Commit Graph

2537 Commits

Author SHA1 Message Date
muddmaker ccd856255d fix last commit 2014-10-02 18:22:54 -07:00
muddmaker 238656ecc1 Added BezierCurve:renderSegment 2014-09-30 17:36:10 -07:00
Alex Szpakowski d527307adc Font glyphs created from ImageFonts no longer treat separator pixels as spacing (resolves issue #190.)
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branch : minor
2014-09-28 21:26:17 -03:00
Alex Szpakowski 4c6e688870 LÖVE will now try to guess the line height for BMFont files which are missing the 'lineHeight' attribute.
--HG--
branch : minor
2014-09-28 20:16:32 -03:00
Alex Szpakowski d4ad571780 Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
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branch : minor
2014-09-28 16:05:17 -03:00
Alex Szpakowski 8edb90a719 Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
Moved the Font module Lua wrapper code out of the freetype implementation folder.

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branch : minor
2014-09-28 16:00:40 -03:00
Alex Szpakowski 34688e929e Merged default into minor
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branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski d3e1993673 Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.) 2014-09-28 15:37:56 -03:00
Alex Szpakowski e8009bb4cb Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch. 2014-09-28 15:28:14 -03:00
Alex Szpakowski 808e533b02 Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements. 2014-09-28 14:58:59 -03:00
Alex Szpakowski e2354acc65 Updated the love key to SDL keycode mapping to be a static array instead of a std::map. 2014-09-27 03:17:08 -03:00
Alex Szpakowski b70f72acb3 Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code. 2014-09-27 02:26:58 -03:00
Alex Szpakowski c6b610d116 Cleaned up some code. 2014-09-21 19:50:02 -03:00
Alex Szpakowski 7948b11082 Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape. 2014-09-21 03:31:36 -03:00
Alex Szpakowski aba33bf2e7 Merged default into minor
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branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski 228c925c0d Updated the changelog. 2014-09-20 00:27:20 -03:00
Alex Szpakowski 7f490c4c30 Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.) 2014-09-19 21:00:04 -03:00
Alex Szpakowski d4c60e077d Fixed the window position in fullscreen modes. 2014-09-19 17:24:30 -03:00
Alex Szpakowski b75e1bdeaa Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.) 2014-09-19 16:19:55 -03:00
Alex Szpakowski 3d7a3c2c3c Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.) 2014-09-18 22:36:22 -03:00
Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. 2014-09-18 20:29:47 -03:00
Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. 2014-09-18 18:30:56 -03:00
Alex Szpakowski e6221638e3 Accidentally deleted more than I should have
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branch : minor
2014-09-18 02:44:29 -03:00
Alex Szpakowski cf7342f8b7 Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
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branch : minor
2014-09-18 02:39:18 -03:00
Alex Szpakowski fffbd3ecab Merged default into minor
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branch : minor
2014-09-18 02:15:20 -03:00
Alex Szpakowski 417173b43a GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing. 2014-09-16 22:34:22 -03:00
Alex Szpakowski 604bc34106 Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows. 2014-09-16 14:24:04 -03:00
Bart van Strien 793ef5db01 Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404) 2014-09-15 17:43:31 +02:00
Alex Szpakowski 00944c5f5d Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.) 2014-09-14 15:58:37 -03:00
Alex Szpakowski f972c9923f Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print. 2014-09-11 02:42:56 -03:00
Alex Szpakowski d1bdc9a7e2 Images and Canvases are now drawn using GL_TRIANGLE_FAN instead of GL_QUADS, for future compatibility with GLES and core GL3+.
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branch : minor
2014-09-07 13:19:27 -03:00
Bart van Strien 5b4ef23772 Move require path into filesystem module
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branch : minor
2014-09-05 07:57:42 +02:00
Alex Szpakowski 346aa7d839 Fixed a memory leak in Sources created from SoundData. 2014-09-04 13:33:18 -03:00
Bart van Strien 97cacf1b2d Merge default into minor
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branch : minor
2014-09-03 18:11:20 +02:00
Bart van Strien ddf6816548 Add a require path (much like package.path) to love.filesystem, allowing to override the searched file paths for require
--HG--
branch : minor
2014-09-03 18:01:21 +02:00
Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. 2014-08-31 01:15:58 -03:00
Alex Szpakowski c502847802 Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal. 2014-08-31 00:51:54 -03:00
Alex Szpakowski 6f6bf6a2bb Merged default into minor
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branch : minor
2014-08-30 22:08:10 -03:00
Alex Szpakowski 68b2c9e851 The default filter mode is now included in the state affected by love.graphics.push("all"). 2014-08-29 01:31:16 -03:00
Alex Szpakowski ab9954272a Updated the initialization code to trigger a real Lua error if love.conf has an error in it. 2014-08-28 20:39:49 -03:00
Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. 2014-08-28 00:48:32 -03:00
Alex Szpakowski 52b62e8620 Fixed a case of using new[]/delete[] when malloc/free should have been used.
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branch : minor
2014-08-27 21:53:33 -03:00
Alex Szpakowski b59e088d6c Hopefully fixed the Windows build (see issue #921.)
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branch : minor
2014-08-27 08:17:40 -03:00
Alex Szpakowski e26abb417e Fixed indentation. 2014-08-27 01:04:58 -03:00
Alex Szpakowski 1e8c9e18c3 Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation. 2014-08-27 00:58:42 -03:00
Alex Szpakowski 626701fc2b Merged default into minor
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branch : minor
2014-08-26 23:23:17 -03:00
Alex Szpakowski 1449a81bdf Removed some dead code. 2014-08-26 22:16:01 -03:00
Alex Szpakowski 3f208f1e60 Fixed love.graphics.setShader with no arguments not properly restoring the default shader.
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branch : minor
2014-08-26 09:44:07 -03:00
Alex Szpakowski 8a7481eaa3 Added optional xoffset/yoffset/width/height arguments to Image:refresh, to specify a sub-rectangle. Specifying a small sub-rectangle can improve the performance of Image:refresh.
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branch : minor
2014-08-26 09:40:24 -03:00
Alex Szpakowski 760304e023 Fixed love.graphics.print.
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branch : minor
2014-08-26 08:08:09 -03:00