
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, vertices.data(), vertices.size() * sizeof(Vertex), drawmode, usage); });
|
||||
}
|
||||
else
|
||||
{
|
||||
int count = (int) luaL_checkinteger(L, 1);
|
||||
luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
|
||||
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, count, drawmode, usage); });
|
||||
}
|
||||
|
||||
return t;
|
||||
@@ -1569,10 +1859,10 @@ static Mesh *newCustomMesh(lua_State *L)
|
||||
|
||||
// First argument is the vertex format, second is a table of vertices or
|
||||
// the number of vertices.
|
||||
std::vector<Mesh::AttribFormat> vertexformat;
|
||||
std::vector<Buffer::DataDeclaration> vertexformat;
|
||||
|
||||
PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
|
||||
vertex::Usage usage = luax_optmeshusage(L, 4, vertex::USAGE_DYNAMIC);
|
||||
BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
|
||||
|
||||
lua_rawgeti(L, 1, 1);
|
||||
if (!lua_istable(L, -1))
|
||||
@@ -1591,27 +1881,53 @@ static Mesh *newCustomMesh(lua_State *L)
|
||||
for (int j = 1; j <= 3; j++)
|
||||
lua_rawgeti(L, -j, j);
|
||||
|
||||
Mesh::AttribFormat format;
|
||||
format.name = luaL_checkstring(L, -3);
|
||||
const char *name = luaL_checkstring(L, -3);
|
||||
|
||||
DataFormat format = DATAFORMAT_MAX_ENUM;
|
||||
const char *tname = luaL_checkstring(L, -2);
|
||||
if (strcmp(tname, "byte") == 0) // Legacy name.
|
||||
format.type = vertex::DATA_UNORM8;
|
||||
else if (!vertex::getConstant(tname, format.type))
|
||||
|
||||
if (!lua_isnoneornil(L, -1))
|
||||
{
|
||||
luax_enumerror(L, "Mesh vertex data type name", vertex::getConstants(format.type), tname);
|
||||
return nullptr;
|
||||
int components = (int) luaL_checkinteger(L, -1);
|
||||
|
||||
// Check deprecated format names.
|
||||
if (strcmp(tname, "byte") == 0 || strcmp(tname, "unorm8") == 0)
|
||||
{
|
||||
if (components == 4)
|
||||
format = DATAFORMAT_UNORM8_VEC4;
|
||||
else
|
||||
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
|
||||
}
|
||||
else if (strcmp(tname, "unorm16") == 0)
|
||||
{
|
||||
if (components == 2)
|
||||
format = DATAFORMAT_UNORM16_VEC2;
|
||||
else if (components == 4)
|
||||
format = DATAFORMAT_UNORM16_VEC4;
|
||||
else
|
||||
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
|
||||
|
||||
}
|
||||
else if (strcmp(tname, "float") == 0)
|
||||
{
|
||||
if (components == 1)
|
||||
format = DATAFORMAT_FLOAT;
|
||||
else if (components == 2)
|
||||
format = DATAFORMAT_FLOAT_VEC2;
|
||||
else if (components == 3)
|
||||
format = DATAFORMAT_FLOAT_VEC3;
|
||||
else if (components == 4)
|
||||
format = DATAFORMAT_FLOAT_VEC4;
|
||||
else
|
||||
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
|
||||
}
|
||||
}
|
||||
|
||||
format.components = (int) luaL_checkinteger(L, -1);
|
||||
if (format.components <= 0 || format.components > 4)
|
||||
{
|
||||
luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
|
||||
return nullptr;
|
||||
}
|
||||
if (format == DATAFORMAT_MAX_ENUM && !getConstant(tname, format))
|
||||
luax_enumerror(L, "vertex data format", getConstants(format), tname);
|
||||
|
||||
lua_pop(L, 4);
|
||||
vertexformat.push_back(format);
|
||||
vertexformat.emplace_back(name, format);
|
||||
}
|
||||
|
||||
if (lua_isnumber(L, 2))
|
||||
@@ -1636,10 +1952,6 @@ static Mesh *newCustomMesh(lua_State *L)
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
int vertexcomponents = 0;
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
vertexcomponents += format.components;
|
||||
|
||||
size_t numvertices = luax_objlen(L, 2);
|
||||
|
||||
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
|
||||
@@ -1656,19 +1968,19 @@ static Mesh *newCustomMesh(lua_State *L)
|
||||
int n = 0;
|
||||
for (size_t i = 0; i < vertexformat.size(); i++)
|
||||
{
|
||||
int components = vertexformat[i].components;
|
||||
const auto &info = getDataFormatInfo(vertexformat[i].format);
|
||||
|
||||
// get vertices[vertindex][n]
|
||||
for (int c = 0; c < components; c++)
|
||||
for (int c = 0; c < info.components; c++)
|
||||
{
|
||||
n++;
|
||||
lua_rawgeti(L, -(c + 1), n);
|
||||
}
|
||||
|
||||
// Fetch the values from Lua and store them in data buffer.
