vrld
f32d770cf6
Add BezierCurve:getSegment(t1, t2)
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Returns a BezierCurve that corresponds to the curve-segment between t1 and t2
on the original curve.
2015-03-22 19:22:18 +01:00
muddmaker
8ee2db3420
Fix typos
2015-03-22 10:16:12 -07:00
muddmaker
3a54d4599a
fix conflicts
2015-03-21 18:15:41 -07:00
Alex Szpakowski
e237ed2432
love.graphics.discard now accepts a table of booleans indicating which of the active canvases to discard (matches love.graphics.clear.)
2015-03-21 02:36:13 -03:00
Alex Szpakowski
163d059305
Moved most of the love.timer code out of the sdl implementation folder.
2015-03-20 00:55:14 -03:00
Alex Szpakowski
d31168c0e0
Cleaned up some graphics code.
2015-03-20 00:16:36 -03:00
Alex Szpakowski
7741adc7b4
Switched back to zlib decompression for PNG images and fixed a memory leak issue when decompressing.
2015-03-19 17:08:44 -03:00
Alex Szpakowski
5138acaee5
Temporarily disabled zlib decompression for PNG images, in favour of LodePNG's built-in decompression code.
2015-03-19 14:41:15 -03:00
Alex Szpakowski
a36dbc3d49
Only update the shader point size in OpenGL ES 2 when it's been modified, rather than before every draw.
2015-03-17 17:24:45 -03:00
Alex Szpakowski
4a8e5bd4db
Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet ( https://bugzilla.libsdl.org/show_bug.cgi?id=1658 ).
2015-03-17 11:54:52 -03:00
Alex Szpakowski
d982f02634
Renamed File:eof to File:isEOF (closes issue #683.)
2015-03-17 01:13:29 -03:00
Alex Szpakowski
06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
2015-03-16 22:55:58 -03:00
Alex Szpakowski
14cbc91e7f
Fixed a memory leak in love.graphics.newText.
2015-03-16 03:13:10 -03:00
Alex Szpakowski
d00773b974
Updated GLAD for the latest GL and GLES extensions.
2015-03-15 23:45:08 -03:00
Alex Szpakowski
468127eed4
Added a variant of love.graphics.clear which accepts a color table argument for each active canvas, allowing it to clear active canvases to different colors without having to call love.graphics.setCanvas.
2015-03-15 15:15:21 -03:00
Alex Szpakowski
5bc5a2b780
Show the compatibility warning message box before creating the window and loading main.lua, so it will still display even if there are errors in main.lua.
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Also snprintf is only supported in VS2015...
2015-03-15 12:34:40 -03:00
Bart van Strien
715cab4f6f
Fix love.joystick.setGamepadMapping suffix overwriting bug
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Previously, if "leftx" was mapped before "x", the latter mapping would overwrite
the former, or in general if any mapping was a suffix of another, it needed to
be mapped first.
2015-03-15 15:53:48 +01:00
Alex Szpakowski
44b9efb43e
Added love.isVersionCompatible. Returns true if the running version of love is compatible with the specified version.
2015-03-13 19:26:09 -03:00
Alex Szpakowski
a119e6a862
Added an optional spacing argument to love.graphics.newImageFont, allowing additional spacing (positive or negative) to be applied to all glyphs rendered using that font.
2015-03-11 18:28:22 -03:00
Alex Szpakowski
b1f4beac56
Fixed the internal color mask state not being updated when love.graphics.setColorMask is called.
2015-03-10 01:13:39 -03:00
Alex Szpakowski
2e8f19930c
Fixed love.graphics.stencil
2015-03-09 23:08:42 -03:00
Alex Szpakowski
52b2701cf0
Removed love.graphics.clearStencil. love.graphics.stencil now clears the stencil buffer unless true is passed as an optional second argument ('keep the existing contents'.)
2015-03-09 23:05:29 -03:00
Alex Szpakowski
b76b7bac8b
Added support for a few more mouse buttons (via "x3", "x4", and "x5" button constants.)
2015-03-07 23:28:58 -04:00
Alex Szpakowski
4ef0d257e9
Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963 .
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Accepted values are "normal", "light", "mono", and "none".
2015-03-07 22:05:37 -04:00
Alex Szpakowski
afcad4defc
Added new flag t.accelerometerjoystick to love.conf (true by default.) When set to false on mobile, the device's accelerometer will not show up as a joystick even if the joystick module is loaded.
