Alex Szpakowski
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2c4bfab1de
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Merge branch '12.0-development' into GraphicsBuffer
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2020-05-23 20:29:38 -03:00 |
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Alex Szpakowski
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9765485222
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metal: partial implementation of pipeline states.
Add BGRA8 pixel format.
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2020-05-03 12:48:43 -03:00 |
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Alex Szpakowski
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2cff535eb1
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Move shader parsing code from Lua to C++.
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2020-03-03 19:30:22 -04:00 |
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Alex Szpakowski
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a5b87a10d1
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Merge branch '12.0-development' into metal
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2020-02-28 23:21:08 -04:00 |
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Alex Szpakowski
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7fbb68e90e
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Merge branch '12.0-development' into GraphicsBuffer
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2020-02-28 23:10:21 -04:00 |
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Alex Szpakowski
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9425c9224b
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Rename internal batched draw code to be more clear
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2020-02-27 20:08:50 -04:00 |
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Alex Szpakowski
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1ddfcd4cc8
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Always use explicitly typed buffers, even in internal code
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2020-02-23 16:30:55 -04:00 |
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Alex Szpakowski
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b1c028a4d3
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Merge branch '12.0' into GraphicsBuffer
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2020-02-17 16:31:02 -04:00 |
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Alex Szpakowski
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e001e4336d
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metal: initial work on setRenderTarget
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2020-02-16 09:04:50 -04:00 |
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Alex Szpakowski
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742a954655
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Merge branch '12.0' into metal
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2020-02-15 14:18:35 -04:00 |
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Alex Szpakowski
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aa636381d0
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Fix MSAA texture creation logic
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2020-02-09 12:46:52 -04:00 |
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Alex Szpakowski
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694bc9c5b7
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rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
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2020-02-09 12:11:19 -04:00 |
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Alex Szpakowski
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453322678c
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Rename internal uses of canvas to texture/render target
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2020-02-08 20:40:10 -04:00 |
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Alex Szpakowski
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12c90b3dca
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Merge Image and Canvas GL backend classes into new common Texture class.
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2020-02-07 20:29:21 -04:00 |
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Alex Szpakowski
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17f77407bb
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Replace internal C++ newImage and newCanvas methods with newTexture
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2020-02-05 20:39:55 -04:00 |
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Alex Szpakowski
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258129738f
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Remove graphics::Canvas and graphics::Image
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2020-02-04 22:06:55 -04:00 |
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Alex Szpakowski
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b71eaf73cc
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Replaced some references to Image and Canvas with Texture.
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2020-02-04 20:52:57 -04:00 |
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Alex Szpakowski
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63c5df6aa7
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Begin unification of Canvases and Images.
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2020-02-03 23:05:46 -04:00 |
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Alex Szpakowski
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b46b3ed552
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Move some Canvas code to Texture, devirtualize Texture::draw.
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2020-02-03 19:02:58 -04:00 |
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Alex Szpakowski
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f9248d478c
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Refactor sampler state parameters for textures.
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2020-02-02 22:26:28 -04:00 |
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Alex Szpakowski
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f24b1aa377
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Move internal Slices class from Image to Texture
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2020-02-02 13:50:37 -04:00 |
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Alex Szpakowski
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6c447ab4f6
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Clean up some common Image and Canvas code.
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2020-02-01 23:54:51 -04:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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d687b4c099
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metal: initial work on windowing and instance creation
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2020-01-30 20:35:33 -04:00 |
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Alex Szpakowski
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1bc2b947fc
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Rename Attributes struct to VertexAttributes
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2020-01-13 20:44:39 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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5f9b5a21d0
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Merge default into minor
--HG--
branch : minor
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2020-01-03 22:45:36 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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361cefbb05
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Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG--
branch : minor
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2019-12-27 13:57:20 -05:00 |
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Alex Szpakowski
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6c662ade41
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Fix disabling blending,
--HG--
branch : minor
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2019-12-27 13:28:15 -05:00 |
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Alex Szpakowski
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b41f1316fa
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Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
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2019-12-27 09:57:42 -05:00 |
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Alex Szpakowski
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efa2bd7837
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Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
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2019-12-26 23:07:51 -05:00 |
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Alex Szpakowski
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f3b52f66fe
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Update the internal naming convention for pixel formats.
--HG--
branch : minor
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2019-12-23 23:38:04 -04:00 |
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Alex Szpakowski
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3435a6bcbf
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Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
--HG--
branch : minor
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2019-11-18 21:13:54 -04:00 |
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Alex Szpakowski
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37c579929b
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Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
macOS and iOS won't support glsl4 until a Metal backend is implemented.
--HG--
branch : minor
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2019-11-16 14:33:48 -04:00 |
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Alex Szpakowski
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c3be5c4682
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Fix a crash when Canvas:newImageData is called and the width multiplied by the canvas format's pixel byte size is not a multiple of 4, for example a 3x3 r16f canvas (thanks Max!)
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2019-11-12 21:27:46 -04:00 |
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Alex Szpakowski
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55d4dc0f9e
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Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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2019-08-25 16:50:15 -03:00 |
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Alex Szpakowski
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09cd3b68c9
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Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470
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2019-04-02 21:13:01 -03:00 |
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Alex Szpakowski
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74dcc41b38
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Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
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2019-01-16 19:30:21 -04:00 |
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Alex Szpakowski
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0752f27bdf
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Update copyright year for 2019
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2019-01-03 21:09:05 -04:00 |
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Alex Szpakowski
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364718fa46
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Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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2018-12-31 21:02:02 -04:00 |
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Alex Szpakowski
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93372b87a8
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Fix love.graphics.clear(colortable) when no Canvas is active.
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2018-04-03 20:12:41 -03:00 |
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Alex Szpakowski
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cfa30167ca
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Fix hash map collisions when setting canvases.
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2018-04-02 15:58:38 -03:00 |
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Alex Szpakowski
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39201af79f
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Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
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2018-01-14 19:15:24 -04:00 |
|
Bart van Strien
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e80247c191
|
Happy new year! ✨
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2018-01-03 19:47:35 +01:00 |
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Alex Szpakowski
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dd59803ad3
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Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312.
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2017-12-28 23:16:51 -04:00 |
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Alex Szpakowski
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065f4a8e9b
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Fix SpriteBatch:setDrawRange.
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2017-12-24 22:31:58 -04:00 |
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Alex Szpakowski
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a31b500b03
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Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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2017-12-24 22:05:10 -04:00 |
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Alex Szpakowski
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3fb621af95
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Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
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2017-12-24 15:54:03 -04:00 |
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