Alex Szpakowski
787ba6b650
Removed some stowaway test code...
2014-06-09 18:32:02 -03:00
Alex Szpakowski
5dd23dffd1
Added Joint:setUserData and Joint:getUserData (resolves issue #894.)
2014-06-05 20:56:43 -03:00
Alex Szpakowski
8483ea31a1
Changed love.graphics.newImage's optional second argument to be a table of flags. Current flags are 'mipmaps' and 'srgb'.
...
If mipmaps are enabled on image creation, the image will use the default mipmap filter (now 'nearest' by default.) Image:setMipmapFilter will error if the image was not created with mipmaps enabled.
--HG--
branch : minor
2014-06-05 17:19:31 -03:00
Alex Szpakowski
3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
2014-06-05 14:59:29 -03:00
Alex Szpakowski
e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
...
As a result, love can be compiled immediately after editing an embedded Lua script.
Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski
bfa3ec9369
Merged default into minor
...
--HG--
branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski
ddb9997ead
Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file.
2014-06-05 00:25:34 -03:00
Alex Szpakowski
10e0d4b900
Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
2014-06-04 16:23:39 -03:00
Alex Szpakowski
4cd4d35739
Fixed some logic
2014-06-04 16:06:36 -03:00
Alex Szpakowski
42a565a0eb
Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary.
2014-06-04 16:03:02 -03:00
Alex Szpakowski
79b453653a
Added love.joystick.loadGamepadMappings (resolves issue #842 ), and Joystick:saveGamepadMapping.
...
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski
dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
2014-06-03 19:27:00 -03:00
Alex Szpakowski
724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
...
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski
6971ece4cb
Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.
2014-05-30 17:52:58 -03:00
Alex Szpakowski
e0f045c310
SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now
...
--HG--
branch : minor
2014-05-29 17:11:03 -03:00
Alex Szpakowski
51d1f2a7a9
Added support for loading TGA and BMP images (via stb_image.) Added support for encoding ImageData to TGA.
...
--HG--
branch : minor
2014-05-29 13:20:10 -03:00
Alex Szpakowski
f3701dc0e1
Fixed ImageData:encode
...
--HG--
branch : minor
2014-05-29 00:27:40 -03:00
Alex Szpakowski
f973c696f9
Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image
2014-05-28 01:36:09 -03:00
Alex Szpakowski
a028f94ff2
Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap.
2014-05-23 13:46:13 -03:00
Alex Szpakowski
3551438e9f
Don't accidentally enable point smoothing on setMode
...
--HG--
branch : minor
2014-05-22 21:18:07 -03:00
Alex Szpakowski
54f3a7f8af
Removed some OSX-specific code
...
--HG--
branch : minor
2014-05-21 21:40:56 -03:00
Alex Szpakowski
9c717cc3a3
Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.
...
Resolves issue #886 .
--HG--
branch : minor
2014-05-21 21:35:07 -03:00
Alex Szpakowski
53b20b63a5
Merged default into minor
...
--HG--
branch : minor
2014-05-21 21:16:37 -03:00
Alex Szpakowski
fd5b5aad65
Minor code cleanup
2014-05-21 21:14:08 -03:00
Alex Szpakowski
cb01e3f4d1
Fixed segfault when garbage collecting Shader objects
2014-05-14 20:00:59 -03:00
Alex Szpakowski
976c26aa21
Removed an unnecessary extension dependency for support of the rg11b10f canvas format
2014-05-14 16:45:16 -03:00
Alex Szpakowski
1d22ea821c
Merged bartbes/love-experiments/Canvas-formats into default
2014-05-14 12:42:02 -03:00
Alex Szpakowski
5658a2440b
Added some comments describing the formats in the Canvas::Format enum.
...
--HG--
branch : Canvas-formats
2014-05-14 01:38:33 -03:00
Alex Szpakowski
4aeba24e94
Fixed the rg11b10f canvas format, removed rgb9e5 due to lack of real support, improved love.graphics.hasCanvasFormat to do extra checks
...
