Alex Szpakowski
d5245483ef
Updated version to 0.9.0 (codename TBD)
2013-03-03 19:55:37 -04:00
Alex Szpakowski
22c514e53a
Fixed a compiler warning
2013-03-03 18:55:57 -04:00
Alex Szpakowski
f0ca4f6c97
Removed internal code for love.graphics.triangle and love.graphics.quad
2013-03-03 18:49:56 -04:00
Alex Szpakowski
0efdc732e0
Updated Xcode project for new thread module files
2013-03-03 14:58:59 -04:00
Bart van Strien
a9244da013
Merge minor into default, next release shall be 0.9.0
2013-03-03 19:53:57 +01:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
...
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski
d3cdb7d609
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
2013-03-01 17:32:38 -04:00
Alex Szpakowski
34f291f26e
Updated UTF-8 library to the latest version
2013-03-01 10:01:37 -04:00
Alex Szpakowski
706ed3e8ce
Added math module files to Visual Studio project (thanks Boolsheet)
2013-02-26 22:15:48 -04:00
Alex Szpakowski
395a1dbced
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
...
See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
2013-02-26 21:44:01 -04:00
Alex Szpakowski
0be26b7678
Added new math module files to the Xcode project
2013-02-26 06:35:50 -04:00
vrld
4b8c6d236d
Rename Math.{cpp,h} to ModMath.{cpp,h}.
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Compilers can get confused and include Math.h and math.h (included by cmath).
2013-02-26 10:43:03 +01:00
vrld
d842c5d28d
Fix box muller transform in common/math.cpp.
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Random numbers have to be in (0:1], not in [0:1).
2013-02-26 10:37:42 +01:00
vrld
03518d51ac
Merge something (?)
2013-02-25 18:34:23 +01:00
vrld
5f586390d8
Add module love.math. Implements xorshift RNG.
...
Contains just a RNG for now, but may include other functionality (e.g.
transforms) later on.
New Functions:
-- as in the lua math library:
love.math.randomseed(number) -- set random seed
love.math.random() -- get random number in [0:1) (uniformly distributed)
love.math.random(high) -- get integer random number in [1:high]
love.math.random(low, high) -- get integer random number in [low:high]
-- additional functions
love.math.randnormal() -- get normally distributed number with zero mean
-- and unit variance
love.math.randnormal(o) -- get normally distributed number with zero mean
-- and standard deviation `o`
love.math.randnormal(m, o) -- get normally distributed number with mean `m`
-- and standard deviation `o`
2013-02-25 18:32:54 +01:00
Alex Szpakowski
86ced3c70e
Simplified the error message on image creation failure
2013-02-24 15:02:56 -04:00
Bart van Strien
6282cad960
Update changelog
2013-02-24 15:11:14 +01:00
Bart van Strien
4c2b1ea104
Make visual studio produce love.dll instead of liblove.dll
2013-02-24 14:54:25 +01:00
Alex Szpakowski
1d34dda48b
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
...
The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
2013-02-24 09:47:03 -04:00
Alex Szpakowski
7d579308dc
LÖVE now errors when Image creation fails
2013-02-24 00:50:39 -04:00
Alex Szpakowski
472915a4bb
Worked around ATI/AMD driver bugs when creating mipmaps for Images
2013-02-23 15:52:03 -04:00
Alex Szpakowski
d9736ab3ab
Removed mipmap support from Font graphics objects
2013-02-19 14:21:01 -04:00
Alex Szpakowski
5bf78f891d
Fixed OpenGL vertex buffer function usage (issue #489.)
...
The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
2013-02-19 03:17:05 -04:00
Alex Szpakowski
23968d3b4a
Fixed image mipmap creation on some systems with buggy video drivers
2013-02-17 11:36:17 -04:00
Alex Szpakowski
8c21c4dce0
Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
2013-02-17 00:19:46 -04:00
Alex Szpakowski
a68bdfe7a2
Constified many Graphics and Window methods
2013-02-16 01:45:01 -04:00
Alex Szpakowski
eba8cbc0b5
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
2013-02-16 01:04:00 -04:00
Alex Szpakowski
0e4d7f1f4a
Replaced deprecated lua_open calls with luaL_newstate
2013-02-16 00:51:57 -04:00
Alex Szpakowski
1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
2013-02-14 21:49:11 -04:00
Alex Szpakowski
e1779897ab
Removed love.graphics.drawTest
2013-02-14 08:03:55 -04:00
Alex Szpakowski
e05e8e6e6a
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
2013-02-13 04:01:02 -04:00
Alex Szpakowski
77ab120424
Fixed SpriteBatch file includes
2013-02-11 20:27:29 -04:00
Alex Szpakowski
ceb0ee6c7e
Added SpriteBatch:remove(id)
2013-02-11 18:27:57 -04:00
Alex Szpakowski
842c01b4e5
liblove now builds as a framework on OS X
2013-02-10 02:37:54 -04:00
Alex Szpakowski
668a1bfa6d
Silenced some compiler warnings
2013-02-09 21:24:41 -04:00
Alexander Szpakowski
ef8bdb96bd
removed stowaway hgcheck file
2013-02-09 21:16:25 -04:00
Alex Szpakowski
c6da6ffab9
XCode project now builds liblove and uses it with love.app
2013-02-09 21:11:23 -04:00
Alex Szpakowski
3cf03fee8f
Fixed the lua header generator script to output the correct year in the copyright text
2013-02-06 23:53:22 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alex Szpakowski
e16b5afa6d
Fixed love.graphics.getPointStyle
2013-02-01 01:44:00 -04:00
Alex Szpakowski
a76ffd5715
Fixed VertexIndex::getElementSize
2013-01-30 19:01:14 -04:00
Alex Szpakowski
de959b7275
Added a method to VertexIndex to determine the size in bytes of an element in the index array
2013-01-30 17:50:32 -04:00
Bart van Strien
c7c5d0ed6b
Fix race conditions and deadlocks in Channels (hopefully) (issue #554 )
...
Also, this is a giant commit because of the official Code Style (tm) was applied.
--HG--
branch : minor
2013-01-30 17:15:12 +01:00
Alex Szpakowski
a9211a1389
Removed direct OpenGL calls in the SDL Window module
2013-01-30 00:27:46 -04:00
Bart van Strien
8fba362fc5
Add SoundData:getDuration, returns the duration in seconds
2013-01-29 23:19:26 +01:00
Alex Szpakowski
7a16e4cb49
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
2013-01-29 13:01:34 -04:00
Alex Szpakowski
7384bf15d3
Merged rude/love into default
2013-01-29 11:25:38 -04:00
Alex Szpakowski
02d2a872ab
Improved shader member variable names, fixed up XCode project file
2013-01-29 04:34:36 -04:00
Alex Szpakowski
383cfb11ea
Merged rude/love into vertexshader/default
2013-01-28 20:41:45 -04:00
Bart van Strien
f81eebfb5f
Reapply sdl's keyrepeat settings after setWindow
2013-01-28 00:25:03 +01:00