|
||||
luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
|
||||
luax_writebufferdata(L, -info.components, vertexformat[i].format, data);
|
||||
|
||||
lua_pop(L, components);
|
||||
lua_pop(L, info.components);
|
||||
|
||||
luax_catchexcept(L,
|
||||
[&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
|
||||
@@ -2171,8 +2483,8 @@ int w_setMeshCullMode(lua_State *L)
|
||||
const char *str = luaL_checkstring(L, 1);
|
||||
CullMode mode;
|
||||
|
||||
if (!vertex::getConstant(str, mode))
|
||||
return luax_enumerror(L, "cull mode", vertex::getConstants(mode), str);
|
||||
if (!getConstant(str, mode))
|
||||
return luax_enumerror(L, "cull mode", getConstants(mode), str);
|
||||
|
||||
luax_catchexcept(L, [&]() { instance()->setMeshCullMode(mode); });
|
||||
return 0;
|
||||
@@ -2182,7 +2494,7 @@ int w_getMeshCullMode(lua_State *L)
|
||||
{
|
||||
CullMode mode = instance()->getMeshCullMode();
|
||||
const char *str;
|
||||
if (!vertex::getConstant(mode, str))
|
||||
if (!getConstant(mode, str))
|
||||
return luaL_error(L, "Unknown cull mode");
|
||||
lua_pushstring(L, str);
|
||||
return 1;
|
||||
@@ -2191,10 +2503,10 @@ int w_getMeshCullMode(lua_State *L)
|
||||
int w_setFrontFaceWinding(lua_State *L)
|
||||
{
|
||||
const char *str = luaL_checkstring(L, 1);
|
||||
vertex::Winding winding;
|
||||
Winding winding;
|
||||
|
||||
if (!vertex::getConstant(str, winding))
|
||||
return luax_enumerror(L, "vertex winding", vertex::getConstants(winding), str);
|
||||
if (!getConstant(str, winding))
|
||||
return luax_enumerror(L, "vertex winding", getConstants(winding), str);
|
||||
|
||||
luax_catchexcept(L, [&]() { instance()->setFrontFaceWinding(winding); });
|
||||
return 0;
|
||||
@@ -2202,9 +2514,9 @@ int w_setFrontFaceWinding(lua_State *L)
|
||||
|
||||
int w_getFrontFaceWinding(lua_State *L)
|
||||
{
|
||||
vertex::Winding winding = instance()->getFrontFaceWinding();
|
||||
Winding winding = instance()->getFrontFaceWinding();
|
||||
const char *str;
|
||||
if (!vertex::getConstant(winding, str))
|
||||
if (!getConstant(winding, str))
|
||||
return luaL_error(L, "Unknown vertex winding");
|
||||
lua_pushstring(L, str);
|
||||
return 1;
|
||||
@@ -3073,6 +3385,9 @@ static const luaL_Reg functions[] =
|
||||
{ "newSpriteBatch", w_newSpriteBatch },
|
||||
{ "newParticleSystem", w_newParticleSystem },
|
||||
{ "newShader", w_newShader },
|
||||
{ "newBuffer", w_newBuffer },
|
||||
{ "newVertexBuffer", w_newVertexBuffer },
|
||||
{ "newIndexBuffer", w_newIndexBuffer },
|
||||
{ "newMesh", w_newMesh },
|
||||
{ "newText", w_newText },
|
||||
{ "_newVideo", w_newVideo },
|
||||
@@ -3202,6 +3517,7 @@ static const lua_CFunction types[] =
|
||||
luaopen_texture,
|
||||
luaopen_font,
|
||||
luaopen_quad,
|
||||
luaopen_graphicsbuffer,
|
||||
luaopen_spritebatch,
|
||||
luaopen_particlesystem,
|
||||
luaopen_shader,
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "wrap_Mesh.h"
|
||||
#include "wrap_Text.h"
|
||||
#include "wrap_Video.h"
|
||||
#include "wrap_Buffer.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
namespace love
|
||||
|
||||
+133
-184
@@ -20,6 +20,7 @@
|
||||
|
||||
// LOVE
|
||||
#include "wrap_Mesh.h"
|
||||
#include "wrap_Buffer.h"
|
||||
#include "Texture.h"
|
||||
#include "wrap_Texture.h"
|
||||
|
||||
@@ -36,140 +37,6 @@ Mesh *luax_checkmesh(lua_State *L, int idx)
|
||||
return luax_checktype<Mesh>(L, idx);
|
||||
}
|
||||
|
||||
