Updated changelog.

This commit is contained in:
Alex Szpakowski
2015-03-03 00:49:46 -04:00
parent 17be869293
commit d7667ea8fc
2 changed files with 36 additions and 11 deletions
+34 -9
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@@ -3,18 +3,31 @@ LOVE 0.10.0 []
Released: N/A
* Added a (work-in-progress) iOS port.
* Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
* Added love.touchpressed, love.touchreleased, and love.touchmoved.
* Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
* Added love.filedropped and love.directorydropped event callback functions.
* Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
* Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
* Added love.mouse.hasCursor.
* Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
* Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
* Added Source:getType (replaces Source:isStatic.)
* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
* Added love.graphics.stencil and love.graphics.setStencilTest (replaces love.graphics.setStencil.)
* Added optional x/y/width/height arguments to Image:refresh.
* Added support for OpenGL ES.
* Added support for loading ETC1/2, EAC, and PVRTC compressed textures.
* Added love.graphics.stencil, love.graphics.setStencilTest, and love.graphics.clearStencil (replaces love.graphics.setStencil.)
* Added love.graphics.isActive.
* Added color arguments to love.graphics.clear. It no longer always uses the background color value.
* Added love.graphics.discard.
* Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
* Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
* Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
* Added support for OpenGL ES 2 and 3.
* Added support for loading ETC1/2, EAC, and PVRTC1 compressed textures.
* Added Text objects and love.graphics.newText.
* Added BMFont bitmap font file support to love.graphics.newFont and love.font.
* Added love.window.maximize.
* Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.)
* Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
@@ -24,7 +37,9 @@ Released: N/A
* Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
* Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
* Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature enums.
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
* Removed Canvas:getPixel (use Canvas:newImageData instead.)
* Removed Canvas:clear (use love.graphics.clear instead.)
* Removed functions deprecated in LOVE 0.9.x:
* Removed Canvas:getType (replaced by Canvas:getFormat.)
* Removed love.graphics.getMaxTextureSize/getMaxImageSize (replaced by love.graphics.getSystemLimits.)
@@ -32,18 +47,28 @@ Released: N/A
* Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
* Removed SpriteBatch:bind/unbind.
* Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
* Removed the "dxt" and "bc5" Graphics Feature enums (replaced by love.graphics.getCompressedImageFormats.)
* Removed the "hdrcanvas" Graphics Feature enum (replaced by love.graphics.getCanvasFormats.)
* Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
* Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
* Removed love.window.getWidth/getHeight (use love.graphics.getWidth/getHeight or love.window.getMode instead.)
* Renamed the fullscreen type "normal" to "exclusive".
* Renamed the Distance Model enums "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
* Renamed the Distance Model constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
* Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply".
* Renamed the key constant and scancode representing the spacebar from " " to "space".
* Renamed Canvas:getImageData to Canvas:newImageData.
* Fixed love.graphics.getKeyFromScancode crashing when an invalid scancode is given.
* Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
* Updated the compatibility warning notice to use a message box.
* Updated love.keypressed to be love.keypressed(key, scancode, isrepeat).
* Updated love.keyreleased to be love.keyreleleased(key, scancode).
* Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
* Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
* Updated ImageFonts to no longer treat separator pixels as spacing.
* Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 support.
* Updated the default font to use less memory.
* Updated the default fullscreen type to be "desktop" rather than "exclusive".
* Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
* Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
* Updated love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "srgb".)
* Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
+2 -2
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@@ -631,7 +631,7 @@ bool Shader::sendBuiltinMatrix(BuiltinUniform builtin, int size, const GLfloat *
default:
return false;
}
return true;
}
@@ -661,7 +661,7 @@ bool Shader::sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *v
default:
return false;
}
return true;
}