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Add missing Polyline.{h,cpp}
This commit is contained in:
@@ -0,0 +1,384 @@
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include <iostream>
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// LOVE
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#include "Polyline.h"
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// OpenGL
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#include "OpenGL.h"
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// treat adjacent segments with angles between their normals <7 degree as straight
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static const float LINES_PARALLEL_EPS = 0.15;
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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void Polyline::render(const float *coords, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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static std::vector<Vector> anchors;
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anchors.clear();
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anchors.reserve(size_hint);
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static std::vector<Vector> normals;
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normals.clear();
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normals.reserve(size_hint);
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// prepare vertex arrays
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if (draw_overdraw)
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halfwidth -= pixel_size * .3;
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// compute sleeve
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bool is_looping = (coords[0] == coords[count - 2]) && (coords[1] == coords[count - 1]);
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Vector s;
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if (!is_looping) // virtual starting point at second point mirrored on first point
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s = Vector(coords[2] - coords[0], coords[3] - coords[1]);
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else // virtual starting point at last vertex
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s = Vector(coords[0] - coords[count - 4], coords[1] - coords[count - 3]);
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float len_s = s.getLength();
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Vector ns = s.getNormal(halfwidth / len_s);
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Vector q, r(coords[0], coords[1]);
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for (size_t i = 0; i + 3 < count; i += 2)
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{
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q = r;
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r = Vector(coords[i + 2], coords[i + 3]);
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renderEdge(anchors, normals, s, len_s, ns, q, r, halfwidth);
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}
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q = r;
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r = is_looping ? Vector(coords[2], coords[3]) : r + s;
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renderEdge(anchors, normals, s, len_s, ns, q, r, halfwidth);
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vertex_count = normals.size();
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vertices = new Vector[vertex_count];
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for (size_t i = 0; i < vertex_count; ++i)
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vertices[i] = anchors[i] + normals[i];
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if (draw_overdraw)
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render_overdraw(normals, pixel_size, is_looping);
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}
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void NoneJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw)
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{
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anchors.push_back(q);
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anchors.push_back(q);
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normals.push_back(ns);
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normals.push_back(-ns);
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s = (r - q);
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len_s = s.getLength();
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ns = s.getNormal(hw / len_s);
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anchors.push_back(q);
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anchors.push_back(q);
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normals.push_back(-ns);
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normals.push_back(ns);
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}
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/** Calculate line boundary points.
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*
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* Sketch:
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*
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* u1
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* -------------+---...___
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* | ```'''-- ---
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* p- - - - - - q- - . _ _ | w/2
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* | ` ' ' r +
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* -------------+---...___ | w/2
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* u2 ```'''-- ---
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*
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* u1 and u2 depend on four things:
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* - the half line width w/2
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* - the previous line vertex p
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* - the current line vertex q
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* - the next line vertex r
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*
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* u1/u2 are the intersection points of the parallel lines to p-q and q-r,
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* i.e. the point where
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*
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* (p + w/2 * ns) + lambda * (q - p) = (q + w/2 * nt) + mu * (r - q) (u1)
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* (p - w/2 * ns) + lambda * (q - p) = (q - w/2 * nt) + mu * (r - q) (u2)
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*
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* with nt,nt being the normals on the segments s = p-q and t = q-r,
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*
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* ns = perp(s) / |s|
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* nt = perp(t) / |s|.
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*
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* Using the linear equation system (similar for u2)
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*
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* p + w/2 * ns + lambda * s - (q + w/2 * nt + mu * t) = 0 (u1)
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* <=> (p-q) + lambda * s - mu * t = (nt - ns) * w/2
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* <=> (lambda - 1) * s - mu * t = (nt - ns) * w/2
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*
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* the intersection points can be efficiently calculated using Cramer's rule.
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*/
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void MiterJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw)
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{
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Vector t = (r - q);
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float len_t = t.getLength();
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Vector nt = t.getNormal(hw / len_t);
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anchors.push_back(q);
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anchors.push_back(q);
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float det = s ^ t;
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if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS)
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{
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// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
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normals.push_back(ns);
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normals.push_back(-ns);
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}
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else
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{
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// cramers rule
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float lambda = ((nt - ns) ^ t) / det;
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Vector d = ns + s * lambda;
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normals.push_back(d);
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normals.push_back(-d);
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}
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s = t;
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ns = nt;
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len_s = len_t;
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}
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/** Calculate line boundary points.
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*
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* Sketch:
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*
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* uh1___uh2
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* .' '.
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* .' q '.
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* .' ' ' '.
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*.' ' .'. ' '.
