muddmaker
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ccd856255d
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fix last commit
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2014-10-02 18:22:54 -07:00 |
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muddmaker
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238656ecc1
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Added BezierCurve:renderSegment
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2014-09-30 17:36:10 -07:00 |
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Alex Szpakowski
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d527307adc
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Font glyphs created from ImageFonts no longer treat separator pixels as spacing (resolves issue #190.)
--HG--
branch : minor
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2014-09-28 21:26:17 -03:00 |
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Alex Szpakowski
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4c6e688870
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LÖVE will now try to guess the line height for BMFont files which are missing the 'lineHeight' attribute.
--HG--
branch : minor
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2014-09-28 20:16:32 -03:00 |
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Alex Szpakowski
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d4ad571780
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Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
--HG--
branch : minor
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2014-09-28 16:05:17 -03:00 |
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Alex Szpakowski
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8edb90a719
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Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
Moved the Font module Lua wrapper code out of the freetype implementation folder.
--HG--
branch : minor
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2014-09-28 16:00:40 -03:00 |
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Alex Szpakowski
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34688e929e
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Merged default into minor
--HG--
branch : minor
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2014-09-28 15:56:04 -03:00 |
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Alex Szpakowski
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d3e1993673
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Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
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2014-09-28 15:37:56 -03:00 |
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Alex Szpakowski
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e8009bb4cb
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Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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2014-09-28 15:28:14 -03:00 |
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Alex Szpakowski
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808e533b02
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Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
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2014-09-28 14:58:59 -03:00 |
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Alex Szpakowski
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e2354acc65
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Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
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2014-09-27 03:17:08 -03:00 |
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Alex Szpakowski
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b70f72acb3
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Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
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2014-09-27 02:26:58 -03:00 |
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Alex Szpakowski
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c6b610d116
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Cleaned up some code.
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2014-09-21 19:50:02 -03:00 |
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Alex Szpakowski
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7948b11082
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Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
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2014-09-21 03:31:36 -03:00 |
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Alex Szpakowski
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aba33bf2e7
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Merged default into minor
--HG--
branch : minor
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2014-09-20 00:34:34 -03:00 |
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Alex Szpakowski
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228c925c0d
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Updated the changelog.
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2014-09-20 00:27:20 -03:00 |
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Alex Szpakowski
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7f490c4c30
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Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
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2014-09-19 21:00:04 -03:00 |
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Alex Szpakowski
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d4c60e077d
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Fixed the window position in fullscreen modes.
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2014-09-19 17:24:30 -03:00 |
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Alex Szpakowski
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b75e1bdeaa
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Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
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2014-09-19 16:19:55 -03:00 |
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Alex Szpakowski
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3d7a3c2c3c
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Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
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2014-09-18 22:36:22 -03:00 |
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Alex Szpakowski
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c6896dfc4e
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Consolidated some duplicate code in SpriteBatch:add.
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2014-09-18 20:29:47 -03:00 |
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Alex Szpakowski
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5dda0c08eb
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Slightly improved the performance of SpriteBatch:setBufferSize.
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2014-09-18 18:30:56 -03:00 |
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Alex Szpakowski
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e6221638e3
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Accidentally deleted more than I should have
--HG--
branch : minor
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2014-09-18 02:44:29 -03:00 |
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Alex Szpakowski
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cf7342f8b7
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Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
--HG--
branch : minor
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2014-09-18 02:39:18 -03:00 |
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Alex Szpakowski
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fffbd3ecab
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Merged default into minor
--HG--
branch : minor
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2014-09-18 02:15:20 -03:00 |
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Alex Szpakowski
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417173b43a
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GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing.
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2014-09-16 22:34:22 -03:00 |
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Alex Szpakowski
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604bc34106
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Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
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2014-09-16 14:24:04 -03:00 |
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Bart van Strien
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793ef5db01
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Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404)
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2014-09-15 17:43:31 +02:00 |
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Alex Szpakowski
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00944c5f5d
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Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
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2014-09-14 15:58:37 -03:00 |
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Alex Szpakowski
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f972c9923f
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Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print.
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2014-09-11 02:42:56 -03:00 |
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Alex Szpakowski
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d1bdc9a7e2
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Images and Canvases are now drawn using GL_TRIANGLE_FAN instead of GL_QUADS, for future compatibility with GLES and core GL3+.
--HG--
branch : minor
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2014-09-07 13:19:27 -03:00 |
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Bart van Strien
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5b4ef23772
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Move require path into filesystem module
--HG--
branch : minor
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2014-09-05 07:57:42 +02:00 |
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Alex Szpakowski
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346aa7d839
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Fixed a memory leak in Sources created from SoundData.
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2014-09-04 13:33:18 -03:00 |
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Bart van Strien
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97cacf1b2d
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Merge default into minor
--HG--
branch : minor
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2014-09-03 18:11:20 +02:00 |
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Bart van Strien
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ddf6816548
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Add a require path (much like package.path) to love.filesystem, allowing to override the searched file paths for require
--HG--
branch : minor
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2014-09-03 18:01:21 +02:00 |
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Alex Szpakowski
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77bec45b4a
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Fixed SpriteBatch:setBufferSize.
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2014-08-31 01:15:58 -03:00 |
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Alex Szpakowski
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c502847802
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Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal.
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2014-08-31 00:51:54 -03:00 |
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Alex Szpakowski
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6f6bf6a2bb
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Merged default into minor
--HG--
branch : minor
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2014-08-30 22:08:10 -03:00 |
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Alex Szpakowski
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68b2c9e851
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The default filter mode is now included in the state affected by love.graphics.push("all").
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2014-08-29 01:31:16 -03:00 |
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Alex Szpakowski
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ab9954272a
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Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
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2014-08-28 20:39:49 -03:00 |
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Alex Szpakowski
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40c6821048
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Removed some dead code and fixed luax_pushtype when the object argument is null.
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2014-08-28 00:48:32 -03:00 |
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Alex Szpakowski
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52b62e8620
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Fixed a case of using new[]/delete[] when malloc/free should have been used.
--HG--
branch : minor
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2014-08-27 21:53:33 -03:00 |
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Alex Szpakowski
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b59e088d6c
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Hopefully fixed the Windows build (see issue #921.)
--HG--
branch : minor
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2014-08-27 08:17:40 -03:00 |
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Alex Szpakowski
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e26abb417e
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Fixed indentation.
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2014-08-27 01:04:58 -03:00 |
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Alex Szpakowski
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1e8c9e18c3
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Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation.
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2014-08-27 00:58:42 -03:00 |
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Alex Szpakowski
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626701fc2b
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Merged default into minor
--HG--
branch : minor
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2014-08-26 23:23:17 -03:00 |
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Alex Szpakowski
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1449a81bdf
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Removed some dead code.
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2014-08-26 22:16:01 -03:00 |
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Alex Szpakowski
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3f208f1e60
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Fixed love.graphics.setShader with no arguments not properly restoring the default shader.
--HG--
branch : minor
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2014-08-26 09:44:07 -03:00 |
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Alex Szpakowski
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8a7481eaa3
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Added optional xoffset/yoffset/width/height arguments to Image:refresh, to specify a sub-rectangle. Specifying a small sub-rectangle can improve the performance of Image:refresh.
--HG--
branch : minor
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2014-08-26 09:40:24 -03:00 |
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Alex Szpakowski
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760304e023
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Fixed love.graphics.print.
--HG--
branch : minor
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2014-08-26 08:08:09 -03:00 |
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