--HG--
branch : Canvas-formats
2014-05-13 21:59:24 -03:00
Alex Szpakowski
febbecddf7
Fixed the texture type of the rgb9e5 canvas format
...
--HG--
branch : Canvas-formats
2014-05-13 21:22:29 -03:00
Alex Szpakowski
408a593113
Added support for several specific Canvas formats. Also added love.graphics.hasCanvasFormat.
...
The list includes RGBA with 4-bit components, RGBA with 10-bit R, G, and B components and a 2-bit alpha component, RGB with 9-bit RGB components and a 5-bit exponent component (for HDR rendering), and several more.
--HG--
branch : Canvas-formats
2014-05-13 20:54:58 -03:00
Alex Szpakowski
036f6eb8cb
Added an optional duration argument to Joystick:setVibration.
2014-05-10 16:52:40 -03:00
Alex Szpakowski
6a491ed0f0
Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint
2014-05-06 21:24:26 -03:00
Bart van Strien
ce385ec27a
Switch from vfork/exec to posix_spawn after clang static analyzer run
2014-05-06 19:48:50 +02:00
Bart van Strien
d705b54198
Clean up unused variable after clang static analyzer run
2014-05-06 19:35:02 +02:00
Alex Szpakowski
05d8543518
Improved performance of love.graphics.present slightly on some platforms
2014-05-05 16:30:56 -03:00
Alex Szpakowski
e25cdfc71c
Fixed creating and setting the write directory on some sandboxed operating systems
2014-05-05 00:27:42 -03:00
Alex Szpakowski
9d293af176
Fixed love.filesystem.setIdentity breaking if a file has been written to an old identity dir before the new setIdentity call
2014-05-04 04:10:46 -03:00
Alex Szpakowski
38b65b859a
Merged default into minor
...
--HG--
branch : minor
2014-05-03 22:27:01 -03:00
Alex Szpakowski
5428a5d75f
Backout changeset b3928e24add23da69dcd90c34985cd6a05454be0
2014-05-03 22:07:32 -03:00
Alex Szpakowski
4bc96f1bf6
Internally compose and pass an array of shader source codes to OpenGL, instead of relying on #line to make sure the line number is correct for shader error messages (resolves issue #882 )
2014-05-03 21:43:20 -03:00
Alex Szpakowski
d7f1262e20
Query the Decoder instead of the current OpenAL buffer when getting the sample rate for calculations in streaming audio Sources.
...
Some OpenAL implementations return 0 for alGetSourcei(source, AL_BUFFER) if the source isn't static, which eventually results in returning 0 when querying the buffer's sample rate.
2014-05-02 11:31:12 -03:00
Alex Szpakowski
1bc8b7346d
Added internal thread name support, for use with debuggers.
2014-05-02 08:56:23 -03:00
Alex Szpakowski
e4dc533bb2
Minor code cleanup
2014-05-01 14:12:21 -03:00
Bart van Strien
e667485f68
Check argument count of newChainShape
2014-04-26 14:35:39 +02:00
Alex Szpakowski
f30a0d72f0
Added Shader:getExternVariable(name).
...
Returns the base type name ('float', 'image', etc.), the number of components (2 for a vec2), and number of array elements (1 for a non-array variable) for the extern variable with the specified name in the shader.
Returns nil if the variable either doesn't exist or was optimized out by the driver's shader compiler.
2014-04-25 20:32:42 -03:00
Alex Szpakowski
3cf2a8f8a2
Improved error message when love.math.setRandomSeed(0) is attempted (resolves issue #876 )
2014-04-24 15:21:53 -03:00
Alex Szpakowski
af88423285
Fixed an attempted creation of an array with a constant size of 0
2014-04-23 19:43:54 -03:00
rude
6da3105fe2
Fix some pointer type conversion errors in MSVC.
...
--HG--
branch : minor
2014-04-23 22:31:56 +02:00
Alex Szpakowski
4d579074a1
Removed love.filesystem.exists (resolves issue #641.)
...
Use either love.filesystem.isFile or love.filesystem.isDirectory instead.
--HG--
branch : minor
2014-04-23 02:15:02 -03:00