static const double defaultComponents[] = {0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luaL_optnumber(L, startidx + i, defaultComponents[i]));
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeSNormData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luax_optnumberclamped(L, startidx + i, -1.0, 1.0, defaultComponents[i]) * maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t writeUNormData(lua_State *L, int startidx, int components, char *data)
|
||||
{
|
||||
auto componentdata = (T *) data;
|
||||
auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
componentdata[i] = (T) (luax_optnumberclamped01(L, startidx + i, 1.0) * maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case vertex::DATA_SNORM8:
|
||||
return data + writeSNormData<int8>(L, startidx, components, data);
|
||||
case vertex::DATA_UNORM8:
|
||||
return data + writeUNormData<uint8>(L, startidx, components, data);
|
||||
case vertex::DATA_INT8:
|
||||
return data + writeData<int8>(L, startidx, components, data);
|
||||
case vertex::DATA_UINT8:
|
||||
return data + writeData<uint8>(L, startidx, components, data);
|
||||
case vertex::DATA_SNORM16:
|
||||
return data + writeSNormData<int16>(L, startidx, components, data);
|
||||
case vertex::DATA_UNORM16:
|
||||
return data + writeUNormData<uint16>(L, startidx, components, data);
|
||||
case vertex::DATA_INT16:
|
||||
return data + writeData<int16>(L, startidx, components, data);
|
||||
case vertex::DATA_UINT16:
|
||||
return data + writeData<uint16>(L, startidx, components, data);
|
||||
case vertex::DATA_INT32:
|
||||
return data + writeData<int32>(L, startidx, components, data);
|
||||
case vertex::DATA_UINT32:
|
||||
return data + writeData<uint32>(L, startidx, components, data);
|
||||
case vertex::DATA_FLOAT:
|
||||
return data + writeData<float>(L, startidx, components, data);
|
||||
default:
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
auto componentdata = (const T *) data;
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, (lua_Number) componentdata[i]);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readSNormData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
auto componentdata = (const T *) data;
|
||||
auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, std::max(-1.0, (lua_Number) componentdata[i] / (lua_Number)maxval));
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline size_t readUNormData(lua_State *L, int components, const char *data)
|
||||
{
|
||||
auto componentdata = (const T *) data;
|
||||
auto maxval = std::numeric_limits<T>::max();
|
||||
|
||||
for (int i = 0; i < components; i++)
|
||||
lua_pushnumber(L, (lua_Number) componentdata[i] / (lua_Number)maxval);
|
||||
|
||||
return sizeof(T) * components;
|
||||
}
|
||||
|
||||
const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case vertex::DATA_SNORM8:
|
||||
return data + readSNormData<int8>(L, components, data);
|
||||
case vertex::DATA_UNORM8:
|
||||
return data + readUNormData<uint8>(L, components, data);
|
||||
case vertex::DATA_INT8:
|
||||
return data + readData<int8>(L, components, data);
|
||||
case vertex::DATA_UINT8:
|
||||
return data + readData<uint8>(L, components, data);
|
||||
case vertex::DATA_SNORM16:
|
||||
return data + readSNormData<int16>(L, components, data);
|
||||
case vertex::DATA_UNORM16:
|
||||
return data + readUNormData<uint16>(L, components, data);
|
||||
case vertex::DATA_INT16:
|
||||
return data + readData<int16>(L, components, data);