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This can reduce CPU usage if you don't use the accelerometer but you don't want to disable the joystick module entirely.
2015-03-07 15:36:53 -04:00
Alex Szpakowski
7e99ea6839
Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.)
2015-03-07 00:41:18 -04:00
Alex Szpakowski
4dc73959a6
Hopefully fixed a major bug related to using Shader:send with textures.
2015-03-06 02:08:33 -04:00
Alex Szpakowski
b39036eaa5
Added Image:getFlags.
2015-03-04 23:07:05 -04:00
Alex Szpakowski
c561308c96
Font:getWrap's second return value is now a table containing the text split into lines. Resolves issue #1002 .
2015-03-04 20:35:41 -04:00
Alex Szpakowski
4fa5ab4a07
Fixed the winding order of triangles in SpriteBatches and ParticleSystems.
2015-03-04 16:03:01 -04:00
Alex Szpakowski
4263de89ab
The default offset for particles in a ParticleSystem is now updated when ParticleSystem:setQuads or ParticleSystem:setTexture is used (resolves issue #998.)
2015-03-04 03:57:41 -04:00
Alex Szpakowski
e2652fddc1
Updated the readme.
2015-03-04 03:21:26 -04:00
Alex Szpakowski
06fa7bd7a4
Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that.
2015-03-03 17:48:19 -04:00
Alex Szpakowski
8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
2015-03-03 02:21:28 -04:00
Alex Szpakowski
d7667ea8fc
Updated changelog.
2015-03-03 00:49:46 -04:00
Alex Szpakowski
275a9a300f
Multi-canvas rendering (love.graphics.setCanvas with multiple canvases) now allows canvases with different formats, if the system supports it. Added 'multicanvasformats' to the table returned by love.graphics.getSupported.
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--HG--
branch : minor
2015-03-02 23:43:09 -04:00
Alex Szpakowski
3ced9ca38f
Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
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--HG--
branch : minor
2015-03-02 18:06:14 -04:00
Alex Szpakowski
3fea174008
Cleaned up some shader code.
...
--HG--
branch : minor
2015-03-02 15:18:12 -04:00
Alex Szpakowski
3536f2665f
love.graphics.clear can accept an array of color components.
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--HG--
branch : minor
2015-03-02 02:32:53 -04:00
Alex Szpakowski
9869999fda
Added a missing key constant.
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--HG--
branch : minor
2015-03-02 00:52:07 -04:00
Alex Szpakowski
bf5f0b4175
bmp isn't a supported format for ImageData:encode.
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--HG--
branch : minor
2015-03-01 23:38:34 -04:00
Alex Szpakowski
2f419c1c83
Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
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--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski
3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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--HG--
branch : minor
2015-03-01 03:51:44 -04:00
Alex Szpakowski
c572b1af19
Moved the Lua wrapper code for love.event out of the sdl implementation folder.
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--HG--
branch : minor
2015-03-01 02:55:50 -04:00
Alex Szpakowski
a8276105c7
Renamed love.touch.getTouchIDs to love.touch.getIDs.
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--HG--
branch : minor
2015-03-01 02:46:00 -04:00
Alex Szpakowski
395bb0bea8
Fixed a crash when Canvas:newImageData should error.
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--HG--
branch : minor
2015-02-28 16:22:02 -04:00
Alex Szpakowski
faa4a33fe9
Use triangle strips rather than triangle fans when possible.
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--HG--
branch : minor
2015-02-28 02:32:34 -04:00
Alex Szpakowski
9a2bf4b210
Fixed the check for OpenGL extensions that support glInvalidateFramebuffer to check for GL_ARB_invalidate_subdata instead of GL_ARB_ES3_compatibility.
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--HG--
branch : minor
2015-02-27 23:34:08 -04:00
Alex Szpakowski
b9c90e8a6f
Fixed the background color for the error screen, and updated LodePNG to the latest version.
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--HG--
branch : minor
2015-02-27 21:20:31 -04:00
Alex Szpakowski
b52b9c7a2b
Added love.graphics.discard, which discards the contents of the screen (or currently active Canvas.)
...
Using it just after activating a Canvas can improve performance on many mobile devices, if the conditions for using it are right.
--HG--
branch : minor
2015-02-27 04:51:38 -04:00