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* ' .' ul'. '
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* p .' '. r
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*
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*
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* ul can be found as above, uh1 and uh2 are much simpler:
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*
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* uh1 = q + ns * w/2, uh2 = q + nt * w/2
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*/
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void BevelJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw)
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{
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Vector t = (r - q);
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float len_t = t.getLength();
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float det = s ^ t;
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if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS)
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{
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// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
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Vector n = t.getNormal(hw / len_t);
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anchors.push_back(q);
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anchors.push_back(q);
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normals.push_back(n);
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normals.push_back(-n);
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s = t;
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len_s = len_t;
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return; // early out
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}
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// cramers rule
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Vector nt= t.getNormal(hw / len_t);
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float lambda = ((nt - ns) ^ t) / det;
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Vector d = ns + s * lambda;
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anchors.push_back(q);
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anchors.push_back(q);
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anchors.push_back(q);
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anchors.push_back(q);
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if (det > 0) // 'left' turn -> intersection on the top
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{
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normals.push_back(d);
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normals.push_back(-ns);
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normals.push_back(d);
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normals.push_back(-nt);
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}
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else
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{
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normals.push_back(ns);
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normals.push_back(-d);
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normals.push_back(nt);
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normals.push_back(-d);
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}
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s = t;
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len_s = len_t;
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ns = nt;
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}
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void Polyline::render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping)
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{
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overdraw_vertex_count = 2 * vertex_count + (is_looping ? 0 : 2);
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overdraw = new Vector[overdraw_vertex_count];
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// upper segment
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for (size_t i = 0; i + 1 < vertex_count; i += 2)
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{
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overdraw[i] = vertices[i];
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overdraw[i+1] = vertices[i] + normals[i] * (pixel_size / normals[i].getLength());
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}
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// lower segment
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for (size_t i = 0; i + 1 < vertex_count; i += 2)
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{
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size_t k = vertex_count - i - 1;
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overdraw[vertex_count + i] = vertices[k];
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overdraw[vertex_count + i+1] = vertices[k] + normals[k] * (pixel_size / normals[i].getLength());
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}
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// if not looping, the outer overdraw vertices need to be displaced
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// to cover the line endings, i.e.:
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// +- - - - //- - + +- - - - - //- - - +
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// +-------//-----+ : +-------//-----+ :
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// | core // line | --> : | core // line | :
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// +-----//-------+ : +-----//-------+ :
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// +- - //- - - - + +- - - //- - - - - +
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if (!is_looping)
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{
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// left edge
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Vector spacer = (overdraw[1] - overdraw[3]);
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spacer.normalize(pixel_size);
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overdraw[1] += spacer;
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overdraw[overdraw_vertex_count - 3] += spacer;
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// right edge
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spacer = (overdraw[vertex_count-1] - overdraw[vertex_count-3]);
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spacer.normalize(pixel_size);
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overdraw[vertex_count-1] += spacer;
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overdraw[vertex_count+1] += spacer;
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// we need to draw two more triangles to close the
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// overdraw at the line start.
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overdraw[overdraw_vertex_count-2] = overdraw[0];
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overdraw[overdraw_vertex_count-1] = overdraw[1];
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}
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}
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void NoneJoinPolyline::render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping)
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{
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(void)is_looping;
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overdraw_vertex_count = 4 * (vertex_count-2); // less than ideal
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overdraw = new Vector[overdraw_vertex_count];
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for (size_t i = 2; i + 3 < vertex_count; i += 4)
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{
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Vector s = vertices[i] - vertices[i+3];
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Vector t = vertices[i] - vertices[i+1];
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s.normalize(pixel_size);
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t.normalize(pixel_size);
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const size_t k = 4 * (i - 2);
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overdraw[k ] = vertices[i];
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overdraw[k+1] = vertices[i] + s + t;
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overdraw[k+2] = vertices[i+1] + s - t;
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overdraw[k+3] = vertices[i+1];
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overdraw[k+4] = vertices[i+1];
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overdraw[k+5] = vertices[i+1] + s - t;
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overdraw[k+6] = vertices[i+2] - s - t;
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overdraw[k+7] = vertices[i+2];
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overdraw[k+8] = vertices[i+2];
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overdraw[k+9] = vertices[i+2] - s - t;
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overdraw[k+10] = vertices[i+3] - s + t;
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overdraw[k+11] = vertices[i+3];
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overdraw[k+12] = vertices[i+3];
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overdraw[k+13] = vertices[i+3] - s + t;
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overdraw[k+14] = vertices[i] + s + t;
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overdraw[k+15] = vertices[i];
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}
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}
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Polyline::~Polyline()
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{
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if (vertices)
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delete[] vertices;
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if (overdraw)
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delete[] overdraw;
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}
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void Polyline::draw()
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{
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// draw the core line
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gl.bindTexture(0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices);
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glDrawArrays(draw_mode, 0, vertex_count);
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if (overdraw)
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{
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// prepare colors:
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// even indices in overdraw* point to inner vertices => alpha = current-alpha,
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// odd indices point to outer vertices => alpha = 0.
