Add compute ShaderStage;

This commit is contained in:
bjorn
2021-06-04 22:05:43 -06:00
committed by bjorn
parent a1c79c45d8
commit 085ba2cb6e
11 changed files with 67 additions and 26 deletions
+3 -2
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@@ -291,7 +291,7 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
}
return newShaderInternal(stages[SHADERSTAGE_VERTEX], stages[SHADERSTAGE_PIXEL]);
return newShaderInternal(stages);
}
Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
@@ -332,6 +332,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
bool validstages[SHADERSTAGE_MAX_ENUM] = {};
validstages[SHADERSTAGE_VERTEX] = true;
validstages[SHADERSTAGE_PIXEL] = true;
validstages[SHADERSTAGE_COMPUTE] = true;
// Don't use cached shader stages, since the gles flag may not match the
// current renderer.
@@ -362,7 +363,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
}
}
return Shader::validate(stages[SHADERSTAGE_VERTEX], stages[SHADERSTAGE_PIXEL], err);
return Shader::validate(stages, err);
}
int Graphics::getWidth() const
+1 -1
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@@ -932,7 +932,7 @@ protected:
ShaderStage *newShaderStage(ShaderStageType stage, const std::string &source, const Shader::SourceInfo &info);
virtual ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
virtual Shader *newShaderInternal(StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) = 0;
virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
virtual void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
+46 -12
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@@ -389,6 +389,24 @@ void main() {
}
)";
static const char compute_header[] = R"(
#define love_NumWorkGroups gl_NumWorkGroups
#define love_WorkGroupID gl_WorkGroupID
#define love_LocalInvocationID gl_LocalInvocationID
#define love_GlobalInvocationID gl_GlobalInvocationID
#define love_LocalInvocationIndex gl_LocalInvocationIndex
)";
static const char compute_functions[] = R"()";
static const char compute_main[] = R"(
void computemain();
void main() {
computemain();
}
)";
struct StageInfo
{
const char *name;
@@ -403,6 +421,7 @@ static const StageInfo stageInfo[] =
{
{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main, vertex_main_raw },
{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
{ "COMPUTE", compute_header, compute_functions, compute_main, compute_main, compute_main },
};
static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == SHADERSTAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
@@ -465,6 +484,15 @@ static Shader::EntryPoint getPixelEntryPoint(const std::string &src, bool &mrt)
return Shader::ENTRYPOINT_NONE;
}
static Shader::EntryPoint getComputeEntryPoint(const std::string &src) {
std::smatch m;
if (std::regex_search(src, m, std::regex("void\\s+computemain\\s*\\(")))
return Shader::ENTRYPOINT_RAW;
return Shader::ENTRYPOINT_NONE;
}
} // glsl
static_assert(sizeof(Shader::BuiltinUniformData) == sizeof(float) * 4 * 13, "Update the array in wrap_GraphicsShader.lua if this changes.");
@@ -480,6 +508,9 @@ Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
info.language = glsl::getTargetLanguage(src);
info.stages[SHADERSTAGE_VERTEX] = glsl::getVertexEntryPoint(src);
info.stages[SHADERSTAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
info.stages[SHADERSTAGE_COMPUTE] = glsl::getComputeEntryPoint(src);
if (info.stages[SHADERSTAGE_COMPUTE])
info.language = LANGUAGE_GLSL4;
return info;
}
@@ -494,6 +525,9 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
if (info.stages[stage] == ENTRYPOINT_RAW && info.language == LANGUAGE_GLSL1)
throw love::Exception("Shaders using a raw entry point (vertexmain or pixelmain) must use GLSL 3 or greater.");
if (stage == SHADERSTAGE_COMPUTE && info.language != LANGUAGE_GLSL4)
throw love::Exception("Compute shaders must use GLSL 4.");
const auto &features = gfx->getCapabilities().features;
if (info.language == LANGUAGE_GLSL3 && !features[Graphics::FEATURE_GLSL3])
@@ -541,15 +575,15 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
return ss.str();
}
Shader::Shader(ShaderStage *vertex, ShaderStage *pixel)
Shader::Shader(StrongRef<ShaderStage> _stages[])
: stages()
{
std::string err;
if (!validateInternal(vertex, pixel, err, validationReflection))
if (!validateInternal(_stages, err, validationReflection))
throw love::Exception("%s", err.c_str());
stages[SHADERSTAGE_VERTEX] = vertex;
stages[SHADERSTAGE_PIXEL] = pixel;
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
stages[i] = _stages[i];
}
Shader::~Shader()
@@ -641,21 +675,21 @@ void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
}
}
bool Shader::validate(ShaderStage* vertex, ShaderStage* pixel, std::string& err)
bool Shader::validate(StrongRef<ShaderStage> stages[], std::string& err)
{
ValidationReflection reflection;
return validateInternal(vertex, pixel, err, reflection);
return validateInternal(stages, err, reflection);
}
bool Shader::validateInternal(ShaderStage *vertex, ShaderStage *pixel, std::string &err, ValidationReflection &reflection)
bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err, ValidationReflection &reflection)
{
glslang::TProgram program;
if (vertex != nullptr)
program.addShader(vertex->getGLSLangShader());
if (pixel != nullptr)
program.addShader(pixel->getGLSLangShader());
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
{
if (stages[i] != nullptr)
program.addShader(stages[i]->getGLSLangShader());
}
if (!program.link(EShMsgDefault))
{
+3 -3
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@@ -164,7 +164,7 @@ public:
// Pointer to the default Shader.
