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Apply box2d heap tickler patch: make sure ChainShape:getPoints has enough stack size
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@@ -92,6 +92,8 @@ int w_ChainShape_getPoints(lua_State *L)
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ChainShape *c = luax_checkchainshape(L, 1);
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const b2Vec2 *verts = c->getPoints();
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int count = c->getVertexCount();
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if (!lua_checkstack(L, count*2))
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return luaL_error(L, "Too many return values");
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for (int i = 0; i < count; i++)
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{
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b2Vec2 v = Physics::scaleUp(verts[i]);
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