Alex Szpakowski
dc755ed375
Removed ParticleSystem:getX/getY (resolves issue #633 )
2013-08-04 18:27:36 -03:00
Alex Szpakowski
140a19593b
Changed the default error handlers to attempt to create a window to show the error if the window isn't created yet, instead of just quitting
2013-08-04 18:07:50 -03:00
Alex Szpakowski
a60929e9b0
Merged bartbes/love-experiments/RandomGenerator-2 into default (resolves issue #692 )
2013-08-04 17:28:33 -03:00
Alex Szpakowski
50504d83a5
Missed an uncaught exception in newRandomGenerator
...
--HG--
branch : RandomGenerator-2
2013-08-04 17:20:14 -03:00
Alex Szpakowski
674ad9247a
Added some checks for invalid numbers to love.math.setRandomState
...
--HG--
branch : RandomGenerator-2
2013-08-04 17:04:52 -03:00
Bart van Strien
138fe49e35
Clean up readme a bit, add a note about running automagic from the root, and clean automagic up by making it slightly more verbose, and letting it check it's being run in the right directory (see issue #698 )
2013-08-04 13:15:55 +02:00
Alex Szpakowski
7a20bbc6c4
Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694 )
2013-08-04 00:32:23 -03:00
Alex Szpakowski
4d6bdf4857
Added Source:getType
2013-08-03 21:30:47 -03:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
...
Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski
0c053e09d4
Improved error messages when using the wrong love type in a function
2013-08-03 18:52:00 -03:00
Bart van Strien
1602c6de7a
Make mutex locks slightly more safe in some places (and correct in another...)
2013-08-03 22:13:33 +02:00
Alex Szpakowski
3e57cfd174
Slightly reduced internal reliance on specific module backends
2013-08-03 16:30:37 -03:00
Alex Szpakowski
2106ff2403
Added love.threaderror event callback function (re issue #673 )
2013-08-03 15:10:08 -03:00
Alex Szpakowski
4dba3e91e2
Thread:start now clears the thread's error string before starting
2013-08-03 05:00:46 -03:00
Alex Szpakowski
0447d1e7c5
Changed love.math.randomnormal([mean], stddev) to love.math.randomNormal(stddev, [mean]);
...
Changed love.math.randomseed(seed) to love.math.setRandomState(state) and love.math.setRandomState(low, high). Added low, high = love.math.getRandomState().
love.math.setRandomState(state) can set the random state to an integer of up to 53 bits, love.math.setRandomState(low, high) can set the random state to a 64 bit integer by using the first argument as the lower 32 bits and the second argument as the higher 32 bits.
This allows for reliable setting and saving of the state of a RNG.
--HG--
branch : RandomGenerator-2
2013-08-01 18:32:44 -03:00
Alex Szpakowski
2128ba321e
Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696 )
2013-08-01 17:14:20 -03:00
Alex Szpakowski
d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
2013-08-01 12:55:46 -03:00
Alex Szpakowski
ce9d0be1ea
Fixed love.filesystem.mount to consistently fail to mount things which are inside the game source directory, instead of only failing when the source dir is a zipped .love
2013-08-01 02:39:54 -03:00
Alex Szpakowski
411d16b063
Added include guard for love.h
2013-08-01 01:48:45 -03:00
Alex Szpakowski
dfba650575
Fixed SpriteBatch:set with Geometry
2013-07-29 16:03:38 -03:00
Alex Szpakowski
45de33edb8
Removed Geometry:flip (resolves issue #670 )
2013-07-29 05:50:08 -03:00
Alex Szpakowski
b090a91650
Fixed love.app opening in the background instead of the foreground in OS X
2013-07-29 01:48:36 -03:00
Alex Szpakowski
e19ade38ab