|
||||
case vertex::DATA_UINT16:
|
||||
return data + readData<uint16>(L, components, data);
|
||||
case vertex::DATA_INT32:
|
||||
return data + readData<int32>(L, components, data);
|
||||
case vertex::DATA_UINT32:
|
||||
return data + readData<uint32>(L, components, data);
|
||||
case vertex::DATA_FLOAT:
|
||||
return data + readData<float>(L, components, data);
|
||||
default:
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
int w_Mesh_setVertices(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
@@ -188,7 +55,7 @@ int w_Mesh_setVertices(lua_State *L)
|
||||
size_t byteoffset = vertstart * stride;
|
||||
int totalverts = (int) t->getVertexCount();
|
||||
|
||||
if (vertstart >= totalverts)
|
||||
if (vertstart >= totalverts || vertstart < 0)
|
||||
return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", totalverts);
|
||||
|
||||
if (luax_istype(L, 2, Data::type))
|
||||
@@ -215,11 +82,11 @@ int w_Mesh_setVertices(lua_State *L)
|
||||
if (vertstart + vertcount > totalverts)
|
||||
return luaL_error(L, "Too many vertices (expected at most %d, got %d)", totalverts - vertstart, vertcount);
|
||||
|
||||
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
|
||||
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
|
||||
|
||||
int ncomponents = 0;
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
ncomponents += format.components;
|
||||
for (const Buffer::DataMember &member : vertexformat)
|
||||
ncomponents += member.info.components;
|
||||
|
||||
char *data = (char *) t->mapVertexData() + byteoffset;
|
||||
|
||||
@@ -235,14 +102,16 @@ int w_Mesh_setVertices(lua_State *L)
|
||||
|
||||
int idx = -ncomponents;
|
||||
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
for (const Buffer::DataMember &member : vertexformat)
|
||||
{
|
||||
// Fetch the values from Lua and store them in data buffer.
|
||||
data = luax_writeAttributeData(L, idx, format.type, format.components, data);
|
||||
idx += format.components;
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
|
||||
lua_pop(L, ncomponents + 1);
|
||||
|
||||
data += stride;
|
||||
}
|
||||
|
||||
t->unmapVertexData(byteoffset, vertcount * stride);
|
||||
@@ -256,34 +125,34 @@ int w_Mesh_setVertex(lua_State *L)
|
||||
|
||||
bool istable = lua_istable(L, 3);
|
||||
|
||||
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
|
||||
|
||||
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
|
||||
char *data = (char *) t->getVertexScratchBuffer();
|
||||
char *writtendata = data;
|
||||
|
||||
int idx = istable ? 1 : 3;
|
||||
|
||||
if (istable)
|
||||
{
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
for (const Buffer::DataMember &member : vertexformat)
|
||||
{
|
||||
for (int i = idx; i < idx + format.components; i++)
|
||||
int components = member.info.components;
|
||||
|
||||
for (int i = idx; i < idx + components; i++)
|
||||
lua_rawgeti(L, 3, i);
|
||||
|
||||
// Fetch the values from Lua and store them in data buffer.
|
||||
writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata);
|
||||
luax_writebufferdata(L, -components, member.decl.format, data + member.offset);
|
||||
|
||||
idx += format.components;
|
||||
lua_pop(L, format.components);
|
||||
idx += components;
|
||||
lua_pop(L, components);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
for (const Buffer::DataMember &member : vertexformat)
|
||||
{
|
||||
// Fetch the values from Lua and store them in data buffer.
