Rename Mask to Stencil

This commit is contained in:
vrld
2011-08-12 15:31:48 +02:00
parent cbe2d12db7
commit ec2cf3fbe9
3 changed files with 19 additions and 19 deletions
+4 -4
View File
@@ -312,7 +312,7 @@ namespace opengl
void Graphics::reset()
{
DisplayState s;
discardMask();
discardStencil();
Canvas::bindDefaultCanvas();
restoreState(s);
}
@@ -451,7 +451,7 @@ namespace opengl
return 4;
}
void Graphics::defineMask()
void Graphics::defineStencil()
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glEnable(GL_STENCIL_TEST);
@@ -460,14 +460,14 @@ namespace opengl
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
}
void Graphics::useMask(bool invert)
void Graphics::useStencil(bool invert)
{
glStencilFunc(GL_EQUAL, (int)(!invert), 1); // invert ? 0 : 1
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
void Graphics::discardMask()
void Graphics::discardStencil()
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
+3 -3
View File
@@ -252,7 +252,7 @@ namespace opengl
/**
* Enables the stencil buffer and set stencil function to fill it
*/
void defineMask();
void defineStencil();
/**
* Set stencil function to mask the following drawing calls using
@@ -260,12 +260,12 @@ namespace opengl
* @param invert Invert the mask, i.e. draw everywhere expect where
* the mask is defined.
*/
void useMask(bool invert = false);
void useStencil(bool invert = false);
/**
* Disables the stencil buffer
*/
void discardMask();
void discardStencil();
/**
* Creates an Image object with padding and/or optimization.
+12 -12
View File
@@ -157,7 +157,7 @@ namespace opengl
return instance->getScissor(L);
}
int w_newMask(lua_State * L)
int w_newStencil(lua_State * L)
{
// just return the function
if (!lua_isfunction(L, 1))
@@ -166,32 +166,32 @@ namespace opengl
return 1;
}
static int setMask(lua_State * L, bool invert)
static int setStencil(lua_State * L, bool invert)
{
// no argument -> clear mask
if (lua_isnoneornil(L, 1)) {
instance->discardMask();
instance->discardStencil();
return 0;
}
if (!lua_isfunction(L, 1))
return luaL_typerror(L, 1, "mask");
instance->defineMask();
instance->defineStencil();
lua_call(L, lua_gettop(L) - 1, 0); // call mask(...)
instance->useMask(invert);
instance->useStencil(invert);
return 0;
}
int w_setMask(lua_State * L)
int w_setStencil(lua_State * L)
{
return setMask(L, false);
return setStencil(L, false);
}
int w_setInvertedMask(lua_State * L)
int w_setInvertedStencil(lua_State * L)
{
return setMask(L, true);
return setStencil(L, true);
}
int w_newImage(lua_State * L)
@@ -1192,9 +1192,9 @@ namespace opengl
{ "setScissor", w_setScissor },
{ "getScissor", w_getScissor },
{ "newMask", w_newMask },
{ "setMask", w_setMask },
{ "setInvertedMask", w_setInvertedMask },
{ "newStencil", w_newStencil },
{ "setStencil", w_setStencil },
{ "setInvertedStencil", w_setInvertedStencil },
{ "point", w_point },
{ "line", w_line },