static Shader *standardShaders[STANDARD_MAX_ENUM];
Shader(ShaderStage *vertex, ShaderStage *pixel);
Shader(StrongRef<ShaderStage> stages[]);
virtual ~Shader();
/**
@@ -219,7 +219,7 @@ public:
static SourceInfo getSourceInfo(const std::string &src);
static std::string createShaderStageCode(Graphics *gfx, ShaderStageType stage, const std::string &code, const SourceInfo &info);
static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err);
static bool validate(StrongRef<ShaderStage> stages[], std::string &err);
static bool initialize();
static void deinitialize();
@@ -246,7 +246,7 @@ protected:
bool usesPointSize;
};
static bool validateInternal(ShaderStage* vertex, ShaderStage* pixel, std::string& err, ValidationReflection &reflection);
static bool validateInternal(StrongRef<ShaderStage> stages[], std::string& err, ValidationReflection &reflection);
StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
+5 -2
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@@ -148,6 +148,8 @@ ShaderStage::ShaderStage(Graphics *gfx, ShaderStageType stage, const std::string
glslangStage = EShLangVertex;
else if (stage == SHADERSTAGE_PIXEL)
glslangStage = EShLangFragment;
else if (stage == SHADERSTAGE_COMPUTE)
glslangStage = EShLangCompute;
else
throw love::Exception("Cannot compile shader stage: unknown stage type.");
@@ -212,8 +214,9 @@ const char *ShaderStage::getConstant(ShaderStageType in)
StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM>::Entry ShaderStage::stageNameEntries[] =
{
{ "vertex", SHADERSTAGE_VERTEX },
{ "pixel", SHADERSTAGE_PIXEL },
{ "vertex", SHADERSTAGE_VERTEX },
{ "pixel", SHADERSTAGE_PIXEL },
{ "compute", SHADERSTAGE_COMPUTE },
};
StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM> ShaderStage::stageNames(ShaderStage::stageNameEntries, sizeof(ShaderStage::stageNameEntries));
+1
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@@ -45,6 +45,7 @@ enum ShaderStageType
{
SHADERSTAGE_VERTEX,
SHADERSTAGE_PIXEL,
SHADERSTAGE_COMPUTE,
SHADERSTAGE_MAX_ENUM
};
+2 -2
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@@ -155,9 +155,9 @@ love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType st
return new ShaderStage(this, stage, source, gles, cachekey);
}
love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel)
love::graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM])
{
return new Shader(vertex, pixel);
return new Shader(stages);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
+1 -1
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@@ -137,7 +137,7 @@ private:
};
love::graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
void initCapabilities() override;
+2 -2
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@@ -42,8 +42,8 @@ static bool isBuffer(Shader::UniformType utype)
return utype == Shader::UNIFORM_TEXELBUFFER || utype == Shader::UNIFORM_STORAGEBUFFER;
}
Shader::Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel)
: love::graphics::Shader(vertex, pixel)
Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM])
: love::graphics::Shader(stages)
, program(0)
, builtinUniforms()
, builtinUniformInfo()
+1 -1
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@@ -43,7 +43,7 @@ class Shader final : public love::graphics::Shader, public Volatile
{
public:
Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel);
Shader(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]);
virtual ~Shader();
// Implements Volatile
@@ -53,6 +53,8 @@ bool ShaderStage::loadVolatile()
glstage = GL_VERTEX_SHADER;
else if (stage == SHADERSTAGE_PIXEL)
glstage = GL_FRAGMENT_SHADER;
else if (stage == SHADERSTAGE_COMPUTE)
glstage = GL_COMPUTE_SHADER;
else
throw love::Exception("%s shader stage is not handled in OpenGL backend code.", typestr);