Commit Graph

2356 Commits

Author SHA1 Message Date
Julio Felipe Angelini cdf7199c48 Added new raw values constructor to Matrix4 and Matrix4::setRawTransformation().
--HG--
branch : set-raw-transform
2016-10-26 17:45:28 -02:00
Bart van Strien 7a6e626c74 Make stb_image only use SSE2 on x86_64, or when an override has been set (fixes #1173)
Turns out, this is a gcc bug: detecting sse2 support cannot be done in shared
libraries. For now we'll assume 32-bit x86 builds are intended to also run on
devices without SSE2 (how old!). In the future we might decide we only support
machines that support SSE2, if we secretly don't already.
2016-10-25 15:21:31 +02:00
Alex Szpakowski ec7565176e Add love.window.isMaximized 2016-10-24 21:35:22 -03:00
Alex Szpakowski ff53e8fe71 Fix non-integer coordinates passed to ImageData:mapPixel/setPixel/getPixel and SoundData:set/getSample.
LuaJIT does interesting things when you index into a FFI array using a non-integer value.
2016-10-24 18:14:09 -03:00
Alex Szpakowski 894a44f45c Fix an incorrect delete call when out of memory. 2016-10-22 21:32:44 -03:00
Alex Szpakowski a9593d926e Fix love.math.noise(nil) to error instead of returning nil. 2016-10-20 22:57:12 -03:00
Alex Szpakowski 42be56858b Remove duplicate unused code. 2016-10-10 09:33:10 -03:00
Alex Szpakowski 03c38185f6 Fix love.window.maximize to immediately update the window dimensions instead of waiting for the next love.event.pump. Fixes issue #1221. 2016-10-10 09:14:57 -03:00
Alex Szpakowski b1b4a637b5 Fix a potential crash when a Thread ends (resolves issue #1219). 2016-10-08 10:50:50 -03:00
Alex Szpakowski 327682d07f Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown. 2016-09-19 22:43:47 -03:00
Alex Szpakowski a9c83897bb Shader:send improvements.
Type and value checking is now completely based on the shader uniform's information, instead of on the arguments to Shader:send. This means Shader:send now converts numbers to integers or floats depending on the uniform's type, and matrices can now be passed in as a flat array (without requiring the 'dimension' field that shader:sendMatrix previously needed).
As a result, Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat are all deprecated in favour of Shader:send.

