Minor code cleanup

This commit is contained in:
Alex Szpakowski
2014-05-01 14:12:21 -03:00
parent e667485f68
commit e4dc533bb2
26 changed files with 112 additions and 110 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ public:
* Gets a pointer to the data. This pointer will obviously not
* be valid if the Data object is destroyed.
**/
virtual void *getData() const = 0 ;
virtual void *getData() const = 0;
/**
* Gets the size of the Data in bytes.
+10 -10
View File
@@ -26,7 +26,7 @@
namespace love
{
template<typename T, typename U, unsigned PEAK>
template<typename T, typename U, unsigned int PEAK>
class EnumMap
{
public:
@@ -37,14 +37,14 @@ public:
U u;
};
EnumMap(Entry *entries, unsigned size)
EnumMap(const Entry *entries, unsigned int size)
{
unsigned n = size/sizeof(Entry);
unsigned int n = size / sizeof(Entry);
for (unsigned i = 0; i<n; ++i)
for (unsigned int i = 0; i < n; ++i)
{
unsigned e_t = (unsigned)entries[i].t;
unsigned e_u = (unsigned)entries[i].u;
unsigned int e_t = (unsigned int) entries[i].t;
unsigned int e_u = (unsigned int) entries[i].u;
if (e_t < PEAK)
{
@@ -61,9 +61,9 @@ public:
bool find(T t, U &u)
{
if ((unsigned)t < PEAK && values_u[(unsigned)t].set)
if ((unsigned int) t < PEAK && values_u[(unsigned int) t].set)
{
u = (U)values_u[(unsigned)t].v;
u = (U) values_u[(unsigned int) t].v;
return true;
}
@@ -72,9 +72,9 @@ public:
bool find(U u, T &t)
{
if ((unsigned)u < PEAK && values_t[(unsigned)u].set)
if ((unsigned int) u < PEAK && values_t[(unsigned int) u].set)
{
t = (T)values_t[(unsigned)u].v;
t = (T) values_t[(unsigned int) u].v;
return true;
}
+20 -21
View File
@@ -26,7 +26,7 @@
namespace love
{
template<typename T, unsigned SIZE>
template<typename T, unsigned int SIZE>
class StringMap
{
public:
@@ -37,18 +37,16 @@ public:
T value;
};
StringMap(Entry *entries, unsigned num)
StringMap(const Entry *entries, unsigned int num)
{
for (unsigned i = 0; i < SIZE; ++i)
reverse[i] = 0;
for (unsigned int i = 0; i < SIZE; ++i)
reverse[i] = nullptr;
unsigned n = num/sizeof(Entry);
unsigned int n = num / sizeof(Entry);
for (unsigned i = 0; i < n; ++i)
{
for (unsigned int i = 0; i < n; ++i)
add(entries[i].key, entries[i].value);
}
}
bool streq(const char *a, const char *b)
@@ -57,6 +55,7 @@ public:
{
if (*a != *b)
return false;
++a;
++b;
}
@@ -66,11 +65,11 @@ public:
bool find(const char *key, T &t)
{
unsigned str_hash = djb2(key);
unsigned int str_hash = djb2(key);
for (unsigned i = 0; i < MAX; ++i)
for (unsigned int i = 0; i < MAX; ++i)
{
unsigned str_i = (str_hash + i) % MAX;
unsigned int str_i = (str_hash + i) % MAX;
if (!records[str_i].set)
return false;
@@ -85,14 +84,14 @@ public:
return false;
}
bool find(T key, const char *&str)
bool find(T key, const char *&str)
{
unsigned index = (unsigned)key;
unsigned int index = (unsigned int) key;
if (index >= SIZE)
return false;
if (reverse[index] != 0)
if (reverse[index] != nullptr)
{
str = reverse[index];
return true;
@@ -105,12 +104,12 @@ public:
bool add(const char *key, T value)
{
unsigned str_hash = djb2(key);
unsigned int str_hash = djb2(key);
bool inserted = false;
for (unsigned i = 0; i < MAX; ++i)
for (unsigned int i = 0; i < MAX; ++i)
{
unsigned str_i = (str_hash + i) % MAX;
unsigned int str_i = (str_hash + i) % MAX;
if (!records[str_i].set)
{
@@ -122,7 +121,7 @@ public:
}
}
unsigned index = (unsigned)value;
unsigned int index = (unsigned int) value;
if (index >= SIZE)
{
@@ -135,9 +134,9 @@ public:
return inserted;
}
unsigned djb2(const char *key)
unsigned int djb2(const char *key)
{
unsigned hash = 5381;
unsigned int hash = 5381;
int c;
while ((c = *key++))
@@ -156,7 +155,7 @@ private:
Record() : set(false) {}
};
const static unsigned MAX = SIZE*2;
static const unsigned int MAX = SIZE * 2;
Record records[MAX];
const char *reverse[SIZE];
+11 -24
View File
@@ -21,11 +21,10 @@
#ifndef LOVE_INT_H
#define LOVE_INT_H
#include "common/config.h"
#ifndef LOVE_WINDOWS
// C standard sized integer types.