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Color c = gl.getColor();
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Color *colors = new Color[overdraw_vertex_count];
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fill_color_array(colors, c);
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)overdraw);
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glDrawArrays(draw_mode, 0, overdraw_vertex_count);
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glDisableClientState(GL_COLOR_ARRAY);
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delete[] colors;
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gl.setColor(c);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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void Polyline::fill_color_array(Color *colors, const Color &c)
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{
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for (size_t i = 0; i < overdraw_vertex_count; ++i)
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{
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colors[i] = c;
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// avoids branching. equiv to if (i%2 == 1) colors[i].a = 0;
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colors[i].a *= GLubyte((i+1) % 2);
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}
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}
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void NoneJoinPolyline::fill_color_array(Color *colors, const Color &c)
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{
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for (size_t i = 0; i < overdraw_vertex_count; ++i)
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{
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colors[i] = c;
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// if (i % 4 == 1 || i % 4 == 2) colors[i].a = 0
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size_t k = i % 4;
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colors[i].a *= GLubyte(k != 1 && k != 2);
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}
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}
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} // opengl
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} // graphics
|
||||
} // love
|
||||
@@ -0,0 +1,167 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_GRAPHICS_OPENGL_POLYLINE_H
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||||
#define LOVE_GRAPHICS_OPENGL_POLYLINE_H
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||||
#include <vector>
|
||||
|
||||
// LOVE
|
||||
#include "common/Vector.h"
|
||||
|
||||
// OpenGL
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||||
#include "OpenGL.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
/**
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||||
* Abstract base class for a chain of segments.
|
||||
* @author Matthias Richter
|
||||
**/
|
||||
class Polyline
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||||
{
|
||||
public:
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||||
Polyline(GLenum mode = GL_TRIANGLE_STRIP)
|
||||
: vertices(NULL)
|
||||
, overdraw(NULL)
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||||
, vertex_count(0)
|
||||
, overdraw_vertex_count(0)
|
||||
, draw_mode(mode)
|
||||
{}
|
||||
virtual ~Polyline();
|
||||
|
||||
/**
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||||
* @param vertices Vertices defining the core line segments
|
||||
* @param count Number of coordinates (= size of the array vertices)
|
||||
* @param size_hint Expected number of vertices of the rendering sleeve around the core line.
|
||||
* @param halfwidth linewidth / 2.
|
||||
* @param pixel_size Dimension of one pixel on the screen in world coordinates.
|
||||
* @param draw_overdraw Fake antialias the line.
|
||||
*/
|
||||
void render(const float *vertices, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw);
|
||||
|
||||
/** Draws the line on the screen
|
||||
*/
|
||||
void draw();
|
||||
|
||||
protected:
|
||||
virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
|
||||
virtual void fill_color_array(Color *colors, const Color &c);
|
||||
|
||||
/** Calculate line boundary points.
|
||||
*
|
||||
* @param[out] anchors Anchor points defining the core line.
|
||||
* @param[out] normals Normals defining the edge of the sleeve.
|
||||
* @param[in,out] s Direction of segment pq (updated to the segment qr).
|
||||
* @param[in,out] len_s Length of segment pq (updated to the segment qr).
|
||||
* @param[in,out] ns Normal on the segment pq (updated to the segment qr).
|
||||
* @param[in] q Current point on the line.
|
||||
* @param[in] r Next point on the line.
|
||||
* @param[in] hw Half line width (see Polyline.render()).
|
||||
*/
|
||||
virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
|
||||
Vector &s, float &len_s, Vector &ns,
|
||||
const Vector &q, const Vector &r, float hw) = 0;
|
||||
|
||||
Vector *vertices;
|
||||
Vector *overdraw;
|
||||
size_t vertex_count;
|
||||
size_t overdraw_vertex_count;
|
||||
GLenum draw_mode;
|
||||
|
||||
}; // Polyline
|
||||
|
||||
|
||||
/**
|
||||
* A Polyline whose segments are not connected.
|
||||
* @author Matthias Richter
|
||||
*/
|
||||
class NoneJoinPolyline : public Polyline
|
||||
{
|
||||
public:
|
||||
NoneJoinPolyline()
|
||||
: Polyline(GL_QUADS)
|
||||
{}
|
||||
|
||||
void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
{
|
||||
Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
|
||||
// discard the first and last two vertices. (these are redundant)
|
||||
for (size_t i = 0; i < vertex_count - 2; ++i)
|
||||
this->vertices[i] = this->vertices[i+2];
|
||||
vertex_count -= 2;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
|
||||
virtual void fill_color_array(Color *colors, const Color &c);
|
||||
virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
|
||||
Vector &s, float &len_s, Vector &ns,
|
||||
const Vector &q, const Vector &r, float hw);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A Polyline whose segments are connected by a sharp edge.
|
||||
* @author Matthias Richter
|
||||
*/
|
||||
class MiterJoinPolyline : public Polyline
|
||||
{
|
||||
public:
|
||||
void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
{
|
||||
Polyline::render(vertices, count, count, halfwidth, pixel_size, draw_overdraw);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
|
||||
Vector &s, float &len_s, Vector &ns,
|
||||
const Vector &q, const Vector &r, float hw);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A Polyline whose segments are connected by a flat edge.
|
||||
* @author Matthias Richter
|
||||
*/
|
||||
class BevelJoinPolyline : public Polyline
|
||||
{
|
||||
public:
|
||||
void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
{
|
||||
Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
|
||||
Vector &s, float &len_s, Vector &ns,
|
||||
const Vector &q, const Vector &r, float hw);
|
||||
};
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_GRAPHICS_OPENGL_POLYLINE_H
|
||||
Reference in New Issue
Block a user