Performance of Shader:send has also increased, especially when sending small amounts of values per call.
2016-09-11 12:40:02 -03:00
Alex Szpakowski 0b1bfba493 Use SDL_DetachThread instead of a conditional SDL_WaitThread when a Thread is destroyed. 2016-09-08 23:33:48 -03:00
Alex Szpakowski e803878445 love.event.quit("restart") now causes LÖVE to restart the Lua state after shutting it down.
Note that this isn't perfect – it won't kill running threads which aren't cleaned up by the Lua code when the main Lua state is shut down.
2016-09-08 18:42:56 -03:00
Alex Szpakowski 8fca2aa607 Call collectgarbage after love.lowmemory(), instead of before. 2016-09-08 18:11:50 -03:00
Alex Szpakowski d572c70883 Fix a GL error on OpenGL ES 3 when using multiple render targets. 2016-08-29 18:48:53 -03:00
Alex Szpakowski 677a8d60b8 Use love::Vector (8 bytes) instead of love::Vertex (20 bytes) for love.math.triangulate and love.math.isConvex. 2016-08-24 18:02:27 -03:00
Alex Szpakowski acde58d311 Improved the error message when nil is passed as the first argument to love.image.newImageData (resolves issue #1205). 2016-08-21 11:22:21 -03:00
airstruck 154f7cbc7e Support reference angle on revolute, prismatic, and weld joints (fixes #1194) 2016-08-19 14:36:36 +02:00
Bart van Strien 9998e761a4 Do not error in newVideo when optionally loading audio with love.audio disabled (fixes #1206) 2016-08-15 17:12:36 +02:00
Alex Szpakowski 3e678fc462 Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204). 2016-08-12 23:44:16 -03:00
Bart van Strien 57e4ec78e3 Prevent attaching a MouseJoint to a kinematic body (fixes #1185)
It turns out, calling World:update() after attaching a MouseJoint to a
kinematic body causes an exception. Normally the wrapper catches the exception,
but somehow this exception cannot be caught. Wonderful.
2016-08-02 14:26:51 +02:00
Bart van Strien 0ce44e465d Catch possible Box2D exception in Fixture:getBoundingBox() (fixes #1196) 2016-08-02 13:07:05 +02:00
Alex Szpakowski fc2c79ad5f Add EdgeShape:set/getNext/PreviousVertex. ChainShape:setNext/PreviousVertex can now take no arguments to disable ghost vertices.
Resolves issue #1191.
2016-08-01 10:15:34 -03:00
Alex Szpakowski 3157e5df7b Added ChainShape:getNext/PreviousVertex (see issue #1191). Thanks airstruck! 2016-07-31 14:25:12 -03:00
Alex Szpakowski 55cb2fad84 Fixture:setCategory and Fixture:setMask now accept a table of categories/masks (resolves issue #1178). 2016-07-31 11:51:53 -03:00
Alex Szpakowski 0a534d4751 Fixed ChainShape:setPreviousVertex. 2016-07-28 18:08:27 -03:00
Bart van Strien f4999bd2c7 Fail gracefully when auto.lua is called on a file not in src/scripts 2016-07-28 17:15:52 +02:00
Leonardo Etcheverry a11c7278c8 Fix FT_Get_Kerning using char codes instead of glyph indices. 2016-07-20 21:52:56 -03:00
Alex Szpakowski 8ea1edbc2a Cause a Lua error instead of silently failing if a vertex buffer memory allocation fails. 2016-07-17 17:44:38 -03:00
Bart van Strien 877ebbf9c9 Make WheelJoint/PrismaticJoint:getAxis return a world vector (refs #1176) 2016-07-15 12:20:58 +02:00
Bart van Strien 65f53a491f Make MouseJoint:getBodies() return only one body (fixes #1179)
Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
2016-07-14 16:39:29 +02:00
rude 64ee986984 Make LÖVE buildable (barely) with Megasource on Mac. 2016-07-14 16:29:45 +02:00
Bart van Strien 7266fa4fc5 Fix memory leak in Text:set (fixes #1181) 2016-07-14 14:22:38 +02:00
rude f66011de2f Return correct size from b64_decode.
The current implementation does not take into account padding (and yet it does
actually depend on padding), or skipped whitespace/gibberish characters.

The actual size can be computed by subtracting the padding and gibberish bytes,
but in this case it's easier to just return the actual number of bytes written.
2016-07-12 21:25:23 +02:00
airstruck 9a2f99dc3d Added 2-point version of love.physics.newRevoluteJoint (fixes #1175) 2016-07-07 21:18:35 +02:00
airstruck 24da8433d0 Expose axis vector of PrismaticJoint and WheelJoint (fixes #1176) 2016-07-07 21:13:49 +02:00
Bart van Strien debea1192b Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. (fixes #1169) 2016-06-21 15:48:49 +02:00
Bart van Strien b328049517 Fix print coloring bug with empty strings (fixes #1171) 2016-06-11 19:51:51 +02:00
Alex Szpakowski 9900051647 Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android) 2016-05-21 22:18:12 +00:00
Alex Szpakowski d6310ca87f Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162). 2016-05-11 21:38:12 -03:00
Alex Szpakowski 9bebe9e4e8 Updated the version. 2016-05-02 18:03:57 -03:00
Alex Szpakowski d28bc1f42e Fixed a warning about a missing newline at the end of a file. 2016-05-01 21:04:01 -03:00
EntranceJew 67c5eb77ae Put methods for getTexture* on Quad 2016-04-14 18:36:47 -04:00
EntranceJew b2b02c4f8e Exposed getTextureDimensions on Quad 2016-04-14 18:32:39 -04:00
Alex Szpakowski aab6dbda5f Fixed love.event.quit on un-fused iOS games to properly exit to the game list instead of just restarting the current game. 2016-04-10 22:11:28 -03:00
Alex Szpakowski ef5411e8ee Fix building for Windows XP. 2016-04-10 21:58:03 +00:00
Alex Szpakowski 2cbaa7b3ae Better fix, hopefully 2016-04-10 15:59:03 +00:00
Alex Szpakowski 08671ae48e Fix building for Windows desktop 2016-04-10 15:51:50 +00:00
T-Bone c12005b4bb Forgot one LOVE_NOMPG123. 2016-04-10 06:29:58 +02:00
T-Bone 4ef7504c05 Fixed things pointed out by Alex Szpakowski and Bart von Strien 2016-04-09 07:28:03 +02:00