|
||||
writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata);
|
||||
idx += format.components;
|
||||
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
|
||||
idx += member.info.components;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -296,19 +165,18 @@ int w_Mesh_getVertex(lua_State *L)
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
|
||||
|
||||
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
|
||||
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
|
||||
|
||||
char *data = (char *) t->getVertexScratchBuffer();
|
||||
const char *readdata = data;
|
||||
|
||||
luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); });
|
||||
|
||||
int n = 0;
|
||||
|
||||
for (const Mesh::AttribFormat &format : vertexformat)
|
||||
for (const Buffer::DataMember &member : vertexformat)
|
||||
{
|
||||
readdata = luax_readAttributeData(L, format.type, format.components, readdata);
|
||||
n += format.components;
|
||||
luax_readbufferdata(L, member.decl.format, data + member.offset);
|
||||
n += member.info.components;
|
||||
}
|
||||
|
||||
return n;
|
||||
@@ -320,15 +188,18 @@ int w_Mesh_setVertexAttribute(lua_State *L)
|
||||
size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
|
||||
int attribindex = (int) luaL_checkinteger(L, 3) - 1;
|
||||
|
||||
vertex::DataType type;
|
||||
int components;
|
||||
luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
|
||||
const auto &vertexformat = t->getVertexFormat();
|
||||
|
||||
if (attribindex < 0 || attribindex >= (int) vertexformat.size())
|
||||
return luaL_error(L, "Invalid vertex attribute index: %d", attribindex + 1);
|
||||
|
||||
const Buffer::DataMember &member = vertexformat[attribindex];
|
||||
|
||||
// Maximum possible size for a single vertex attribute.
|
||||
char data[sizeof(float) * 4];
|
||||
|
||||
// Fetch the values from Lua and store them in the data buffer.
|
||||
luax_writeAttributeData(L, 4, type, components, data);
|
||||
luax_writebufferdata(L, 4, member.decl.format, data);
|
||||
|
||||
luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
|
||||
return 0;
|
||||
@@ -340,17 +211,20 @@ int w_Mesh_getVertexAttribute(lua_State *L)
|
||||
size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
|
||||
int attribindex = (int) luaL_checkinteger(L, 3) - 1;
|
||||
|
||||
vertex::DataType type;
|
||||
int components;
|
||||
luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
|
||||
const auto &vertexformat = t->getVertexFormat();
|
||||
|
||||
if (attribindex < 0 || attribindex >= (int) vertexformat.size())
|
||||
return luaL_error(L, "Invalid vertex attribute index: %d", attribindex + 1);
|
||||
|
||||
const Buffer::DataMember &member = vertexformat[attribindex];
|
||||
|
||||
// Maximum possible size for a single vertex attribute.
|
||||
char data[sizeof(float) * 4];
|
||||
|
||||
luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
|
||||
|
||||
luax_readAttributeData(L, type, components, data);
|
||||
return components;
|
||||
luax_readbufferdata(L, member.decl.format, data);
|
||||
return member.info.components;
|
||||
}
|
||||
|
||||
int w_Mesh_getVertexCount(lua_State *L)
|
||||
@@ -364,28 +238,27 @@ int w_Mesh_getVertexFormat(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
|
||||
const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
|
||||
const std::vector<Buffer::DataMember> &vertexformat = t->getVertexFormat();
|
||||
lua_createtable(L, (int) vertexformat.size(), 0);
|
||||
|
||||
const char *tname = nullptr;
|
||||
|
||||
for (size_t i = 0; i < vertexformat.size(); i++)
|
||||
{
|
||||
if (!vertex::getConstant(vertexformat[i].type, tname))
|
||||
return luax_enumerror(L, "vertex attribute data type", vertex::getConstants(vertexformat[i].type), tname);
