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Add love.event.quit
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@@ -183,6 +183,14 @@ namespace sdl
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return 0;
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}
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int w_quit(lua_State * L)
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{
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static Event::Message m;
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m.type = Event::TYPE_QUIT;
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luax_pushboolean(L, instance->push(m));
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "pump", w_pump },
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@@ -190,6 +198,7 @@ namespace sdl
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{ "wait", w_wait },
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{ "push", w_push },
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{ "clear", w_clear },
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{ "quit", w_quit },
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{ 0, 0 }
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};
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@@ -36,6 +36,7 @@ namespace sdl
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int w_wait(lua_State * L);
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int w_push(lua_State * L);
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int w_clear(lua_State * L);
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int w_quit(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_event(lua_State * L);
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@@ -88,6 +88,7 @@ namespace opengl
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int w_getMaxPointSize(lua_State * L);
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int w_newScreenshot(lua_State * L);
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int w_setRenderTarget(lua_State * L);
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int w_getRenderTarget(lua_State * L);
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int w_setPixelEffect(lua_State * L);
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int w_isSupported(lua_State * L);
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int w_getGLSLVersion(lua_State * L);
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