Alex Szpakowski
14ae39eec9
Images which are too large for the system they're loaded on use a checkerboard pattern instead of erroring
2013-08-15 23:40:32 -03:00
Alex Szpakowski
59712c344f
Removed a potentially slow codepath in SpriteBatch:add
2013-08-14 11:07:56 -03:00
Alex Szpakowski
9834897372
Fixed Canvas:clear on GL3+ systems
2013-08-13 16:05:20 -03:00
Alex Szpakowski
7e4e5e9c0b
Resolved compiler warning
2013-08-08 22:06:11 -03:00
vrld
8b53bc385e
Fix line drawing artefact with nearly parallel segments.
2013-08-08 21:37:11 +02:00
Alex Szpakowski
73e9f327dc
Cleaned up boot.lua a tiny bit
2013-08-08 03:19:54 -03:00
vrld
0dea115abe
Add missing Polyline.{h,cpp}
2013-08-08 08:11:18 +02:00
vrld
be205544b3
Issue #659 : Add line joins.
...
Added:
love.graphics.setLineJoin(linejoin)
linejoin = love.graphics.getLineJoin()
where linjoin is one of:
- none
- miter
- bevel
Bevel and miter drawing is slightly faster than the 0.8 default (miter), while
the `none` join mode will be slower when overdraw is enabled.
2013-08-07 21:48:21 +02:00
Alex Szpakowski
dc755ed375
Removed ParticleSystem:getX/getY (resolves issue #633 )
2013-08-04 18:27:36 -03:00
Alex Szpakowski
a60929e9b0
Merged bartbes/love-experiments/RandomGenerator-2 into default (resolves issue #692 )
2013-08-04 17:28:33 -03:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
...
Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski
0447d1e7c5
Changed love.math.randomnormal([mean], stddev) to love.math.randomNormal(stddev, [mean]);
...
Changed love.math.randomseed(seed) to love.math.setRandomState(state) and love.math.setRandomState(low, high). Added low, high = love.math.getRandomState().
love.math.setRandomState(state) can set the random state to an integer of up to 53 bits, love.math.setRandomState(low, high) can set the random state to a 64 bit integer by using the first argument as the lower 32 bits and the second argument as the higher 32 bits.
This allows for reliable setting and saving of the state of a RNG.
--HG--
branch : RandomGenerator-2
2013-08-01 18:32:44 -03:00
Alex Szpakowski
2128ba321e
Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696 )
2013-08-01 17:14:20 -03:00
Alex Szpakowski
d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
2013-08-01 12:55:46 -03:00
Alex Szpakowski
dfba650575
Fixed SpriteBatch:set with Geometry
2013-07-29 16:03:38 -03:00
Alex Szpakowski
45de33edb8
Removed Geometry:flip (resolves issue #670 )
2013-07-29 05:50:08 -03:00
Alex Szpakowski
e19ade38ab
Added support for BC4 (aka 3Dc+) compressed textures
2013-07-28 17:20:24 -03:00
Alex Szpakowski
fa6eaaa3a6
Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound
2013-07-28 16:51:22 -03:00
Alex Szpakowski
8408c276cb
ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686 )
2013-07-21 21:41:23 -03:00
Alex Szpakowski
f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
2013-07-19 19:53:39 -03:00
Alex Szpakowski
cb0a974546
Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684 )
2013-07-19 15:45:40 -03:00
Alex Szpakowski
7cf7f3a25f
Merged love.graphics.drawg into love.graphics.draw, and SpriteBatch:addg/setg into SpriteBatch:add/set (resolves issue #639 )
2013-07-17 18:34:57 -03:00
Alex Szpakowski
57aa632841
Added love.graphics.getMaxImageSize
2013-07-17 00:35:25 -03:00
Alex Szpakowski
5a3055dd3b
Replaced internal calls to luaL_register (deprecated in Lua 5.2) with an alternative
2013-07-16 23:23:58 -03:00
Alex Szpakowski
3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
2013-07-16 20:04:10 -03:00
Alex Szpakowski
2ccbbe1c64
Fixed love.graphics.newShader crashing when extern variables with very short names are used
2013-07-11 19:26:50 -03:00
Alex Szpakowski
267d901cd6
Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671 )
2013-07-11 16:09:41 -03:00
Alex Szpakowski
91e4feeca0
Fixed justify AlignMode
2013-07-10 20:36:20 -03:00
Alex Szpakowski
454ba9d968
love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
...
