Julio Felipe Angelini
cdf7199c48
Added new raw values constructor to Matrix4 and Matrix4::setRawTransformation().
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--HG--
branch : set-raw-transform
2016-10-26 17:45:28 -02:00
Bart van Strien
7a6e626c74
Make stb_image only use SSE2 on x86_64, or when an override has been set ( fixes #1173 )
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Turns out, this is a gcc bug: detecting sse2 support cannot be done in shared
libraries. For now we'll assume 32-bit x86 builds are intended to also run on
devices without SSE2 (how old!). In the future we might decide we only support
machines that support SSE2, if we secretly don't already.
2016-10-25 15:21:31 +02:00
Alex Szpakowski
ec7565176e
Add love.window.isMaximized
2016-10-24 21:35:22 -03:00
Alex Szpakowski
ff53e8fe71
Fix non-integer coordinates passed to ImageData:mapPixel/setPixel/getPixel and SoundData:set/getSample.
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LuaJIT does interesting things when you index into a FFI array using a non-integer value.
2016-10-24 18:14:09 -03:00
Alex Szpakowski
894a44f45c
Fix an incorrect delete call when out of memory.
2016-10-22 21:32:44 -03:00
Alex Szpakowski
a9593d926e
Fix love.math.noise(nil) to error instead of returning nil.
2016-10-20 22:57:12 -03:00
Alex Szpakowski
42be56858b
Remove duplicate unused code.
2016-10-10 09:33:10 -03:00
Alex Szpakowski
03c38185f6
Fix love.window.maximize to immediately update the window dimensions instead of waiting for the next love.event.pump. Fixes issue #1221 .
2016-10-10 09:14:57 -03:00
Alex Szpakowski
b1b4a637b5
Fix a potential crash when a Thread ends (resolves issue #1219 ).
2016-10-08 10:50:50 -03:00
Alex Szpakowski
327682d07f
Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
2016-09-19 22:43:47 -03:00
Alex Szpakowski
a9c83897bb
Shader:send improvements.
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Type and value checking is now completely based on the shader uniform's information, instead of on the arguments to Shader:send. This means Shader:send now converts numbers to integers or floats depending on the uniform's type, and matrices can now be passed in as a flat array (without requiring the 'dimension' field that shader:sendMatrix previously needed).
As a result, Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat are all deprecated in favour of Shader:send.
Performance of Shader:send has also increased, especially when sending small amounts of values per call.
2016-09-11 12:40:02 -03:00
Alex Szpakowski
0b1bfba493
Use SDL_DetachThread instead of a conditional SDL_WaitThread when a Thread is destroyed.
2016-09-08 23:33:48 -03:00
Alex Szpakowski
e803878445
love.event.quit("restart") now causes LÖVE to restart the Lua state after shutting it down.
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Note that this isn't perfect – it won't kill running threads which aren't cleaned up by the Lua code when the main Lua state is shut down.
2016-09-08 18:42:56 -03:00
Alex Szpakowski
8fca2aa607
Call collectgarbage after love.lowmemory(), instead of before.
2016-09-08 18:11:50 -03:00
Alex Szpakowski
d572c70883
Fix a GL error on OpenGL ES 3 when using multiple render targets.
2016-08-29 18:48:53 -03:00
Alex Szpakowski
677a8d60b8
Use love::Vector (8 bytes) instead of love::Vertex (20 bytes) for love.math.triangulate and love.math.isConvex.
2016-08-24 18:02:27 -03:00
Alex Szpakowski
acde58d311
Improved the error message when nil is passed as the first argument to love.image.newImageData (resolves issue #1205 ).
2016-08-21 11:22:21 -03:00
airstruck
154f7cbc7e
Support reference angle on revolute, prismatic, and weld joints ( fixes #1194 )
2016-08-19 14:36:36 +02:00
Bart van Strien
9998e761a4
Do not error in newVideo when optionally loading audio with love.audio disabled ( fixes #1206 )
2016-08-15 17:12:36 +02:00
Alex Szpakowski
3e678fc462
Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204 ).
2016-08-12 23:44:16 -03:00
Bart van Strien
57e4ec78e3
Prevent attaching a MouseJoint to a kinematic body ( fixes #1185 )
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It turns out, calling World:update() after attaching a MouseJoint to a
kinematic body causes an exception. Normally the wrapper catches the exception,
but somehow this exception cannot be caught. Wonderful.
