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Removed love.graphics.clearStencil. love.graphics.stencil now clears the stencil buffer unless true is passed as an optional second argument ('keep the existing contents'.)
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@@ -16,7 +16,7 @@ Released: N/A
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* Added Source:getType (replaces Source:isStatic.)
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* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
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* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
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* Added love.graphics.stencil, love.graphics.setStencilTest, and love.graphics.clearStencil (replaces love.graphics.setStencil.)
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* Added love.graphics.stencil and love.graphics.setStencilTest (replaces love.graphics.setStencil.)
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* Added love.graphics.isActive.
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* Added color arguments to love.graphics.clear. It no longer always uses the background color value.
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* Added love.graphics.discard.
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@@ -161,10 +161,14 @@ int w_stencil(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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// Second argument: whether to keep the contents of the stencil buffer.
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if (lua_toboolean(L, 2) == 0)
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instance()->clearStencil();
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instance()->drawToStencilBuffer(true);
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// Call stencilfunc(...)
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lua_call(L, lua_gettop(L) - 1, 0);
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// Call stencilfunc()
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lua_call(L, 0, 0);
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instance()->drawToStencilBuffer(false);
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@@ -188,12 +192,6 @@ int w_getStencilTest(lua_State *L)
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return 2;
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}
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int w_clearStencil(lua_State* /*L*/)
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{
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instance()->clearStencil();
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return 0;
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}
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static const char *imageFlagName(Image::FlagType flagtype)
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{
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const char *name = nullptr;
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@@ -1560,7 +1558,6 @@ static const luaL_Reg functions[] =
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{ "stencil", w_stencil },
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{ "setStencilTest", w_setStencilTest },
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{ "getStencilTest", w_getStencilTest },
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{ "clearStencil", w_clearStencil },
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{ "point", w_point },
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{ "line", w_line },
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@@ -54,7 +54,6 @@ int w_getScissor(lua_State *L);
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int w_stencil(lua_State *L);
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int w_setStencilTest(lua_State *L);
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int w_getStencilTest(lua_State *L);
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int w_clearStencil(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newQuad(lua_State *L);
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int w_newFont(lua_State *L);
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