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https://github.com/love2d/love.git
synced 2026-08-14 10:13:46 +02:00
Removed dead code for the now-removed Thread:kill
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@@ -37,7 +37,8 @@ Image::FilterMode Image::defaultMipmapFilter = Image::FILTER_NONE;
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float Image::defaultMipmapSharpness = 0.0f;
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Image::Image(love::image::ImageData *data)
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: cdata(0)
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: data(data)
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, cdata(0)
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, width((float)(data->getWidth()))
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, height((float)(data->getHeight()))
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, texture(0)
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@@ -46,12 +47,12 @@ Image::Image(love::image::ImageData *data)
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, compressed(false)
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{
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data->retain();
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this->data = data;
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preload();
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}
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Image::Image(love::image::CompressedData *cdata)
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: data(0)
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, cdata(cdata)
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, width((float)(cdata->getWidth(0)))
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, height((float)(cdata->getHeight(0)))
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, texture(0)
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@@ -60,7 +61,6 @@ Image::Image(love::image::CompressedData *cdata)
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, compressed(true)
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{
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cdata->retain();
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this->cdata = cdata;
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preload();
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}
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@@ -369,6 +369,7 @@ bool Image::loadVolatilePOT()
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filter.anisotropy = gl.setTextureFilter(filter);
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gl.setTextureWrap(wrap);
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setMipmapSharpness(mipmapSharpness);
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float p2width = next_p2(width);
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float p2height = next_p2(height);
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@@ -431,8 +432,6 @@ bool Image::loadVolatilePOT()
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mipmapsCreated = false;
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checkMipmapsCreated();
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setMipmapSharpness(mipmapSharpness);
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return true;
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}
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@@ -443,6 +442,7 @@ bool Image::loadVolatileNPOT()
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filter.anisotropy = gl.setTextureFilter(filter);
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gl.setTextureWrap(wrap);
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setMipmapSharpness(mipmapSharpness);
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// We want this lock to potentially cover mipmap creation as well.
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love::thread::EmptyLock lock;
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@@ -481,8 +481,6 @@ bool Image::loadVolatileNPOT()
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mipmapsCreated = false;
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checkMipmapsCreated();
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setMipmapSharpness(mipmapSharpness);
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return true;
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}
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@@ -36,7 +36,6 @@ public:
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virtual ~Thread() {}
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virtual bool start() = 0;
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virtual void wait() = 0;
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virtual void kill() = 0;
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}; // ThreadObject
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} // thread
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@@ -68,17 +68,6 @@ void Thread::wait()
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thread = 0;
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}
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void Thread::kill()
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{
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Lock l(mutex);
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if (!running)
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return;
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SDL_KillThread(thread);
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SDL_WaitThread(thread, 0);
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running = false;
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thread = 0;
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}
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int Thread::thread_runner(void *data)
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{
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Thread *self = (Thread *) data; // some compilers don't like 'this'
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@@ -47,7 +47,6 @@ public:
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Thread(Threadable *t);
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~Thread();
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bool start();
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void kill();
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void wait();
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}; // Thread
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} // sdl
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@@ -93,10 +93,5 @@ void Threadable::wait()
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owner->wait();
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}
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void Threadable::kill()
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{
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owner->kill();
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}
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} // thread
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} // love
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@@ -82,7 +82,6 @@ public:
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bool start();
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void wait();
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void kill();
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protected:
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Thread *owner;
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