// This header was added to Visual studio in VS 2012, which is LOVE's current
// minimum supported VS version (as of this comment's commit date.)
#include <stdint.h>
#endif
#define LOVE_INT8_MAX 0x7F
#define LOVE_UINT8_MAX 0xFF
@@ -39,26 +38,14 @@
namespace love
{
// Blame Microsoft
#ifdef LOVE_WINDOWS
typedef __int8 int8;
typedef unsigned __int8 uint8;
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else // LOVE_WINDOWS
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#endif // LOVE_WINDOWS
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
} // love
+2 -8
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@@ -283,10 +283,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant((double)(e.jaxis.axis+1));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
arg3 = new Variant((double) value);
msg = new Message("joystickaxis", arg1, arg2, arg3);
arg1->release();
@@ -345,10 +342,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant(txt, strlen(txt));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
arg3 = new Variant((double) value);
msg = new Message("gamepadaxis", arg1, arg2, arg3);
arg1->release();
+1 -1
View File
@@ -80,7 +80,7 @@ private:
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
}; // System
}; // Event
} // sdl
} // event
@@ -276,8 +276,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
min = speedMin;
max = speedMax;
float speed = (float) rng.random(min, max);
p->speed = love::Vector(cosf(p->direction), sinf(p->direction));
p->speed *= speed;
p->velocity = love::Vector(cosf(p->direction), sinf(p->direction));
p->velocity *= speed;
p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
@@ -302,7 +302,7 @@ void ParticleSystem::initParticle(Particle *p, float t)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
p->color = colors[0];
}
@@ -907,11 +907,11 @@ void ParticleSystem::update(float dt)
// Resize tangential.
tangential *= p->tangentialAcceleration;
// Update position.
p->speed += (radial+tangential+p->linearAcceleration)*dt;
// Update velocity.
p->velocity += (radial + tangential + p->linearAcceleration) * dt;
// Modify position.
ppos += p->speed * dt;
ppos += p->velocity * dt;
p->position[0] = ppos.getX();
p->position[1] = ppos.getY();
@@ -924,7 +924,7 @@ void ParticleSystem::update(float dt)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
// Change size according to given intervals:
// i = 0 1 2 3 n-1
+1 -1
View File
@@ -516,7 +516,7 @@ protected:
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
love::Vector velocity;
love::Vector linearAcceleration;
float radialAcceleration;
float tangentialAcceleration;
+2 -2
View File
@@ -111,7 +111,7 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
memcpy(sprite, texture->getVertices(), sizeof(Vertex) * 4);
// Transform.
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
@@ -138,7 +138,7 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
// Needed for colors.
memcpy(sprite, quad->getVertices(), sizeof(Vertex) * 4);
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
+1 -1
View File
@@ -29,7 +29,7 @@ namespace love
namespace joystick
{
float Joystick::clampval(float x) const
float Joystick::clampval(float x)
{
if (fabsf(x) < 0.01)
return 0.0f;
+1 -3
View File
@@ -173,9 +173,7 @@ public:
static bool getConstant(const char *in, InputType &out);
static bool getConstant(InputType in, const char *&out);
protected:
float clampval(float x) const;
static float clampval(float x);
private:
+2 -3
View File
@@ -51,12 +51,11 @@ bool Keyboard::hasKeyRepeat() const
bool Keyboard::isDown(Key *keylist) const
{
const Uint8 *keystate = SDL_GetKeyboardState(0);
std::map<Key, SDL_Keycode>::const_iterator it;
const Uint8 *keystate = SDL_GetKeyboardState(nullptr);
for (Key key = *keylist; key != KEY_MAX_ENUM; key = *(++keylist))
{
it = keys.find(key);
auto it = keys.find(key);
if (it != keys.end() && keystate[SDL_GetScancodeFromKey(it->second)])
return true;
}
+2
View File
@@ -56,6 +56,8 @@ public:
private:
// Whether holding down a key triggers repeated key press events.
// The real implementation is in love::event::sdl::Event::Convert.