|
||||
const auto &decl = vertexformat[i].decl;
|
||||
|
||||
if (!getConstant(decl.format, tname))
|
||||
return luax_enumerror(L, "vertex attribute data type", getConstants(decl.format), tname);
|
||||
|
||||
lua_createtable(L, 3, 0);
|
||||
|
||||
lua_pushstring(L, vertexformat[i].name.c_str());
|
||||
lua_pushstring(L, decl.name.c_str());
|
||||
lua_rawseti(L, -2, 1);
|
||||
|
||||
lua_pushstring(L, tname);
|
||||
lua_rawseti(L, -2, 2);
|
||||
|
||||
lua_pushinteger(L, vertexformat[i].components);
|
||||
lua_rawseti(L, -2, 3);
|
||||
|
||||
// format[i] = {name, type, components}
|
||||
// format[i] = {name, type}
|
||||
lua_rawseti(L, -2, (int) i + 1);
|
||||
}
|
||||
|
||||
@@ -415,16 +288,29 @@ int w_Mesh_attachAttribute(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
Mesh *mesh = luax_checkmesh(L, 3);
|
||||
|
||||
Buffer *buffer = nullptr;
|
||||
if (luax_istype(L, 3, Buffer::type))
|
||||
{
|
||||
buffer = luax_checktype<Buffer>(L, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mesh *mesh = luax_checkmesh(L, 3);
|
||||
buffer = mesh->getVertexBuffer();
|
||||
if (buffer == nullptr)
|
||||
return luaL_error(L, "Mesh does not have its own vertex buffer.");
|
||||
luax_markdeprecated(L, "Mesh:attachAttribute(name, mesh, ...)", API_METHOD, DEPRECATED_REPLACED, "Mesh:attachAttribute(name, buffer, ...)");
|
||||
}
|
||||
|
||||
AttributeStep step = STEP_PER_VERTEX;
|
||||
const char *stepstr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4);
|
||||
if (stepstr != nullptr && !vertex::getConstant(stepstr, step))
|
||||
return luax_enumerror(L, "vertex attribute step", vertex::getConstants(step), stepstr);
|
||||
if (stepstr != nullptr && !getConstant(stepstr, step))
|
||||
return luax_enumerror(L, "vertex attribute step", getConstants(step), stepstr);
|
||||
|
||||
const char *attachname = luaL_optstring(L, 5, name);
|
||||
|
||||
luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh, attachname, step); });
|
||||
luax_catchexcept(L, [&](){ t->attachAttribute(name, buffer, attachname, step); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -438,6 +324,48 @@ int w_Mesh_detachAttribute(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_getAttachedAttributes(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
const auto &attributes = t->getAttachedAttributes();
|
||||
|
||||
lua_createtable(L, (int) attributes.size(), 0);
|
||||
|
||||
for (int i = 0; i < (int) attributes.size(); i++)
|
||||
{
|
||||
const auto &attrib = attributes[i];
|
||||
|
||||
lua_createtable(L, 4, 0);
|
||||
|
||||
luax_pushstring(L, attrib.name);
|
||||
lua_rawseti(L, -1, 1);
|
||||
|
||||
luax_pushtype(L, attrib.buffer.get());
|
||||
lua_rawseti(L, -1, 2);
|
||||
|
||||
const char *stepstr = nullptr;
|
||||
if (!getConstant(attrib.step, stepstr))
|
||||
return luaL_error(L, "Invalid vertex attribute step.");
|
||||
lua_pushstring(L, stepstr);
|
||||
lua_rawseti(L, -1, 3);
|
||||
|
||||
const Buffer::DataMember &member = attrib.buffer->getDataMember(attrib.indexInBuffer);
|
||||
luax_pushstring(L, member.decl.name);
|
||||
lua_rawseti(L, -1, 4);
|
||||
|
||||
lua_rawseti(L, -1, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_getVertexBuffer(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
luax_pushtype(L, t->getVertexBuffer());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_flush(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
@@ -462,10 +390,10 @@ int w_Mesh_setVertexMap(lua_State *L)
|
||||
|
||||
const char *indextypestr = luaL_checkstring(L, 3);
|
||||
IndexDataType indextype;
|
||||
if (!vertex::getConstant(indextypestr, indextype))
|
||||
return luax_enumerror(L, "index data type", vertex::getConstants(indextype), indextypestr);