2016-08-02 14:26:51 +02:00
Bart van Strien
0ce44e465d
Catch possible Box2D exception in Fixture:getBoundingBox() ( fixes #1196 )
2016-08-02 13:07:05 +02:00
Alex Szpakowski
fc2c79ad5f
Add EdgeShape:set/getNext/PreviousVertex. ChainShape:setNext/PreviousVertex can now take no arguments to disable ghost vertices.
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Resolves issue #1191 .
2016-08-01 10:15:34 -03:00
Alex Szpakowski
3157e5df7b
Added ChainShape:getNext/PreviousVertex (see issue #1191 ). Thanks airstruck!
2016-07-31 14:25:12 -03:00
Alex Szpakowski
55cb2fad84
Fixture:setCategory and Fixture:setMask now accept a table of categories/masks (resolves issue #1178 ).
2016-07-31 11:51:53 -03:00
Alex Szpakowski
0a534d4751
Fixed ChainShape:setPreviousVertex.
2016-07-28 18:08:27 -03:00
Bart van Strien
f4999bd2c7
Fail gracefully when auto.lua is called on a file not in src/scripts
2016-07-28 17:15:52 +02:00
Leonardo Etcheverry
a11c7278c8
Fix FT_Get_Kerning using char codes instead of glyph indices.
2016-07-20 21:52:56 -03:00
Alex Szpakowski
8ea1edbc2a
Cause a Lua error instead of silently failing if a vertex buffer memory allocation fails.
2016-07-17 17:44:38 -03:00
Bart van Strien
877ebbf9c9
Make WheelJoint/PrismaticJoint:getAxis return a world vector (refs #1176 )
2016-07-15 12:20:58 +02:00
Bart van Strien
65f53a491f
Make MouseJoint:getBodies() return only one body ( fixes #1179 )
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Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
2016-07-14 16:39:29 +02:00
rude
64ee986984
Make LÖVE buildable (barely) with Megasource on Mac.
2016-07-14 16:29:45 +02:00
Bart van Strien
7266fa4fc5
Fix memory leak in Text:set ( fixes #1181 )
2016-07-14 14:22:38 +02:00
rude
f66011de2f
Return correct size from b64_decode.
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The current implementation does not take into account padding (and yet it does
actually depend on padding), or skipped whitespace/gibberish characters.
The actual size can be computed by subtracting the padding and gibberish bytes,
but in this case it's easier to just return the actual number of bytes written.
2016-07-12 21:25:23 +02:00
airstruck
9a2f99dc3d
Added 2-point version of love.physics.newRevoluteJoint ( fixes #1175 )
2016-07-07 21:18:35 +02:00
airstruck
24da8433d0
Expose axis vector of PrismaticJoint and WheelJoint ( fixes #1176 )
2016-07-07 21:13:49 +02:00
Bart van Strien
debea1192b
Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. ( fixes #1169 )
2016-06-21 15:48:49 +02:00
Bart van Strien
b328049517
Fix print coloring bug with empty strings ( fixes #1171 )
2016-06-11 19:51:51 +02:00
Alex Szpakowski
9900051647
Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android)
2016-05-21 22:18:12 +00:00
Alex Szpakowski
d6310ca87f
Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162 ).
2016-05-11 21:38:12 -03:00
Alex Szpakowski
9bebe9e4e8
Updated the version.
2016-05-02 18:03:57 -03:00
Alex Szpakowski
d28bc1f42e
Fixed a warning about a missing newline at the end of a file.
2016-05-01 21:04:01 -03:00
EntranceJew
67c5eb77ae
Put methods for getTexture* on Quad
2016-04-14 18:36:47 -04:00
EntranceJew
b2b02c4f8e
Exposed getTextureDimensions on Quad
2016-04-14 18:32:39 -04:00
Alex Szpakowski
aab6dbda5f
Fixed love.event.quit on un-fused iOS games to properly exit to the game list instead of just restarting the current game.
2016-04-10 22:11:28 -03:00
Alex Szpakowski
ef5411e8ee
Fix building for Windows XP.
2016-04-10 21:58:03 +00:00
Alex Szpakowski
2cbaa7b3ae
Better fix, hopefully
2016-04-10 15:59:03 +00:00
Alex Szpakowski
08671ae48e
Fix building for Windows desktop
2016-04-10 15:51:50 +00:00
T-Bone
c12005b4bb
Forgot one LOVE_NOMPG123.
2016-04-10 06:29:58 +02:00
T-Bone
4ef7504c05
Fixed things pointed out by Alex Szpakowski and Bart von Strien
2016-04-09 07:28:03 +02:00