bool key_repeat;
static std::map<Key, SDL_Keycode> createKeyMap();
+2 -2
View File
@@ -29,7 +29,7 @@ namespace love
namespace keyboard
{
static Keyboard *instance = 0;
static Keyboard *instance = nullptr;
int w_setKeyRepeat(lua_State *L)
{
@@ -87,7 +87,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_keyboard(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
}
+2 -2
View File
@@ -30,7 +30,7 @@ namespace sdl
{
Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_IMAGE)
, systemType(CURSOR_MAX_ENUM)
{
@@ -63,7 +63,7 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
}
Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_SYSTEM)
, systemType(cursortype)
{
+2 -2
View File
@@ -71,7 +71,7 @@ const char *Mouse::getName() const
}
Mouse::Mouse()
: curCursor(0)
: curCursor(nullptr)
{
}
@@ -187,7 +187,7 @@ void Mouse::setVisible(bool visible)
bool Mouse::isDown(Button *buttonlist) const
{
Uint32 buttonstate = SDL_GetMouseState(0, 0);
Uint32 buttonstate = SDL_GetMouseState(nullptr, nullptr);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
+1 -1
View File
@@ -36,7 +36,7 @@ int w_Cursor_getType(lua_State *L)
Cursor *cursor = luax_checkcursor(L, 1);
Cursor::CursorType ctype = cursor->getType();
const char *typestr = 0;
const char *typestr = nullptr;
if (ctype == Cursor::CURSORTYPE_IMAGE)
mouse::Cursor::getConstant(ctype, typestr);
+3 -3
View File
@@ -30,11 +30,11 @@ namespace love
namespace mouse
{
static Mouse *instance = 0;
static Mouse *instance = nullptr;
int w_newCursor(lua_State *L)
{
Cursor *cursor = 0;
Cursor *cursor = nullptr;
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "image", "newImageData");
@@ -212,7 +212,7 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_mouse(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
}
+3 -3
View File
@@ -27,7 +27,7 @@ namespace love
namespace system
{
static System *instance = 0;
static System *instance = nullptr;
int w_getOS(lua_State *L)
{
@@ -99,7 +99,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_system(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
instance = new love::system::sdl::System();
}
@@ -111,7 +111,7 @@ extern "C" int luaopen_love_system(lua_State *L)
w.name = "system";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
w.types = nullptr;
return luax_register_module(L, w);
}
+8 -2
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@@ -26,13 +26,14 @@
#include <string>
// LOVE
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class Channel : public love::Object
{
// FOR WRAPPER USE ONLY
@@ -40,8 +41,10 @@ friend void retainVariant(Channel *, Variant *);
friend void releaseVariant(Channel *, Variant *);
public:
Channel();
~Channel();
static Channel *getChannel(const std::string &name);
unsigned long push(Variant *var);
@@ -56,6 +59,7 @@ public:
void release();
private:
Channel(const std::string &name);
void lockMutex();
void unlockMutex();
@@ -68,7 +72,9 @@ private:
unsigned long sent;
unsigned long received;
}; // Channel
} // thread
} // love
+8 -5
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@@ -25,15 +25,16 @@
#include <string>
// LOVE
#include <common/Data.h>
#include <common/Object.h>
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Data.h"
#include "common/Object.h"
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class LuaThread : public love::Object, public Threadable
{
public:
@@ -55,7 +56,9 @@ private:
Variant **args;
int nargs;
};
}; // LuaThread
} // thread
} // love
+2 -2
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@@ -22,8 +22,8 @@
#define LOVE_THREAD_THREAD_H
// LOVE
#include <common/runtime.h>
#include <common/Object.h>
#include "common/runtime.h"
#include "common/Object.h"
namespace love
{
+2 -1
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@@ -22,7 +22,7 @@
#define LOVE_THREAD_SDL_THREAD_H
// LOVE
#include <thread/Thread.h>
#include "thread/Thread.h"
#include "threads.h"
// SDL
@@ -34,6 +34,7 @@ namespace thread
{
namespace sdl
{
class Thread : public thread::Thread
{
public:
+6
View File
@@ -27,6 +27,7 @@ namespace thread
{
namespace sdl
{
Mutex::Mutex()
{
mutex = SDL_CreateMutex();
@@ -81,6 +82,11 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
} // sdl
/**
* Implementations of the functions declared in src/modules/threads.h.
**/
thread::Mutex *newMutex()
{
return new sdl::Mutex();
+11 -4
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@@ -21,8 +21,8 @@
#ifndef LOVE_THREAD_SDL_THREADS_H
#define LOVE_THREAD_SDL_THREADS_H
#include <common/config.h>
#include <thread/threads.h>
#include "common/config.h"
#include "thread/threads.h"
#include <SDL_thread.h>
@@ -32,11 +32,13 @@ namespace thread
{
namespace sdl
{
class Conditional;
class Mutex : public thread::Mutex
{
public:
Mutex();
~Mutex();
@@ -44,15 +46,18 @@ public:
void unlock();
private:
SDL_mutex *mutex;
Mutex(const Mutex&/* mutex*/) {}
friend class Conditional;
};
}; // Mutex
class Conditional : public thread::Conditional
{
public:
Conditional();
~Conditional();
@@ -61,8 +66,10 @@ public:
bool wait(thread::Mutex *mutex, int timeout=-1);
private:
SDL_cond *cond;
};
}; // Conditional
} // sdl
} // thread
+1 -1
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@@ -21,7 +21,7 @@
#ifndef LOVE_THREAD_THREADS_H
#define LOVE_THREAD_THREADS_H
#include <common/config.h>
#include "common/config.h"
#include "Thread.h"
namespace love