This allows for more diverse and complex Geometries, provided the lover understands how to use each mode. See http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png
Changed love.graphics.newGeometry to optionally accept vertices as individual arguments instead of just a table of vertices (resolves issue #651 ).
Changed Geometry:setVertex to optionally accept a table containing x,y,u,v,r,g,b,a instead of just individual arguments.
Added Geometry:set/getDrawMode.
Removed the convex-check in love.graphics.newGeometry (all geometry modes have at least some form of concavity support, lovers can do their own check if needed with love.math.isConvex.)
Added an optional "vertex map" table argument to love.graphics.newGeometry (AKA a vertex index array / element array in graphics programming lingo.)
This allows lovers to change the order in which the vertices are used when drawing, or re-use a single vertex multiple times for different parts of the Geometry.
This is especially useful in the "triangles" Geometry draw mode. The vertex map lets you draw very complex (and concave) shapes / meshes without duplicating vertex data.
Added Geometry:set/getVertexMap.
2013-07-10 15:34:10 -03:00
Bart van Strien
f5603b0291
Make love compile against lua5.2
2013-07-10 16:02:52 +02:00
Alex Szpakowski
d5ef29e015
Removed the optional variation parameter from ParticleSystem:setSpin (issue #634 ). ParticleSystem:setSpinVariation still exists.
2013-07-09 07:48:42 -03:00
Alex Szpakowski
da7bc06976
ParticleSystem:setSizes no longer resets size variation to 0 (issue #640 )
2013-07-09 07:38:44 -03:00
Alex Szpakowski
de745aa37c
Fixed ParticleSystem drawing order (issue #604 ) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!
2013-07-09 04:17:34 -03:00
Alex Szpakowski
9155b7b0ee
Removed dead code for the now-removed Thread:kill
2013-07-08 17:00:47 -03:00
Alex Szpakowski
9da1af1e99
Canvas:clear() when multiple canvases are active is now more efficient when GL3+ is supported
2013-07-06 07:02:48 -03:00
Alex Szpakowski
abd31ca4e2
Fixed ParticleSystems and Files crashing instead of erroring when given bad sizes (issue #666 )
2013-07-04 06:29:02 -03:00
Alex Szpakowski
ee5e83635f
Fixed rendering when a SpriteBatch is bound
2013-07-02 06:14:38 -03:00
Alex Szpakowski
03bd4c1410
Fixed SpriteBatch:setBufferSize
2013-06-29 00:18:22 -03:00
Alex Szpakowski
3fb78d5458
Added SpriteBatch:setBufferSize (issue #655 )
2013-06-29 00:04:56 -03:00
Alex Szpakowski
80122d67e6
Slightly improved performance of love.graphics.setCanvases
2013-06-27 01:43:32 -03:00
Alex Szpakowski
8b261abfdc
Slightly improved performance and cleaned up code a bit for love.graphics.print
2013-06-26 20:21:08 -03:00
Alex Szpakowski
6e3a7288dd
Improved performance of ImageData:mapPixel (now up to 2x as fast as in 0.8.0!); love.graphics.newImage, Image:refresh, love.window.setIcon, and ImageRasterizers now prevent other threads from modifying the ImageData used in those functions until they're done accessing it
2013-06-25 05:28:20 -03:00
Alex Szpakowski
2426d97450
Fixed justify printf Align Mode (issue #635 )
2013-06-18 23:16:01 -03:00
Alex Szpakowski
cd97e9ec05
Added Image:getData, returns the original ImageData (or CompressedData) used to create the image
2013-06-17 13:43:40 -03:00
Alex Szpakowski
76618f0328
Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints
2013-06-16 19:48:53 -03:00
Alex Szpakowski
d48d1fd441
Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
2013-06-16 07:36:18 -03:00
Alex Szpakowski
dd9cca1a55
Added Data:getString to GlyphData
2013-06-16 04:10:09 -03:00
Alex Szpakowski
f25efcc8af
Improved performance and reduced temporary memory usage of love.graphics.newScreenshot and Canvas:getImageData
2013-06-15 22:07:16 -03:00
Alex Szpakowski
15535517d6
love.graphics.setColorMask() with no arguments enabled all color components
2013-06-15 21:52:39 -03:00
Alex Szpakowski
0a1c90f2d7
Removed love.graphics.setLine and love.graphics.setPoint.
...
Both functions are redundant (setLineStyle+setLineWidth and setPointStyle+setPointSize do the same thing) and have misleading names.
2013-06-14 10:12:09 -03:00