Added support for BC4 (aka 3Dc+) compressed textures
2013-07-28 17:20:24 -03:00
Alex Szpakowski
fa6eaaa3a6
Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound
2013-07-28 16:51:22 -03:00
Alex Szpakowski
02d77aa9be
Fixed running love files with relative paths from the command line in OS X
2013-07-27 17:06:20 -03:00
Alex Szpakowski
c8428a0a2b
Fixed opening .love files in Mac OS 10.9 (resolves issue #689 )
2013-07-27 16:10:06 -03:00
Alex Szpakowski
4595bb68eb
Updated changelog
2013-07-25 00:58:37 -03:00
Alex Szpakowski
295487165f
Unprintable ascii text (numbers 0-31 and 127 in decimal) is no longer sent to the unicode argument of love.keypressed
2013-07-24 02:44:36 -03:00
Alex Szpakowski
8408c276cb
ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686 )
2013-07-21 21:41:23 -03:00
Alex Szpakowski
bdb4c7eb90
Renamed t.screen to t.window in love.conf (resolves issue #637 )
2013-07-20 14:49:14 -03:00
Alex Szpakowski
f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
2013-07-19 19:53:39 -03:00
Alex Szpakowski
cb0a974546
Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684 )
2013-07-19 15:45:40 -03:00
Alex Szpakowski
335cc378fc
Added some internal verification for registering love type names
2013-07-18 00:45:49 -03:00
Alex Szpakowski
7cf7f3a25f
Merged love.graphics.drawg into love.graphics.draw, and SpriteBatch:addg/setg into SpriteBatch:add/set (resolves issue #639 )
2013-07-17 18:34:57 -03:00
Alex Szpakowski
f9ce521794
Fixed a bug when requiring enet
2013-07-17 03:38:15 -03:00
Alex Szpakowski
57aa632841
Added love.graphics.getMaxImageSize
2013-07-17 00:35:25 -03:00
Alex Szpakowski
5a3055dd3b
Replaced internal calls to luaL_register (deprecated in Lua 5.2) with an alternative
2013-07-16 23:23:58 -03:00
Alex Szpakowski
3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
2013-07-16 20:04:10 -03:00
Bart van Strien
259f15da6f
Apply box2d heap tickler patch: make sure ChainShape:getPoints has enough stack size
2013-07-17 00:06:53 +02:00
Alex Szpakowski
ada83d1f2d
Updated changelog
2013-07-16 05:07:03 -03:00
Alex Szpakowski
8ac288876d
Added Thread:isRunning
2013-07-16 00:18:04 -03:00
Alex Szpakowski
719e9253da
Fixed a compiler warning
2013-07-15 13:22:47 -03:00
Bart van Strien
98d92d3e1f
Add support for "flat" tables to Variant.
...
This means you can now use Variants (used by Channels and love.event, for instance) to send tables as long as they only contain keys and values supported by Variant, AND they are not tables themselves.
2013-07-15 11:53:24 +02:00
Alex Szpakowski
67353d4de7
Reduced CPU usage (and improved performance) for the nogame screen
2013-07-14 18:04:20 -03:00
rude
aa1c091cc9
Add Baby Inspector no-game screen.
...
As always, I had great plans for the no game screen, but these great plans take
way too much time to implement. So I settled for something simpler, i.e. the
standard LSD stuff.
2013-07-14 21:49:04 +02:00
Alex Szpakowski
7601ef05f4
Fixed a potential memory leak
2013-07-12 15:18:27 -03:00
Alex Szpakowski
2ccbbe1c64
Fixed love.graphics.newShader crashing when extern variables with very short names are used
2013-07-11 19:26:50 -03:00
Alex Szpakowski
267d901cd6
Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671 )
2013-07-11 16:09:41 -03:00
Bart van Strien
882313551c
Rename SoundData:getBits to getBitDepth ( resolve #636 )
2013-07-11 14:40:52 +02:00
Bart van Strien
e382c8939c
Make Source:seek fail with negative offsets ( resolves #667 )
2013-07-11 14:19:15 +02:00