|
||||
if (!getConstant(indextypestr, indextype))
|
||||
return luax_enumerror(L, "index data type", getConstants(indextype), indextypestr);
|
||||
|
||||
size_t datatypesize = vertex::getIndexDataSize(indextype);
|
||||
size_t datatypesize = getIndexDataSize(indextype);
|
||||
|
||||
int indexcount = (int) luaL_optinteger(L, 4, d->getSize() / datatypesize);
|
||||
|
||||
@@ -528,6 +456,23 @@ int w_Mesh_getVertexMap(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_setIndexBuffer(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
Buffer *b = nullptr;
|
||||
if (!lua_isnoneornil(L, 2))
|
||||
b = luax_checkbuffer(L, 2);
|
||||
luax_catchexcept(L, [&]() { t->setIndexBuffer(b); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Mesh_getIndexBuffer(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
luax_pushtype(L, t->getIndexBuffer());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_setTexture(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
@@ -561,8 +506,8 @@ int w_Mesh_setDrawMode(lua_State *L)
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
PrimitiveType mode;
|
||||
|
||||
if (!vertex::getConstant(str, mode))
|
||||
return luax_enumerror(L, "mesh draw mode", vertex::getConstants(mode), str);
|
||||
if (!getConstant(str, mode))
|
||||
return luax_enumerror(L, "mesh draw mode", getConstants(mode), str);
|
||||
|
||||
t->setDrawMode(mode);
|
||||
return 0;
|
||||
@@ -574,7 +519,7 @@ int w_Mesh_getDrawMode(lua_State *L)
|
||||
PrimitiveType mode = t->getDrawMode();
|
||||
const char *str;
|
||||
|
||||
if (!vertex::getConstant(mode, str))
|
||||
if (!getConstant(mode, str))
|
||||
return luaL_error(L, "Unknown mesh draw mode.");
|
||||
|
||||
lua_pushstring(L, str);
|
||||
@@ -624,9 +569,13 @@ static const luaL_Reg w_Mesh_functions[] =
|
||||
{ "isAttributeEnabled", w_Mesh_isAttributeEnabled },
|
||||
{ "attachAttribute", w_Mesh_attachAttribute },
|
||||
{ "detachAttribute", w_Mesh_detachAttribute },
|
||||
{ "getAttachedAttributes", w_Mesh_getAttachedAttributes },
|
||||
{ "getVertexBuffer", w_Mesh_getVertexBuffer },
|
||||
{ "flush", w_Mesh_flush },
|
||||
{ "setVertexMap", w_Mesh_setVertexMap },
|
||||
{ "getVertexMap", w_Mesh_getVertexMap },
|
||||
{ "setIndexBuffer", w_Mesh_setIndexBuffer },
|
||||
{ "getIndexBuffer", w_Mesh_getIndexBuffer },
|
||||
{ "setTexture", w_Mesh_setTexture },
|
||||
{ "getTexture", w_Mesh_getTexture },
|
||||
{ "setDrawMode", w_Mesh_setDrawMode },
|
||||
|
||||
@@ -30,9 +30,6 @@ namespace love
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data);
|
||||
const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data);
|
||||
|
||||
Mesh *luax_checkmesh(lua_State *L, int idx);
|
||||
extern "C" int luaopen_mesh(lua_State *L);
|
||||
|
||||
|
||||
@@ -216,9 +216,22 @@ int w_SpriteBatch_attachAttribute(lua_State *L)
|
||||
{
|
||||
SpriteBatch *t = luax_checkspritebatch(L, 1);
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
Mesh *m = luax_checktype<Mesh>(L, 3);
|
||||
|
||||
luax_catchexcept(L, [&](){ t->attachAttribute(name, m); });
|
||||
Buffer *buffer = nullptr;
|
||||
if (luax_istype(L, 3, Buffer::type))
|
||||
{
|
||||
buffer = luax_checktype<Buffer>(L, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mesh *mesh = luax_checktype<Mesh>(L, 3);
|
||||
buffer = mesh->getVertexBuffer();
|
||||
if (buffer == nullptr)
|
||||
return luaL_error(L, "Mesh does not have its own vertex buffer.");
|
||||
luax_markdeprecated(L, "SpriteBatch:attachAttribute(name, mesh)", API_METHOD, DEPRECATED_REPLACED, "SpriteBatch:attachAttribute(name, buffer)");
|
||||
}
|
||||
|
||||
luax_catchexcept(L, [&](){ t->attachAttribute(name, buffer); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user