Commit Graph

4021 Commits

Author SHA1 Message Date
Alex Szpakowski e258601bb5 Fix the save dir not being created if appdata/LOVE/ doesn't exist. 2021-10-21 13:46:42 -03:00
Alex Szpakowski 8a48f1b733 Merge branch 'main' into 12.0-development 2021-10-19 21:50:19 -03:00
Alex Szpakowski e27a71f798 Move boot.lua to src/modules/love/ with raw string literal format.
Split it up into 3 files to keep under VS2013's raw string literal character limit.
Now boot.lua doesn't need a regeneration step when it's modified.
2021-10-19 21:22:26 -03:00
Alex Szpakowski 0f4adbab0d update stb_image from 2.26 to 2.27 2021-10-16 21:28:22 -03:00
Alex Szpakowski 9b8a422d95 update lodepng to latest code 2021-10-16 21:25:05 -03:00
Alex Szpakowski 28372bff7e Update readme to refer to new main branch name 2021-10-16 21:15:58 -03:00
Alex Szpakowski e5954af38e update Github Actions builds to pull megasource from the new main branch 2021-10-16 21:14:38 -03:00
Alex Szpakowski 4574805486 Make rounded rectangles more robust.
- rx and ry parameters are set to 0 if they're negative.
- automatic points calculation doesn't cause an unnecessarily large amount of points when rx or ry are greater than half the rectangle's size.
2021-10-10 22:08:56 -03:00
Alex Szpakowski ad2de2702a Fix a missing #include causing a potential compile error 2021-10-02 15:32:07 -03:00
Alex Szpakowski 4a579bf2a7 Merge pull request #1730 from zombrodo/fix/1721-printf-wrap
Fix #1721: floor result of scaling kerning based on dpi
2021-09-24 23:01:51 -03:00
Miku AuahDark 75a3e5db01 Fix VS2013 compilation of a066e18. 2021-09-25 08:17:41 +08:00
Miku AuahDark ae300d9b11 Revert "Enable JIT in Android"
This reverts commit b092347823.
2021-09-16 22:26:54 +08:00
Miku AuahDark a066e18aa6 Register custom Lua PANIC handler that shows message box.
Some users complained that LOVE simply closes when it reaches
certain memory limit. Note that this is not a foolproof solution.
See the comments.

The real fix for this is to switch LuaJIT to GC64 mode on x64.
2021-09-15 23:22:32 +08:00
Alex Szpakowski f4a694c266 Merge branch 'master' into 12.0-development 2021-09-05 13:03:46 -03:00
Alex Szpakowski 16ebaea390 Fix DXT1 textures which use 1 bit alpha-cutout.
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Jack Robinson bfca659e37 Fix #1721: floor result of scaling kerning based on dpi 2021-08-31 21:22:06 +12:00
Alex Szpakowski 7038c66ab2 Hook up missing reflection data for writable textures in compute 2021-08-23 16:53:55 -03:00
Miku AuahDark 216d5ca4b2 Fix love.displayrotated passes boolean instead of string
Fixes #1722
2021-08-21 14:31:44 +08:00
Alex Szpakowski 63e3bd1823 use 'thread' and 'threadgroup' terminology in compute shader code.
Also fix compute shaders including some rendering-specific code.
2021-08-14 20:42:46 -03:00
Alex Szpakowski 601d4e120d don't need memory barriers for readonly storage textures. 2021-08-13 18:13:45 -03:00
Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 2021-08-13 14:43:03 -03:00
Alex Szpakowski cffd485976 Allow rendering to integer textures. 2021-08-12 17:43:33 -03:00
Alex Szpakowski 48b3a4e860 Initial support for integer format textures.
They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation.
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
Alex Szpakowski 1cf8f1192c vertex format table in newMesh uses the same fields as newBuffer.
Deprecate (but don't remove) the old {name, type, elementcount} vertex format style. The new style is {name=attributename, format=dataformat}.
2021-08-02 16:11:58 -03:00
Alex Szpakowski 92d0d1d60f love.graphics.validateShader no longer errors if the system doesn't support the shader 2021-07-18 14:09:28 -03:00
Alex Szpakowski 00494ec3b5 Error if image load/store is used since it's not supported yet. 2021-07-18 13:38:10 -03:00
Alex Szpakowski b644d00bf7 Add a more specific error message when compute shaders aren't supported
It already correctly errored, but the message was generic enough (GLSL 4 support) that it might be confusing.
2021-07-18 13:18:43 -03:00
Alex Szpakowski 80f051b97d Merge pull request #1715 from bjornbytes/compute-shaders
Compute Shaders
2021-07-18 13:09:48 -03:00
bjorn dc5f68e709 World's worst sync; 2021-07-17 20:02:04 -07:00
bjorn 9ae529b325 Flush batched draws before dispatching compute; 2021-07-17 19:58:14 -07:00
bjorn 13a10ac482 love.graphics.newComputeShader; 2021-07-17 19:58:11 -07:00
bjorn b28e61d00d Shader:getLocalThreadgroupSize; 2021-07-17 19:54:54 -07:00
bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 2021-07-17 19:49:53 -07:00
bjorn 085ba2cb6e Add compute ShaderStage; 2021-07-17 19:46:05 -07:00
bjorn a1c79c45d8 Shader:hasStage; 2021-07-17 19:38:46 -07:00
bjorn f6559ce49e Add threadgroups{x,y,z} SystemLimits; 2021-07-17 19:38:45 -07:00
Alex Szpakowski d6dfa7412c Merge pull request #1713 from bjornbytes/fix-default-shader-storage-buffer
Fix default shader storage buffer initialization;
2021-07-01 21:52:41 -03:00
bjorn bbb4cd66be Fix default shader storage buffer initialization; 2021-07-01 17:22:03 -07:00
Alex Szpakowski 5ef1709c02 Expose love.markDeprecated.
Arguments are (level, name, apitype, deprecationtype [, replacementname]). Call it inside a function.
2021-06-06 18:16:56 -03:00
Alex Szpakowski 199632e791 Add love.parsedGameArguments and love.rawGameArguments tables.
They're the same as the global arg table and the result of love.arg.parseGameArguments, respectively. They only exist on the main thread.
2021-06-06 18:04:58 -03:00
Alex Szpakowski 3d32f1c7d0 iOS: Fix compile errors 2021-06-06 12:19:54 -03:00
Alex Szpakowski 47a9cb9cd5 Merge branch 'master' into 12.0-development 2021-06-06 11:52:15 -03:00
Alex Szpakowski 1e69a8c485 macOS: fix framework dependency paths in xcode 2021-06-06 11:46:22 -03:00
Alex Szpakowski 433190d1df Merge branch 'master' into 12.0-development 2021-06-06 11:43:54 -03:00
Miku AuahDark f272570797 Update license with new commit hash and URLs
* Update stb_image and dr_flac commit hash
* Update OpenAL-soft URL
2021-05-31 09:57:33 +08:00
Alex Szpakowski d899fe96b6 update dr_flac 2021-05-30 21:27:34 -03:00
Alex Szpakowski d419795a28 Expand stb_image thread-local workaround to apply to iOS devices 2021-05-30 21:12:45 -03:00
Alex Szpakowski df4519873c Add github build action for iOS.
Currently builds iOS Simulator only (to avoid needing code signing), with no artifacts.
2021-05-30 16:44:06 -03:00
Alex Szpakowski 5c3ff29a30 Update xcode project version 2021-05-30 16:42:29 -03:00