Bart van Strien
d8666202cd
Improve compatibility check (I still can't believe robin was right)
2011-11-05 22:07:15 +01:00
vrld
9d63f08472
Make GLSL compiler messages NULL-terminated strings, even if they already are.
2011-11-04 19:08:37 +01:00
vrld
cd66b01da3
Add GLSL version number check to PixelEffect::isSupported()
2011-10-26 21:17:40 +02:00
vrld
f296fbb903
Add format guard
2011-10-26 21:12:17 +02:00
Bart van Strien
d8b1d67a34
Centralize NPOT support check for image, export it to isSupported
2011-10-24 17:43:56 +02:00
Bart van Strien
dc66ea20c1
Add SpriteBatch:set(q) and make add(q) return the index
2011-10-20 20:19:01 +02:00
Bill Meltsner
57f9cf439e
Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings
2011-10-12 14:03:38 -05:00
vrld
5eb26e8f7e
Probably fix issue #312 . Needs more testing with intel cards.
2011-10-12 17:11:13 +02:00
vrld
51443454c2
Determine FramebufferStrategy only once
2011-10-12 17:10:04 +02:00
Bill Meltsner
c5cf3fefeb
that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++
2011-10-12 00:06:15 -05:00
Bill Meltsner
bc0cd3b2d5
Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311 )
2011-10-11 23:29:10 -05:00
vrld
ce9e694acc
Make setDefaultImageFilter() not break image:setFilter() (thanks adrix89!)
2011-10-10 12:16:28 +02:00
vrld
b0b9117721
Add uniform cache in pixel effect. Remove a compiler warning and debug output.
2011-10-07 14:44:57 +02:00
vrld
48137cd2e1
Fix Issue #278 : Set default filter mode for new images.
...
Add the somewhat lengthy named love.graphics.getDefaultImageFilter() and
love.graphics.getDefaultImageFilter(). The verbose name should point to the
fact that changing the default filter midway through the game will not affect
the images already loaded using love.graphics.newImage().
2011-10-07 14:44:17 +02:00
Bart van Strien
bee9d49515
Add premultiplied blending
2011-10-06 15:17:21 +02:00
Bill Meltsner
4f4fbae9a5
Properly #include DrawQable in wrap_Graphics.cpp
2011-10-04 12:38:40 -04:00
Bill Meltsner
14348f6146
Create DrawQable class, make Image and Canvas DrawQable, and make love.graphics.drawq take a DrawQable as its first argument
2011-10-04 12:33:34 -04:00
Bill Meltsner
4cb247b3ea
Change how Canvas is flipped and add Canvas::drawq
2011-10-04 11:34:33 -04:00
Bart van Strien
73de544d21
Add getWidth and getHeight to Canvas (issue #307 )
2011-10-03 09:40:41 +02:00
Bart van Strien
dc873c24f0
Some exception cleanup
2011-09-11 22:55:34 +02:00
Bart van Strien
96a5a3e402
Catch not just the generic utf8 exception, but a few specific ones as well (bug #244 )
2011-09-11 12:51:34 +02:00
Bart van Strien
9199f1be5b
Catch ALL the utf8 errors (bug #244 )
2011-09-10 15:34:45 +02:00
vrld
65f8bcd375
Another take at issue #294 , which should fix issues with nVidia cards.
...
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats , no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
2011-09-08 16:09:10 +02:00
vrld
4f0028050d
Fix issue #294 (really this time).
...
Add stencil attachment to framebuffer creation. Needed to remove depth
attachment to make it work, but that should not change anything, since depth
test is not enabled anyway. May need testing nonetheless.
2011-09-08 12:25:43 +02:00
vrld
eec0250545
Fix issue #292 : Can't send arrays to pixeleffects.
...
Arrays of numbers, vectors and matrices are supported.
2011-09-07 23:32:54 +02:00
vrld
2eb9ee20d5
Fix issue #291 : Usage of unsanitized GLSL compiler errors.
...
Compiler errors may contain vsprintf-escape sequences, which is used by
love::Exception. Wrap errors in %s to avoid garbage output.
2011-09-07 13:52:07 +02:00
vrld
d5dce6284f
Fix issue #294 : Canvas not working when not rendering to default render target.
2011-09-07 13:42:51 +02:00
Bart van Strien
6e630e8987
Fix width for getWrap and catch utf8 decoding errors in getWrap and getSize (issues #230 and #244 )
2011-09-03 16:22:21 +02:00
Bart van Strien
190e11d016
Move wrapping to Font::getWrap and make printf use that (fixes issue #230 )
2011-09-03 14:31:31 +02:00
Bart van Strien
cc7b6431eb
Change default segments for l.g.circle to max(10, r)
2011-08-31 12:13:06 +02:00
Bart van Strien
0d174cfb81
Fix compiler warnings
2011-08-26 12:48:57 +02:00
Bart van Strien
5c43ba2779
More float quad work (issue #285 )
2011-08-25 14:06:50 +02:00
Bart van Strien
b14ca78109
Add string mapping for spritebatch usage parameter (issue #264 )
2011-08-24 12:11:08 +02:00
Bart van Strien
f0dad41f39
Switch quads over to floats instead of ints (issue #285 )
2011-08-24 09:58:16 +02:00
vrld
ec2cf3fbe9
Rename Mask to Stencil
2011-08-12 15:31:48 +02:00
vrld
cbe2d12db7
Use singular in l.g.isSupported()
2011-08-12 15:11:04 +02:00
vrld
af1e8761fa
Change l.g.isSupported('framebuffer') to l.g.isSupported('canvas')
2011-08-12 14:45:55 +02:00
vrld
28b4008797
Rename Framebuffer to Canvas (issue #263 ). Move error reporting code.
...
Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00
rude
873a99aba1
Add missing #include in VertexBuffer.cpp.
2011-08-12 13:38:42 +02:00
rude
480f936815
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
...
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
Bart van Strien
4165ac7e66
Add love.event.quit
2011-08-06 14:22:00 +02:00
Bart van Strien
620d359331
Add getRenderTarget (issue #257 )
2011-08-06 14:16:28 +02:00
rude
9a4b921605
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
...
new particles, and existing particles will not gravitate against the new point).
This is another requirement to implement ParticleSystem in GLSL.
2011-07-24 18:47:13 +02:00
rude
1274b5d55a
Do not allow more than eight sizes and colors in ParticleSystem. This makes it
...
less impossible to implement ParticleSystem as a vertex shader in the future.
2011-07-24 18:40:22 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
Bart van Strien
3c5c4ee604
Add SpriteBatch support to love.graphics.isSupported
2011-07-24 15:37:02 +02:00
Bart van Strien
bd2b190a19
Add love.graphics.isSupported
...
Replaces love.graphics.hasPixelEffects and also does framebuffer support.
Also fixed 4 compiler warnings.
2011-07-24 15:21:52 +02:00
vrld
7b6836466e
Add missing files
2011-07-24 14:08:11 +02:00
vrld
24a52f056b
Add pixel effects (love-glsl)
2011-07-24 14:03:46 +02:00
rude
387a8ab2dc
Issue #262 : Add per-sprite colors.
2011-07-23 17:12:29 +02:00